Home » Stars! 2.6/7 » The Academy » Nubians with BET?
Nubians with BET? |
Wed, 21 December 2005 09:55 |
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wizard | | Officer Cadet 3rd Year | Messages: 279
Registered: January 2004 Location: Aachen, Germany | |
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Hi all,
I am currently in a game where BET is obligatory. Calculating that using W26 AMP is still more cost-efficient than Big Mutha was easy - I am yet unsure whether using Nubians instead of Battleships (no WM available) is worth the double cost. I believe it's not efficient for Missile Ships, but it could be for Beamers.
Does the fact that I am HE make any difference except the fact that gatability is not an issue?
Thanks in Advance,
Andreas / wizard
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Re: Nubians with BET? |
Wed, 21 December 2005 17:43 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
wizard wrote on Wed, 21 December 2005 15:55 | I am currently in a game where BET is obligatory. ... I am yet unsure whether using Nubians instead of Battleships (no WM available) is worth the double cost.
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My battle value calculator says the nubian is still better. It has about the same firepower per minerals or per resouces as the BB, but about 3-4 times higher defenses per investment than BB.
The calculation is based on a "standard" late game beamer nub (6 CPS, 6 AMP, 9 cap's, 3 jammers-30, 12 deflectors) and somewhat strange BB design: 6 shields, only 6 AMP (I wanted to "strech" available bora over as many armor+shields as possible), 7 capacitors, nothing else.
Compared to such a BB would a CC with 2 Streaming Pulverizers, 2 capac's, 2 deflectors, 2 Elephant shields and DLL-7 engines fare much better: more balanced minerals usage, double the defense per invested minerals or resources, and 50% higher firepower per investment. Because of low weight it would move the last and'd get in range of its r-1 weapon in a battle with r-2 BBs in the second round.
I'd also like to point to a possible use of range 1 Streaming Pulverizer on nubs. If one could make a really light nub using Galaxy Scoop or TS-10, he would also move the last vs. BBs or IS-10 nubs, and come in the range of his r-1 non-BET weapon.
The fact that you're HE makes BIIIG difference: you can not gather your ships quickly (no gates, so problems on defense), but the Flux capacitor makes your beamers more deadly, or nubs better deflected (1 more slot for deflectors can easily be the game-winner).
BR, Iztok
[Updated on: Wed, 21 December 2005 18:01] Report message to a moderator
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Re: Nubians with BET? |
Mon, 20 February 2006 17:40 |
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wizard | | Officer Cadet 3rd Year | Messages: 279
Registered: January 2004 Location: Aachen, Germany | |
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Okay, I am now in a position to field the first Nubians. Some stats about the game first:
11 players, 4 teams. 3 of 3 and 1 of 2. I am in the two player team, playing HE, my ally is playing IT. Our main enemies are playing WM, SS and CA - quite scary. Oh, and everyone has BET.
I will probably reach Nubians next turn. Tech will then be
Energy 23 (no, I didn't take RS )
Weapons 26
Prop 16 (NRSE, no IFE)
Con 26
Elec 14
Bio 8
We are the first to reach Nubians, so we are free to design. The enemy is fielding several designs of BBs and DNs up to Armageddons. No really big ships yet, but I heard they will be running out of minerals sooner or later The enemy has good tech (Battle Nexus!), but no Nubians up to now as far as we know.
I (HE) will build Beam ships, my ally will build Missile Ships and Chaff - we have distributed our minerals accordingly.
My first draft looks like that: (Numbers are slots)
Beam Nubian (HE):
Nubian
1 Interspace-10 (I10)
2 Complete Phase Shields (CPS)
1 Big Mutha Cannon (BMC)
2 Anti-Matter Pulverizer (AMP)
2 Flux Capacitor (HE item, +20% firepower for beams)
1 Jammer 20
1 Maneuvering Jet
3 Beam Deflector
Any improvements?
1 more Jammer 20 and one less Beam Deflector?
Range 3 Beams and Sappers instead?
This is a first draft from my partner:
Arm Nubian (IT):
Nubian
1 Interspace-10 (CE)
2 Elephant / Complete Phase Shields if available (no RS)
1 Superlatanium
4 Armageddon
3 Battle Super Computer (BSC)
1 Jammer 20 (or Jammer 30, probably available at that time)
1 Beam Deflector
Comments?
Use Armor?
More Jammers?
More Deflectors?
Fewer Shields?
Thanks in Advance,
Andreas / wizard
[Updated on: Mon, 20 February 2006 17:51] Report message to a moderator
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Re: Nubians with BET? |
Mon, 20 February 2006 21:31 |
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Bio at 8? That limits your miniturization to 40% (60% remaining). Bio at 14 in future will limit your miniturization to 70% (30% remaining), in other words cost of flak will be cut in HALF from 60% of original to 30%.
I suggest that one of you should work to get bio higher so they can build flak and suicidal BB ships cheaper. If one of you has low bio, then the high bio guy can transfer the flak to raise its attractiveness at cost of a slot (both players have slot of same item).
I see often 5 players on battleboard so range is less an issue than normal.
Perhaps your goal is to kill his flak while protecting yours, with subgoal of lowering his shields. Alternative goal is to scratch his beamers but stay out of range of his flak so his beamers become more attractive to missiles than his flak.
Another type of goal is to first strike eliminate the enemy and don't really worry about defences as much, in other words several stacks of battle computers.
Streaming pulverizer, big murtha, mega disrupter, and syncro sapper are all interesting beam weapons. If he backs away from the streaming pulverizer, he is further from your flak and you are closer to attacking his.
Remember that syncro-sappers cause your ships to retreat to 3 squares from his nearest shield... so mixing syncro and short range beamers may be very bad. I suggest dedicated sappers as secondary ship, it'll chase his missile ships once his beamer shields fall.
You may want to think about less shields or shieldless nubs or BB, especially if he has many sappers in play (seeing you have no RS anyways)... such ships would focus on being dirt cheap.
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As your enemy with only battleships and dreadnaughts, I would be aiming to suicide or first strike kill your chaff, then missile the rest, and manipulate battleboard to make my job easier. They don't have IT gates, and their missile ships are harder to overcloak... use your IT gates to pick your battles.
[Updated on: Mon, 20 February 2006 22:26] Report message to a moderator
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Re: Nubians with BET? |
Tue, 21 February 2006 01:19 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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wizard wrote on Mon, 20 February 2006 16:40 |
Beam Nubian (HE):
Nubian
1 Interspace-10 (I10)
2 Complete Phase Shields (CPS)
1 Big Mutha Cannon (BMC)
2 Anti-Matter Pulverizer (AMP)
2 Flux Capacitor (HE item, +20% firepower for beams)
1 Jammer 20
1 Maneuvering Jet
3 Beam Deflector
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This is almost my favorite "first nub" HE design, less RS, Jammer30 and either a scoop or the transtar10. What is your bora situation? Probably good enough not to worry about the 2 stacks of Amps w/BET I bet...
Quote: | Any improvements?
1 more Jammer 20 and one less Beam Deflector?
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Yes. I usually field a single stack of Jammer30, just to force the other players to either go no jammers, or go for missiles. I make about 1000, then switch designs if any counters are being produced. I think you would be wise, though, to put 2 stacks of jam20's on if your enemy is using Arms.
Quote: | Range 3 Beams and Sappers instead?
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I wouldn't go there, unless you are trying to deal with a specific design, they have a SD dampner, or are making specialty ships. The BMC/AMP design will be so much lighter then enemy DNs and BB's, and at 2.5 sp...even if it takes an extra round the extra damage will make up for it. Plus, you are going against teams. Nothing says gonzo like hitting 3 different stacks of ships in the same round with the BMC.
You better check on team member battle placement, too.
Quote: | This is a first draft from my partner:
Arm Nubian (IT):
Nubian
1 Interspace-10 (CE)
2 Elephant / Complete Phase Shields if available (no RS)
1 Superlatanium
4 Armageddon
3 Battle Super Computer (BSC)
1 Jammer 20 (or Jammer 30, probably available at that time)
1 Beam Deflector
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OK...just me, but lose the BD's for sure. If beams get within range, they are probably dead anyway. Add enough shields/jammers/armor to make sure this ship is less attractive then the beamers. If you need to fill slots, make sure you get enough OT's on this baby to at least hit 2.25 sp. At the very least, you can then use the ships in a kaufman retrograde manuever (retreat, fire on any, orders). Using a screen of chaff, or chaff and chaff killa sacrificial nubs, you can kill an enormous amount of ships and then retreat.
Real life example of a kaufman retrograde. PlayerA decides to attack me. He has hundreds of Arm DNs and 100 odd beamers, BC's? (can't remember the exact make and counts). He sends his ships toward first planet. I send out cloaked Nub minelayers behind him, and gather my nearest Arm reserve fleet. He hits first planet and I start laying mines and cut off retreat, my ships still heading towards his fleet. He ignores my minefields. I Jump in chaff everywhere for easy access. A few turns later, he hits next planet and I meet him with chaff, chaff killas, and Arm nubs set to retreat. He loses chaff, and Beamers go up in smoke. He realizes his mistake, 4 turns to late. He can't get away, can't sweep before I hit his fleet again, several times. Even a SFD didn't help him. Killed em all.
Lesson I am trying to impart, speed kills the other guy.
Hope this was helpful
-Matt
...
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: Nubians with BET? |
Tue, 21 February 2006 03:08 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
wizard wrote on Mon, 20 February 2006 23:40 | Okay, I am now in a position to field the first Nubians
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Oh, and everyone has BET.
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BET somewhat changes AMP nub design (much higher bora demand), but OTOH your HE has probably quite high mine eff. Anyway I wouldn't spend too much bora on AMPs. IMO it would be wise to look for alternatives: BMC (additional bonus against lots of tokens) as the main beamer, and high init&speed megaD+sapper design (chaff-shredder, last-line hitter, sapper...) as the main support. I'd also wait for jammer-30 before building nubs in numbers. Your heavy IS-10 as a main engine doesn't allow successfull usage of R1 Streaming pulverizer (not guaranteed to move last). Maybe use QJ-5 and OTs to get enough battle speed with that design?
Despite the gateability is not an issue with the missile nub, I'd still suggest using less missiles. 2 slots of Arm, 2 slots of jammers-30, 2-3 slots of BSC, 2 slots shields, enough OTs to get speed 2.5, rest deflectors. Gives more defense for used iron. And it is the last design, no mods thereafter. Stacks big time, doesn't fire first, but who cares for that with so much defenses on it?!
BTW I wouldn't build beamer nubs in numbers until I see nubs of other teams. With the (predictedly) intense usage of BMC I'd also suggest keeping the number of designs low. So you start with the design that will be usable even after they show up (megaD+sapper?), build just enough of them to get the upper hand over existing BBs/DNs, and use them ASAP. If you destroy just 10% of their planets with them, will that make you win more than 10% easier.
It's hard to predict how the game will proceed, but IMO you're in quite good situation: first to get nubs, lots of minerals to build them. Just make sure you'll not have those minerals stolen by the SS.
BR, Iztok
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Re: Nubians with BET? |
Tue, 21 February 2006 03:29 |
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Quote: | only con tech (BBs and FF chaff) needed? AFAIK bio level only matters for "no tech required" items like scouts (could be chaff), starbase hull, ... (and bio items of course)
Is that different when you have BET?
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You are right, I am wrong, I had assumed con only items counted as tech 0 in all other fields and their level mattered. My stuff that mattered was scout based chaff, mini-colonizer and starbase hulls, and didn't notice the rest much. Always wondered why frigate, x-ray laser was bit cheaper than expected.
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Re: Nubians with BET? |
Tue, 21 February 2006 07:32 |
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Quote: | Possibly drop 1 slot of CPS for an extra slot of deflectors
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I could be wrong, but believe you are maxing out at 9 deflectors.
Since BET pays double for w26 anti-matter pulveriser, I'd be looking at other options.
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Personally, while these nubs look great against beamers, imo they don't save chaff against suicidal BB attack (with battleboard manipulation they can hit even retreating chaff), and get eaten by retreating missile boats. What am I missing?
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Re: Nubians with BET? |
Tue, 21 February 2006 08:01 |
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mazda | | Lieutenant | Messages: 655
Registered: April 2003 Location: Reading, UK | |
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multilis wrote on Tue, 21 February 2006 12:32 | I could be wrong, but believe you are maxing out at 9 deflectors.
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You are
Deflectors just keep going. Can have 10 or 11 stacks if you wish.
Each stack reduces the enemy firepower to 0.729 (or increases your d.p. by 37% if you wish to look at it that way - but that is probably where the maxing confusion comes in, because they sound like capacitors if you quote it that way).
Quote: | Since BET pays double for w26 anti-matter pulveriser, I'd be looking at other options.
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Hence the BMC, which was already mentioned.
Not saying use BMC or use AMP.
I'm just saying that whatever final R2 design you come up with, lose 1 stack of CPS for a BD.
MD is different. Needs different components (jets, sometimes comps for anti-chaff work, often with sappers as well) and has a lot less defence as a result.
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Quote: | Personally, while these nubs look great against beamers, imo they don't save chaff against suicidal BB attack (with battleboard manipulation they can hit even retreating chaff), and get eaten by retreating missile boats. What am I missing?
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Quite right. Missing nothing.
That's the disadvantage of any R2 or R1 ship and why it becomes tempting to have some R3 speed 2.25 ships, or even 2.5 which can also retreat fire against R2 ships.
So whereas MD is usually just a wate of Bora (except for chaff killers), it might well become useful against certain BET designs.
But the fast R3 beam is more a specific ship for a specific enemy tactic, or two.
If you build your standard R2 beamer first, and the enemy goes for fast missile ships to counter you, then I'd say he was in more trouble than you are.
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Re: Nubians with BET? |
Tue, 21 February 2006 13:01 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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Is it teams or alliances?
Against a team that includes a WM, expect all combat ships to be run by the WM. Against an alliance, this may not happen, or as much.
More deflectors would be good, giving up a slot of weapons might not be that bad. Also, I'd either go with all gatlings or all AMPs.
Concerning deflectors on missile ships. In one game, I had a great effect by having my beamers and my missile ships have the same defenses (jammers, deflectors, and shields), since the missile ships were cheaper in resources then the beamers, they were only targeted after all the beamers were gone, so even after chaff was eaten, the beamers shielded the missile ships, even against other beamers.
- LEitReport message to a moderator
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Re: Nubians with BET? |
Tue, 21 February 2006 13:52 |
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I had assumed 9 deflector max because of limit on capacitors.
I'm a newbie here, no experiance with nubs against humans, the games never lasted long enough.
Quote: | Why would those nubs be saving chaff? That's not their task
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When I designed mainline dreadnaughts in TWW (both Micha and Wizard were in game), I worked to make chaff killing hard... in order to overcome my first strike they needed enough computers that they would weaken their chaff killing.
Here as enemy of Wizard, I would be happy that almost every old battleship in my fleet would more than pay for itself as suicide chaff killer... all I have to do is transfer slower ones over to the WM to get battlespeed up and manipulate the board with my team of 3. The few big murthas have a 50% chance of shooting first against my older range 3 all capacitor battleships (mega disrupters init 6 always firststrike), but doubt enough to kill anything.
I'm guessing that with good battle orders, and few attractiveness manipulating counterdesigns the enemies older battleships and dreadnaughts put up a good fight and game a matter of trying to outguess the enemies tactics verses a pure nubian+chaff fleet. Not even that many missiles ships are needed, rather matter of manipulating the attractiveness to get them back and forth over battleboard chasing longer range foes. If I have chaff left but kill the nubs chaff, I may win. (possible to make few ships more attractive to beamers than chaff but less attractive to missile boats)
[Updated on: Tue, 21 February 2006 14:12] Report message to a moderator
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Re: Nubians with BET? |
Wed, 22 February 2006 02:47 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
wizard wrote on Tue, 21 February 2006 09:51 | - Yes, there are enough minerals of all kinds. Most planets can build for several years.
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I checked some nubian designs with BET and your tech. Looks like the bora will still be the first limiting factor for beamer nub building, with germ (some of it used already for factories) the second, and iron, because of BET's double hull cost (~250 iron for hull, IS-10, shields, jammers and deflectors), the third.
There is no means to decrease cost of AMP and hull, but with the germ and iron you have a solution. Just going from elec-14 to elec-17 would decrease the germ cost for a heavyD+sapper nub from ~290 germ to ~250, and iron cost from ~250 to ~225. If your IT ally would transfer his unused bora to you, you could still use 6 AMPs (cost ~340 bora) for your main-line beamer. Those would pack double punch, compared to BMC designs. However in resources they'd cost almost 1k each, so that could become the limiting factor, because you need them yesterday.
Interesting twist, that game with BET. Let us please know, how it will unfold.
BR, Iztok
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Re: Nubians with BET? |
Wed, 22 February 2006 13:29 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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iztok wrote on Wed, 22 February 2006 01:47 | Those would pack double punch, compared to BMC designs.
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Last time I ran the numbers, the fact that the BMC fires before Amps, every time, helped matters in certain situations. Plus, the multi stack hits can be a huge factor. The other thing to consider is that any BB or DN hull would have a higher initial init then a Amp armed Nub, but perhaps not the BMC. Could make a diff, and without having to add computers.
Wizard needs to balance all the parameters carefully before jumping to a conclusion.
Quote: | Interesting twist, that game with BET. Let us please know, how it will unfold.
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I don't see any reason to play this type of game, other than to give a WM an advantage. Other than WM, I haven't thought of any particular PRT advantage. Anyone see any other major advantages?
Also, I would probably be fielding Doom DN's as the WM, to make full use of the BET, and extra missiles for chaff absorption. You can always make a ARM design that shoots afterwards.
Hopefully the WM doesn't ever get the MPS. A WM with MPS and BET is a nightmare waiting to happen. It's so fun to have invisible, fully jammed, hugely armored and shielded missile boats that can overcloak the rest of the fleet.
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: Nubians with BET? |
Wed, 22 February 2006 14:02 |
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Quote: | BMC fires before Amps
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Helps if enemy counters nubs with cruiser/battlecruiser/galleon. Strange but true, BET changes numbers and sometimes best to be less weight than nub.
BMC does not reduce firepower by 10% over range.
BMC cheaper with BET.
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Hitting multi-stacks: diminishing returns where first gattling likely to do full damage to the most stuff (as it kills smaller stacks). Nice to stop unattractive dedicated sappers from slipping past to torment your missile ships.
[Updated on: Wed, 22 February 2006 14:03] Report message to a moderator
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Re: Nubians with BET? |
Wed, 22 February 2006 16:25 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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Kotk wrote on Wed, 22 February 2006 14:06 |
Other PRTs that receive advantage from such a game setting beside WM are AR, IT, SS and SD. IT and SD deserve imo no advantages, however WM, AR and SS deserve some.
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What are the decisive advantages for AR, IT, SS and SD? Can't imagine that they would be as good as the BC/DN advantage or early DD barbarian horde strategy, in combination with the -25% weap cost...
If you mean unlimited mins for AR...yea, sure, I suppose, if they actually survive to the end game. I'm no AR expert, but I'd imagine that BET can only hurt the miner ramp, cause issues if at war early. I'd guess it would generally make the race fairly tough to play. Not like it is an easy race to begin with.
Quote: | BET also makes late game utility somewhat more expensive. Lower cost efficency gap between BBs and nubians is not so bad.
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Urrr, and if you think that, then you must agree that the DN takes on a whole new perspective. Only the WM has it. Hence my statement about it being the only "major advantage". Is that not correct? what other "major" advantage would be out there?
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: Nubians with BET? |
Wed, 22 February 2006 18:42 |
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BET _helps_ the AR miner ramp significantly through the enhanced miniturization. Lower cost miners and mining hulls = quicker break even point.
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Re: Nubians with BET? |
Wed, 22 February 2006 19:26 |
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Kotk | | Commander | Messages: 1227
Registered: May 2003 | |
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mlaub wrote on Wed, 22 February 2006 23:25 | What are the decisive advantages for AR, IT, SS and SD? Can't imagine that they would be as good as the BC/DN advantage or early DD barbarian horde strategy, in combination with the -25% weap cost...
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BET simply causes the early and midgame races to compete better, thats why i suggested IT, SS and SD.
Yes, WM is most early/midgame oriented and so it receives Major advantage comparing to others.
Whats so wrong about it? Sounds lot more fun game if WM is the king of the board. Where was it written that JOAT, IT, IS, and especially SD must rule since CA is banned? WM seems weak in games i have been ... actually last time i lost game to WM was because it was 2 WMs+AR allied in a small 8 player game, plus they got MPS from MT. One of the WMs was hosting it and he was actually more skilled player than me back then. I myself always think that "OK next game i try WM again but not in this one!"
Quote: | If you mean unlimited mins for AR...yes, sure, I suppose, if they actually survive to the end game. I'm no AR expert, but I'd imagine that BET can only hurt the miner ramp, cause issues if at war early. I'd guess it would generally make the race fairly tough to play. Not like it is an easy race to begin with.
| AR...? My AR was usually the tech leader when still 4th-5th with resources. Biggest BET bonuses ... go to the tech leader. Things ... like cheaper docks / medium freighters leave some minerals to build a DD or CA or toss up better orbital. All it makes initial years easier for AR. Without BET AR waits to turn 35 then builds C12 remote robots. With BET the C7 robot is as cost-efficent as C12 (or even better) and the mini miner hull is cheaper than without BET so advantages: AR may start earlier to invest into the miners and AR got to invest less to have competive minerals.
I overall usually choose weak PRTs ... like AR, SS, WM or PP to keep game competive and interesting for me. Winning with weak PRT is lot more fun and losing feels not so bad. SS and AR have done very well but with WM i have had lower luck than with PP. Probably its my fault that its too weak PRT for me. Sorry.
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