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icon1.gif  New game - Twin World Wonder Two Thu, 11 August 2005 09:54 Go to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
The first TWW game just ended, here is a new one for the OWW addicts! Come on and join! Twice as many HWs is twice the fun!

(most of this announcement is a copy and paste from the first, though there are some additional rules)

Game Name: Twin World Wonder Two (TWWT)
Host Name: Micha
Host e-mail: micha /at/ starsautohost /dot/ org (replace the obvious)

Game will be on Autohost.

Turn rate: Tue-Wed-Thu-Fri-Sat at 5.00am GMT

Number of Players: 8
Universe size: Tiny
Universe density: Packed
Player Starting Positions: Distant

Skill Level: intermediate and above, please no beginners

Game Options:
___ Beginner: Maximum Minerals
___ Slower Tech Advances
_x_ Accelerated BBS
_x_ No Random Events
___ Computer Players Form Alliances
___ Public Player Scores
___ Galaxy Clumping


Details:
Each race will be designed as a OWW, however the Gods are in a good mood and you're granted 2 HWs to start with. Smile

A neutral party will gen the game and use each race twice (hence only 8 players). The Twin HWs will be moved so they are at about 81ly from eachother (could be less in some cases).
All pop will be removed from one world and it will be colonized by it's Twin race. Both HWs will be identical, they'll both have a base and the same number and design of starting ships.
The pop and minerals on the surface of both worlds will be brought back to the starting level of the year 2400. No factories, mines or defenses will be build, no research will be done. Only the mineral concentrations will be slighty different because there will be some mining.

IOW you will play with one race (not two) but will start with 2 HWs both with the same stats as your original HW(s) in 2400.


Rules:
  • All races are One World Wonders, all 3 habs are as small as possible and shifted to the right edge.
  • Race restrictions: SD is banned. JoaT can't take NAS.
  • Packet attacks on HWs are not allowed. Other worlds are ok, PP needs something to target in order to use their packets for scanning. They can target unknown planets only once and with the smallest packet possible (since that could turn out to be a HW).
  • No cheats allowed, except for chaff and split fleet dodge (keep it reasonable). You can find a good (but not complete!) bug list at http://www.starsfaq.com/bugs.htm or here at the forum in "Must Know" section(this one is more complete and I'd like to suggest you read this one).
  • One person playing more than one race is not allowed.
  • Players missing more than 5 turns in a row will be set to inactive.

  • There will be a restriction in relations! The first TWW game turned out too much diplomacy, not enough fighting (at least to my taste). Not decided yet, can be discussed with the players. For now it will be something like "all enemy except for one friend" (other possibilities are for example "no friends" or "one friend and one neutral").


Victory Conditions:
The race owning 8 HWs wins. To "own" a HW you need 100.000 pop on the surface and a starbase in orbit (the starbase hull or above are valid, fort and dock are not). Or winner declared by player majority vote.


What to do:
Express your interest here. Smile Send your race files to the neutral party (trying to get donjon to help me out again Grin if he agrees email address will be posted) WITHOUT password, this makes it easier for him to do the setup. You can tell him what you would like as a password and he'll change it once he's done with the setup and before he sends the files to AutoHost.

mch


[Updated on: Wed, 17 August 2005 17:58]

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Re: New game - Twin World Wonder Two Thu, 11 August 2005 11:13 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:

Race restrictions: SD is banned

imo, SD PRT would be ok if exploding minefields were banned... SS PRT seemed like more effort to deal with last game. Not saying to get rid of SS, but that if SS is ok then SD without exploding minefields may be ok too.

Note for those with less experience in OWW games, having many mines is useful (though not crucial as some traded/salvaged/stole minerals to make their missile armadas).

Having everyone else set to enemy does not restrict tech trading/cooperation by self, my suggestion is all set to enemy and no trading, no diplomacy except in game message to everyone.



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Re: New game - Twin World Wonder Two Thu, 11 August 2005 12:03 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
multilis wrote on Thu, 11 August 2005 16:13

Having everyone else set to enemy does not restrict tech trading/cooperation by self, my suggestion is all set to enemy and no trading, no diplomacy except in game message to everyone.


Laughing
Yes, I thought that (even down to the in game message to all part)
Depends on whether you take the phrase "all set to enemy" as a single rule applying only to player relations, or treat it as a "spirit of the game" thing.
Looks like everythig has to be spelled out, huh ?

Of course it doesn't prevent people from publicly making implicit requests for assistance, which is fine.

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Re: New game - Twin World Wonder Two Fri, 12 August 2005 02:17 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
mazda wrote on Thu, 11 August 2005 18:03

multilis wrote on Thu, 11 August 2005 16:13

Having everyone else set to enemy does not restrict tech trading/cooperation by self, my suggestion is all set to enemy and no trading, no diplomacy except in game message to everyone.


Laughing
Yes, I thought that (even down to the in game message to all part)
Depends on whether you take the phrase "all set to enemy" as a single rule applying only to player relations, or treat it as a "spirit of the game" thing.
Looks like everythig has to be spelled out, huh ?

<sigh> Yes, looks like you're right and everything needs to be spelled out. I've even met a player once that would join a game with pre-game alliances (races build as a team) because the host did not explicitly disallowed them ... IMHO that's just plain cheating, but ...

Anyway "all enemy" would indeed be a "state of mind", "spirit of the game", ... (multilis, I thought that would be clear after TWW, but maybe you're not asking for yourself ...), not just a game setting.
No cooperation of any kind would be allowed, no tech trading, no battle board fiddling, no giving info about ship designs, ...

mch

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Re: New game - Twin World Wonder Two Fri, 12 August 2005 02:18 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!
Micha wrote on Thu, 11 August 2005 15:54

The first TWW game just ended...

So what happened? Looks like an SS was the main PITA. Who and with what PRT won?

BTW I am interested to play here. I just don't know if RL issues will allow me that. Will know in until end of the month.
And I like the "no diplo/trading". Twisted Evil
BR, Iztok


[Updated on: Fri, 12 August 2005 02:20]

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Re: New game - Twin World Wonder Two Fri, 12 August 2005 02:27 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
multilis wrote on Thu, 11 August 2005 17:13

Quote:

Race restrictions: SD is banned

imo, SD PRT would be ok if exploding minefields were banned... SS PRT seemed like more effort to deal with last game. Not saying to get rid of SS, but that if SS is ok then SD without exploding minefields may be ok too.

You haven't seen a good player using an SD in a OWW yet, even without exploding minefields they can horribly slow down the pace of the game. That's why I'm banning them, not because of the added MM. That's different from an SS.

Quote:

Note for those with less experience in OWW games, having many mines is useful (though not crucial as some traded/salvaged/stole minerals to make their missile armadas).

Trade is out off the question here, unless players decide that having one friend would be ok.

Quote:

Having everyone else set to enemy does not restrict tech trading/cooperation by self, my suggestion is all set to enemy and no trading, no diplomacy except in game message to everyone.

Replied to that after mazda's post. To add: there is of course no way I can police messages between races (ingame or outgame), so I'm not going to restrict that. I can only hope that players live by the spirit of the game ("all enemy" or whatever it will turn out to be) ...

An example of how players always find way around things: another game of mine was a teamgame 4 teams of 3 with the teams setting all non-teammembers to enemy, no diplomacy was allowed, no NAPs, no border proposals ... now one of the teams would build a base saying "border at Earth" knowing the other team (not my team) would see the design (by WM or by battle) and agree with have a border there ...
You see, even saying: no ingame messages, no emails between players just wouldn't be enough! Humans just can find a way around anything! Nod

Like mazda says: it looks like everything needs to be spelled out ... Sad

mch

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Re: New game - Twin World Wonder Two Fri, 12 August 2005 02:37 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
iztok wrote on Fri, 12 August 2005 08:18

Hi!
Micha wrote on Thu, 11 August 2005 15:54

The first TWW game just ended...

So what happened? Looks like an SS was the main PITA. Who and with what PRT won?

VCs where not reached, it turned into a diplo game instead of a wargame (IMHO) ... so when it turned out half of the remaining races where friends or at least not willing to fight eachother the game ended. There was one last battle where everybody set the rest to enemy and threw all they had left of warships into that battle. For the record: that battle was won by multilis.
Therefor the added relation restrictions.

Heh, my race was the only one that completely died, could have survived but refused to make any diplomatic compromises (offers where made but those felt like insults to my race), so I died happily silent in battle. Smile

Quote:

BTW I am interested to play here. I just don't know if RL issues will allow me that. Will know in until end of the month.
And I like the "no diplo/trading". Twisted Evil
BR, Iztok

I know you like it! It's to lure you into the game! I'd be honoured if you joined. Nod

mch

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Re: New game - Twin World Wonder Two Fri, 12 August 2005 05:27 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
Micha wrote on Fri, 12 August 2005 07:27

Like mazda says: it looks like everything needs to be spelled out ... Sad
mch


Or you only play with people that you know.
Which is probably just as unsatisfactory in the long term.

I can't understand that if the host says the game is all enemy / no diplomacy then why would people join it and then try to tech trade, form alliances etc.
Why not join another game instead ?
Is it not clear what kind of game the host wants ??
Does it get "lost in translation" somewhere ???

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Re: New game - Twin World Wonder Two Fri, 12 August 2005 08:22 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
Re: diplomacy, why not just have "all enemies" and be done with it? Smile

Edit: just sent in a race file.


[Updated on: Fri, 12 August 2005 08:22]

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Re: New game - Twin World Wonder Two Mon, 15 August 2005 00:20 Go to previous messageGo to next message
Warchild is currently offline Warchild

 
Civilian

Messages: 3
Registered: August 2005
I'd like to get in on this game. I've been playing with friends for about 7 years(on and off). I'm not ranked. I am certainly intermediate or above. Race file is ready. You haven't found the neutral party yet, have you?

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Re: New game - Twin World Wonder Two Mon, 15 August 2005 05:06 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
iztok wrote on Fri, 12 August 2005 08:18


So what happened? Looks like an SS was the main PITA. Who and with what PRT won?


Whenever I read one of multilis' posts concerning the game, I have to giggle Wink

I was the SS in the game. I started out strongly, being #1 for quite some years, but reached my peak early without being able to get more planets. I think I was always leading technologically, first reaching Doomsdays (and later Armageddons, but that didn't matter), but I was too weak economically and had too few minerals to build a really powerful fleet. A second problem was that my two allies were fighting each other.
I managed to hide my PRT for quite some time (except my ally, the Germs, noticed, my other neighbour and later ally, the Vux, didn't), but did some strategical and tactical faults later. This threw me out of the game. Dreadnoughts were superior during most of the game, and before I could build a fleet which could beat the enemies' fleets, I was attacked by another enemy and my planets got bombed. I ended the game with just a fleet of stealthed bombers and a few freighter with colonists left. Still, it was a great and very interesting game for me Smile

I really don't know why multilis feared me so much - he was at the other corner of the map. Yes, I did sent some cloaked scanner ships all over the galaxy, but I never was a threat to him, at least not from my point of view. I had other problems to handle... He must have some paranoia concerning SS races in general.

I think Micha has reserved a spot for me for the new game, I'd like to play again.

Regards,

Andreas / wizard

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Re: New game - Twin World Wonder Two Mon, 15 August 2005 05:36 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!
wizard wrote on Mon, 15 August 2005 11:06

I really don't know why multilis feared me so much - he was at the other corner of the map. Yes, I did sent some cloaked scanner ships all over the galaxy, but I never was a threat to him, at least not from my point of view. I had other problems to handle... He must have some paranoia concerning SS races in general.

IMO this comes from knowing what one would be capable to do to the other player if he'd be in his shoes (eg. multis playing SS against you Wink ). At least I was such paranoid for quite some time. Confused Thans for info anyway.
BR, Iztok

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Re: New game - Twin World Wonder Two Mon, 15 August 2005 08:00 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
I pulled out of this game as I thought that 5 gen per week was probably a bit too much for me. However, I'd like to tag along with somebody as an observer to see how the game goes.

So if somebody doesn't mind sharing a turn download password and letting me see their turns, please PM me. Thanks.

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Re: New game - Twin World Wonder Two Mon, 15 August 2005 18:11 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
I'm about to send through a race (hoping there isn't a waiting list Wink and I wouldn't mind sharing with you PricklyPea.

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Re: New game - Twin World Wonder Two Mon, 15 August 2005 20:35 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:


multilis, I thought that would be clear after TWW, but maybe you're not asking for yourself


Seen where all set to enemy but trading/cooperation allowed in game, for example last primative paranoia.

Quote:

I managed to hide my PRT for quite some time

Error of your neighbours. I early on told them you most likely were SS, they said no... I took their word as they had penn scans. Your race name and quietness in diplomacy suggested SS.

Quote:

why multilis feared me so much

Not feared. Just more micromanagement as PRT... 3 races each put out scanning network of 100+ ships to look for your ships.

Quote:

my race was the only one that completely died, could have survived but refused to make any diplomatic compromises

Diplomatic comprimise? Trash (Micha) was allied with Germ all game and also traded or worked with DR and Void for parts of game. Given impression Trash asked at least DR and Germ to attack friendless -F race that previously tried to take him out. (Germ was also allied with Void, ~>< -F race seemed to have some unknown friendly relationship with Void for part of game)

At the time, Trash and Germ attacked the -F, who was basically nearly defenceless (few warships ever built, believe had given up)... either Vux or I singlehandedly may have been able to save the -F, and if we had both it would have been slaughter (we were only 2 WMs and our ships were counterdesigns. Mostly beamers at that point, and my beamers would come into range of 1 enemy at a time and first strike destroy most in 1 shot).

Diplomacy with the -F was difficult, and was concern that ~>< and Void would later gang up on Vux leaving Germ and Trash to gang up on me.

Saving the -F would have cost 10% of my fleet from overgating losses (compared to 0% losses to just cruise in at warp 9 and take them out after). Vux was right beside so he could have chosen to save -F if useful.

Trash only faced my warships 1 on 1 over his HW and he lost. Mine were natural counterdesign and WM outdoes CA in dreadnaught era. I got bit of help in bombing from others, but was pain in butt, would have been easier to just built the right bombers and done by self from start.

I had offered to let Trash keep one of his HWs, he was up to 3 after gang up on -F race, but he was toast after I successfully took out his fleet, then dodged the SS suprise gangup help for him, then in turn organised a gangup on the SS. (Couldn't stop Trash iron horde from going to Germ).

Germ offers Vux (then strongest player) to get support of him, Trash and Void against me and DR... 4 on 2, to supposedly crown Vux as supreme leader. Then 24 hours later after Vux refuses he is complaining about "big alliances". (At that time Germ could nearly match Vux in firepower from minerals he was given or took)

Game was into 80+ years, Vux wanted to move on, everyone else was neutral to xcontinuing. We followed DR suggestion to send all our fleets into one spot, I got lucky and won despite missing sending my biggest stack in.

Had game continued, I was short term strongest power, though my race settings were poor, so was race against time if I wanted to win. Either would have been free for all or I would have worked with weakest power against other two.









[Updated on: Mon, 15 August 2005 21:00]

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TWW game review from Trash (long) Tue, 16 August 2005 09:49 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Might be getting time to split this up and make it the game review of TWW. So below most of Trash' story in reply to the Vloz.


Diplomacy and alliances :

multilis wrote on Tue, 16 August 2005 02:35

Quote:

my race was the only one that completely died, could have survived but refused to make any diplomatic compromises

Diplomatic comprimise? Trash (Micha) was allied with Germ all game and also traded or worked with DR and Void for parts of game. Given impression Trash asked at least DR and Germ to attack friendless -F race that previously tried to take him out. (Germ was also allied with Void, ~>< -F race seemed to have some unknown friendly relationship with Void for part of game)


Smile That's not what I meant with diplomatic compromises. Wink
Knowing everybody else was going to be tech trading I looked for one true ally/partner (usually enough because you can only get one tech per year), I didn't want to end up in a big alliance (hate those things).

I became friends with DR in the start, there was mentioning of making plans to take out Vloz but then the original player went missing and as host (and player) I didn't find it ethically to quickly take out an inactive player and take advantage. So a replacement was found (multilis). By that time DR didn't seem interested anymore and focussed on the Elerians, I in the mean while I got attacked by the ~><}{\|`* (the -f race) but my losses were relatively small. (vonKreedon, the ~><}{\|`* emperor explained later in a mail that he somehow got his designs for his croby FF horde wrong (twice) and when he got it right his window of opportunity had passed).
There was one more trade with the DR for penscans (him being JoaT I was sure he had some because in the rules JoaT could not take NAS), we dit not work together in any other way, like manipulating battle board positions or whatever, he didn't help me in any wars and I didn't help him, we both minded our own business.

So I started looking for another partner and found that in the Germs. They were the only other one race close to me, except for the Vloz of which my race already decided it would never join forces with and except for the ~><}{\|`* that already attacked me (somewhere 2425-2430) which made him an enemy for the entire game, that's the way Trash feels and role plays. I reluctantly allied with Germs ... reluctant because I know Eric of the Germs too well, we've played several team games together and we wanted to be enemies for a change, though I didn't had much of a choice. Note it was already past 2455 before the Germ/Trash alliance really got into effect and decided to go for the ~><}{\|`* HWs. During that time nobody except ~><}{\|`* and DR had made a move to another HW, so we figured it was about time to get into some action instead of all the talking that had been going on.

Germ had another ally with which they were tech trading, the SS Void, I had never talked to them and did not consider them to be my direct allies. I believe that Germs primary ally always was Void, me being secondary, again because of being to used to eachother and not wanting to lay such strong relations as we had in teamgames, always keeping in mind that if we both survived long enough we would be fighting eachother. Owning 8 HWs was the VC and we both were determined of sticking to that, breaking up the alliance when the time was there.


The attack on ~><}{\|`* :

Quote:

At the time, Trash and Germ attacked the -F, who was basically nearly defenceless (few warships ever built, believe had given up)... either Vux or I singlehandedly may have been able to save the -F, and if we had both it would have been slaughter (we were only 2 WMs and our ships were counterdesigns. Mostly beamers at that point, and my beamers would come into range of 1 enemy at a time and first strike destroy most in 1 shot).

Diplomacy with the -F was difficult, and was concern that ~>< and Void would later gang up on Vux leaving Germ and Trash to gang up on me.

Saving the -F would have cost 10% of my fleet from overgating losses (compared to 0% losses to just cruise in at warp 9 and take them out after). Vux was right beside so he could have chosen to save -F if useful.


multilis had in the mean while been "balancing the game", constantly giving techs to ~><}{\|`* (weap16 and con16 IIRC) and I feared military assistance as well, possibly even from Vux since ~><}{\|`* was giving elec scrappers to them. Vloz also had started sweeping my minefields, along with ~><}{\|`*.

Like multilis notes he or Vux might have singlehandedly saved the ~><}{\|`* and that was the reason that I wanted the Germ to help me since I expected Vloz/Vux ships to protect the ~><}{\|`* HWs . So I don't consider to be the Trash/Germ alliance to be a "gang up" because we could be facing 3 races ... 2 of them being WM! We also didn't know ~><}{\|`* was -f until our troops invaded their first HW. We expected at least some resistance of him ...

The first ~><}{\|`* HW was captured succesfully, my OAs dropped defenses to only 10 operated and my smart bombs killed most of his cols. Germ stromtroopers finished the job.
The first planet was mine to take, the second Germs. The attack on the second HW was succesfull as well but when the IS troopers arrived the Germ battle fleet got killed by both Void and Vux large and high tech fleets. The Germ fleet didn't have a chance against such superior power, the Trash battle fleet had retreated to the first ~><}{\|`* so it didn't got killed, but it wouldn't have changed the outcome ...
Void sent me a message we were now officially enemies. He cancelled his alliance with the Germs in a 5 year period, him attacking Germ that turn already was not intended but happened due some of the relation/battle plan settings, that never got solved. Though Vux attacking Germs _was_ intended ... so Void in fact already was acting against Germs. However it turned out that due to some miscommunications Void believed Germ was turned against him by me, while in fact he was still ally number 1 for the Germs. They solved their differences and got friends again.


The end of Trash :

Vux, Void, Vloz, ~><}{\|`* now were all against me however Void was still against Vloz. My only ally Germs was now toothless. My fleet couldn't match any of the enemy fleets alone so I considered it to be dead. It was just a matter of who would kill it, so I sent it to my HW so at least _I_ would be the one with all the salvage. Very Happy I also uploaded all iron from the first ~><}{\|`* HW and sent it to my first HW.

Quote:

Trash only faced my warships 1 on 1 over his HW and he lost. Mine were natural counterdesign and WM outdoes CA in dreadnaught era. I got bit of help in bombing from others, but was pain in butt, would have been easier to just built the right bombers and done by self from start.


It turned out that Vloz reached orbit of my first HW as first, he had the "honour" of reducing my ships to the salvage that I could handle on my junkyard. Smile Void arrived in orbit of the first ~><}{\|`* HW and at a warp9 from my HW in the same turn as Vloz in orbit of mine, so he was one turn late.

Knowing Vloz was paranoid about the Void SS and after Void and Germs became friends again I suggested to the Void that he would send his fleet in orbit of my HW to have a chance to kill the Vloz fleet (at that moment inferior to the Void battle fleet), else the paranoid Vloz would get all the minerals from my HW and use it against Void since he seemed to dislike SS the most.
Void did but Vloz retreated into DR minefields where Void couldn't follow him.

The turn the Void/Vux killed the Germ fleet I knew that not just my fleet but my entire race would die, no way I could face all those more or less combined enemies, and no way I would try to talk to keep my race alive, that was not how I wanted to play, diplomacy already had been a too large part of the game. Being in their place I would totally finish off any race that got his battle fleet defeated, just as I had planned to completely destroy all ~><}{\|`* ships and colonists, no talking, no mercy, no chit chat over a cup of coffee. Smile

Quote:

I had offered to let Trash keep one of his HWs, ...

Indeed you did, my race took that as an insult (that would be one of the comprosises I was talking about), Trash never responded, hoping you got the message. Smile And seems like you did, you finally got some of what I had hoped was the spirit of the game and started killing me off. Smile

Quote:

... he was up to 3 after gang up on -F race, but he was toast after I successfully took out his fleet, then dodged the SS suprise gangup help for him, then in turn organised a gangup on the SS. (Couldn't stop Trash iron horde from going to Germ).


I was toast the minute the Germ fleet died.
Like you said bombing didn't went well, it went very very sloooooow. I was able to destroy (bases don't leave salvage) all of the iron (from the first ~><}{\|`* HW and from my dead fleet, that was a lot!) on the HW you were bombing with several races. You'd indeed better bombed me more quickly. Nod I also didn't even bother to fix the battle board postions so my bases would have a shot at your bombers, Trash was beyond diplomacy and awaiting death as a reward. Wink
The iron from my second HW went to Germs, figured they might be able to use it since they would live a bit longer.

Quote:

Germ offers Vux (then strongest player) to get support of him, Trash and Void against me and DR... 4 on 2, to supposedly crown Vux as supreme leader.

Don't remember that part, or it was outside my knowing ... by that time Real Life had taken it's toll ... Sad
Quote:

Then 24 hours later after Vux refuses he is complaining about "big alliances". (At that time Germ could nearly match Vux in firepower from minerals he was given or took)

Heh, big alliances were always a terror lurking beyond the horizon ... Sad

Quote:

Game was into 80+ years, Vux wanted to move on, everyone else was neutral to xcontinuing. We followed DR suggestion to send all our fleets into one spot, I got lucky and won despite missing sending my biggest stack in.

"Moving on" came up ealier as well, when it first showed that relations were getting to intermingled (or what's the word?) ... Hence the relation restrictions in the new game ...

Heh, started this reply at 8.30 am, it's now 3.45pm ... wrote a few sentences every 15 minutes, so if things seem out off order ... Silly hair

mch

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Re: New game - Twin World Wonder Two Tue, 16 August 2005 12:16 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
A quick update before having dinner:
donjon will most likely not do the setup this time, he's busy till half September and I'd like to start sooner (as soon as I get 8 players and let's hope that doesn't take that long Smile ), so far there are 6-7 slots filled ...

regards,
mch

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Re: New game - Twin World Wonder Two Wed, 17 August 2005 05:18 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
wizard wrote on Mon, 15 August 2005 11:06

I think Micha has reserved a spot for me for the new game, I'd like to play again.

Yup, you have a spot,

mch

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Re: New game - Twin World Wonder Two Thu, 18 August 2005 03:45 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!
RL says Wink I can play, so count me in.

Micha wrote on Thu, 11 August 2005 15:54

There will be a restriction in relations! ... For now it will be something like "all enemy except for one friend" (other possibilities are for example "no friends" or "one friend and one neutral").
Anything new here? I'm asking because I'd design a bit differrent race with an ally than without any.
BR, Iztok

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Re: New game - Twin World Wonder Two Thu, 18 August 2005 04:29 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
iztok wrote on Thu, 18 August 2005 09:45

Hi!
RL says Wink I can play, so count me in.

Great! Welcome. Smile

iztok wrote on Thu, 18 August 2005 09:45

Micha wrote on Thu, 11 August 2005 15:54

There will be a restriction in relations! ... For now it will be something like "all enemy except for one friend" (other possibilities are for example "no friends" or "one friend and one neutral").
Anything new here? I'm asking because I'd design a bit differrent race with an ally than without any.

I think we'll go with "all enemy", multilis noted that with friend+neutral the same situation as in TWW could occure, one friend might be interesting but "all enemy" might cut down more MM (less mails and no coordination with the other race).

mch

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Re: New game - Twin World Wonder Two - UPDATE Thu, 18 August 2005 04:40 Go to previous messageGo to next message
Micha

 

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Registered: November 2002
Location: Belgium GMT +1
Relations will be limited to all enemy. (no trading, no working together, ...)

I have 6 confirmed players, and one sitting on the fence.

mch

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Re: New game - Twin World Wonder Two - UPDATE Thu, 18 August 2005 05:04 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Micha wrote on Thu, 18 August 2005 10:40

Relations will be limited to all enemy. (no trading, no working together, ...)

That's fine Smile
When and where do I send my race file?

Andreas / wizard

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Re: New game - Twin World Wonder Two - UPDATE Thu, 18 August 2005 10:46 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
wizard wrote on Thu, 18 August 2005 11:04

When and where do I send my race file?

For the time being I've got Eric (Germ player) to do the setup, no email address yet.
Plan is to do the setup in the last weekend of Aug (he doesn't have time before that date), so that's about a week from now to finish race design.

mch

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Re: New game - Twin World Wonder Two - UPDATE Thu, 18 August 2005 12:18 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Yes, the recap of the old game likely can be split if moderators have time.

"And seems like you did, you finally got some of what I had hoped was the spirit of the game and started killing me off"

If you want a certain spirit of game, useful to say before it starts.

Hitler is remembered as ruthless, yet he agreed to Vichy government in France.

I was going after victory conditions in honourable warmonger style, with uncertainties as to where other players stood. I had only short term NAPs with other players, splitting things up and fighting among the survivors was always discussed. To me it looked like a 3 on 3, with Elerians and ~>< unknowns (Elerians still attacked me when they had hands full with DR, and I and Vux were staying out of war).

Iron lost over trash worlds - from my perspective lack of iron helped reduce fear of my growing monster after I was climbing to 5 HWs ahead of others. I was having fun playing with minimal iron usage and carefully saving up for long term.

I had almost all HWs fully factoried up and was climbing the pop for fully populating them to give me edge in free for all after, when Vux was wanting to quit and DR gave idea to send all fleets in and have big war.

When I counted DR fleet, expected to lose, funny how it turned out that he was one to get wasted, sandwiched between two WMs. DR was JOAT with remote miners, had 3 HWs when most had 2 for much of game. DR didn't get to fight any real war as Void remaining fleet was small (and ran away), so he ended up with perhaps biggest horde at that point (despite battleships half as strong as DNs).

Void was focusing (too much imo) on tech rather than ships. IMO Void and Germ would have been stronger in end to combine fleets sooner and go after a single enemy at a time while Void mineswept and sowed fear of suprise attacks elsewhere.


[Updated on: Thu, 18 August 2005 12:22]

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Re: New game - Twin World Wonder Two - UPDATE Thu, 18 August 2005 15:56 Go to previous messageGo to previous message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

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Location: Aachen, Germany
multilis wrote on Thu, 18 August 2005 18:18

Void was focusing (too much imo) on tech rather than ships. IMO Void and Germ would have been stronger in end to combine fleets sooner and go after a single enemy at a time while Void mineswept and sowed fear of suprise attacks elsewhere.

Fighting WMs with DNs on crowded battlefields, IMO the only option was the Big Mutha Cannon. First Shot was most important, and the DNs simply couldn't be beaten in initiative. That's my main reason for researching in the later parts of the game.

Andreas (Void)

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