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A new old bug: Fleets targeting fleets targeting fleets beware! Wed, 21 December 2005 05:53 Go to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Hi all,

In one rare moment of insight, Sherlock I nailed down a pesky bug that's semi-randomly plagued players across countless universes. Evil or Very Mad It's fortunately simple to avoid, but if left unchecked can ruin your fleet moves, leaving your ships stuck in place just when your choreography is at its peak. Shocked 3

"Stuck" bug explained and circumvented:

- Let T be the Target fleet. Main pursuer would be M, and let's have some Secondary pursuer(s) S target the main pursuer. T can have a lower or higher ******** than M, and it can be a foreign fleet or one of ours, stationary or moving.

- Next turn, if M has a ******* lower than S, we find S has moved towards M, and M has moved towards T, as expected. Teleport

- If S has a ******* lower than M, we find S has moved as expected, and M is still targeting its goal, but hasn't moved. Wall Bash It even shows in foreign scans as stationary: M is stuck for as long as at least one secondary fleet with lower ******* is targeting it! (bug) Hit Computer

It doesn't happen if T is a fixed point in space, or a planet, or a minefield, or if S and M were at the same spot.

Fortunately, it is easy to avoid if you are careful. Even better, others cannot use it to freeze your interceptors, at least not in the several simple tests performed.

[some details removed pending 3rd party review of possible nasty exploits. PM for the ugly numbers]


[Updated on: Thu, 22 December 2005 04:56]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: A new old bug: Fleets targeting fleets targeting fleets beware! Wed, 21 December 2005 06:18 Go to previous messageGo to next message
TheJorrus is currently offline TheJorrus

 
Petty Officer 1st Class

Messages: 69
Registered: November 2002
Location: South Africa

Hmmmm very very interesting peter!

Did you do any checks if S was a different race? i.e. in a team game a persuer from multiple players? Remember my issue a few months back in Humanoid space? Where all our fleets went randomly all over the place? chasing other wierd fleets? Rolling Eyes

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Re: A new old bug: Fleets targeting fleets targeting fleets beware! Wed, 21 December 2005 06:20 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

OUCH! Hit Computer

This one is dangerous since it is too easy to exploit. Just think, target a ship that is likely to be targeting a minelayer and, if the numbers are right the enemy doesn't get to the minelayer ever. All you have to do is target it with one chaff scout and move at warp 1. I will test this and see what I can find out.

Well done! If this pans out I recommend a commendation for m.a @stars for his discovery.

Ptolemy


(updated for spelling since I can't spell worth crap when I'm tired)


[Updated on: Wed, 21 December 2005 06:29]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: A new old bug: Fleets targeting fleets targeting fleets beware! Wed, 21 December 2005 07:17 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
TheJorrus wrote on Wed, 21 December 2005 12:18

Hmmmm very very interesting peter!

Did you do any checks if S was a different race? i.e. in a team game a persuer from multiple players?



I didn't test that much, but it wouldn't be surprising. I hope it doesn't carry across different races, though. Evil or Very Mad


TheJorrus wrote on Wed, 21 December 2005 12:18


Remember my issue a few months back in Humanoid space? Where all our fleets went randomly all over the place? chasing other wierd fleets? Rolling Eyes



I don't recognize you under that guise, sir, but indeed some weird reports from that age and place are among those who allowed this "new" critter to be studied and ultimately vanquished.



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: A new old bug: Fleets targeting fleets targeting fleets beware! Wed, 21 December 2005 07:20 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Ptolemy wrote on Wed, 21 December 2005 12:20

This one is dangerous since it is too easy to exploit. Just think, target a ship that is likely to be targeting a minelayer and, if the numbers are right the enemy doesn't get to the minelayer ever. All you have to do is target it with one chaff scout and move at warp 1. I will test this and see what I can find out.



Mars, I sure hope that exploit can't exist, as the effect would be devastating. Evil or Very Mad Evil or Very Mad Evil or Very Mad

Drats, I should have tested more before unleashing this. :-/

Update: I tested with the race owning T using some chaff (S) to target M at a very low warp. Using lower or higher you-know-what didn't trigger the bug, so M moved as expected. Phew.


[Updated on: Thu, 22 December 2005 04:59]




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: A new old bug: Fleets targeting fleets targeting fleets beware! Wed, 21 December 2005 07:37 Go to previous messageGo to next message
TheJorrus is currently offline TheJorrus

 
Petty Officer 1st Class

Messages: 69
Registered: November 2002
Location: South Africa

Yapyaps ring any bell?
Discount my last turn ofcourse!
*snarl*

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Re: A new old bug: Fleets targeting fleets targeting fleets beware! Wed, 21 December 2005 07:46 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
TheJorrus wrote on Wed, 21 December 2005 13:37

Yapyaps ring any bell?
Discount my last turn ofcourse!
*snarl*


Oh my... The horror, the horror! Wink



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: A new old bug: Fleets targeting fleets targeting fleets beware! Wed, 21 December 2005 08:35 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Have no fear, Ptolemy is here.

I will run a comprehensive series of tests to determine a definitive description of this potential situation. I will then publish the results in this thread. Just give me a couple days since Christmas is close.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: A new old bug: Fleets targeting fleets targeting fleets beware! Wed, 21 December 2005 08:51 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Ptolemy wrote on Wed, 21 December 2005 14:35

I will run a comprehensive series of tests to determine a definitive description of this potential situation.


Please describe those tests (PM or email if you deem the info too dangerous). I can run all kinds of cross-race and single-race scenarios in my current testbed.



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: A new old bug: Fleets targeting fleets targeting fleets beware! Wed, 21 December 2005 17:01 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Since I arrived late, I don't really have that much idea what's involved, but be sure to check with S at warp 0, since its a common tactic for tracking enemy( or ally Wink ) fleets.

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Re: A new old bug: Fleets targeting fleets targeting fleets beware! Thu, 22 December 2005 05:01 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
gible wrote on Wed, 21 December 2005 23:01

Since I arrived late, I don't really have that much idea what's involved, but be sure to check with S at warp 0, since its a common tactic for tracking enemy( or ally Wink ) fleets.


Amazing. I've been testing with Warp1. I'll include Warp0 in the next batch of tests.



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: A new old bug: Fleets targeting fleets targeting fleets beware! Mon, 16 January 2006 03:50 Go to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Hi,

I've done my tests with foreign fleets targeting the main pursuer at Warp0 and even stargate setting. I've found no instance where a different player can trigger the "stuck" bug. Smile

So, it's only a matter of your own Fleet IDs when setting fleets targeting fleets targetting fleets.

The golden rule to ensure your fleets obey their orders seems as simple as "first to move, lowest ID". Smile

So I think this nasty bug should be added to the official list of them.

Comments, suggestions welcome.



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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