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Home » Stars! 2.6/7 » The Academy » Battle Plans : enemy
Re: Battle Plans : enemy Wed, 16 March 2005 10:23 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

My advice in this situation?

Decommission the Dreadnought, and have it scrapped.
Have the crew split up and reassigned to various other vessels throught your fleet.

Send the captain of the ship responsible for issuing the attack orders to the salt mines on Wanker's Corner.

You must take a hard line with people like these...



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: Battle Plans : enemy Wed, 16 March 2005 10:34 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
btw this whole business can be exploited to help you.

In my last game I was one of the biggest powers, trying to avoid extra wars. A certain warmonger was friends with my enemies but I was avoiding war with him and he likely the same.

A certain friendly AR who had been picked on by many including the warmonger had a scout about to arrive at the warmongers planet/starbase/fleet.

So I set my unarmed scout to attack the friendly AR while neutral to the warmonger. Battle started, I got to be part of it for pretending to be 'enemy' of the AR with my unarmed scout against his unarmed scout.

As a result I now had intel on the warmongers starbase design, fleet designs, etc. Extremely useful.

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Re: Battle Plans : enemy Wed, 16 March 2005 10:52 Go to previous messageGo to next message
imkeshav is currently offline imkeshav

 
Master Chief Petty Officer

Messages: 111
Registered: November 2004
Location: Land of many ppl

Quote:

So I set my unarmed scout to attack the friendly AR


Can you set an unarmed scout to attack anything? I was quite sure whatever you try to do you cannot initiate a battle with an unarmed ship. Going insane

It may have happened that the WM has set the AR to enemy and when the AR scout arrived at his starbase, his armed ships attacked the scout. The same time you happened to orbit the planet and so you were in the battle too.!!!! Trash

Quote:

Decommission the Dreadnought,


DD was supposed to mean Destroyers..!! BB is battleships and DN means Dreadnaught.. well i thought this was a standard. Sorry if i'm confusing

Quote:

Send the captain of the ship responsible for issuing the attack orders to the salt mines on Wanker's Corner


The armed forces union has threatened to strike if i try to do that... Head Explode
Thats the price of democracy Wall Bash


keshav

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Re: Battle Plans : enemy Wed, 16 March 2005 10:58 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

Quote:

DD was supposed to mean Destroyers..!! BB is battleships and DN means Dreadnaught.. well i thought this was a standard. Sorry if i'm confusing


Errr. yep. It's standard. Sadly, my brain isn't.. Rolling Eyes

Quote:

Send the captain of the ship responsible for issuing the attack orders to the salt mines on Wanker's Corner


Quote:

The armed forces union has threatened to strike if i try to do that... Head Explode
Thats the price of democracy


Democracy?
What's wrong with a good old-fashioned dictatorship? Twisted Evil



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: Battle Plans : enemy Wed, 16 March 2005 11:44 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:

I was quite sure whatever you try to do you cannot initiate a battle with an unarmed ship

I didn't need to initiate a battle. I just wanted to watch (and survive to the end for better planet intel).

IF my ship WASN'T set to attack the AR I wouldn't have been part of the battle, I would have just got a report stating battle occured at planet that you didn't participate in.

By setting AR to enemy, though he was friendly I could watch, gain ship intel (have chance at gaining tech from combat in some situations). Matter of 'choosing sides' even though unarmed.

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Re: Battle Plans : enemy Thu, 17 March 2005 02:48 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Storm wrote on Wed, 16 March 2005 02:56

Yes...
IIRC, don't starbases use "Default" orders, no matter what your other ships are set to.
This can screw things up major-league-big-stylee-kickin-in-the-crib-word-up-yo-homies -in-a-ragamuffin-pant-an-ting.



It got me into a war to extermination in a game I'm in. That and atrocious timing on the other guy's part. 2 Guns Head Explode

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Re: Battle Plans : enemy Thu, 17 March 2005 04:15 Go to previous messageGo to next message
imkeshav is currently offline imkeshav

 
Master Chief Petty Officer

Messages: 111
Registered: November 2004
Location: Land of many ppl

I think i guessed that whats happened...Mr.FR
Arguing
keshav

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Re: Battle Plans : enemy Sat, 19 March 2005 01:33 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

donjon wrote on Wed, 16 March 2005 11:16

The neutral scout was unarmed...
he had you set to enemy or neutral
attack orders were (on his part) to attack enemies or neutral and enemies.

Like a moth to the flame.
He attacked you.



Hmmm, was I referred to as a moth?? donjon!

Nope.. He's set to neutral with attack enemies only as well...

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Re: Battle Plans : enemy Sat, 19 March 2005 05:12 Go to previous messageGo to next message
imkeshav is currently offline imkeshav

 
Master Chief Petty Officer

Messages: 111
Registered: November 2004
Location: Land of many ppl

Quote:

Hmmm, was I referred to as a moth?? donjon!


Maybe butterfly would be nicer Angel

For me... dragonfly would be better Weights

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Re: Battle Plans : enemy Sat, 19 March 2005 08:01 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

imkeshav wrote on Sat, 19 March 2005 04:12

Quote:

Hmmm, was I referred to as a moth?? donjon!


Maybe butterfly would be nicer Angel

For me... dragonfly would be better Weights




Chuckle.... nah... I daresn't say that a person is a moth, but maybe a scout Angel

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Re: Battle Plans : enemy Fri, 08 April 2005 07:58 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
Storm wrote on Wed, 16 March 2005 04:33

...and then, of course, you have to take into account the Battle Plan "bleed" you get between fleets...


What do you mean by bleed?

Also, does anyone know what the best battle plan is to get a ship to stay still (or not advance into certain death) yet still fire at enemy ships and not disengage after 6 turns?

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Re: Battle Plans : enemy Fri, 08 April 2005 08:47 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
PricklyPear wrote on Fri, 08 April 2005 13:58

Storm wrote on Wed, 16 March 2005 04:33

...and then, of course, you have to take into account the Battle Plan "bleed" you get between fleets...


What do you mean by bleed?

He means that when you have two fleets at one place and one has orders to attack only enemies and another fleet to attack neutrals and enemies that both fleets will attack the neutral fleets present ...
Quote:

Also, does anyone know what the best battle plan is to get a ship to stay still (or not advance into certain death) yet still fire at enemy ships and not disengage after 6 turns?

There is no plan for that, your ship will always move (there's one occasion in which it won't move but it also won't fire at anything, so that's not what you're looking for). You could try minimize damage but don't use that against starbases! Your captains won't anticipate on the starbase having +1 range ... IOW your ships will get trashed while thinking they are out off range and won't move into their own range ...

mch

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Re: Battle Plans : enemy Wed, 20 April 2005 00:09 Go to previous message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

If there is one ship (or starbase) at a location that has orders to attack neutrals or, for that matter everyone, those are the player relation attack orders that all your ships will follow. Battle orders for 'attack who' are not specific to each individual token but are modified by the widest 'attack who' option of the ships / starbase present.

It would be a real pain if your battleships in orbit were set to attack enemies only, and a missile cruiser showed up with 'kill starbase' and 'kill you' but, because it was 'neutral' your battleships left it alone while your rather expensive starbase was turned into itty bitty flaming particles, making a fireworks display in the skies of your homeworld. Is this a bug, I would hope not because if it is, I sure wouldn't want it fixed. I want my battleships to blast the offensive dork that tried to kill my starbase Very Happy

Ptolemy
Emperor of a Thousand Suns


[Updated on: Wed, 20 April 2005 00:09]





Though we often ask how and why, we must also do to get the answers to the questions.

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