New Game: Dead Empires |
Mon, 21 February 2005 13:54 |
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Dead Empires
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A new contrived game for Beginner to Expert Stars! Players...
Game Description:
This game is a contrived scenario, starting in the year 2500.
The player races are 8 identical prepackaged JOATs.
Players of any experience are welcome to play, although I do want to weight it towards the inexperienced end of the scale, in order to balance things up.
Turn gens times will be set to a maximum of 48hrs, but this is open to debate at any time.
Universe Description:
Large, Dense, Farther.
Accelerated BBS Start, Galaxy Clumping, Random Events
PPS - *special rules*
Normal Cheats Disclaimer Active!
Victory Conditions - *special*
Summary:
8 Players Needed.
To apply, post here, PM, or e-mail.
There is a M$ Word document available for interested parties to peruse upon request, containing background material, etc.
Let's just say it's a twist on a theme...
It's like a big galactic archeological dig! (with guns)
Donjon has looked through all the background material etc. and has kindly agreed to look in occasionally, and make sure that I'm doing my job properly...
I've probably missed something crucial out - please feel free to ask questions, poke fun at me, etc.
Cheers!
** Storm **
"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"
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Re: New Game: Dead Empires |
Mon, 21 February 2005 14:46 |
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Alter Ego | | Officer Cadet 4th Year | Messages: 283
Registered: November 2002 Location: Germany | |
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Storm wrote on Mon, 21 February 2005 19:54 | Dead Empires
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SNIP
Universe Description:
Large, Dense, Farther.
Accelerated BBS Start, Galaxy Clumping, Random Events
PPS - *special rules*
SNIP
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Unless you're going to move the original HWs, I'd strongly advise taking "distant" starting positions. "Farther" apparently gives rather skewed distances - as do the other alternatives...
Regards
AE
War does not determine who is right. Just who is left.
Bertrand Russell
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Re: New Game: Dead Empires |
Mon, 21 February 2005 14:56 |
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Alter Ego wrote on Mon, 21 February 2005 13:46 | Unless you're going to move the original HWs, I'd strongly advise taking "distant" starting positions. "Farther" apparently gives rather skewed distances - as do the other alternatives...
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Unless I'm mistaken, this problem arises in medium or smaller universes?
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Re: New Game: Dead Empires |
Tue, 22 February 2005 14:18 |
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Alter Ego | | Officer Cadet 4th Year | Messages: 283
Registered: November 2002 Location: Germany | |
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donjon wrote on Mon, 21 February 2005 20:56 |
Alter Ego wrote on Mon, 21 February 2005 13:46 | Unless you're going to move the original HWs, I'd strongly advise taking "distant" starting positions. "Farther" apparently gives rather skewed distances - as do the other alternatives...
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Unless I'm mistaken, this problem arises in medium or smaller universes?
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I've never heard of it being restricted to certain universe-sizes. But I don't have a problem with believing Donjon...
I stand corrected.
And if I understand Storm's reply properly, the point is moot anyway, due to the special setup of the game.
Regards
AE
War does not determine who is right. Just who is left.
Bertrand Russell
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Re: New Game: Dead Empires |
Mon, 28 February 2005 07:25 |
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REPLACEMENT PLAYER(S) NEEDED!
Due to an unexpected move to a cold unfriendly country, one of the "definite" players for Dead Empires has relinquished his place on the waiting list.
This leaves me currently needing FOUR more players to start the game.
Can all the people that I mailed the background documents to please get in touch with a yay or nay?
Thanks in advance...
** Storm **
"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"
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Re: New Game: Dead Empires |
Mon, 28 February 2005 09:18 |
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THREE spaces now remaining.
Please see previous message also.
Cheers,
** Storm **
"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"
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Re: New Game: Dead Empires |
Wed, 02 March 2005 08:28 |
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i'd like to join... please email me. chaosknight AT tut DOT by
we will never dieReport message to a moderator
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