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Home » Stars! 2.6/7 » New Game Announcements » New Game (using the VML-mod): transwarp III
New Game (using the VML-mod): transwarp III Fri, 31 January 2003 12:06 Go to next message
Verker is currently offline Verker

 
Master Chief Petty Officer
VML mod guy

Messages: 99
Registered: January 2003
Location: Vienna, AUT
Hi everybody,

We will start play as soon as I have VML-mod v1.1 ready (do also check the VML-lounge on this forum). I estimate mid or late February (March 1st the latest). You will be able to download the updated VML-mod .exe from my page in time.

We have about a dozen confirmed players already, so I just have 4 slots open. If 7 or more additional players want to join, I'll host two games with the same conditions:

Medium, normal, tech (**poll**: slow or std), accbbs, clumping. Expect about 50% Ger conc on the HWs (to end rumors about somebody tailoring conditions for his eco model). No pre-game alliances, no cheap starbase cheat. Chaff allowed, SS popsteal (**poll**: allowed or not allowed). Host will play.

Skill level: special (see below).

No player to control more than one race at a time without informing all participants about (+ host has to agree). Winner by common consensus. From turn 100, there'll be a galactic council every 20 turns (2500, 2520, ...). One HW, one vote. The player getting more than 66.67% of the votes is the winner. An alliance can only win, if they agree on one player to vote for (and he meets the majority). If all players (left) agree on one player at any time (after 2450), the game ends at that point. Game result to be published on RGCS.

Shedule: Mo-Fr (5 a week). For the 1st turn, I'll wait until everybody has submitted to assure all can get their turns in. Afterwards we will have a fixed generation deadline that will only be extended if the host regards it necessary. Until 2420, I'll generate 2 turns every time to get things going. So you will want to give orders for 2 turns until 2420.

Concerning skill levels, I'll not be as strict as usual: if you can get 25k 2450 in a testbed and have played 3 or more Stars! pbem games, you should be fine. I'd just like to sort out the newbies/beginners, because I believe one has to understand the basics of standard Stars! pbem games, to be able to give a feedback about the mod.

Players that drop out are expected to either find a replacement in time or supply the host with their password, in order to enable him to find a replacement or "initiate a revolt".

I'd like to have every PRT in the game, to ensure the mod works correctly. Therefore I'd like to ask for a reply from you that you a) still want to play b) prefer PRT #1 / #2 / #3. You'll get a reply containing your PRT 1 week before we start, in order to allow some time for race design. When the game starts, you'll recieve a list with players e-mail adresses and PRTs listed to avoid advantages for the playing host.

If you should apply for the game, please do also answer the polls: std or slowtech, popsteal allowed or forbidden. Don't hesitate to mail me if you have Qs.

Join the fun, keep Stars! alive!


Verker ||¬]

verker@home.antispam.pages.at remove the obvious for mailing me
download the latest version of my "missing link"-mod zip package
for use with Stars! 2.7j rc3 (english) from my provisional website
http://members.chello.at/verker/VML-download.html

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Re: New Game (using the VML-mod): transwarp III Sat, 01 February 2003 06:11 Go to previous messageGo to next message
Verker is currently offline Verker

 
Master Chief Petty Officer
VML mod guy

Messages: 99
Registered: January 2003
Location: Vienna, AUT
Current poll standings from 11 confirmed players:

Votes on SS popsteal allowance: 4*yes, 7*no
Votes on standard or slow tech: 3*std, 8*slow

Seems I will not be able to do a Stars! 2.6j rc4 version in time, as I can edit the graphics, but StarEd doesn't support loading that version.



Verker ||¬]

verker@iname.donotspamhere.com remove the obvious for mailing me

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Re: New Game (using the VML-mod): transwarp III Sat, 01 February 2003 08:43 Go to previous messageGo to next message
Verker is currently offline Verker

 
Master Chief Petty Officer
VML mod guy

Messages: 99
Registered: January 2003
Location: Vienna, AUT
Preferred races statistic from meanwhile 12 confirmed players:

HE*2
SS*4
WM*3
CA*3
IS*5

SD*1
PP*0
IT*6
AR*7
Joat*5

36 total (12players*3named)

Nobody for PP so far, with AR being the most desired. Hmm, doesn't seem you guys think a "late" deathstar hurts too much, considering all the other advantages. Interesting, that revised mass driver do attract noone, while ITs without "any" gates still seem attractive.

I'll keep you informed.



Verker ||¬]

verker@iname.donotspamhere.com remove the obvious for mailing me

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icon4.gif  Re: New Game (using the VML-mod): transwarp III Wed, 05 February 2003 15:58 Go to previous messageGo to next message
Verker is currently offline Verker

 
Master Chief Petty Officer
VML mod guy

Messages: 99
Registered: January 2003
Location: Vienna, AUT
To everybody interested: the game already has a full lineup of 16 players. You may still mail me to get on the waiting list, just in case someone pulls back or drops out early (though I don't think that is likely to happen)

According to the poll results, we will play in a LARGE uni (all 9 responders so far chose option 2), with SLOW TECH (14:2 votes vs std tech), using VML-mod v1.1a that is FIXED VS POPSTEAL (10:6 votes vs allowing popsteal).

Preferred races statistic:

HE*2
SS*6
WM*4
CA*3
IS*5

SD*4
PP*0 (if anyone changes his mind volunteering for PP, please contact me ASAP - I'll jump in if necessary, but my own PP experience is very limited)
IT*9
AR*8
Joat*7

48 total (16players*3named)





Verker ||¬]

verker@iname.donotspamhere.com remove the obvious for mailing me

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Re: New Game (using the VML-mod): transwarp III Wed, 05 February 2003 16:16 Go to previous message
Verker is currently offline Verker

 
Master Chief Petty Officer
VML mod guy

Messages: 99
Registered: January 2003
Location: Vienna, AUT
Verker wrote on Wed, 05 February 2003 21:58


Preferred races statistic:

HE*2
SS*6
WM*4
CA*3
IS*5

SD*4
PP*0
IT*9
AR*8
Joat*7



Uuuups, I hit the wrong button: pressing TAB seems to post the msg, but I wasn't done yet. Shocked

Ok, concerning PRT distribution, the above basically means that I will assign:

- each PRT once (10)
- one additional of SS, IS, Joat and AR (4)
- two additional of IT (2)

It wasn't easy to decide which PRT would be choosen 3 times, but since IT was the most desired and since we'll play in a large, that seems justified. VML tries to reduce ITs powers a lot, will be interesting to see if that works as I planned. If it doesn't, then there will be 3 valuable allies available.

I guess that should be ok with everybody, just mail me or post here if you think you have a better idea.

Other than that, you'll recieve your PRT sunday evening GMT the latest. After that, I'll allow 10 days for race design and testing. I'll try my best to assign everybody 1 of their 3 preferred PRTs. If I don't manage to do that for everybody, you'll recieve a seperate msg.



Verker ||¬]

verker@iname.donotspamhere.com remove the obvious for mailing me

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