Re: UR as start-boost. Viable? |
Sun, 03 April 2005 14:44 |
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Steve1 | | Officer Cadet 2nd Year | Messages: 240
Registered: January 2003 Location: Australia | |
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Quote: | I think he was referring to building the gate sooner.
| Yes the strategy was to build freighters with BC onboard and then scrap the ship at the newly colonised world to get more initial Germ. This would also help in building a few initial factories and enable the building of a gate sooner. IT can achieve this more easily than any other race because they can transport minerals through the nearest gate from some distant planet (if necessary). Consequently IT has no use for this strategy because rather than scrapping the freighter it can send extra Germ along with it.
[Updated on: Sun, 03 April 2005 14:47] Report message to a moderator
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Re: UR as start-boost. Viable? |
Wed, 06 April 2005 23:15 |
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Steve1 | | Officer Cadet 2nd Year | Messages: 240
Registered: January 2003 Location: Australia | |
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Quote: | I have found the UR to benefit my race by being able to throw up that gate sooner and then jumping a full pop load directly to the newly colonized world...
| Perhaps I am misunderstanding something in your reply???
However the way I see it is that UR (ultimate recycling) is beneficial to most races (if you can afford it) in that you can send a freighter built with BC and scrap it at the newly colonised world. Obviously this gives you more minerals than if you don't have UR.
It also gives you the benefit of extra resources and yes that does help in getting a gate up sooner, but my point being that you can fix half the problem when you choose IT, as the minerals shouldn't be in short supply, ie. you can send a freighter and get it there faster because IT can transport minerals via nearby gates.
I believe I do understand what you mean (pretty sure) and yes it is handy that you get a gate up faster on the newly colonised world, due to the extra resources when you scrap the freighter (or whatever) at the new colony, but there are a couple of things that also need to be considered:
- With UR, a planet without a SB only receives 35% of the resources from the scrapping.
- The number of resources is also determined by the formula: Resources = (current_production x extra resources) / (current_production + extra_resources)
I'm not very good at the math, so can't assist you further than that, but I can say that it's very easy to waste resources if the output of the planet is minimal (and a low pop planet likely would be). Remember that the resources are only available to the planet in the next year and any excess is wasted.
A few initial factories should assist with this, but keep in mind that UR will increase your MM, as to be less wasteful, you need to calculate whether resources will be wasted or not at each scrapping.
The other advantage with IT is that it can also transport colonists via nearby gates, so you get both the minerals and pop there faster. Better to already have a gate at the destination of course, but as IT you need to decide whether it's worth the cost of UR when you already have such an advantage over all the other races in the use of gates.
[Updated on: Wed, 06 April 2005 23:28] Report message to a moderator
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