Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » Nubians with BET?
Re: Nubians with BET? Thu, 23 February 2006 02:48 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
mlaub wrote on Wed, 22 February 2006 19:29

Last time I ran the numbers, the fact that the BMC fires before Amps, every time, helped matters in certain situations. Plus, the multi stack hits can be a huge factor.

Correct, if there would be multiple stacks to hit. Wink Main design of beamer (let's say AMP) and supporting high init megaD+sapper nub are the only two that move forward. Arm nub with retreat orders is at column 1 or 0, and chaff is at 2. The megaD nub still fires before BMC-one, kills chaff, saps shields, dies in return-fire. Arm opens and heavily hits the sapped advancing BMC, then AMP opens and (with its much bigger damage maybe) clears the front. Even if not, there is now only one stack in the range of BMC nubs. That's why I suggested keeping the number of designs low. Smile

Quote:

any BB or DN hull would have a higher initial init then an Amp armed Nub

Well, who cares, if they shot the first, when I'm 75% deflected and 66% jammed, and they aren't? Wink Even with double nub hull costs my nubs have still at least double their defense/costs ratio. Ant that still doesn't exclude MY specialized first-shoot BMC BB design. Wink
BR, Iztok


[Updated on: Thu, 23 February 2006 03:38]

Report message to a moderator

Re: Nubians with BET? Thu, 23 February 2006 13:14 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:

Well, who cares, if they shot the first, when I'm 75% deflected and 66% jammed, and they aren't?

I'm seeing you only 49% jammed due to tech limitations.

I care... because those battleships are killing your flak. Once your flak is gone and your shields weakenned, the missile boats slaughter you. Before you die, you manage to kill the beamers within range.

Dedicated fast sapper on lighter than nub hull (cruiser/battlecruiser) can survive. Some beamers can survive if I manipulate battleboard, seeing I have 3 players to your two.

...

Personally given the 3 on 2 battleboard situation, I'd prefer a mix of different sorts of beam weapons to make counterdesign/tactics harder including one set of gattlings and a bit more focus on jamming compared to beam defence OR some effort to fight for first strike. Design would depend on what enemy currently has.



[Updated on: Thu, 23 February 2006 13:18]

Report message to a moderator

Re: Nubians with BET? Fri, 24 February 2006 02:13 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
multilis wrote on Thu, 23 February 2006 19:14

I'm seeing you only 49% jammed due to tech limitations.

Smile If we're talking about wizzard's situation then you can't me seing as I didn't HAVE nubs yet. Wink I just suggested buying jammer-30 before building nubs. Going from expensive elec 14 to elec 17 is about 80k resources. Shouldn't be a problem for a late-game HE.

Quote:

... because those battleships are killing your flak. Once your flak is gone and your shields weakenned, the missile boats slaughter you. Before you die, you manage to kill the beamers within range.
...

Remember, I'm reacting to their ships. Most designs are known, and they operate in my space. If the situation is really critical (I can't wait for jammer-30) and they're missile-heavy, I can simply put 2 slots of jammer-20 on my nubs. If they manipulate positions on battle board, I can transfer all my ships to my ally (or vice versa).

My point is: all you've mentioned is counterable, and there's no hull to perform that task better than Nubian. At the end of this phase it will come to matching weakly-defended BBs/DNs to highly-defended and tailored_to_their_weaknesses Nubians. I have no doubts who should win that phase. Wink
BR, Iztok

Report message to a moderator

Re: Nubians with BET? Tue, 07 March 2006 08:37 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Hello again,

the game is going slowly. Tech transfer to me didn't work as expected, so I get to build Nubians just now, two years too late. Meanwhile, the enemy has started a strong attack, his main battle ships being Beam (W22) Dreadnoughts with Ini 40. IMO, those are nearly impossible to counter without Nubians, Dreadnoughts and Battle Nexus. Now, I'll build some Big Mutha Chaff Killers that shoot first. I have some Arm Battleships ready that can shred those ships after that.
And I am now finally building main line beamers at my planets that are not under attack. I should have a reasonable fleets of them in some years. Although we have already lost 3-4 planets, things look much better now. I have J30 now too and am building the design from Matt's suggestion. Well, we'll see. The battle is lost, but we can still win the war.


[Updated on: Tue, 07 March 2006 08:37]

Report message to a moderator

Re: Nubians with BET? Tue, 07 March 2006 17:04 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
wizard wrote on Tue, 07 March 2006 07:37

Hello again,
Dreadnoughts with Ini 40. IMO, those are nearly impossible to counter without Nubians


Are the init 40 ships beamers? or missile boats? I'm hoping beamers, cause if that is the case, you have won. He will run out of G more quickly then you will run out of Nubs to counter them.

If they are missile boats, here is another "Matt Logic" for ya. The enemy is going Init war to the extreme. So, don't bother with high init on your missile ships. In fact, shoot last! Everyone always argues with me on this one. So, everyone who feels I am wrong about shooting last, stop reading now. Nothing to see here, bad advice forthcoming...stay smug knowing you are superior. Twisted Evil

Scroll down to read Matt Logic. Missiles: "Firing first, by firing last".












Ok, here is the deal. With a normal factoried race, and especially with BET, my guess is that germ is gonna be in short supply if you push init, Nub hull G cost is more than normal. So, making a high init Nub is simply suicide. You won't have enough G, and you won't be able to build out the rest of your metal with truly efficient designs. That being said, why is shooting last so bad? Shooting last can be a good thing, if it means your shot actually matters, doesn't hit chaff.

1. WM chaff moves to fast.

You can build chaff killers that fire before his missile ships fairly easily. They kill his chaff on round 1, and I believe you can use the Big Mutha. As long as it fires first, the chaff dies. No way to stop it, unless it moves off to the side. Since it won't matter, split them up to avoid that problem.

Engine
1 OT
4 Nexus
5 BM
2 Flux

2. Counter chaff killers and High Init

He can't play the same trick on you as above. Your normal chaff should only move 1 space, and that means r3 beamers for Anti chaff ships. Check your designs. Make sure you have something that is more attactive to beams than your chaff, as a buffer. Maybe your mainline ships will do the trick.

3. Sapper armed ships.

This ties to the next point. Normally, I'd say forget it... but here's the dealio. He doesn't have Nubs. BB's and Dreads can't have enough BD's. So, sapper ships can really hurt if you take the shields down before the missiles fire in the first turn. This is only a stop gap ship if your mainline beam nub BM's won't be enough. Sappers are low bora so it is not targeted if you do take out the shields. That means they are reusable. Max the sappers, and flux, you may not even need shields.

4. Your missile ships

This is the real trick. Make sure your missile ships fire *after* the BM's on the main line Nubs. Your main line nubs should have a init of 15 on the BM's. Your missile ships should have 1 stack Nexii and Arms. That's an init of 14. For those who say 87% is not good enough for missile comps, laugh at them and build 10% more missile ships with your germ savings.

So, if you followed this...you hopefully understand why shooting last is better, and WHY I like my main nub design to have a BM on it (aside from the obvious reasons). I know that I'm gonna pay for explaining this sometime in the future, but what the heck.

For those of you that didn't follow it, the point is that the 40 init missile boats are going to hit nothing but chaff the first turn (might as well not even fire), and your missile boats will kill unshielded beamers. Essentially "firing first by firing last", hitting something useful in round 1. That also means it is likely your chaff will be there the next round, and your opponet will be vapor. Very Happy

The rest of the peices come together nicely, once you start doing some math on #'s of ships vs quality of ships, and mineral stockpile usability.

All this takes situational awareness, too. You just can't throw these designs together and expect to beat everyone. You need to keep track of enemy designs, and check all your options, and make effective counters.

This goes both ways, too. In a team game, my team was losing. We were the ones with BB's
...




Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: Nubians with BET? Tue, 07 March 2006 23:55 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Remember this is a BET game so don't be afraid to use inferior stuff such as inferior battle computers at times to save germ. Jihad starts looking attractive again with miniturization, as they kill fancy chaff better. More fancy chaff options than non-BET game.

"WM chaff travels too fast"... I played WM last game and IMO it's chaff doesn't always travel too fast. When the enemy (which often was wizard) plays disengage with his nasty missile boats, I was happy that my chaff moved 2 turns up just like my main beamers first round. Dreadnaught gives several options to first strike defend WM chaff from battleships.

WM likely will get his friends to focus on chaff while he focuses on DNs here.


Quote:


Engine
1 OT
4 Nexus
5 BM
2 Flux



38 init as stated verses enemy having up to 40 init with DN so perhaps change +2 super computers, -1 nexus, -1 BMC.

Counters include manipulating battleboard to get them in wrong direction, enough chaff that you don't kill it all, longer range flak that retreats such as alpha torp/colodial phaser/sapper. (BET makes latter 2 much cheaper than usual)

Battle orders can be used to get chaff retreating or holding still. If battle board distance is 7 (4 or less players), you fall one short of non-WM chaff.

Just like Wizard played in TWW, enemy here may play the disengaging missile game at times. If I were them I'd split my forces and try to steal some tech by winning a few battles (gamble lots with battle orders and suprise combinations).

...

What engines do those enemy DNs have? (Of course we all still wonder on what type of weapons and ship mass. I remember leaving slots open and using qj5 engines to get mass lower at times).


[Updated on: Wed, 08 March 2006 00:25]

Report message to a moderator

Re: Nubians with BET? Wed, 08 March 2006 08:43 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
BMCs have init of 13, so 38 + 13 will beat 40+3(ARM init)
But your point of using BCs instead of Nexi still makes sense, 2 of the 4 slots of computers could be BCs, for an init of 2+9+9+6+6+13=45, still enough to shoot before the 40+3 ARM DNs.

However, that isn't even necessary, your chaff killer only have to shoot before your missile ships, shooting before the enemy ships isn't really necessary. Chaff killer killers (CKKs) need to shoot before enemy chaff killers, so some computers may be useful to make CKKs harder to build, and/or to let your chaff killers be CKKs too.



- LEit

Report message to a moderator

Re: Nubians with BET? Wed, 08 March 2006 08:57 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Hi all,

thanks for your advice.
some more details:
The enemy's ships is a dreadnought with I-10, Mega-D (Beamer!) and 8 Battle Nexi, thus Ini 34, thus Weapons shoot at 40. So I need my Chaff Killers to shoot before those, otherwise they are meat.
I don't have Battle Nexus Tech yet, so I am just using 5 slots of SBC, giving me Ini 32, BMCs shoot at 45 then. Plus two slots of Flux Capacitors, and 5 Slots of BMC.
They will probably learn soon to transfer the chaff to the other team members, but I will use that before. Their fleet doesn't contain many missile ships, so I am optimistic.

Report message to a moderator

Re: Nubians with BET? Wed, 08 March 2006 11:45 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:

BMCs have init of 13, so 38 + 13 will beat 40+3

My thinking was instead DNs with gattlings defending against chaff killers.

I am suprised enemy doesn't go gattling rather than mega D here, DN has lots of slots. I used to stick weapons in the weapon or shield slots of some DNs under theory he who shoots first, if he shoots hard enough may not need shields.

The DNs as described sound very attractive, may be easy to tip the balance above the chaff before your main missiles fire. Perhaps in some battles have specialty suicide ships including dedicated sappers.


[Updated on: Wed, 08 March 2006 12:03]

Report message to a moderator

Re: Nubians with BET? Thu, 30 March 2006 09:02 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Me once again. The game has just 1-2 generations per week, so not much time has passed. Still, the stituation hasn't become better.

The enemy team has taken out about 10 of our planets (among them one with lots of Ironium on it Crying). He has a fleet of 80 of the above described beamer DNs, plus 20 Arm DNs (same design, just all weapons replaced with ARMs). I currently have 80 Beam Nubs (mostly Matt's design, with 1 BMC and 2 AMP) and 30 Arm BBs (16 Arms, 7 SBCs). Our tech is about max, except that we don't have Battle Nexi and Prop23 NRSE engine yet.
The enemy main fleet is threatening my fleet assembling planet, so I'll have to retreat as I don't see how I should kill it by now - I'd need some more Nubians for that, plus a good tactic. He doesn't have much chaff, but the main problem is that my Nubians are dead before they even get to fire because they have lower initiative. Okay, I can just build some more to defend against his beamers, but what can I do against the Missile ships?

  • If they have retreat orders, my chaff isn't fast enough - my Nubs get killed. I can't use fast chaff as the enemy has a few BMC ships that shoot first and would kill my chaff in all cases.
  • If they have normal orders, I can have my chaff retreating, as it will get killed by the enemy beamers first before his missile ships fire. My Nubians are dead then.


If we'd have some more time, we'd win by mineral superiority. I just don't know if we have enough time for that now...

Any comments on the situation?

Andreas

Report message to a moderator

Re: Nubians with BET? Thu, 30 March 2006 10:33 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
wizard wrote on Thu, 30 March 2006 08:02

Me once again. The game has just 1-2 generations per week, so not much time has passed. Still, the stituation hasn't become better.

The enemy team has taken out about 10 of our planets (among them one with lots of Ironium on it Crying). He has a fleet of 80 of the above described beamer DNs, plus 20 Arm DNs
Any comments on the situation?


Is there some reason that you are not taking out their planets too? I mean, really, you both have the upper hand. They have a bigger fleet, you have a fleet that easily gateable...remember to use cloaked minelayers to delay any chance at intercept from their main fleets.

Also, are you using retreating missile ships on their ships? can't remember the designs, but doing that for a few turns = no enemy beamer ships.

Next...What about first shot bomber/freighter killers? I know you know how to use them.


-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: Nubians with BET? Thu, 30 March 2006 10:42 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Hi Matt,

mlaub wrote on Thu, 30 March 2006 17:33



Is there some reason that you are not taking out their planets too? I mean, really, you both have the upper hand. They have a bigger fleet, you have a fleet that easily gateable...remember to use cloaked minelayers to delay any chance at intercept from their main fleets.


We are think about it. The problem is that there is a 200 ly gap between our planets and theirs. But you are right - they probably cannot build a defense fleet early enough. That will then be the game "who can kill planets faster?"...


mlaub wrote on Thu, 30 March 2006 17:33

Also, are you using retreating missile ships on their ships? can't remember the designs, but doing that for a few turns = no enemy beamer ships.


I will do that. Do you mean sending in the missile ships without a supporting fleet? Interesting idea... They'd need fast movement then, I suppose.

mlaub wrote on Thu, 30 March 2006 17:33

Next...What about first shot bomber/freighter killers? I know you know how to use them.

That's not easy, as they have first kill BMC ships around. And they have Battle Nexi, we don't.

Thanks for your answers,
Andreas

Report message to a moderator

Re: Nubians with BET? Thu, 30 March 2006 11:06 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
wizard wrote on Thu, 30 March 2006 09:42


We are think about it. The problem is that there is a 200 ly gap between our planets and theirs. But you are right - they probably cannot build a defense fleet early enough. That will then be the game "who can kill planets faster?"...


Well...yea. The problem for them, will be that if you get a toe hold and put up a gate in their territory, you can gate all your new builds in...or out. So, while you are mutually killing each other, you will eventually have a fleet that can kill theirs, at some point, if I remember the situation correctly. Then, you can just gate back and take it out. They can't do that without loss and damage.

Lots of other things to say here, like splitting fleets, multiple targets etc..but I think you get the drift.


Quote:

I will do that. Do you mean sending in the missile ships without a supporting fleet? Interesting idea... They'd need fast movement then, I suppose.
Yes, this is why I like fast missile ships, 2.25 minimum. Flexibility. I believe I mentioned this in the last thread, but can't find it. Otherwise I'd quote myself. Smile

Quote:

That's not easy, as they have first kill BMC ships around. And they have Battle Nexi, we don't.


Save that one for the back burner, then. Re-evalute if you get Nexii

Quote:

Thanks for your answers,
Andreas


Heh. No Problem. Anything for a current enemy. Smile

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: Nubians with BET? Thu, 30 March 2006 20:46 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:

Any comments on the situation?

How close are you on the battleboard? 7 squares or 5 squares? (Are all 5 players on the board?)

Do more than you and the WM count on the battleboard usually?

Does he use max damage ratio, or max damage orders (or other) usually when not using retreat tactics?

Are either of you using cloakers, could they be effective? (With BET, lighter cloakers are more cost effective than usual and may help in suprise minefield slowing him down).

Do you have slot room for an extra design either long term or short term? Dedicated sapper that stays out of his beamer range (and thus no need for beamer deflectors) may help. Your missiles are 4x as effective (no shields and double damage) if you can build enough to bring down his shields quickly.


A downside to attacking him is he then has extra few turns where he can spread out and hit more of your planets per turn.

Report message to a moderator

Re: Nubians with BET? Fri, 31 March 2006 02:27 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
multilis wrote on Fri, 31 March 2006 03:46


How close are you on the battleboard? 7 squares or 5 squares? (Are all 5 players on the board?)


There are usually 7 squares, one of them doesn't go into fights at the moment... but perhaps we could arrange with another team to fill the battle board. But: what for?

multilis wrote on Fri, 31 March 2006 03:46

Do more than you and the WM count on the battleboard usually?


Not really - but the WM has begun to transfer his chaff to his partners. THere are usually two of their team and me, eventually my partner.

multilis wrote on Fri, 31 March 2006 03:46

Does he use max damage ratio, or max damage orders (or other) usually when not using retreat tactics?


Max damage against Starbase/Any. No retreat orders yet.

multilis wrote on Fri, 31 March 2006 03:46

Are either of you using cloakers, could they be effective? (With BET, lighter cloakers are more cost effective than usual and may help in suprise minefield slowing him down).


One of the enemies is playing SS. He has transfered stealth bombers to his partners, so they may cloak.
We'll have overcloakers soon. DOwnside: Their scanning network is quite good.

multilis wrote on Fri, 31 March 2006 03:46

Do you have slot room for an extra design either long term or short term? Dedicated sapper that stays out of his beamer range (and thus no need for beamer deflectors) may help. Your missiles are 4x as effective (no shields and double damage) if you can build enough to bring down his shields quickly.


The enemy's main ship is a R3 Beamer width very high init - so no chance to stay out of his range. I could just build a first shot design that stays out of range of his BMC "firster" shot designs. That'd need 5 slots of BSC and battlespeed 1 in the first round. I can't say if it is worth the sacrifice...

multilis wrote on Fri, 31 March 2006 03:46

A downside to attacking him is he then has extra few turns where he can spread out and hit more of your planets per turn.


Exactly. And my priority is to defend my remaining planets, kill his main fleet as fast as possible. Tests say that I'll need two or three years to gather more of my Nubians.

Andreas

Report message to a moderator

Re: Nubians with BET? Fri, 31 March 2006 09:50 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
With him targetting your starbase, you may want to look at guy without starbase holding missile boats when you are able to mount a defense. It'll take an extra turn if transfer as happens after combat, and enemy may then adjust. You may still lure him towards the non-missile holder with more attractive target.

Another option to think about is make starbase a unique design at a certain location and delete the design turn of battle... to get him chasing after fuel xport that your partner has as part of missile retreat suprise.

These ideas would have to be testbedded.

...

I'd look at options of suicide first strike ships to take out his chaff or bombers... and whether other party would be willing to send scouts to watch battle to reduce battleboard distance. (less distance means more powerful gattlings)

With your lower elect tect level+BET, regular battle computers may be cost effective at times in suicide role (no beam deflectors or shields may free enough slots).





[Updated on: Fri, 31 March 2006 09:58]

Report message to a moderator

Re: Nubians with BET? Mon, 03 April 2006 02:02 Go to previous message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
wizard wrote on Thu, 30 March 2006 17:42

That's not easy, as they have first kill BMC ships around. And they have Battle Nexi, we don't.

So start grinding him down with those ships first. Shouldn't be a problem, as you need a suicide Nub design that needs to survive just the hit from those BMCs, and kill them immediately thereafter. Some deflectors and/or shields, enough comps to fire before his main fleet, 5 HE capacitors, speed 1+ (2+ if you want to catch his WM chaff too), rest BMCs. Just make sure you fight on your planets, else he can get Nub hull from battles.

As others already proposed, a suicidal first-shoot Doom/Armag bomber-killer Nub would be also very handy. IMO it is your primary goal to take away his capability to destroy your planets. If you manage to do that he'll need to wait several turns for new bombers to arrive. In that time he'll need to either split his fleet to keep your starbases destroyed (so more smaller tagets for you and more damage for him), or keep them in one group (so more nubs for you). Either way it will be easier for you as it is now.

BR, Iztok

Report message to a moderator

Previous Topic: New Bug/Trick found???
Next Topic: M-File splitter, thanks to m.a@stars harassment :-)
Goto Forum:
  


Current Time: Fri May 03 13:16:05 EDT 2024