Stars! Order of Events |
Wed, 11 May 2005 02:21  |
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Micha |   | | Messages: 2341
Registered: November 2002 Location: Belgium GMT +1 | |
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Link to the thread in the Academy
Stars! Order of Events
- Scrapping fleets (w/possible tech gain)
- Waypoint 0 load tasks (if done by hand)
- Waypoint 0 Tasks
A. Waypoint 0 unload tasks (By hand)
B. Waypoint 0 Colonization/Ground Combat resolution (w/possible tech gain)
C. Waypoint 0 load tasks (Random player order)
* Other Waypoint 0 tasks *
- MT moves
- In-space packets move. Packets that will hit planets decay pro-rated by distance traveled.
A. PP packets (de)terraform
B. Packets cause damage (Packets impact, oldest first, in planet-id order)
C. Planets hit that end up with 0 colonists become uninhabited
(Player order -lower- deterines whose packets hit first)
- Fleets move (run out of fuel, hit minefields (fields reduce as they are hit, lowest # fleets hits mines first),
stargate, wormhole travel)
- Inner Strength colonists grow in fleets. Overflows to player owned planets.
- Mass Packets still in space and Salvage decay
- Wormhole endpoints jiggle/degrade/jump
- SD Minefields detonate (possibly damaging again fleet that hit minefield during movement)
- Mining. Including AR *waypoint 1* remote mining of colonized worlds.
- Production (incl. research, packet launch, fleet/starbase construction)
- SS Spy bonus obtained
- Population grows/dies
- Packets that just launched and reach their destination cause damage (Impacts are in planet ID order)
- Fleets refuel at bases
- Random events (comet strikes, etc.)
- Fleet battles (w/possible tech gain)
- Meet MT
- Bombing
A. Player 1 bombing calculated
1. Retro Bomb, delayed effect.
2. Normal/LBU Bomb Damage Calculated
3. Smart Bomb Damage Calculated
4. Defences Recalculated (Retro Bombing takes effect).
B. Player 2 bombing calculated and so on in order with players 3, 4...
C. Planets with 0 pop lose defenses, planetary scanner, invasion tech gain
possibility, the production queue, and the insta-terraforming of CA's.
- Remote mining
- Waypoint 1 unload tasks
- Waypoint 1 Colonization/Ground Combat resolution (w/possible tech gain)
- Planets with 0 pop become uninhabited
- Waypoint 1 load tasks (Random player order)
- Minefields Decay
- Mine Laying
- Fleet Transfer
- Waypoint 1 Fleet Merge
- CA Instaforming
- Mine sweeping
- Starbase and fleet repair
- Remote (De)Terraforming
[Mod edit July 10 2006: correction "Minefields Decay happens before Mine Laying."]
[Mod edit Nov 20 2006: added "Remote mining", changed 11. "... AR *waypoint 1* remote mining ..."]
[Mod edit Nov 9 2007: moved "Fleets refuel at bases", fleets get refueled *after* base production but *before* the base is destroyed in battle.]
[Updated on: Fri, 09 November 2007 15:20] Report message to a moderator
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