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Home » Stars! 2.6/7 » The Academy » minerals, buildings on non colonized planets
minerals, buildings on non colonized planets Tue, 24 May 2005 11:42 Go to next message
Sirak

 
Crewman 2nd Class

Messages: 19
Registered: November 2004
Greetings!

I have a question concerning surface minerals and buildings (like mines and f). If a colony is destroyed by bombing/mineral packet/pop lifting minerals and buildings remain on the planet. For how long, is there some decay? So if nobody cares about the planet for lets say 10 years and after this time a colonize it again, will there be the same amount of surface minerals/buildings as before?

thx for an answer,
Sirak

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Re: minerals, buildings on non colonized planets Tue, 24 May 2005 12:07 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Sirak wrote on Tue, 24 May 2005 10:42

Greetings!
So if nobody cares about the planet for lets say 10 years and after this time a colonize it again, will there be the same amount of surface minerals/buildings as before?


No decay on a planet. Their building materials are better than ours, and Ironium doesn't rust. Wink

-Matt


[Updated on: Tue, 24 May 2005 12:08]




Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: minerals, buildings on non colonized planets Tue, 24 May 2005 12:08 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Officer Cadet 2nd Year

Messages: 238
Registered: April 2005
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I haven't checked it specifically, but I'm pretty sure it stays unchanged. Except when you get bombed, there might not be any factories/mines left.


Mess with the best, die like the rest!

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Re: minerals, buildings on non colonized planets Tue, 24 May 2005 14:02 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

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Registered: September 2003
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No decay, no rot, no corruption. Surface minerals are piles of minerals - piles of rock don't decay after a decade so a pile of germanium doesn't either. And, mlaub is correct - Ironium doesn't rust Very Happy

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: minerals, buildings on non colonized planets Tue, 24 May 2005 15:05 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
To answer the second part of your question - buildings
These decay if the planet is left uninhabited for one year they are all gone (and the planet needs a new colony ship as all the starter homes are dust as well).
It is possible to drop colonists onto an empty planet but only if it became empty that turn! (and then the buildings are OK).
Minerals never decay as everyone else said.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: minerals, buildings on non colonized planets Tue, 24 May 2005 17:30 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
joseph wrote on Tue, 24 May 2005 21:05

To answer the second part of your question - buildings
These decay if the planet is left uninhabited for one year they are all gone (and the planet needs a new colony ship as all the starter homes are dust as well).
It is possible to drop colonists onto an empty planet but only if it became empty that turn! (and then the buildings are OK).
Minerals never decay as everyone else said.


I'm sorry but that's incorrect. Buildings always stay, the only way to get rid of them is by destroying them with bombs. Note that bombers in orbit of an unhabited world do not bomb.
The only buildings that disappear when a planet becomes empty are the defenses,

mch

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Re: minerals, buildings on non colonized planets Tue, 24 May 2005 23:13 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Officer Cadet 2nd Year

Messages: 238
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Yup. Just verified what micha said.

Braindead


[Updated on: Tue, 24 May 2005 23:13]




Mess with the best, die like the rest!

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Re: minerals, buildings on non colonized planets Tue, 24 May 2005 23:39 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

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Registered: November 2003
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Micha wrote on Tue, 24 May 2005 16:30



I'm sorry but that's incorrect. Buildings always stay, the only way to get rid of them is by destroying them with bombs. Note that bombers in orbit of an unhabited world do not bomb.
The only buildings that disappear when a planet becomes empty are the defenses,

mch


As a funny aside...this wasn't always the case. I started playing Stars! when you had the option to raze factories, mines, and defences in the Q. I chose this option more than once by accident. Rolling Eyes Luckily, only in games against the AI's.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: minerals, buildings on non colonized planets Wed, 25 May 2005 03:14 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
mlaub wrote on Wed, 25 May 2005 05:39

As a funny aside...this wasn't always the case. I started playing Stars! when you had the option to raze factories, mines, and defences in the Q. I chose this option more than once by accident. Rolling Eyes Luckily, only in games against the AI's.

-Matt

Surprised That feature once existed? When about to lose a planet I often thought it would be nice to let the last man leaving hit the self destruct button and leave the enemy a scorched planet. Smile
Similar to the upload of minerals to the enemies fleet to make them disappear, although that is a bug and cheat (IMHO).

This would change a lot to gameplay, and not all for the best ... HP races would get it a lot harder ... OTOH CA loses part of his power to reduce defenses with their OAs and take planets with factories/mines intact with bio bombs ... Hm I assume bio bombs wouldn't be used anymore, just LBUs to nuke the enemies defenses ASAP with no regard of trying to save anything else ... since that would be gone anyway ... and finish it off with cherries (or maybe some bio bombs afterall)

Hm, did the raze cost you any resources? Did it cost like 1 resources for every installation you wanted destroyed? Or was it instant for all factories? If it wasn't free than you would not always be able to destroy everything ...

You could make this a LRT, for races that intend to lose. Laughing Or maybe PRT based, like CAs couldn't do this. Smile

mch

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Re: minerals, buildings on non colonized planets Wed, 25 May 2005 10:17 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

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Yeah it cost resources to raze your installations. From a simulated reality standpoint I liked the ability to play a scorched earth defense, but it was probably not great from a gameplay standpoint.

Man that was a long time ago.

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Re: minerals, buildings on non colonized planets Wed, 25 May 2005 12:00 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
vonKreedon wrote on Wed, 25 May 2005 10:17

Yeah it cost resources to raze your installations. From a simulated reality standpoint I liked the ability to play a scorched earth defense, but it was probably not great from a gameplay standpoint.

Man that was a long time ago.


Scorched earth would be useful sometimes, esp. against SS if you become an enslaved planet of miners Sad

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Re: minerals, buildings on non colonized planets Wed, 25 May 2005 14:38 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
PricklyPear wrote on Wed, 25 May 2005 19:00

Scorched earth would be useful sometimes, esp. against SS if you become an enslaved planet of miners Sad

You can put every kT of mined mineral into orbital on such *extremely rare* occasion. Wink

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Re: minerals, buildings on non colonized planets Wed, 25 May 2005 23:59 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

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Micha wrote on Wed, 25 May 2005 02:14


Hm, did the raze cost you any resources? Did it cost like 1 resources for every installation you wanted destroyed? everything ...



Yes. Exactly 1 resource for each Fact, Mine, or defence installation. So even an HP could wipe most everything in a year.

Hmmm...v2.0...Mass Discriminators, Wide Beam Mine Lasers ( range 4!), or the Magno Pulse Mark III !!! Yea baby!, Range 4, 380 power, Hits all ships in a 3 square radius!

No Missiles, tho. Mining fuel sucked too. BB were fairly worthless. No CA! serious plus... Wink

-Matt




Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: minerals, buildings on non colonized planets Thu, 26 May 2005 01:37 Go to previous message
Braindead is currently offline Braindead

 
Officer Cadet 2nd Year

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Man, that was 10 years ago. Stop living in the past!


Mess with the best, die like the rest!

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