Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » Leftover points
Leftover points Tue, 23 August 2005 05:54 Go to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
I saw something on leftover points but can't find it now. Can anybody point me to where I can find this info. e.g. how much each point buys you, and also the caps on leftover points?

Report message to a moderator

Re: Leftover points Tue, 23 August 2005 06:03 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Cap is 50 points - spending more, you gain nothing.
I am sorry, but I don't know more details at the moment.

Report message to a moderator

Re: Leftover points Tue, 23 August 2005 06:04 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Here is the information from the Stars! strategy guide. the leftover points are defined in that document.


Spend Leftover Points

Surface Minerals

For each point left over, you will get an extra 10kT of your rarest mineral. This can either give you a boost in your initial factory building (if you happen to be unlucky enough to start the game with low Germanium) or at the very least give you some extra Boranium to look at. It does not increase or decrease the mineral content of the planet.

Mines

For every two points left over, you get one extra mine to start with. This could be a good idea if you have very high mining efficiency, and is also a good idea if your mines are expensive. Note, if you have an odd number of points left over, you 'lose' one point by choosing this. Also, if you only have one leftover point, you get nothing (while choosing 'Surface Minerals' would at least give you 10kT of something)

Factories

For every five points left over, you get one additional factory to start with. With 50 leftover points, you would start the game with 10 more factories, doubling your factory output in year 1. Note, however, that like mines you don't get anything for leftover points. If you have nine points left over, you still only get one factory. If you have four or less, you get nothing.

Defenses

For every 10 points left over, you get one defense. This has the same drawbacks as extra factories does, with the added downfall that in the early game you really don't need planetary defenses that much. At most, all you could get is five, and if you have nine points or less, you get nothing.

Mineral Concentration

For every three points left over, the poorest mineral concentration is increased by 1%. At first this looks like the best choice, as you could get an increase in Germanium (if that was the lowest mineral) by up to 16 percent, which would put you way ahead of the competition. However, homeworld mineral concentrations, while they can fall below 30%, are still treated as 30% for your mines (a diversion from reality that is very welcome, as it makes homeworlds produce minerals faster in the beginning if they happen to start low, and also makes them prizes worthy of massive conquest in the endgame when all other worlds are depleted of minerals). This means that if your world starts out with, say, 10% Germanium content, and you raise it 16% to 26%, you've taken a mining ability of 30% and raised it to 30%, using your extra points for nothing. Basically, it's a gamble that may or may not pay off.

What does all this mean? Surface Minerals is a sure bet, and Factories are a good choice, but Mineral Concentration could pay off in the long run, especially if you have good mine settings. Depending on how many points are left over, Mines could be a good choice, but probably only if you have poor mine settings. Defenses are almost never a good choice.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: Leftover points Tue, 23 August 2005 07:40 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Ptolemy wrote on Tue, 23 August 2005 13:04

Mineral Concentration

For every three points left over, the poorest mineral concentration is increased by 1%. At first this looks like the best choice, as you could get an increase in Germanium (if that was the lowest mineral) by up to 16 percent, which would put you way ahead of the competition. However, homeworld mineral concentrations, while they can fall below 30%, are still treated as 30% for your mines (a diversion from reality that is very welcome, as it makes homeworlds produce minerals faster in the beginning if they happen to start low, and also makes them prizes worthy of massive conquest in the endgame when all other worlds are depleted of minerals). This means that if your world starts out with, say, 10% Germanium content, and you raise it 16% to 26%, you've taken a mining ability of 30% and raised it to 30%, using your extra points for nothing. Basically, it's a gamble that may or may not pay off.


This information is obsolete i am afraid. Nod
Exclamation First... the conc is raised like that:
For every 4 points leftover every mineral conc (high low doesnt matter) get 1% boost. Lowest mineral conc gets additional 2% increase to that (together 3% increase to lowest conc and 5% total increase for every 4 leftover points).

EXAMPLE: When you put 48 leftover points into concentrations your lowest mineral conc starts 36% better and other two 12% better than that of people who invested nothing into concentrations. Often that means what was lowest is no lowest anymore. Very Happy
Exclamation Second... you can never ever start with some/any mineral conc at HW below 30% ... so it always matters.

That makes investment into HW mineral concentrations lot better deal than help file or strategy guide say. Cool

[Edit: tried to improve my wording]


[Updated on: Tue, 23 August 2005 07:59]

Report message to a moderator

Re: Leftover points Tue, 23 August 2005 07:50 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Thanks for the correction Kotk,

However, your math seems a little off:
Quote:

For every 4 points leftover every mineral conc (high low doesnt matter) get 1% boost. Lowest mineral conc gets additional 2% increase to that (together 3% for every 4 leftover points).


4 points, every mineral gets a 1% boost = 3%. Lowest mineral concentration gets additional 2% = 5%.

However, I suspect that what you mean is that every mineral concentration gets 1% BUT, lowest concentration gets 2% and that = 4%....

Ptolemy


[Updated on: Tue, 23 August 2005 07:53]





Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: Leftover points Tue, 23 August 2005 07:57 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Yep i meant lowest gets 3% increase and rest two get 1% increase so all total you get 5% increase for every 4 points you invested. I try to edit my post.

I have tested it quite carefully since it can really be life or death deal if your AR start with 30% or 66% iron concentration. Wink


[Updated on: Tue, 23 August 2005 08:04]

Report message to a moderator

Re: Leftover points Tue, 23 August 2005 08:13 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
PricklyPea wrote on Tue, 23 August 2005 11:54

I saw something on leftover points but can't find it now. Can anybody point me to where I can find this info. e.g. how much each point buys you, and also the caps on leftover points?

Each 5 points buy you a factory, each 2 points buy you a mine, each 10 points buy you a defense. For minerals check RGCS topic "RW points to MC or to surface minerals?" In MCs 75% points is spent to increase lowest field, 25% in both others (125% alltogether). Note that increase happens after HW got increased min conc to 30, so not a single point is lost.

BR, Iztok


[Updated on: Tue, 23 August 2005 08:25]

Report message to a moderator

Re: Leftover points Tue, 23 August 2005 08:34 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
Thanks all. I did testbed and got results similar to what Kotk describeded re: min conc.

Report message to a moderator

Re: Leftover points Tue, 23 August 2005 09:29 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
NOTE that Iztoks RGCS article is more right. Basically same because 75% of 4 is 3 and 25% of 4 is 1. Increases may occur before full 4 points are invested. Only it is hard to tell where exactly the increases occur. For example if you invest only 1 point into concentrations you get 2+1+1 increase. However if you invest 5 points you get 3+1+1 (same as when you invest 4 points). Rolling Eyes

Report message to a moderator

Re: Leftover points Wed, 24 August 2005 02:50 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Kotk wrote on Tue, 23 August 2005 15:29

...Increases may occur before full 4 points are invested. Only it is hard to tell where exactly the increases occur.

Rounding of increases isn't exact. Like you pointed out, there are some funny thresholds with low numbers. When those increase, runding becomes much more predictable. FYI I've found that n*6 gives best results, with 6 points being the leader (5/2/2 increase), 18 the second (14/5/5), with n*12 sharing the third place.
BR, Iztok

Report message to a moderator

Re: Leftover points Wed, 31 August 2005 17:56 Go to previous messageGo to next message
wildcard is currently offline wildcard

 
Crewman 2nd Class

Messages: 18
Registered: May 2005
Is the "lowest mineral" re-evaluated? Perhaps you start out with Germ being the lowest but after applying the points to MC, Bor becomes the lowest (because of the bonues you got to Germ).

Or perhaps, it's calculated all at once, and there isn't a chance for "re-evaluated". Hmm. I think I answered my own question. Thanks!

Report message to a moderator

Re: Leftover points Fri, 07 October 2005 05:38 Go to previous messageGo to next message
bigdave is currently offline bigdave

 
Crewman 1st Class

Messages: 22
Registered: December 2003
Location: London
When did this change happen, jrc3?

Report message to a moderator

Re: Leftover points Fri, 07 October 2005 05:53 Go to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Its quite old thing ... H patch or even earlier.

Report message to a moderator

Previous Topic: Information Trading
Next Topic: Dropping AR planet is possible???
Goto Forum:
  


Current Time: Sun May 05 18:50:41 EDT 2024