Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » Different bomber hulls
Different bomber hulls Mon, 28 February 2005 03:04 Go to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
Why should one use B-17 or B-52 instead of mini bomber in case of using non expensive engines?

My thoughts about that(prices are per bomb):

mini: gateable, one missile per bomber to kill, worst fuel

B-17: 10% or so cheaper(non-gateable version) than mini, one missle per bomber to kill,best fuel

B-52: same price as mini or slightly more, can have shields and jammers, has protection against beamers and missles and can be protected by freighter chaff

Looks to me, that unless enemy beamers threaten my bombers(in which case i'll have problems anyway), mini bombers are best, since their missile resistance is better than that of other bombers, except for B-52 with freighter chaff and they are gateable, so they are more likely to be where i want them.

Did i miss something?


[Updated on: Mon, 28 February 2005 03:05]

Report message to a moderator

Re: Different bomber hulls Mon, 28 February 2005 04:23 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Mini mombers require two design slots versus just one. However, using two design slots means you can mix and match for better bombing efficiency. Smile

Report message to a moderator

Re: Different bomber hulls Mon, 28 February 2005 04:25 Go to previous messageGo to next message
platon79 is currently offline platon79

 
Chief Warrant Officer 3

Messages: 185
Registered: February 2004
Location: Norway
I like the fact that B-52s can survive a minefield-hit. Smile
If you suddenly find yourself in an exploding minefield or something, you have a chance to get out alive.
And if you want to use both normal bombs and LBUs, it doesn't use up 2 slots.

Report message to a moderator

Re: Different bomber hulls Mon, 28 February 2005 05:04 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

As above.... Razz

The main advantage of the advanced design bombers are definitely the inclusion of other slots. Shields on the B52's, and the Mech/Elec/Scan slot(s) on the B17 and B52.

This gives them a flexibility that can grant a better combat range, missile deflection, or even a decent-sized handy hide-away for colonists prepared for dropping onto the ruins of your enemy's recently decimated planet.

On the other hand, if you want to play the numbers game straight, as you have done with resource cost, it may be worth mentioning that the mineral cost per bomb housing is *significantly* lower in the B-17 and B-52 hulls... Cool



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

Report message to a moderator

Re: Different bomber hulls Mon, 28 February 2005 05:35 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
Storm wrote on Mon, 28 February 2005 11:04

As above.... Razz

On the other hand, if you want to play the numbers game straight, as you have done with resource cost, it may be worth mentioning that the mineral cost per bomb housing is *significantly* lower in the B-17 and B-52 hulls... Cool


For B-17 yes, for B-52 only a bit(min cost of B-52 is around 60-70, mini is Cool, their main mineral advantage is from the less engines needed(B-52 3, B-17 4, mini 8 for same amount of bombs), which gets less important, when either using fuel mizer or prop23 engine.

Which i obviously forgot is mixing bombs and mine field safety.
Mine field safety is also useful with non exploding fields, 50 B-52 can risk a 36LY jump, 400 minis can't.

About mixing bombs, are there any spread sheads to calculate how more efficiently mixed bombing is in case of goal to asap either emtpy the planet or have a small defenseless number of colonists(200000-)?

I'm unable to think up a straightforward calculation, because adding LBU reduces amount of pop killed, but increases amount of facs and mines bombed, so the ability of planet to produce next turn defenses is hampered, which then might yield more pop killed per 2 years than with only normal bombs. What i would guess is that half LBUs half smarts is more inefficient, than just normals.
What if Robber Baron is avaible, then a bombed planet is normally depleted of minerals the same time, which also hinders defense rebuilding. Which means that the ratio LBUs/normals would have to shifted more to nomrals.

Any good rule of thumb?


And if i'm planning to use enough bombers for 1 turn kills, then pure normals is best isn't it?

Carn

Report message to a moderator

Re: Different bomber hulls Mon, 28 February 2005 05:57 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

Can't point you in the direction of a decent bombs spreadsheet utility... I'll leave that to someone else..

But as for views on bomber cost - I Object, your honour! Rolling Eyes

Mineral Useage per Bomb Housing

Hull / I / B / G
Mini / 9.0 / 2.5 / 4.5
B17 / 6.875 / 1.25 / 1.25
B52 / 5.625 / 0.9275 / 0.625

So successive bomber hulls do use minerals a lot more effectively than their predecessors.

Of course, these aren't the only things to take into consideration. If you want to make a proper formula for the whole thing, then you have to not only take a look at resources (as you have done), but then also the basic armour, weight vs fuel efficiency, basic engines, and the perceived value of the extra slots.

Of course, if you start putting jammers on the spare slots, then that reduces the likelihood of being destroyed by a missile hit, and so makes B17s (for example) more resilient than the Minis...

If anybody really wants to make their head hurt, I suggest thinking about this for a while... Cool

Just out of interest, has anybody else used used the strategy of sticking Super Cargo Pods on B17s/B52s and filling them full of pop in order to execute bomb/pop-drop missions, with any degree of success? Very Happy




** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

Report message to a moderator

Re: Different bomber hulls Mon, 28 February 2005 07:34 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Carn wrote on Mon, 28 February 2005 09:04

Why should one use B-17 or B-52 instead of mini bomber in case of using non expensive engines?


IMO price per bomb doesn't matter so much, as usually you need 100-200 bombs in orbit, but several hundred (or thousands) of weapons to bring bombers there alive. Wink

I'd say minis are more appropriate for close quarters and early attacks, but for long operations in enemy's space you need more fuel and protection. That's what the B-52 hull offers. IIRC B-17 I used in only two games. The first one was slow tech / 15 planets per player, the second one was "primitive" (basically slow tech again Wink ) / no gates. But again, in the later I moved to B-52 after the hull was available.

I can make a list of pros/con's of both hulls. Then you decide what's more important for your way of playing.

Mini bomber
Pros:
- low tech enables early attack,
- gateable, with single bomb even through 100/250 gates,
- easily replaceable (can be built on docks and gated to front).
Con's:
- low armor and fuel,
- no additional protection,
- two designs usually needed,
- can't survive single minehit,
- IS-10 engine cost is a big portion of its price

B-52 bomber
Pros:
- more fuel,
- can mount additional protection (jammers, shields),
- with shields it survives single minehit,
- the cheapest hull per bomb,
- only one design needed,
- IS-10 engine friendly Wink .
Con's:
- not gateable (even B-26 (half loaded B-52) is gateable with damage/losses),
- hard to gather and replace,
- can't be built on docks.

BR, Iztok

Report message to a moderator

Re: Different bomber hulls Mon, 28 February 2005 11:10 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
My current favorite bomber is the gateable B-17. I pretty much never use the B-52 unless I'm playing IT because I want to use my front line production centers to produce missile boats, so my bombers must be gateable. While I realize that only putting 4-6 bombs on the B-17 significantly increases the mineral/bomb ratio I like being able to put a Super Fuel Tank on the hull because I often will have my ability to maneuver constrained by fuel and have fuel rich bombers significantly mitigates this problem.

Report message to a moderator

Re: Different bomber hulls Mon, 28 February 2005 13:05 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

There is one additional advantage to B52 hulls that should be mentioned.

Remember, bombs are HEAVY. Therefore, when sticking SS cloaks on a B52 hull you get overcloaking points Smile

Ptolemy
Emperor of a Thousand Suns






Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: Different bomber hulls Tue, 01 March 2005 06:04 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
vonKreedon wrote on Mon, 28 February 2005 17:10

My current favorite bomber is the gateable B-17. I pretty much never use the B-52 unless I'm playing IT because I want to use my front line production centers to produce missile boats, so my bombers must be gateable. While I realize that only putting 4-6 bombs on the B-17 significantly increases the mineral/bomb ratio I like being able to put a Super Fuel Tank on the hull because I often will have my ability to maneuver constrained by fuel and have fuel rich bombers significantly mitigates this problem.

In solo games (has been a while, playing mostly team games) I also tend to use the B-8.5. Three reasons: gate-able, fuel, mixed bombs. Like vonKreedon says you can't bother your front line planets with building bombers, missile ships are more important.
The bombs I use are usually: 3 cherry and 1 LBU (sometimes 2 cherry and 2 LBU).

In teamgames depends on the team setup, with an IT the B-52 is used. With a CA that also means only smart bombs since you can make all except 10 defenses useless with OAs.

In my last teamgame we had a reasonable amount of time to kill off the planets of a team that was taken out and we used B-52 with only smarts having 3 bombers of each of the 3 teammembers present to maximize the effect. It still took a long time since we didn't had that high bio tech for our bombs, I wouldn't advice this with anything smaller than the bomb before the last smart bomb (can't remember the name) ...

mch

Report message to a moderator

Re: Different bomber hulls Tue, 01 March 2005 06:30 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Carn wrote on Mon, 28 February 2005 11:35

Which i obviously forgot is mixing bombs and mine field safety.
Mine field safety is also useful with non exploding fields, 50 B-52 can risk a 36LY jump, 400 minis can't.

Sure you can, if you don't mind splitting them up in smaller groups and want to risk loosing some of them. Smile They're cheap and easily replaced, aren't they?. You can even use those 400 mini's to chaff sweep. Grin

Quote:

About mixing bombs, are there any spread sheads to calculate how more efficiently mixed bombing is in case of goal to asap either emtpy the planet or have a small defenseless number of colonists(200000-)?

Check out the Stars! Calculator, it has a bombing section.

Quote:

I'm unable to think up a straightforward calculation, because adding LBU reduces amount of pop killed, but increases amount of facs and mines bombed, so the ability of planet to produce next turn defenses is hampered, which then might yield more pop killed per 2 years than with only normal bombs. What i would guess is that half LBUs half smarts is more inefficient, than just normals.

What if Robber Baron is avaible, then a bombed planet is normally depleted of minerals the same time, which also hinders defense rebuilding. Which means that the ratio LBUs/normals would have to shifted more to nomrals.

Any good rule of thumb?

I wouldn't use smarts unless you have a CA helping you to reduce defenses with their OAs. I would use cherries+LBUs, either a 3/1 ratio, or possibly 2/2 ...
With a robber baron you might conside to only use cherries? Trying to save some factories/mines ... ? Play with the Stars! Calculator a bit.

Your bombing strategy might also vary depending on who you are up against, a HP or a -f ... Of course you can't build a different bomberdesign for each player. Smile

Quote:

And if i'm planning to use enough bombers for 1 turn kills, then pure normals is best isn't it?

1 turn kills are expensive. What you can do is bring enough cherries and get done with it. They have a set value of pop that they can kill. Add those up untill you get 1100000 and that's the number of cherries you need.

mch

Report message to a moderator

Re: Different bomber hulls Tue, 01 March 2005 09:45 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
Storm wrote on Mon, 28 February 2005 11:57

Can't point you in the direction of a decent bombs spreadsheet utility... I'll leave that to someone else..

But as for views on bomber cost - I Object, your honour! Rolling Eyes

Mineral Useage per Bomb Housing

Hull / I / B / G
Mini / 9.0 / 2.5 / 4.5
B17 / 6.875 / 1.25 / 1.25
B52 / 5.625 / 0.9275 / 0.625

So successive bomber hulls do use minerals a lot more effectively than their predecessors.


You forgot minituarization, at max tech it's this:

Hull / I / B / G
Mini / 2.5 / 0.5 / 1
B17 / 1.75 / 0.25 / 0.25
B52 / 3.125 / 0.5 / 0.375

Unless some mins are more important and cheap engines are avaible, B17 is cheapest, then comes B-52 without shields/misc then mini and then B-52 with shields/misc.
But since bomb costs are the main cost about a bomber, the actual costs differ rather slightly, B17 is 10 % cheaper than mini which is 5% cheaper than B-52.
Storm wrote on Mon, 28 February 2005 11:57



Of course, if you start putting jammers on the spare slots, then that reduces the likelihood of being destroyed by a missile hit, and so makes B17s (for example) more resilient than the Minis...


As there are 4 minis per B-17, whatever jamming is used, the B-17 will take no more than 1.5-1.8 missles to destory, while the minis need 4.05.
Situation is only better with bomber chaff, but i do not think, that'll work with B-17s, no shields and little jamming for the res and bor cost(decide attractiveness), so against missles either minis or B-52 with chaff.
Storm wrote on Mon, 28 February 2005 11:57



Just out of interest, has anybody else used used the strategy of sticking Super Cargo Pods on B17s/B52s and filling them full of pop in order to execute bomb/pop-drop missions, with any degree of success? Very Happy




I think it's better to bring freighters along, you'll need one slot for them anyway, and LF can be protected with freighter/bomber chaff.

Carn

Report message to a moderator

Re: Different bomber hulls Tue, 01 March 2005 10:00 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
Micha wrote on Tue, 01 March 2005 12:30


Check out the Stars! Calculator, it has a bombing section.

mch


Just did it and detected something i did not know:

Defenses only act half against installation destruction, e.g. full neutron shield, 97.9%, 20 B-52 with 16 cherries destroy according to stars calc 1633 installations, while undefended planet of course losses 3200 installations.

That means that 48.97 %=0.5*97.9% of bombs are stopped from installation destruction, while against pop destruction they are fully effective.

Is stars calc correct in that respect?

Carn

[Mod edit: fixed quote]


[Updated on: Tue, 01 March 2005 10:06] by Moderator


Report message to a moderator

Re: Different bomber hulls Tue, 01 March 2005 16:02 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Carn wrote on Tue, 01 March 2005 16:00

Just did it and detected something i did not know:

Defenses only act half against installation destruction, e.g. full neutron shield, 97.9%, 20 B-52 with 16 cherries destroy according to stars calc 1633 installations, while undefended planet of course losses 3200 installations.

That means that 48.97 %=0.5*97.9% of bombs are stopped from installation destruction, while against pop destruction they are fully effective.

Is stars calc correct in that respect?


I started looking for different source and in SBPosey's excel sheet (or at least a modified version of it) I found for 100 Neutron defenses:

Coverage
Normal: 97,92%
Building: 48,96%
Smart: 85,31%

So regarding the protection of installations it indeed seems that defenses are less effective ...

mch

Report message to a moderator

Re: Different bomber hulls Wed, 02 March 2005 01:20 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Ok, most things are said, most numbers crunshed... but still I would like to add a few things Very Happy

First of all someone mentioned SS cloaks can make the B52 overcloaking, which I guess does not matter as any smart SS would use his stealth-bomber-hull anyway - right? Rolling Eyes

Next thing is that we speak about minefield resistance, and with one exception (the B-17 with non-ramscoop and MT cargo pod) the B-52 is the only bomber that survives a minehit (or detonation).
As the B-52 is not gateable (unless you are IT) it is a simple trade-off between gateability and minefield resistance, which - as usual - depends on the game settings. If you are IT and the enemy is SD it is simple: use the B52 - but in most cases I personally prefere the minis.

I play non-IT with IFE (so got the mizer and can reduce the main cost for the engine) most of the time - also I believe that minis have advantages in minefields - in the example of the 36ly jump I would simply split up my bombers and see that most of them arrive at the planet - no big deal Cool

Another issue was the usage of multiple designs, so you need 2 slots for the minis. I personally (I might be wrong here) use only one design most of the time when you run out of slots. I really like to mix packets and bombers to get 1-turn-kills (or be close to that). The case that the enemy planet I plan to attack is not in 253jy from one of my massdrivers is... unlikely Confused

If you really need more efficient bombing, then bombing with allies is the (by far) best way to go, because bombers do their job in order of player numbers (and seperatly), so low number player can "prepare" the planet with say LBUs, while the higher number player can kill it with cherry-bombers. If you want to take over the planet intact smart bombs are great with several parties bombing (it just takes too long bombing alone if defs are up).

Anyway - what I tried to say it that a lot depends on the game settings and there is no easy way to tell which is the best way to go - as usual. But wouldn't Stars be boring if it was?

I personally pray for the MT hush-bomb Rolling Eyes and meanwhile build as many mini-cherry with mizer engine as I think I need. The main reason for me to do this is the vulnerability to enemy missiles - and all other issues are much less relevant to this (usually). There are many other ways to sniper bombers - think about the battle-board-setup trick and cheap missiles on the base. If you fight in alliances you can end up losing your B-52s _very_ quickly in such a situation against a high-init cheap starbase. Something like that... To kill bombers with beamers is always expensive for the enemy as well and much harder to achieve.

Ok, not much new stuff here - but maybe I could give some more hints...

Thanks

Robert


[Updated on: Wed, 02 March 2005 03:13]




2b v !2b -> ?

Report message to a moderator

Re: Different bomber hulls Wed, 02 March 2005 02:45 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Robert wrote on Wed, 02 March 2005 07:20

First of all someone mentioned SS cloaks cann make the B52 overcloaking, which I guess does not matter as any smart SS would use his stealth-bomber anyway - right? Rolling Eyes

With "SS cloak" I think Ptolemy meant the cloak part at elec 10.

mch

Report message to a moderator

Re: Different bomber hulls Wed, 02 March 2005 12:12 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
Robert wrote on Wed, 02 March 2005 07:20


I personally pray for the MT hush-bomb Rolling Eyes
Robert


Does hush-a-boom have a minimum kill value?
It doesn't say so in the technical description, but i read somewhere, that hush-bomb is best for one turn kill of high defense planets and that seems strange in case it has no minimum kill.

Carn

Report message to a moderator

Re: Different bomber hulls Wed, 02 March 2005 12:17 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Minis can be much cheaper. Much depends on your tech levels and whether you have BET.

Smart bombing only takes one bomb type slot.

Normal bombs designed to take out pop in one shot while leaving many factories/mines intact only takes one bomb type/slot.

Leaving factories/mines intact can be extremely powerful, your new planet can defend itself better and in a tit for tat war you are gaining as much as you lose while your enemy has to rebuild any of his gains.

I was playing as BET HE with lots of mini-colonisers with nothing in mech slot as fuel boosters/generators/minefield crash sweepers. Minis often worked the best.

Report message to a moderator

Re: Different bomber hulls Wed, 02 March 2005 17:22 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Quote:

First of all someone mentioned SS cloaks can make the B52 overcloaking, which I guess does not matter as any smart SS would use his stealth-bomber-hull anyway - right?


Yes - as Micha pointed out, the SS cloak is the Super Stealth cloak. Not a super stealth race cloak. Obviously, anybody playing SS will simply use stealth bombers and ultra stealth cloaks - great overcloaking there.

Using a B52 with a nice 'mix' of bombs - stuff available at the weaps 14/15 time frame, lets take the following config:

B52, Interspace 10 (or Transwarp drive), 2 slots of LBU 32's, 1 slot of Cherry Bombs, 1 slot of Enriched Neutron bombs 2 shields and 2 super stealth cloaks. This is a nice mix of blasting power for a 'general purpose' bomber. (I'm not getting into 'best bomber designs' or 'best bomb mix' discussions here - just a flat description of the overcloaking potential)

The above listed design weighs 937kt. With the 2 ss cloaks the bomber is 72% cloaked BUT, more importantly, it has 262,360 cloak units! A few of these b52's will cloak a lot of smaller support ships to that same 72% - i.e. super fuel transports, some chaff, a couple freighters..... Add a couple galleon overcloakers and you can make your fleets pretty hard to find.

See my section on overcloaking in the forum. I have posted maximum overcloaker designs for several hulls.

Ptolemy
Emperor of a Thousand Suns




Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: Different bomber hulls Wed, 02 March 2005 18:02 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Carn wrote on Wed, 02 March 2005 18:12

Does hush-a-boom have a minimum kill value?

Not that I know of ...

An article that might interest you: The Guts of Bombing

And it indeeds says:
Quote:

(1b) For buildings (factories, mines, and defenses themselves) the defensive coverage versus normal bombs is halved


mch

Report message to a moderator

Re: Different bomber hulls Wed, 02 March 2005 18:47 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

I just took a look at the Hush-A-Boom, it specifies that it kills appx. 3 % of pop and 2 installations. There is no mention of a minimum kill value.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: Different bomber hulls Thu, 03 March 2005 03:52 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Ptolemy wrote on Thu, 03 March 2005 00:47

I just took a look at the Hush-A-Boom, it specifies that it kills appx. 3 % of pop and 2 installations. There is no mention of a minimum kill value.

True, but they have a fixed kill percentage and they are additive. For complete kill through best defenses you need about 1700 HaB bombs in orbit, and those will destroy about 1670 installations. That means 107 GATEABLE B-52 bombers, and (with HG facs's and mines) about half of installations preserved on a 100% planet.
BR, Iztok

Report message to a moderator

Re: Different bomber hulls Thu, 03 March 2005 12:46 Go to previous message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Ptolemy wrote on Wed, 02 March 2005 23:22

Quote:

First of all someone mentioned SS cloaks can make the B52 overcloaking, which I guess does not matter as any smart SS would use his stealth-bomber-hull anyway - right?


Yes - as Micha pointed out, the SS cloak is the Super Stealth cloak. Not a super stealth race cloak. Obviously, anybody playing SS will simply use stealth bombers and ultra stealth cloaks - great overcloaking there.

Ptolemy
Emperor of a Thousand Suns



Yes - sorry... I was not careful enough and should have known you know very well what you are talking about - my mistake.
I guess I was confused by the "overcloaking", because when I say overcloaking I mean one ship has better cloaking than 98% and can "overcloak" other non-cloaked ships so the whole fleet still has 98% cloaking... guess from that mistake I assumed you must be talking about SS and ultra-cloaks or something... anyway - I will check out your overcloaking posts cause I did some serious tests on SD and IS overcloaking once with speed-trap-mines in nubians... Have to check if my results are ok...

And I really like the "guts of bombing" article somewhere else up there - great summary!!!



2b v !2b -> ?

Report message to a moderator

Previous Topic: Mind field visible?
Next Topic: Standard testbed (was "Re: AR designs - post your best here!!")
Goto Forum:
  


Current Time: Fri May 03 03:48:32 EDT 2024