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Re: UR as start-boost. Viable? Sun, 03 April 2005 14:44 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Quote:

I think he was referring to building the gate sooner.
Yes the strategy was to build freighters with BC onboard and then scrap the ship at the newly colonised world to get more initial Germ. This would also help in building a few initial factories and enable the building of a gate sooner. IT can achieve this more easily than any other race because they can transport minerals through the nearest gate from some distant planet (if necessary). Consequently IT has no use for this strategy because rather than scrapping the freighter it can send extra Germ along with it. Rolling Eyes


[Updated on: Sun, 03 April 2005 14:47]

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Re: UR as start-boost. Viable? Mon, 04 April 2005 16:36 Go to previous messageGo to next message
Shadow Whist is currently offline Shadow Whist

 
Chief Warrant Officer 2

Messages: 167
Registered: August 2003
Location: Vancouver, WA
Actually, I was referring to building the gate sooner. Or more specifically sooner with fewer. Building with a 100k is only 2 years or so, but I would rather send only 1-2 privateers and then jump the pop in...
UR would work great (I think) for speeding up the terraforming process as well...

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Re: UR as start-boost. Viable? Tue, 05 April 2005 00:01 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Quote:

Actually, I was referring to building the gate sooner. Or more specifically sooner with fewer. Building with a 100k is only 2 years or so, but I would rather send only 1-2 privateers and then jump the pop in...
UR would work great (I think) for speeding up the terraforming process as well...
Yep that's exactly what I said Confused
"This would also help in building a few initial factories and enable the building of a gate sooner" Rolling Eyes
You don't have to build the initial factories befor the gate of course, but 5 or 10 often help.


[Updated on: Tue, 05 April 2005 00:04]

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Re: UR as start-boost. Viable? Wed, 06 April 2005 22:40 Go to previous messageGo to next message
Shadow Whist is currently offline Shadow Whist

 
Chief Warrant Officer 2

Messages: 167
Registered: August 2003
Location: Vancouver, WA
@ steve1
I am a little confused. From your posts you seem to be saying that the IT would not benefit from the UR. Mainly due to being able to jump minerals to formerly colonized worlds and moving them to the new colonized worlds... Correct me if I am wrong...

I am saying that I have found the UR to benefit my race by being able to throw up that gate sooner and then jumping a full pop load directly to the newly colonized world...

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Re: UR as start-boost. Viable? Wed, 06 April 2005 23:15 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Quote:

I have found the UR to benefit my race by being able to throw up that gate sooner and then jumping a full pop load directly to the newly colonized world...
Perhaps I am misunderstanding something in your reply???
However the way I see it is that UR (ultimate recycling) is beneficial to most races (if you can afford it) in that you can send a freighter built with BC and scrap it at the newly colonised world. Obviously this gives you more minerals than if you don't have UR. Red bounce
It also gives you the benefit of extra resources and yes that does help in getting a gate up sooner, but my point being that you can fix half the problem when you choose IT, as the minerals shouldn't be in short supply, ie. you can send a freighter and get it there faster because IT can transport minerals via nearby gates. Teleport

I believe I do understand what you mean (pretty sure) and yes it is handy that you get a gate up faster on the newly colonised world, due to the extra resources when you scrap the freighter (or whatever) at the new colony, but there are a couple of things that also need to be considered: Sherlock
- With UR, a planet without a SB only receives 35% of the resources from the scrapping. Puppy dog eyes
- The number of resources is also determined by the formula: Resources = (current_production x extra resources) / (current_production + extra_resources) Uh Oh
I'm not very good at the math, so can't assist you further than that, but I can say that it's very easy to waste resources if the output of the planet is minimal (and a low pop planet likely would be). Remember that the resources are only available to the planet in the next year and any excess is wasted. Nod
A few initial factories should assist with this, but keep in mind that UR will increase your MM, as to be less wasteful, you need to calculate whether resources will be wasted or not at each scrapping. Shocked

The other advantage with IT is that it can also transport colonists via nearby gates, so you get both the minerals and pop there faster. Better to already have a gate at the destination of course, but as IT you need to decide whether it's worth the cost of UR when you already have such an advantage over all the other races in the use of gates. my 2 cents





[Updated on: Wed, 06 April 2005 23:28]

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Re: UR as start-boost. Viable? Thu, 07 April 2005 02:01 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Steve1 wrote on Thu, 07 April 2005 05:15

- With UR, a planet without a SB only receives 35% of the resources from the scrapping. Puppy dog eyes

Ekhm... Recovery of resources doesn't depend on existence of an orbital - you get the same amount of them on planet with or without it. But recovered minerals do depend, however ANY orbital is suficient to get 90% minerals back.
BR, Iztok

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Re: UR as start-boost. Viable? Thu, 07 April 2005 02:31 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Quote:

Ekhm... Recovery of resources doesn't depend on existence of an orbital - you get the same amount of them on planet with or without it. But recovered minerals do depend, however ANY orbital is suficient to get 90% minerals back.
According to my game manual:
- With a SB you recover 90% of the minerals and 70% of the resources.
- Without a SB you recover 45% of the minerals and 35% of the resources. Nana nana bubu

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Re: UR as start-boost. Viable? Thu, 07 April 2005 03:51 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Steve1 quoting manual

- With a SB you recover 90% of the minerals and 70% of the resources.
- Without a SB you recover 45% of the minerals and 35% of the resources. Nana nana bubu
Thats one sure place where manual is wrong and also your quote is ambiguous. Confused I suggest you search for topic "Transfer of resources with UR" here in academy. Very Happy

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Re: UR as start-boost. Viable? Thu, 07 April 2005 03:56 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Steve1 wrote on Thu, 07 April 2005 08:31

According to my game manual: ...

Manual isn't a reliable reference Shame , as it is outdated and in quite some places wrong. With UR this is the case.
BR, Iztok

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Re: UR as start-boost. Viable? Thu, 07 April 2005 05:23 Go to previous message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

I don't suppose anybody is keeping an "updated" version of the manual, are they?

Strikes me it could be quite useful.
It's sometimes (always? Wink) quite tiresome to go hunting for verification every time you look something up.

An up-to-date manual would be a nice permanent feature to have hanging around the Forums... Cool



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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