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icon13.gif  A new bug? Ramscoop refusing to coast at free warp. Fri, 13 May 2005 05:03 Go to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Hi,

Has anyone ever seen this beastie?

Quote:

There isn't enough fuel available at Space (xcoord, ycoord) to allow FuelMizerPrivateer #x to get to the next waypoint. Your fleet will wait for more fuel. You need about 4mg more fuel.


This happened in a force-generated game, where my ship (loaded) had about 65mg fuel left, lacking a few drops to complete a W6 hop. Almost all other ships got their "fuel has run out, dropping to w4" messages and coasted along, but this one just stopped and waited, and waited, and waited, and waited, and waited, and waited for about 80 turns. Evil or Very Mad Wall Bash

This is almost as bad and unfathomable as the infamous "merge with moving target" bug that simply makes the target fleet stop dead in its tracks until the pursuer arrives. Evil or Very Mad Evil or Very Mad Hit Computer Hit Computer



So many Stars, so few Missiles!

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Re: A new bug? Ramscoop refusing to coast at free warp. Fri, 13 May 2005 13:26 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
i've seen something like it when remote mining (in multi-turn gen game also) and a transport was supposed to be shuttling back and forth.

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Re: A new bug? Ramscoop refusing to coast at free warp. Sat, 18 March 2006 07:20 Go to previous messageGo to next message
wumpus

 
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Messages: 114
Registered: September 2004
m.a@stars wrote on Fri, 13 May 2005 11:03

Hi,

Has anyone ever seen this beastie?

Quote:

There isn't enough fuel available at Space (xcoord, ycoord) to allow FuelMizerPrivateer #x to get to the next waypoint. Your fleet will wait for more fuel. You need about 4mg more fuel.



Hmm, no idea... is it reproducable? And do you still have an M file with it? I'd like message for my "collection", if nothing else ,-)



Michael "Wumpus" Zinn
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Re: A new bug? Ramscoop refusing to coast at free warp. Sat, 18 March 2006 07:50 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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Location: Third star to the left
wumpus wrote on Sat, 18 March 2006 13:20

m.a@stars wrote on Fri, 13 May 2005 11:03

Hi,

Has anyone ever seen this beastie?

Quote:

There isn't enough fuel available at Space (xcoord, ycoord) to allow FuelMizerPrivateer #x to get to the next waypoint. Your fleet will wait for more fuel. You need about 4mg more fuel.



Hmm, no idea... is it reproducable? And do you still have an M file with it? I'd like message for my "collection", if nothing else ,-)


I don't know how (or if) it can be reproduced, as I cannot even understand what triggers it, or in fact, what it means. Confused

Trouble is, it is in the middle of a 100-yr-forced-gen m file of almost 3 megs. Shocked

Now that multi-turn splitting tool of yours would be very handy. Very Happy



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: A new bug? Ramscoop refusing to coast at free warp. Sat, 18 March 2006 09:52 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
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Perhaps something to do with orders? You may have had load orders somewheres and then after adding waypoints the load orders were carried over to the new location (space). From help file:
Quote:

Load Optimal

Transport order. Load no more fuel than you need to reach the next waypoint. This option can only calculate the
amount of fuel required for one waypoint. It will not attempt to load enough fuel to get you beyond your next waypoint.
If each of your waypoints has a fuel reserve you can give Load Optimal Fuel orders at each waypoint to minimize the
fuel useage for the whole journey.


[Updated on: Sat, 18 March 2006 10:02]

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Re: A new bug? Ramscoop refusing to coast at free warp. Sat, 18 March 2006 10:53 Go to previous messageGo to next message
rowenstin is currently offline rowenstin

 
Crewman 1st Class

Messages: 38
Registered: December 2005
m.a@stars wrote on Fri, 13 May 2005 05:03

Hi,

Has anyone ever seen this beastie?

Quote:

There isn't enough fuel available at Space (xcoord, ycoord) to allow FuelMizerPrivateer #x to get to the next waypoint. Your fleet will wait for more fuel. You need about 4mg more fuel.




Seems awfully similar to the messages you get when you try lo lay a minefield and already hit the minefield limt, or build a fleet and have the maximum # of fleets...

But no, I don´t have a clue of what does it mean (other than I doubt there´s a limit on the fuel available in space)

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Re: A new bug? Ramscoop refusing to coast at free warp. Sat, 18 March 2006 13:04 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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multilis wrote on Sat, 18 March 2006 15:52

Perhaps something to do with orders? You may have had load orders somewheres and then after adding waypoints the load orders were carried over to the new location (space).


Yes, I had load orders, just at the intended waypoint which that ship absolutely refused to reach. I guess on lacking fuel to reach the WP load point in one hop, it stupidly transferred the load order to the point in the middle of nowhere where it arrived. That could explain why this particular ship got stuck, but not why it has never happened to anyone in the same circumstances nor why the ship stopped where it did with about 60 mg fuel still left, when that fuel should have allowed at least anoter couple dozen ly of travel. Sad




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Re: A new bug? Ramscoop refusing to coast at free warp. Sat, 18 March 2006 13:31 Go to previous messageGo to next message
wumpus

 
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m.a@stars wrote on Sat, 18 March 2006 13:50

wumpus wrote on Sat, 18 March 2006 13:20

[email

m.a@stars[/email] wrote on Fri, 13 May 2005 11:03]Hi,

Has anyone ever seen this beastie?

Quote:

There isn't enough fuel available at Space (xcoord, ycoord) to allow FuelMizerPrivateer #x to get to the next waypoint. Your fleet will wait for more fuel. You need about 4mg more fuel.



Hmm, no idea... is it reproducable? And do you still have an M file with it? I'd like message for my "collection", if nothing else ,-)


I don't know how (or if) it can be reproduced, as I cannot even understand what triggers it, or in fact, what it means. Confused

Trouble is, it is in the middle of a 100-yr-forced-gen m file of almost 3 megs. Shocked

Now that multi-turn splitting tool of yours would be very handy. Very Happy



Oh, if you have the M file, just send it to me as is Smile It'll be easy to recognise - it'll be the bit of the X file where my program goes "HEY LOOK, I FOUND SOMETHING STRANGE!" Smile



Michael "Wumpus" Zinn
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Re: A new bug? Ramscoop refusing to coast at free warp. Sat, 18 March 2006 13:35 Go to previous messageGo to next message
wumpus

 
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m.a@stars wrote on Sat, 18 March 2006 19:04

multilis wrote on Sat, 18 March 2006 15:52

Perhaps something to do with orders? You may have had load orders somewheres and then after adding waypoints the load orders were carried over to the new location (space).


Yes, I had load orders, just at the intended waypoint which that ship absolutely refused to reach. I guess on lacking fuel to reach the WP load point in one hop, it stupidly transferred the load order to the point in the middle of nowhere where it arrived. That could explain why this particular ship got stuck, but not why it has never happened to anyone in the same circumstances nor why the ship stopped where it did with about 60 mg fuel still left, when that fuel should have allowed at least anoter couple dozen ly of travel. Sad


I assume (and I think this is what Rowenstein was alluding to) that the ship got stuck at the WP0 "load optimal" fuel orders (that you automagically get with "quickdrop" and "quickload"). This would be a hangover from the Good Olde Dayes when fuel was a resource you had to mine and stuff Razz

As to why the order became WP0 at all - I've had "do such-and-such at end of a 2 year jump" magically transfer to being attempted in the middle of nowhere too... not at all clear *why*, but it does seem to happend once in a while. Sad



Michael "Wumpus" Zinn
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Re: A new bug? Ramscoop refusing to coast at free warp. Sun, 19 March 2006 13:11 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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wumpus wrote on Sat, 18 March 2006 19:35

I assume (and I think this is what Rowenstein was alluding to) that the ship got stuck at the WP0 "load optimal" fuel orders (that you automagically get with "quickdrop" and "quickload"). This would be a hangover from the Good Olde Dayes when fuel was a resource you had to mine and stuff Razz

As to why the order became WP0 at all - I've had "do such-and-such at end of a 2 year jump" magically transfer to being attempted in the middle of nowhere too... not at all clear *why*, but it does seem to happend once in a while. Sad


I hope you can ferret out what it was. Humongous m file on its way. Sherlock


[Updated on: Tue, 21 March 2006 04:27]




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Re: A new bug? Ramscoop refusing to coast at free warp. Sun, 19 March 2006 14:46 Go to previous messageGo to next message
wumpus

 
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m.a@stars wrote on Sun, 19 March 2006 19:11

I hope you can ferret out what it was. Humongous m file ont its way. Sherlock


Err... I wasn't trying to work out *why* it happened; I'm just filing that under "stars! weirdness", with the presumed semi-explanation being what I mentioned earlier in the thread. I just wanted an M file with the exotic message in it so I could add it to my "messages" data file Razz

Thanks Smile Found another bunch of messages I hadn't recorded yet in there too Razz



Michael "Wumpus" Zinn
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Re: A new bug? Ramscoop refusing to coast at free warp. Mon, 20 March 2006 11:10 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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wumpus wrote on Sun, 19 March 2006 20:46

Err... I wasn't trying to work out *why* it happened; I'm just filing that under "stars! weirdness", with the presumed semi-explanation being what I mentioned earlier in the thread. I just wanted an M file with the exotic message in it so I could add it to my "messages" data file Razz


I see. But perhaps you can glean enough info to at least hint what to do to avoid it in the future? Sherlock

Quote:

Thanks Smile Found another bunch of messages I hadn't recorded yet in there too Razz


Cool! Cool



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Re: A new bug? Ramscoop refusing to coast at free warp. Mon, 20 March 2006 12:34 Go to previous messageGo to next message
wumpus

 
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[email

m.a@stars[/email] wrote on Mon, 20 March 2006 17:10]
wumpus wrote on Sun, 19 March 2006 20:46

Err... I wasn't trying to work out *why* it happened; I'm just filing that under "stars! weirdness", with the presumed semi-explanation being what I mentioned earlier in the thread. I just wanted an M file with the exotic message in it so I could add it to my "messages" data file Razz


I see. But perhaps you can glean enough info to at least hint what to do to avoid it in the future? Sherlock


Well... not from this ;P It's only clear that what I said previously is true; the "load optimal fuel" somehow wound up as a WP0 order in deep space, and from there on in you were screwed, since the circumstances dictated that you were stuck with an unfulfillable WP0 order which just sat there. The last part is not a bug - the fact that it became a WP0 order in the first place *might* be a bug, hmm.

With the *starting* M and X files I might be able to discover something interesting, but I have my doubts it would be all that illuminating; still, if you feel like sending them to me, I might get a chance to look at it some time.

Razz

[Mod edit: fixed quote]


[Updated on: Mon, 27 March 2006 07:33] by Moderator





Michael "Wumpus" Zinn
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Re: A new bug? Ramscoop refusing to coast at free warp. Mon, 20 March 2006 13:49 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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wumpus wrote on Mon, 20 March 2006 18:34

Well... not from this ;P It's only clear that what I said previously is true; the "load optimal fuel" somehow wound up as a WP0 order in deep space, and from there on in you were screwed, since the circumstances dictated that you were stuck with an unfulfillable WP0 order which just sat there. The last part is not a bug - the fact that it became a WP0 order in the first place *might* be a bug, hmm.


So, it can only become a problem during a force-gen. Phew. Smile


Quote:

With the *starting* M and X files I might be able to discover something interesting, but I have my doubts it would be all that illuminating; still, if you feel like sending them to me, I might get a chance to look at it some time.


I'll see if I can dig them out. Sherlock



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In space no one can hear you scheme! Deal

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Re: A new bug? Ramscoop refusing to coast at free warp. Mon, 20 March 2006 22:24 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

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Actually, since the ship had waypoint 1 load fuel orders, when it ran out of fuel in the middle of the transit the waypoint 1 fuel load order 'may' have been transferred to a waypoint 0 fuel load order. This should be easy enough to test and/or reprodcue if this is the case. I'll see what I come up with.


Ptolemy




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Re: A new bug? Ramscoop refusing to coast at free warp. Tue, 21 March 2006 09:40 Go to previous messageGo to next message
wumpus

 
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Ptolemy wrote on Tue, 21 March 2006 04:24

Actually, since the ship had waypoint 1 load fuel orders, when it ran out of fuel in the middle of the transit the waypoint 1 fuel load order 'may' have been transferred to a waypoint 0 fuel load order. This should be easy enough to test and/or reprodcue if this is the case. I'll see what I come up with.


Except that the ship didn't run out of fuel ... it still has a fair bit of fuel on board, it's just *not enough* to get to the next waypoint.

At least that's how it looks in the M file Razz And there are no FX, SFX or anti-matter pods in the fleet, so unless some random passing fleet donated fuel ( ;-P ), then the fleet was never completely empty Neutral



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Re: A new bug? Ramscoop refusing to coast at free warp. Tue, 21 March 2006 09:52 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Yes, I'm aware of that. However, when a fleet doesn't have enough fuel to get to the next location it won't move. That's a known condition. Take a fuel mizer minelayer with about 15mg of fuel and try sending it warp 9 to a location in space. The fleet waypoint tile will show red for the amount of fuel needed since there isn't enough fuel. Next turn, the fleet hasn't moved and the 15mg of fuel is still on board. Incidently, any ships targeting that minelayer will end up where the minelayer would have ended up if it had the fuel.

The condition being described is part of that same movement behavior.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: A new bug? Ramscoop refusing to coast at free warp. Tue, 21 March 2006 10:36 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Ptolemy wrote on Tue, 21 March 2006 15:52

Yes, I'm aware of that. However, when a fleet doesn't have enough fuel to get to the next location it won't move. That's a known condition.


But most of the time the afflicted ship just reduces its speed to one of 0 fuel usage, even all the way to warp 1, and coasts along. Happens all the time! Very Happy


Quote:

Take a fuel mizer minelayer with about 15mg of fuel and try sending it warp 9 to a location in space. The fleet waypoint tile will show red for the amount of fuel needed since there isn't enough fuel. Next turn, the fleet hasn't moved and the 15mg of fuel is still on board. Incidently, any ships targeting that minelayer will end up where the minelayer would have ended up if it had the fuel.


If memory serves, that ship won't stop w/out having moved. Shocked It will travel as much as it can with the fuel is has at the set speed, and for the remainder of the trip it'll get its speed changed to the highest fuel-free available one.



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Re: A new bug? Ramscoop refusing to coast at free warp. Tue, 21 March 2006 11:11 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Which exact version of Stars! was this seen in? So far, using only 2.6jrc4 I haven't been able to make it happen. Is it possible this is in 2.7 (there isn't supposed to be any difference but there may be), or, perhaps jrc3 and not jrc4. Could you guys send me the entire file set .m .x .h and .xy - I'ld like to look into it from that angle.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: A new bug? Ramscoop refusing to coast at free warp. Wed, 22 March 2006 04:16 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

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Ptolemy wrote on Tue, 21 March 2006 17:11

Which exact version of Stars! was this seen in?


AH's own, downloaded from its download page. Nod


Quote:

So far, using only 2.6jrc4 I haven't been able to make it happen.


Me neither. Sad


Quote:

Could you guys send me the entire file set .m .x .h and .xy - I'ld like to look into it from that angle.


I don't have them at hand, but I guess yes. Beware that one of the m files is almost 3 MB long. Sherlock



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Re: A new bug? Ramscoop refusing to coast at free warp. Wed, 22 March 2006 04:35 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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You can go ahead and mail them to me - 3 megs won't phase my mailbox. Smile

Ptolemy






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Re: A new bug? Ramscoop refusing to coast at free warp. Tue, 11 April 2006 12:30 Go to previous message
m.a@stars is currently offline m.a@stars

 
Commander

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Ptolemy wrote on Wed, 22 March 2006 10:35

You can go ahead and mail them to me - 3 megs won't phase my mailbox. Smile


I'll use Wumpus' new mSplit tool to extract the relevant year(s) from the multi-turn m file as soon as I get a moment. Very Happy



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