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Re: New Game - Long hard road |
Thu, 05 May 2005 22:22 |
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If SD is being allowed then I'd recommend banning the mini-minelayer hull as an empty design with only an engine. The hull carries 400mg of fuel and is used in a game like this extensively like a banned fuel transport. No other PRT has a hull that can carry so much fuel so early on. However, the hull should be allowed provided it has mines in the design.
my
Ptolemy
[Updated on: Thu, 05 May 2005 22:23]
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: New Game - Long hard road |
Sun, 08 May 2005 14:41 |
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I took a quick look and designed a race I think would do very well. Pity the SD that would stand in my way. (512 mine limit in huge galaxy weakens SD some.
Lack of gates affects both attack AND defence, gates allow a defender to send nearly his whole fleet to any corner of his empire. So I see potential for the aggressives as well.
Big change I see is power of stealth... without gates and with such sparce planets, suprise is huge.
Big problem with such a game is the micromanagement at the end.
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Re: New Game - Long hard road |
Mon, 09 May 2005 05:42 |
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iztok | | Commander | Messages: 1207
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
multilis wrote on Sun, 08 May 2005 20:41 | I took a quick look and designed a race I think would do very well. Pity the SD that would stand in my way.
| You serious? I've had a look over about 50 turns at advanced SD fighting away a SS and a WM, both with double his res. I've been helping him only with tech. Remember, there's NO SFX hull that would provide fuel AND repair. You'd need to constantly produce sweepers in BIG numbers, and ferry them to front 500LY+ far. He only needs to kill your fuel carriers (LFs) and docks/stations on your planets close to him and you'd be fuelless / repairless most of the time.
Quote: | Lack of gates affects both attack AND defence...
| Yeah, but on attack you're operating in his space. His reinforcements/fuell/repair are 1-3 turns away, yours 10.
Quote: | Big change I see is power of stealth... without gates and with such sparce planets, suprise is huge.
| Another reason for playing SD. Detonating MFs reveal approximate position of enemy's fleet(s).
Quote: | Big problem with such a game is the micromanagement at the end.
| That's the rason why I limited myself to games with about 30 planets per player. Had a small shock when I received the uni for the game Galactic Awakening: "Me nuits? 80 planets per player?!?"
BR, Iztok
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Re: New Game - Long hard road |
Mon, 09 May 2005 14:33 |
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Quote: | I've had a look over about 50 turns at advanced SD fighting away a SS and a WM, both with double his res
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...and there was a PP helping him a bit as well. 512 mine limit not bad in his small warfront.
You've only seen one gateless game with people who likely weren't as tuned to the differences in the style.
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Re: New Game - Long hard road |
Tue, 10 May 2005 02:36 |
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iztok | | Commander | Messages: 1207
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
multilis wrote on Mon, 09 May 2005 20:33 | ...and there was a PP helping him a bit as well. 512 mine limit not bad in his small warfront.
You've only seen one gateless game with people who likely weren't as tuned to the differences in the style.
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Small warfront? He had the front accross about half the medium uni - 500LY+. He hit the 512 MF limit, he hit the max size X file limit, each his turn took from 3 to 6 hours. But he survived and (if game would take another few turns) he would kill main attacking fleets of both opponents.
Lessons I learned:
1. it is hard to kill a SD;
2. it is hard to kill an advanced player, who loves MM;
3. it is very hard to fight over very long distances without gates/SFX/fuel tanks;
4. it is the worst nighmare to fight an advanced SD, who loves MM, over very long distances without gates/SFX/fuel tanks.
See, I'm not speaking of gateless only game. "Long hard road" game was announced for advanced players. You'll likely meet there better players you've played until now, and worse conditions that were in "Dark Ages 3" (we still had Super fuel tanks in medium uni). So please don't say Quote: | Pity the SD that would stand in my way
| until you've played against a serious one in a game that heavily favors defensive play.
BR, Iztok
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