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Bombing Bug Sun, 20 February 2005 11:21 Go to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

Hmm....

A friend of mine is having a slight problem in loosing his load upon the enemy population on a certain planet.

He has bombers in orbit (and has had for the past two turns), there is no starbase/orbital fort... The owner of the planet is set to "Enemy", and the bomber fleet is on chicken orders... although that shouldn't really have a bearing on things.

I've checked his turn, and all the other bombers that he has on other planets are doing their bit for the cause...

He's confused. I'm confused.

Has anybody else come across any bombing bugs like this? Or is there some devious reasons why this would be the case?

Hope someone can help. He is becoming quite irate at the lack of devastation. Confused



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: Bombing Bug Sun, 20 February 2005 17:08 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Storm wrote on Sun, 20 February 2005 17:21

He has bombers in orbit (and has had for the past two turns), there is no starbase/orbital fort... The owner of the planet is set to "Enemy", and the bomber fleet is on chicken orders... although that shouldn't really have a bearing on things.

If his Chicken orders have "Attack Who" set to "nobody" or "neutral" no bombs will be dropped. Though the default Chicken orders have N&E there ...

mch

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Re: Bombing Bug Sun, 20 February 2005 18:16 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

That was my first thought... That maybe there was something up with the battle orders...

The chap in question, however, has 4 fleets of bombers, all of which are operating under Chicken orders. 3 of them are quite happily bombing, but the other is just sitting there taking pictures of the scenery...

The only difference is that the fleet in question is not accompanied by a war fleet comprising of armed ships. But there shouldn't be any kind of "bleed" from one fleet to another..

I'm confused! Confused



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: Bombing Bug Mon, 21 February 2005 02:48 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Three questions:

One: What 'EXACTLY' are the battle orders set at? (primary, secondary, action and attack who)

Two: Are these bombers attacking the same player the other bombers are attacking?

Three: Do the bombers actually have bombs? (or do they have cameras?) Shocked Laughing

Ptolemy


[Updated on: Mon, 21 February 2005 02:50]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Bombing Bug Mon, 21 February 2005 04:15 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

One: None/Disengage
None/Disengage
Disengage
Nobody

Two: No - All bomber fleets are attacking different enemies!

Three: Oooops! Confused

As I said - 4 fleets of bombers - 3 are dropping bombs, 1 is not. All on chicken orders, and all target races set to "enemy"...

If this isn't a bug one way, then it must be one t'other... Shocked



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: Bombing Bug Mon, 21 February 2005 04:23 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Storm wrote on Mon, 21 February 2005 00:16

The only difference is that the fleet in question is not accompanied by a war fleet comprising of armed ships. But there shouldn't be any kind of "bleed" from one fleet to another.

Quote:

One: None/Disengage
None/Disengage
Disengage
Nobody


That's the problem as I suspected: "Attack nobody". The other fleets are bombing because they have a warfleet in the same place that does have orders to attack the player owning the planet. And that order is transferred to the bombing fleet ...

Seen that before, once I wanted to NOT bomb a planet where bombers were in orbit since I had a packet that would kill the planet and keep factories intact (bombs would have destroyed those) so I gave my bombers orders to attack nobody, unfortunately one of my warfleets ended up in orbit of that planet (chasing an enemy fleet) and my bombers dropped their bombs ...

mch

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Re: Bombing Bug Mon, 21 February 2005 04:49 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

Aha! so it IS a bug! Rolling Eyes

Considering that, when you have a number of different fleets at the same location on different battle orders, they still manage to engage the right people, or disengage after x moves... I'm guessing that only the "Attack Who" field is carried over...


Ah well. Time to redo those basic Chicken orders... again.. Smile

I'll do some test-bedding and post the results here if they're particularly surprising or exciting! Very Happy



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: Bombing Bug Mon, 21 February 2005 11:22 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

I use different sets of orders for different scenarios. I recommend setting up specific chicken orders for bombers to attack enemies.

Ptolemy


[Updated on: Mon, 21 February 2005 11:22]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Bombing Bug Mon, 21 February 2005 17:13 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Storm wrote on Mon, 21 February 2005 10:49

Aha! so it IS a bug! Rolling Eyes

Considering that, when you have a number of different fleets at the same location on different battle orders, they still manage to engage the right people, or disengage after x moves... I'm guessing that only the "Attack Who" field is carried over...


When you have one armed fleet with orders to attack nobody and a second fleet to attack a certain race (that has no orders to attack you) both your fleets will join the battle. The orders of the second fleet will trigger the battle and the first fleet will just help. I assume this is the same routine as for why the bombers bomb although they have orders to attack nobody.

Quote:

Ah well. Time to redo those basic Chicken orders... again.. Smile


My bomber orders:
None/Disengage
None/Disengage
Disengage
Enemy

They're called "Sweep/bomb chicken" (not that the name matters) since I also use them for sweepers that are not supposed to fight in a battle but retreat and flee.

mch

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Re: Bombing Bug Tue, 22 February 2005 04:19 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

Thanks for helping out there!

I still say it's a bug, but at least I understand the intricacies of having different orders for multiple fleets at the same location.

Now I can go tell my friend, so that he may resume killing thousands of innocent civilians.. Shocked

ain't war fun? Wink



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: Bombing Bug Tue, 22 February 2005 05:16 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Fire bounce Ain't no such thing as innocent enemy civilians.
They all become invasion troops and should be eliminated.

i.e. do unto others before they do unto you! 2 Guns Deal Dueling
Cool
Ptolemy
Emperor of a Thousand Suns


[Updated on: Tue, 22 February 2005 05:17]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Bombing Bug Tue, 22 February 2005 06:34 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

There should be a random modifier for the type of troops dropped on enemy planets...

I mean, you suck up all these people from one planet, happily operating factories, playing in the streets, planting flowerbeds, and looking after old ladies, then skip away to a nearby enemy planet, and they've mysteriously trained up to stormtrooper status...

Just once, I'd like to drop 100,000 hairdressers onto the planet surface, and watch them perm the enemy to death... Wink



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: Bombing Bug Mon, 02 May 2005 14:52 Go to previous message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

Just as an addendum to this subject...
I know the Battle Orders "bleed" thingy has been done to death in other threads....

...but re Bombers not bombing when set to Chicken orders....

It appears that the bombers *will* bomb if there are enemy ships present, regardless of whether or not an actual battle takes place.

Can anyone confirm this?
It certainly seems to be the case....

Cool



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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