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frigate chaff? Tue, 07 June 2005 03:54 Go to next message
Sirak

 
Crewman 2nd Class

Messages: 19
Registered: November 2004
why is "nobody" using the frigate hull for chaffs? in late game its definitly cheaper than scouts.

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Re: frigate chaff? Tue, 07 June 2005 06:16 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Who are "nobody" and What is "late" game? Laughing

Frigates are usually less attractive than unjammed BB-s unlike scouts.

Frigates got more fuel but fuel is not serious issue late game.

Frigates are cheaper only some time. Like ... when some of your tech is way below level 16 ... but construction is above level 20.

So ... the scouts are better choise battleship era (because of attractiveness), when switching to nubs people usually have temporary design slots deficite (to have multiple sorts of chaff) and bit later there is no cost difference again so why bother switching. Wink

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Re: frigate chaff? Tue, 07 June 2005 06:43 Go to previous messageGo to next message
imkeshav is currently offline imkeshav

 
Master Chief Petty Officer

Messages: 111
Registered: November 2004
Location: Land of many ppl

Kotk wrote on Tue, 07 June 2005 06:16

Who are "nobody" and What is "late" game? Laughing

Frigates are usually less attractive than unjammed BB-s unlike scouts.

Frigates got more fuel but fuel is not serious issue late game.

Frigates are cheaper only some time. Like ... when some of your tech is way below level 16 ... but construction is above level 20.

So ... the scouts are better choise battleship era (because of attractiveness), when switching to nubs people usually have temporary design slots deficite (to have multiple sorts of chaff) and bit later there is no cost difference again so why bother switching. Wink


In the End game era, would the scout hull chaff be more attractive than frigate chaff.

Furthermore, what if we upgrade the weap from x-ray laser to something better (collidal?)

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Re: frigate chaff? Tue, 07 June 2005 10:27 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
imkeshav wrote on Tue, 07 June 2005 06:43

In the End game era, would the scout hull chaff be more attractive than frigate chaff.

Scouts will always be more attractive then frigates (assuming the same components on the ships) the armor of a frigate is 45, scout 20.

imkeshav wrote on Tue, 07 June 2005 06:43

Furthermore, what if we upgrade the weap from x-ray laser to something better (collidal?)

The cost of anything above the x-ray is really not worth it. OWK tried mini-gun chaff in one game and decided that the cost wasn't worth it, even though minerals wern't much of an issue (host run AR's supplied minerals to everone, distribution was still a problem however).

I have considered sapper chaff, it has some disadvantages: costs more germ, but attractivness is lower. It has some advantages: sapper init is very high and has range 3, so they will get probably get some shots in. And just possibly, the range 3 will have them back away from range 2 enemy beamers and survive an extra round. That second feature could be a massive benifit.

I havn't tested the idea in a game yet, so I'm not sure if there arn't any other problems.



- LEit

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Re: frigate chaff? Tue, 07 June 2005 23:06 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:


The cost of anything above the x-ray is really not worth it. OWK tried mini-gun chaff in one game and decided that the cost wasn't worth it, even though minerals wern't much of an issue (host run AR's supplied minerals to everone, distribution was still a problem however).


Depends on your situation and tactics. When playing as BET, I was considering more expensive weapons near end of game to raise the price of chaff, scout based x-ray was TOO cheap (to be attractive enough).

WM may have different variations to compensate for his chaff being faster.

Sometimes the enemy has chaff killers and you'd rather improve your chaff than stop the killers with gattling type defenders.

As pointed out in other threads, alpha torp based flak may resist chaff killers better. Also shielded chaff often wants a better weapon. Against later missiles, more expensive chaff that survives easier may be worthwhile.

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Re: frigate chaff? Wed, 08 June 2005 13:20 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

I use both FF and Scout chaff depending on the costs and attractiveness. In my last game, I severely overbuilt on FF chaff before needing to change tactics. Though, when I realized my mistake I simply adjusted my fleet strategy. fortunately I had more Iron and germ than bora anyhow, so I threw everything into missile boat construction and chaff. This is extremely cost effective for a -F. Missile boats w/ FF chaff (cheaper in the mid-game -->40s->70s) are a very good bargain for -Fs.

And offensives are very cost effective too. Smile Just keep sending your missile boats out w/ kill starbase orders and a good chaff escort and shut down starbase production. Siege warfare--hit many more planets than you can realistically afford to take down and hold at once. Focus on killing the few that will give you a beachhead while suppressing enemy ship production for the short term. Then once they build up a big fleet, regroup have a beamer fleet slowly in production for the defensive actions and gate into the 1 or 2 beachheads you grab.




g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: frigate chaff? Wed, 22 June 2005 11:55 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
In TWW, frigate chaff seems to be the norm (rather than scout). I have taken over a WM and am using frigate chaff with phasor bazooka rather than x-ray, so far seems to be working very well in fitting my various needs.

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Re: frigate chaff? Wed, 22 June 2005 17:20 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
multilis wrote on Wed, 22 June 2005 17:55

In TWW, frigate chaff seems to be the norm (rather than scout).

TWW is a tiny game with only OWW races, each race has 2 starting HWs.

I suppose the main reason for the FF chaff here is it's larger fuel tank. In such a game IFE is not needed for rapid expansion, and I think most races saved themself the RW points.

Problem with QJ5 scout chaff is that without IFE it gets nowhere on it's own, one year at warp9 and it has run out off fuel. And there are occasions when you'd want your chaff to go just a bit further but you can't combine it with a more expensive ship to carry fuel, for example to ping orbits.

Added to that in such a game you'd more likely use other engines than the green warp10 engine in order to keep the cost per ship down (afterall you don't have that much planets). Using the AD8 on your ships makes the fuel problem worse, using FFs helps.

mch

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Re: frigate chaff? Wed, 22 June 2005 21:40 Go to previous message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
I inherit IFE as part of race design, see I am not only one with it, and races with IFE also have frigate chaff.

My decision was based on armour rather than fuel. As WM, the chaff moves faster, potentially easier for enemy beamers to attack. For others, the thought of WM chaff killers may have motivated (2 of 8 players are WM).

The downside for this frigate stuff is seeing efforts made to keep attractiveness on main fleets down. So for example seeing more jammers than would be expected on beamers rather than caps.

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