Stars battle board |
Thu, 26 May 2005 11:03 |
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Might be nice to have a section in stars must know about how battle board works, guys like me who haven't played too many games and haven't played for a few months get a little forgetful.
Here is a link to good article.
http://anrokima.de/Strategie_Handbuch/ssg/ssg08.htm
An interesting detail I didn't know is gattlings fire at full power even if target 2 squares away. (all other beams lose 10% of their firepower over their maximum range)
Would be interesting to work out why ships sometimes don't close into range in battle even with standard orders. I suspect part of it is to do with a different ship somewheres on battlefield having different orders based on memory of an old battle testbed for game I played.
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Re: Stars battle board |
Tue, 31 May 2005 11:48 |
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PricklyPea | | Lieutenant | Messages: 534
Registered: February 2005 | |
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Should add this here too
overworked wrote on Mon, 03 February 2003 08:37 | Starting position on the Stars! battle board is pre-determined - and based on the player order; i.e. the third race in order will always start in the same relative position.
[this is essentially a cut and paste of my post to the SBD forum with a few edits, I figure having a copy in this forum for reference is worth a few minutes work.]
This was worked out in a few alliance games, and used to great effect. In one case we had a team member not join a battle in order to make sure the main enemy group got sandwiched by two 1000+ beamer stacks.
Of course, LEit was the person who actually created the diagrams posted below, and all credit goes to him for this.
- Kurt
Additional Comment:
Battle preparation is a task of every good admiral. Your fleet's avenue of approach to the battlefield is part of this - depends on forces available, intelligence on enemy forces and capabilities. This can be reflected by making use of the information below.
This can be done by the expedient of transferring a single ship to allies the turn before. At this point you enter the grey world of how players/hosts define such activities as "fair". Much like defining "chaff", or acceptable "fleet split" rules, I suspect that defining rules for "battle board positioning" are going to be a matter of taste. In my opinion use of this knowledge should not be banned (and arguably, how can you prove it?), though players might want to show a little discretion about the methods used in attempting to manipulate it.
<begin>
For players above 9:
A is 10
B is 11
C is 12
D is 13
E is 14
F is 15
G is 16
These are in order by player number. Just take the lowest player in the battle for 1, next lowest for 2 and so on.
4:
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. 1 . . . . . . 4 .
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. 3 . . . . . . 2 .
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5:
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. . . . 1 . . . . .
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. 3 . . . . . . 4 .
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. . 5 . . . 2 . . .
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6:
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. . . 6 . . . 4 . .
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. 1 . . . . . . . .
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. . 3 . . . 5 . . .
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7:
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. 1 . . . 7 . . . .
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. 2 . . . . . . . .
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. . 3 . . . 4 . . .
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8:
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. . . 8 . . 7 . . .
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. 1 . . . . . . 6 .
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. 2 . . . . . . 5 .
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. . . 3 . . 4 . . .
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9:
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. . . 8 . . 4 . . .
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. 1 . . . . . . 6 .
. . . . 9 . . . . .
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. 5 . . . . . . 2 .
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. . . 3 . . 7 . . .
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10:
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. . 1 . . 2 . . 3 .
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. 4 . . . . . . 5 .
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. 7 . . . . . . 8 .
. . . 9 . . A . . .
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11:
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. . . 8 . . 4 . . .
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. 1 . . . . A . 6 .
. . . 9 . . . . . .
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. 5 . . . . B . 2 .
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. . . 3 . . 7 . . .
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12:
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. . . 6 . B . 4 . .
. 9 . . . . . . . .
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. 1 . . . . . . . .
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. 7 . . . . . . . .
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. . 3 . A . 5 . . .
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13:
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. 1 . 5 . 6 . 7 . .
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. 2 . . . . . . 8 .
. . . . D . . . . .
. 3 . . . . . . 9 .
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. 4 . . . . . . . .
. . . A . B . C . .
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14:
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. 1 . E . D . C . .
. . . . . . . . B |
...
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Re: Stars battle board |
Tue, 31 May 2005 22:00 |
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jrbuller | | Petty Officer 3rd Class | Messages: 48
Registered: February 2004 Location: Clearwater, FL | |
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Wow! Incredibly Useful, and I don't think I've seen it anywhere else! Thanks!
jrbuller
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