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New Game: No Impact! Mon, 06 June 2005 02:29 Go to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

No Impact

3rd Party Host: Gible Fog

Skill Level: High intermediate + (edit)
A game where those who have jobs and lives outside of stars! can fight it out within the tight and limiting confines of only a few worlds. Average planet density is 11-14 planets/player. I think that this idea should allow the maximal amount of PRT and race design flexibility (w/ the exception of CA).


The game will be hosted on Autohost.
First turns will be daily up until approximately 2430.
From 2430 onward, generation will be Monday through Friday.
At 2460 it will be possible to begin voting for change to 3 gens per week (Monday, Wednesday, Friday), requiring a majority of remaining players to agree before changing.
Any player who misses more than 4 turns consecutively will automatically be switched to inactive.
Willing 3rd party hosts preferred. Otherwise, I will be hosting.

Universe Size: Variable
- 4 Players => Tiny packed.
- 5-7 Players => Small Sparse
- 8-9 Players => Small Normal
- 10-11 Players => Small dense
- 12+ => Small Packed

Parameters:
- Slow Tech
- No Acc BBS
- Galaxy Clumping
- Private Scores (not public)

Restrictions:
- no cheats (you can use chaff and split-fleet dodge)
- no pregame alliances
- No CA (edit)
- No PP if only 4 players in tiny universe. (edit)

Email confirmation to gAeL d0T e/i/c/h/l/e/r Attt juno D0t com

Remove "/" and the rest should make sense...I hope

Edits: Changed universe sizes. Adjusted to get closer to 15 planets/player. 15 planets per player will probably give a slightly better balance and should effectively make *most*
1WWs a dead-end strategy. Also, changed to high intermediate or better since advanced+ will likely never get any players. Basically, 25k by 50 in a test shouldn't be an issue. Best if you've managed to get above 50k by 50 at least once.


[Updated on: Wed, 08 June 2005 19:51]




g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: New Game: No Impact! Mon, 06 June 2005 14:27 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
SinicalIdealist wrote on Mon, 06 June 2005 01:29

Any player who misses more than 4 turns consecutively will automatically be switched to inactive.


I've seen this several times now for games listing a rigid schedule, and I am fairly certain that there is no reason to do so. IIRC, this does absolutely nothing. Your race does not get set to AI, nor does it limit you from submitting your turn.

Correct me if I'm wrong, but the "inactive" flag was meant for hosts who choose the option of genning the turn once everyone has submitted, or a set time elapses. It allows the game to be genned even if the inactive person has not submitted his/her turn.

-Matt





Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: New Game: No Impact! Mon, 06 June 2005 16:09 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
"that there is no reason to do so"

...

"choose the option of genning the turn once everyone has submitted, or a set time elapses"

I believe that is the reason, to give more than 24 hours for everyone else to look at their next turns if they have all submitted rather than keep waiting for the droppout.

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Re: New Game: No Impact! Mon, 06 June 2005 17:41 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
multilis wrote on Mon, 06 June 2005 15:09


I believe that is the reason, to give more than 24 hours for everyone else to look at their next turns if they have all submitted rather than keep waiting for the droppout.


Huh???


-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: New Game: No Impact! Mon, 06 June 2005 17:48 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
mlaub wrote on Mon, 06 June 2005 23:41

multilis wrote on Mon, 06 June 2005 15:09


I believe that is the reason, to give more than 24 hours for everyone else to look at their next turns if they have all submitted rather than keep waiting for the droppout.


Huh???


Let's say game gens all days at 10.00am. First gen is Mo 10.00am, next forced gen is Tu 10.00am, however all turns are in at Mo 11.00am, so Tu 10.00am is skipped and now all players have time till Wed 10.00am ... however if there is a player not submitting than everybody has to wait untill the Tu gen time has passed ...

mch

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Re: New Game: No Impact! Mon, 06 June 2005 18:03 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Micha wrote on Mon, 06 June 2005 16:48

mlaub wrote on Mon, 06 June 2005 23:41

multilis wrote on Mon, 06 June 2005 15:09


I believe that is the reason, to give more than 24 hours for everyone else to look at their next turns if they have all submitted rather than keep waiting for the droppout.


Huh???


Let's say game gens all days at 10.00am. First gen is Mo 10.00am, next forced gen is Tu 10.00am, however all turns are in at Mo 11.00am, so Tu 10.00am is skipped and now all players have time till Wed 10.00am ... however if there is a player not submitting than everybody has to wait untill the Tu gen time has passed ...

mch



Huh?...Isn't that exactly what I said in my first email? Why are both of you stating what I already said? Was I unclear?

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: New Game: No Impact! Mon, 06 June 2005 18:52 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
"Isn't that exactly what I said in my first email?"

if you read my original post, I am quoting you so yes, exactly what you said. But you also said...

"that there is no reason to do so"

When you gave that reason... It's nice to not have to wait for a droppout and the droppout can't complain about being missing the fifth in a row in less time as he was warned he would go inactive after 4.

...

IMO after missing 2 turns a player should go inactive, and if it unbalances the game attempts should be made to contact him and then hunt for a replacement if he misses the 3rd.

[added] we may want to split the rest of this thread off of the game announcement. Smile


[Updated on: Mon, 06 June 2005 18:52]

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Re: New Game: No Impact! Mon, 06 June 2005 20:23 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

Yes, this is my reason for those settings. So that if somone is missing many turns, s/he does not hold up the game for everyone. Also, since this game will be advanced+, unless I get a 3rd party host, all players will have access to host tools once the game begins. That way if there is an AH hiccup, whoever sees it first can stop an unanticipated force gen.

Edit: For the record, I'm leaning toward banning CA. In my experience, this really does work for creating a wider array of race types in the game.

g.e./Gakl


[Updated on: Mon, 06 June 2005 20:24]




g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: New Game: No Impact! Mon, 06 June 2005 22:13 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
multilis wrote on Mon, 06 June 2005 17:52


"that there is no reason to do so"

Ah. I wasn't clear enough. The games' posted settings led me to believe that the gen times would be fixed no matter what. That is the option most hosts use. I do the same, because I tend to do complicated turns in stages, just in case I can't get back to it and finish it totally.

The last few games I have played in, the hosts have used strict fixed gen times, and the hosts set players to inactive anyway. Setting a player to inactive served no useful purpose that I could determine in those games, but I wasn't entirely sure...

Sinical actually clarified that his intent was to make it gen when everyone is in, but keep the scheduled gen times. Cool. That answered my question. Also tells me that the other hosts didn't know what 'inactive' meant.

Quote:

[added] we may want to split the rest of this thread off of the game announcement. Smile


Naw, I'm done.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: New Game: No Impact! Mon, 06 June 2005 23:47 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

Now that you mention it, FIXED gens is something that I should consider implementing for years 50+ or 60+. Perhaps a switch to fixed gens once more than half of the players request it.


g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: New Game: No Impact! Tue, 07 June 2005 00:30 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
"all players will have access to host tools once the game begins.all players will have access to host tools once the game begins."

IMO bad idea unless you know all the players well. Greg Vaboobhead or similar might join and then change the times to once every hour in the middle of the night if losing...

Easier to know who does something if only one or two are host.

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Re: New Game: No Impact! Tue, 07 June 2005 00:41 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

There are few players who are really advanced + who I wouldn't know. Smile


g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: New Game: No Impact! Tue, 07 June 2005 02:52 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
mlaub wrote on Tue, 07 June 2005 00:03

Huh?...Isn't that exactly what I said in my first email? Why are both of you stating what I already said? Was I unclear?

Sorry, must have misunderstood you ... I didn't see any "strict" gen in the hosts post, neither in yours, so thought you were talking about non strict gens ...

Hm ... looking back "rigid" means the same as strict? (English is not my native tongue so I don't know all synonyms ...)

mch

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Re: New Game: No Impact! Tue, 07 June 2005 03:44 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

"rigid" in this context, could mean something similar to "strict".

Rigid usually means something inflexible....
Strict would refer to something which is enforced without leniency...

Rigid is actually a better word to use in this circumstance... Rolling Eyes

Cool



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: New Game: No Impact! Tue, 07 June 2005 20:33 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

blech...advanced+ players are in short supply


g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: New Game: No Impact! Tue, 07 June 2005 21:18 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
SinicalIdealist wrote on Tue, 07 June 2005 19:33

blech...advanced+ players are in short supply

Or they aren't interested in your parameters. Your listed universe is too small for some. It essentially makes the game a crap shoot. Average planet density listed at 11-14 planets/player means 4-5 good planets at a 1 in 4 hab, if you are lucky, unless you decide to take a HE. Add the standard OWW players, and the game is more chance than skill. Not very attractive, IMO.

Personally, >20 planets per player is my minimum. Unless I play a MM nightmarish race, that wouldn't take more than 15 minutes a turn.

Actually, if you are interested in a fun game that doesn't take a lot of MM, run a low tech game. I haven't played one of those in a while, and the time requirements would be about right for me. I might be able to talk a couple of other advanced players into a game like that...If you aren't interested, maybe I'll post one like Primitive Paranoia (that never got off the ground).

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: New Game: No Impact! Tue, 07 June 2005 22:05 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

mlaub wrote on Tue, 07 June 2005 18:18

SinicalIdealist wrote on Tue, 07 June 2005 19:33

blech...advanced+ players are in short supply

Personally, >20 planets per player is my minimum. Unless I play a MM nightmarish race, that wouldn't take more than 15 minutes a turn.


I can't imagine a turn taking that little time. Smile
Once I have over 15 planets, the MM mounts painfully. When you get above 30 and 40 planets, things are a nightmare.

Granted, I generally assume I'm going to be managing twice the "average planets/player," so I have a different way of looking at it. Twisted Evil

Quote:


Actually, if you are interested in a fun game that doesn't take a lot of MM, run a low tech game. I haven't played one of those in a while, and the time requirements would be about right for me. I might be able to talk a couple of other advanced players into a game like that...If you aren't interested, maybe I'll post one like Primitive Paranoia (that never got off the ground).

-Matt


Low tech game? Well normal start, slow tech and tight conditions should result in low tech.

Some of the best games I've ever played were upwards of 14 players in small packed or med sparse.

The fighting starts very early and the endgame is in the 60s and 70s. Granted 2 of these games were team games w/ 2-player teams. Those were the more balanced games. Perhaps that would be a better plan?

g.e.



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: New Game: No Impact! Wed, 08 June 2005 13:37 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
SinicalIdealist wrote on Wed, 08 June 2005 05:05

Some of the best games I've ever played were upwards of 14 players in small packed or med sparse.


I have similar memories about small packed or medium normal games with lots of players. Best games were 14-20 planets per player. Nod

Matt may be also right that 14 players in small dense (11 planets per player) is half less planets per player than in ideal conditions.

Collecting enough good players seems all harder and harder over years. May happen that some of them have made summer plans that do not involve computers. At least its so on my case. Embarassed Otherwise i would join.

It may be good idea to ask donjon to put your announcement into "The List" and also post it in usenet rgcs. Advanced+ players may have old habit to eyeball these sources now and then. Wink

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Re: New Game: No Impact! Wed, 08 June 2005 14:04 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

I'm considering upping the planet density to around 15 planets/player. I don't want to get into the range of 20 planets/player. My last game was that big, and I don't want to end up w/ 50 planets again! I prefer to avoid spending 2 hours per turn subduing half the universe.

And yes, it's probably time I stop being lazy and email don jon or prod him on #stars!




g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: New Game: No Impact! Thu, 09 June 2005 04:22 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

btw I shall be doing to hosting duties for No Impact! so please send me your passworded race files to gibble@gibble.net (only one 'b' in gible Wink )
Please include the following two lines in your email:(with the appropriate substitutions of course)

Player # - Preferred Name - Race Name - Email address
password

The email address you supply will be the one that I submit to autohost, which can be different from the one you send the race file from.

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Re: New Game: No Impact! Thu, 09 June 2005 15:39 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

IMO, we should wait 2 weeks for players to join. If we don't reach threshold in that time, I'll prod don jon to throw it into the stars! list again for a second round. Will start w/ as few as 4 players, but 8+ would be more fun IMO. I need to check my home email this evening and see if anyone's responded to my mass email to other players.


g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: New Game: No Impact! Fri, 10 June 2005 15:02 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

4 players total now, including myself.

Threshold met, but more vict-err..players would be best. Smile



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: New Game: No Impact! Fri, 10 June 2005 21:21 Go to previous messageGo to next message
KuroTora is currently offline KuroTora

 
Crewman 2nd Class

Messages: 13
Registered: June 2004
I would love to join the game. Sending my race file soon. Tnx and gl on your game. Very Happy

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Re: New Game: No Impact! Fri, 10 June 2005 21:45 Go to previous messageGo to next message
KuroTora is currently offline KuroTora

 
Crewman 2nd Class

Messages: 13
Registered: June 2004
Oops, this must be the advanced game I accidentally checked out. Id like to politely withdraw my keister before it gets royally kicked. Thanks Smile

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Re: New Game: No Impact! Tue, 14 June 2005 15:08 Go to previous messageGo to previous message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

FYI: Game is still open.

4 players so far IIRC. (not at home so, I can't confirm this!).

It may be getting close to the time to repost for a final attempt to snag new players.



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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