A new old bug: Fleets targeting fleets targeting fleets beware! |
Wed, 21 December 2005 05:53 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Hi all,
In one rare moment of insight, I nailed down a pesky bug that's semi-randomly plagued players across countless universes. It's fortunately simple to avoid, but if left unchecked can ruin your fleet moves, leaving your ships stuck in place just when your choreography is at its peak.
"Stuck" bug explained and circumvented:
- Let T be the Target fleet. Main pursuer would be M, and let's have some Secondary pursuer(s) S target the main pursuer. T can have a lower or higher ******** than M, and it can be a foreign fleet or one of ours, stationary or moving.
- Next turn, if M has a ******* lower than S, we find S has moved towards M, and M has moved towards T, as expected.
- If S has a ******* lower than M, we find S has moved as expected, and M is still targeting its goal, but hasn't moved. It even shows in foreign scans as stationary: M is stuck for as long as at least one secondary fleet with lower ******* is targeting it! (bug)
It doesn't happen if T is a fixed point in space, or a planet, or a minefield, or if S and M were at the same spot.
Fortunately, it is easy to avoid if you are careful. Even better, others cannot use it to freeze your interceptors, at least not in the several simple tests performed.
[some details removed pending 3rd party review of possible nasty exploits. PM for the ugly numbers]
[Updated on: Thu, 22 December 2005 04:56]
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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Re: A new old bug: Fleets targeting fleets targeting fleets beware! |
Wed, 21 December 2005 06:20 |
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OUCH!
This one is dangerous since it is too easy to exploit. Just think, target a ship that is likely to be targeting a minelayer and, if the numbers are right the enemy doesn't get to the minelayer ever. All you have to do is target it with one chaff scout and move at warp 1. I will test this and see what I can find out.
Well done! If this pans out I recommend a commendation for m.a @stars for his discovery.
Ptolemy
(updated for spelling since I can't spell worth crap when I'm tired)
[Updated on: Wed, 21 December 2005 06:29]
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: A new old bug: Fleets targeting fleets targeting fleets beware! |
Wed, 21 December 2005 07:20 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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Ptolemy wrote on Wed, 21 December 2005 12:20 | This one is dangerous since it is too easy to exploit. Just think, target a ship that is likely to be targeting a minelayer and, if the numbers are right the enemy doesn't get to the minelayer ever. All you have to do is target it with one chaff scout and move at warp 1. I will test this and see what I can find out.
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Mars, I sure hope that exploit can't exist, as the effect would be devastating.
Drats, I should have tested more before unleashing this. :-/
Update: I tested with the race owning T using some chaff (S) to target M at a very low warp. Using lower or higher you-know-what didn't trigger the bug, so M moved as expected. Phew.
[Updated on: Thu, 22 December 2005 04:59]
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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Re: A new old bug: Fleets targeting fleets targeting fleets beware! |
Wed, 21 December 2005 07:37 |
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Yapyaps ring any bell?
Discount my last turn ofcourse!
*snarl*
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Re: A new old bug: Fleets targeting fleets targeting fleets beware! |
Wed, 21 December 2005 08:35 |
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Have no fear, Ptolemy is here.
I will run a comprehensive series of tests to determine a definitive description of this potential situation. I will then publish the results in this thread. Just give me a couple days since Christmas is close.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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