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Multiple Tech trade events Fri, 08 April 2005 04:48 Go to next message
imkeshav is currently offline imkeshav

 
Master Chief Petty Officer

Messages: 111
Registered: November 2004
Location: Land of many ppl

Hi..

The highest probability of events where one can gain tech could be 5 events. So scrapping or pop drop, it would be better to have 5 such events.

But what is the probability when multiple different tech exchange events happen. For example lets say...
5 scouts scrapped with weap
5 scouts with energy tech
5 pop drop planets.

Are these 3 events independent of each other or just result in gaining any 1 level of technology per year?

keshav

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Re: Multiple Tech trade events Fri, 08 April 2005 05:12 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

I *believe* that different methods of potential tech gain are independent from each other.

I'm sure (but not certain) that I recently gained tech from both a pop-drop, AND combat with a ship carrying superior equipment.

Could be wrong.
Usually am. Wink

Cool



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: Multiple Tech trade events Fri, 08 April 2005 05:23 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Storm wrote on Fri, 08 April 2005 11:12

I'm sure (but not certain) that I recently gained tech from both a pop-drop, AND combat with a ship carrying superior equipment.

Could be wrong.
Usually am. Wink

Cool

You're right that you're wrong. Wink Laughing
You can only gain ONE tech level per year ...

mch

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Re: Multiple Tech trade events Fri, 08 April 2005 05:26 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Tech gain probability is calculated event-by-event.

More events means bigger probabilty to get something, theres always slight chance to get nothing. Once you got something this turn then next events do not matter.

The order of events is:
scrapping,
waypoint 0 pop-drop,
battle,
waypoint 1 pop-drop.

If you need order for similar events im not sure but seems:
Smaller # fleets do drop or scrap first.
Smaller x coordinate battles happen earlier.

[edit: scrapping is first]


[Updated on: Fri, 08 April 2005 06:06]

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Re: Multiple Tech trade events Fri, 08 April 2005 05:29 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
imkeshav wrote on Fri, 08 April 2005 10:48

Are these 3 events independent of each other or just result in gaining any 1 level of technology per year?


Have a look at: http://www.starsfaq.com/tech_trade.htm for the guts of techtrading.

Short:
There are 3 events in which you can gain tech: scrapping, fleet combat, popdropping. They come in a certain order, if one fails you have a chance to gain tech from a different/next event.
You can maximum gain ONE level per year.
Order of gaining tech:
1. scrapping
2. popdrop WP0
3. fleet combat
4. popdrop WP1

mch

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Re: Multiple Tech trade events Fri, 08 April 2005 05:37 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Kotk wrote on Fri, 08 April 2005 11:26

The order of events is:
waypoint 0 pop drop,
battle,
scrapping,
waypoint 1 pop-drop.

Heh, looks we were both typing our reply at about the same time. Smile
Quote:

If you need order for similar events im not sure but seems:
Smaller # fleets do drop or scrap first.

Don't know about the fleet# but seems logical if it follows the ingame messages ... But IIRC also player# matters. Player 1 scraps first and than the next ...

(you can mess up another players scrapping this way, giving him bio scraps or so instead of the weapons he's getting from his higher number ally Twisted Evil)
Quote:

Smaller x coordinate battles happen earlier.

Hm ... that migt be true indeed ... like production it could go from the upper left corner to the lower right corner ...

mch

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Re: Multiple Tech trade events Fri, 08 April 2005 06:05 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Micha wrote on Fri, 08 April 2005 12:37

Heh, looks we were both typing our reply at about the same time. Smile

Yep and i was faster Smile but i made typo too. Confused Embarassed
Quote:

But IIRC also player# matters. Player 1 scraps first and than the next ...

Yes ... player # seems to matter anytime when fleet # matters.

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Re: Multiple Tech trade events Fri, 08 April 2005 06:09 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

Micha wrote on Fri, 08 April 2005 10:23

You're right that you're wrong. Wink Laughing
You can only gain ONE tech level per year ...


Note to self: if in doubt, don't post.... Rolling Eyes

Now... where was I?
Ahhh yes;


Dear Messrs Wright,
I regret to inform you that this "flying machine" of yours is nothing but a ludicrous joke devised by charlatans with too much time on their hands..
If the thing manages to fly, then I will not only eat my hat, but also the complete contents of my underwear drawer.
Furthermore....



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: Multiple Tech trade events Fri, 08 April 2005 06:57 Go to previous messageGo to next message
imkeshav is currently offline imkeshav

 
Master Chief Petty Officer

Messages: 111
Registered: November 2004
Location: Land of many ppl

Storm wrote on Fri, 08 April 2005 06:09

Micha wrote on Fri, 08 April 2005 10:23

You're right that you're wrong. Wink Laughing
You can only gain ONE tech level per year ...


Note to self: if in doubt, don't post.... Rolling Eyes




If in doubt to *don't post', post Silly hair

Thanks guys, that was useful. I saw the starsfaq earlier, just wanted to confirm again with the experts Thumbsup 2

keshav

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Re: Multiple Tech trade events Fri, 08 April 2005 11:01 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
I realize that the thread is about tech trading, but just to be totally clear for any newbies; it is possible in the early game to gain two tech levels in one year by tech trading for one and gaining the other through colonization's random finding of strange artifacts. The colonization tech gain is independent of gain from scrapping/pop dropping/battle salvage.

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Re: Multiple Tech trade events Fri, 08 April 2005 11:14 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

Then, of course, there are all kinds of combinations tied in with research....

If you had, for example, generalized research, or an SS race, it is possible not only to gain one through tech-trade, and one through colonisation, but other(s) from standard research, and possible "spying" bonuses...

It's raining tech levels.
Halle Berry.



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: Multiple Tech trade events Thu, 14 April 2005 14:02 Go to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Kotk wrote on Fri, 08 April 2005 05:26

Smaller x coordinate battles happen earlier.


Battle order is by Player # then Fleet #, each fleet location is checked to see if there is a battle there, even if you are not involved. I did fairly extensive testing and observation of this for setting up the tech trades for EACvsIRC (8 vs 8 team game).

Also, you can get tech from a battle where you are present but not involved (it happened when we didn't want one player getting a tech, and had him turn off his wolves, but he still got tech from them).



- LEit

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