New SS game: Paranoia |
Thu, 08 September 2005 19:39 |
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Nevski | | Petty Officer 3rd Class | Messages: 49
Registered: November 2003 Location: UK | |
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New Game: Paranoia (All SS game)
Version: JRC3
7 to 12 players
Intermediate +
Medium, Sparse
Distant
Max Mins
STA
Acc BBS
PPS
Victory 50% of planets or unanimous vote
Game will run on Autohost.
Turn frequency 48 hours for turns 1 to 40
72 hours thereafter.
All players will be using this predefined SS race:
SS
IFE, ARM, ISB, UR, MA, BET, RS
Grav 0.75 to 2.72
Temp -112 to 32
Rad 48 to 84
1 in 16 initial hab
15% gr
1/900 col eff
10/10/10/4g facs
7/4/9 mines
Bio expensive, rest normal
6 pts to surface mins
Players will get to choose their own race name and symbol.
The idea of this game is to give everyone a race which is largely dependant on remote mining for long term survival. The fact it is also SS will allow for a lot of cat and mouse pirate activities. Various different strategies can be explored with this race given the unusual selection of LRTs everyone has.
Places will be allocated on a first come first served basis. Game will start 1 week after we have 12 confirmed players, or in early october if we don't get 12 by then.
Reply in this thread if interested.
Regards,
Nev
[Updated on: Fri, 09 September 2005 07:14] Report message to a moderator
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Re: New SS game: Paranoia |
Wed, 14 September 2005 23:18 |
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You can always throw in an advantage for beginners if you want to mix, such as access to better but still poor scanners (that can't be traded to others)
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Re: New SS game: Paranoia |
Wed, 21 September 2005 03:31 |
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It very occasionally matters...because rc4 sometimes rejects rc3 .x files
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Re: New SS game: Paranoia |
Wed, 21 September 2005 15:00 |
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Nevski | | Petty Officer 3rd Class | Messages: 49
Registered: November 2003 Location: UK | |
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Status update: we have 5 confirmed players so far. This game will start when we have 12 confirmed players, or in early October if we have less than 12 by then.
Regards,
Nevski
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Re: New SS game: Paranoia |
Sun, 25 September 2005 06:20 |
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Nevski | | Petty Officer 3rd Class | Messages: 49
Registered: November 2003 Location: UK | |
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goober wrote on Sat, 24 September 2005 07:04 |
Seems a bit slow given the initial amount of MM expected.
Any skipping of turns to speed it up some?
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The nature of autohost is such that the turn will generate when everyone has submitted. This means the early turns are likely to go faster than 48 hours if everyone subs early. On the other hand, if someone is having difficulties early on, I don't want to lose players by using a shorter deadline. Thats why it is set at 48 hours.
Regards,
Nev
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Re: New SS game: Paranoia |
Sun, 25 September 2005 06:25 |
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Nevski | | Petty Officer 3rd Class | Messages: 49
Registered: November 2003 Location: UK | |
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Status Update : We now have 7 confirmed players, which means the game is definitely go in early October. I will wait to see if we can get more (up to 12) before we start.
Current players signed up are:
Nevski
Abaddon
Von Kreedon
Neogrendal
Panos
Evaron
Goober
Regards,
Nev
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Re: New SS game: Paranoia |
Mon, 26 September 2005 08:17 |
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lord_of_chaos | | Senior Chief Petty Officer | Messages: 92
Registered: February 2005 Location: Warsaw,Poland | |
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Ok. Im in
Chaos
Ps. Can i type now my race name and flag ?
I think that Game Creator will make races right ?
Or i should create race file by myself and sent it...?
[Updated on: Tue, 27 September 2005 04:56]
A gentleman is never rude, except on purpose.Report message to a moderator
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Re: New SS game: Paranoia |
Wed, 28 September 2005 15:08 |
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Nevski | | Petty Officer 3rd Class | Messages: 49
Registered: November 2003 Location: UK | |
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Okay the 8 players we have so far can choose a race name and symbol and email their races to me at nevarnDOTrichardATvirginDOTnet
Password your race files and make sure you include the pw so the races can be checked before we start.
Regards,
Nev
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