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Double Mass Drivers Wed, 11 May 2005 04:43 Go to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Hi all,
I always thought that double mass drivers on a starbase could fling packets at one speed higher. As it appears, this only counts for the safe speed and not for the maximum speed. I.e., two mass drivers 7 can still fling only at Warp 10.
Is this correct? Even Stars! Calculator tells me that I should fling minerals at Warp 11, so I am not sure if I am wrong or if I got a bug.

I'd like to add a screenshot, but currently don't have webspace access due to a firewall.

Andreas / wizard

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Re: Double Mass Drivers Wed, 11 May 2005 04:56 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

Time for another one of my famous "I think...." posts... Wink

I think this is right. You can fling packets at only 3 warps above the rating of the highest rated mass driver.

If you have two identical mass drivers, however, it does have a couple of advantages....

(i) reduced deterioration of the packet size when overflung, and

(ii) the ability to safely catch flung packets at one warp speed higher than usual... which also reduces damage when "receiving" a packet at a speed higher than your flingers' capabilities.

Now we wait for somebody to correct me. Rolling Eyes

Cool



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: Double Mass Drivers Wed, 11 May 2005 08:27 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
BTW it is interesting to fling large packets from double driver 13 to planets with one driver 13 at warp 14. I havent done very deep statistic analysis or calculations but i got impession that permanent terraform click costs about loss of 500kT minerals that way.

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Re: Double Mass Drivers Wed, 11 May 2005 08:52 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Storm is correct. You can fling packets one warp speed higher than the mass driver rating without deterioration and catch packets one warp speed higher than the driver rating without suffering casualties. StarsCalc is incorrect with it's info here.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Double Mass Drivers Sun, 22 May 2005 19:03 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Officer Cadet 2nd Year

Messages: 238
Registered: April 2005
Location: Ohio
Does anybody know what happens when you build a base with two different drivesrs? I know when there are two different gates, the engine just picks the one it finds first and uses it. But I've never heard anything about two different mass drivers.

Braindead



Mess with the best, die like the rest!

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Re: Double Mass Drivers Sun, 22 May 2005 23:24 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

You gain nothing by mixing mass drivers of different speeds. Your packet abilities at that planet will be equal to the highest rated driver.

Ptolemy


[Updated on: Sun, 22 May 2005 23:24]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Double Mass Drivers Sat, 23 July 2005 08:35 Go to previous messageGo to next message
dreadlordnaf is currently offline dreadlordnaf

 
Crewman 1st Class

Messages: 27
Registered: April 2005
Location: Bulgaria
On question of the other orbital device... Does having double stargates do anything?

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Re: Double Mass Drivers Sat, 23 July 2005 08:44 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Ptolemy wrote on Mon, 23 May 2005 05:24

You gain nothing by mixing mass drivers of different speeds. Your packet abilities at that planet will be equal to the highest rated driver.

Ptolemy



I am not sure here... I sometimes use a trick to send several packets from a single planet the same turn. It works if you produce a packet, then change the base (different driver), produce another packet etc.

(This is good if you need to kill a planet, so the first packet destroys defendes (or for PP de-terraforms) and the next packet does more damage).

IIRC, then to make the trick work the driver-combo on the different starbases need to have different decay rates, stars will not combine mineral packets with different decay rates...

So - I am not sure, but I think I remember that adding a warp7 driver to a warp10 driver was a possibility to achieve the effect, so 2 different drivers might make sense for some exotcal uses?

Did a quick test: if you have a double7 and a 10+7 driver and build 2 packets before and after base-change, then you get 2 packets. also if you have a double10 and 7+10 - whatever, for more data someone might want to do some testing?

Another quick test says you can send 3 packets from a planet the same turn (much more as PP)!

Another thing that came to my mind is about IT-drivers...
For IT a base with a double-MD10-driver will not catch a warp10 packet savely!

Surprised

But the damage is not great...

Anyway... just a few thoughts on double drivers...

Maybe it helps

Robert



Robert


[Updated on: Sat, 23 July 2005 08:54]




2b v !2b -> ?

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Re: Double Mass Drivers Sat, 23 July 2005 10:27 Go to previous messageGo to next message
crr65536 is currently offline crr65536

 
Chief Warrant Officer 3

Messages: 180
Registered: June 2005
dreadlordnaf wrote on Sat, 23 July 2005 08:35

On question of the other orbital device... Does having double stargates do anything?




As I understand it, no. I think that the left one is used, or the top one for hulls that have the orbital slots arranged vertically. As someone else mentioned, having a 100/any + any/300 != any/any .

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Re: Double Mass Drivers Sun, 24 July 2005 06:26 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

!= means "does not equal", I'm guessing?

Cool



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: Double Mass Drivers Sun, 24 July 2005 09:07 Go to previous message
crr65536 is currently offline crr65536

 
Chief Warrant Officer 3

Messages: 180
Registered: June 2005
Yes.

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