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A planet a day keeps the doctor away.. Wed, 16 February 2005 10:20 Go to next message
platon79 is currently offline platon79

 
Chief Warrant Officer 3

Messages: 185
Registered: February 2004
Location: Norway
Coyote wrote on Tue, 15 February 2005 17:54

platon79 wrote on Tue, 15 February 2005 09:38


so I will not give in myself until I am utterly defeated, even though I know that it is 99% certain that there is no way I can kill those 1100+ and counting nubians of his.. Laughing
I cannot win, but at least for me, the game is still a good learning experience.. Smile


Avoid his One Big Fleet and start bombing planets with a swarm of little fleets. A fleet with 1100 NB's in it can kill one planet a year. A fleet with 6 NB's can also kill one planet a year.
This will force him to split his big fleet up, or die. Then you can have a better chance of taking out his fleet piece by piece, using local numerical superiority.
You can still win that way even if your fleet is nowhere near his in raw size. Smile


Was just wondering, how do I kill a planet a year? The defences nowadays are 97% effective. Is there an easy way to kill a planet in one year, without the aid of bombers from other races?
I don't want to invest minerals to packet flinging either.
With enough LBUs to rid the planet of factories and defences I guess I should be able to kill it in two years, but if I bring to many bombers then the "6 NB's" seems like to few escorts for my taste.. Smile
So is the above strategy viable, or not?

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Re: A planet a day keeps the doctor away.. Wed, 16 February 2005 10:35 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

With LBU's you kill serious numbers of factories - the backbone of the economic strength. Remember, the planet only has 100 defenses but thousands of mines and factories. LBU 74's kill 45 each of infrastructure. It only takes 1 slot from a B52 or B17 to kill all the defenses. If building B52's I'd recommend 2 slots of LBU's and 1 slot of best pop killers (You should have enriched neutron bombs or peerleess bombs available if you are at the nubian stage) and the final slot could be Cherry bombs so you you get the minimum kill. Also, it helps to have your bombers split before attacking the planet since each 'fleet' bombs seperately.

Using 3 B52's you'd destroy 1080 defenses /factories / mines - i.e. ALL the defenses and a lot of other stuff + a significant percentage of the pop.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: A planet a day keeps the doctor away.. Wed, 16 February 2005 11:37 Go to previous messageGo to next message
Storm is currently offline Storm

 
Ensign

Messages: 359
Registered: February 2005
Location: Wanker's Corner

Interested in the separation idea, and surprised this hasn't been "fixed"...

Am I right in assuming that unstacked bombers would be dealt with individually and consecutively, thus, instead of the total fleet being pitted against current defences, you get a situation where each bomber is bombing against less defences than the previous one?

If so, that's veeerrrry interesting! Twisted Evil



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: A planet a day keeps the doctor away.. Wed, 16 February 2005 11:54 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
platon79 wrote on Wed, 16 February 2005 15:20

Was just wondering, how do I kill a planet a year? The defences nowadays are 97% effective. Is there an easy way to kill a planet in one year, without the aid of bombers from other races?


One year kill is expensive. Unless IS.
Even Ptolemys idea doesn't get a 1 year kill (because Smart bombs don't wipe a planet clean, even against no defenses, and Cherries bomb at the same time as LBUs, so don't gain from reduced defenses).

Best way is to have a fleet that can kill a planet in 2 years, but have a whole lot more of them, all over the place.

Or use Ptolemys idea and have enough Smarts to reduce the pop down to 5%, or smaller - then WP1 pop drop.

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Re: A planet a day keeps the doctor away.. Wed, 16 February 2005 13:21 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
mazda wrote on Wed, 16 February 2005 10:54


One year kill is expensive. Unless IS.
Or use Ptolemys idea and have enough Smarts to reduce the pop down to 5%, or smaller - then WP1 pop drop.



There is a way, that isn't to expensive. You can use LBU's to wipe the Industry/defenses, and time a packet that lands the next year after WP0 to kill the remaining pop. Packets don't need to be that big, and your fleet doesn't need to dwell longer than a turn. Since your fleet is in orbit the turn you bomb, there won't be any enemy freighters there to pick up or drop enemy pop on WP0. Won't stop a recolonization, though.

If you bring along enough pop, you can do a straight up fight for the planet on WP0, too. Again, 1 turn for bombing, manually drop enough pop, move on. 7-10 Full LBU-74 B52's are usually enough, and are cloakable in that small of number.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: A planet a day keeps the doctor away.. Wed, 16 February 2005 14:07 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Pop is the main issue for taking planets and, generally, only IS ever has enough since it can have 5 or 6 super freighters full arriving, dropping and moving on while growing more. Most other PRT's need to get rid of all the defenses and reduce the pop enough to drop on a planet. Ideally, you really want to get rid of the defenses and leave some of the factories intact. Also, by this time in the game, slots have become a real issue - few can afford to use 2 slots for bombers so a combination ships is more viable as a compromise. 1 slot or 2 LBU's and the rest the best smart bombs. Then drop pop.

Ptolemy


[Updated on: Wed, 16 February 2005 23:30]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: A planet a day keeps the doctor away.. Wed, 16 February 2005 14:35 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
I've always had a small "mopping up" fleet following each of my main bomber fleets around. Actually, I start off with 1 big fleet and split off a bit to stay behind for a year on the first "victim" planet, and then it just chases the rest of the fleet around and never quite catches it Smile

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Re: A planet a day keeps the doctor away.. Thu, 17 February 2005 00:25 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Storm wrote on Wed, 16 February 2005 11:37

Interested in the separation idea, and surprised this hasn't been "fixed"...

Am I right in assuming that unstacked bombers would be dealt with individually and consecutively, thus, instead of the total fleet being pitted against current defences, you get a situation where each bomber is bombing against less defences than the previous one?

If so, that's veeerrrry interesting! Twisted Evil


It's been fixed.

Your bombers in orbit are "summed" before they bomb.

If an ally has bombers present then they bomb separately - so depending on player # order they bomb before or after you. Therefore, a heavily planned alliance/team can send the LBUs to strip the defenses with the low player # and the higher player # has the cherries for blasting away the pop.

- Kurt

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Re: A planet a day keeps the doctor away.. Thu, 17 February 2005 00:53 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

overworked wrote on Wed, 16 February 2005 21:25


If an ally has bombers present then they bomb separately - so depending on player # order they bomb before or after you. Therefore, a heavily planned alliance/team can send the LBUs to strip the defenses with the low player # and the higher player # has the cherries for blasting away the pop.

- Kurt



This is another thing that helps smaller players working together fight off a dominant player through cooperation. Smile

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Re: A planet a day keeps the doctor away.. Thu, 17 February 2005 05:43 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
mazda wrote on Wed, 16 February 2005 17:54


One year kill is expensive. Unless IS.
Even Ptolemys idea doesn't get a 1 year kill



Unless CA, 2 ways:

-LBUs+OAs make the planet with 1 turn of action -15%+ for the enemy and remove most factories and mines. He still has 1 million pop there, but these produces only 110-200 resources and they'll have to spent at least 1500 resources before the planet is terrraformed again, so planet knocked down for 10-20 turns.(Of course not against 3-i and CAs)

-OAs+1500000+ pop: OAs turn it red, only 10 defenses operated, 1500000+ pop take the planet intact

Not cheap, but cheaper for all other races except IS.

And the 2 turn kill of CA is truly beautiful, first turn OAs making planet red, second turn smart bombs going against 10 defences, already 50 smart bombs will make it depopulated enough for pop dropping.

Carn

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Re: A planet a day keeps the doctor away.. Thu, 17 February 2005 06:40 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
mlaub wrote on Wed, 16 February 2005 18:21

mazda wrote on Wed, 16 February 2005 10:54


One year kill is expensive. Unless IS.



There is a way, that isn't to expensive. You can use LBU's to wipe the Industry/defenses, and time a packet that lands the next year after WP0 to kill the remaining pop. Packets don't need to be that big, and your fleet doesn't need to dwell longer than a turn.

I agree, packets to hit (early) the next turn, and two players having bombers are the best ways.
But platon ruled both those out.

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Re: A planet a day keeps the doctor away.. Thu, 17 February 2005 10:17 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
It is not necessary to wipe the planet clean, particularly in Platon's situation. Ptolemy's suggestion is a good one as it destroys the planets economic capacity and allows Platon to move to the next target without having to wait around and be destroyed by his enemy's bigger fleets. In the given situation it also is not worth his while to try and take planets as his enemy is in a position to quickly take them back or packet them clean, so it's not worth it for Platon to take the economic hit of squeezing stormtroopers out of his population, better to leave the pop on his planets producing warships.

A couple of questions I have of Platon, is there a SS in the game and can you get Robber Barons? The best thing would be if you LBU bombed planets AND took all of one mineral, say Germanium Twisted Evil, from each planet to prevent its economic recovery. If you can get the minerals back to your production centers that would be gravy, but the important thing is to get them away from your enemy and so dumping the minerals into space works great.

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Re: A planet a day keeps the doctor away.. Thu, 17 February 2005 11:25 Go to previous messageGo to next message
platon79 is currently offline platon79

 
Chief Warrant Officer 3

Messages: 185
Registered: February 2004
Location: Norway
vonKreedon wrote on Thu, 17 February 2005 10:17

It is not necessary to wipe the planet clean, particularly in Platon's situation. Ptolemy's suggestion is a good one as it destroys the planets economic capacity and allows Platon to move to the next target without having to wait around and be destroyed by his enemy's bigger fleets. In the given situation it also is not worth his while to try and take planets as his enemy is in a position to quickly take them back or packet them clean, so it's not worth it for Platon to take the economic hit of squeezing stormtroopers out of his population, better to leave the pop on his planets producing warships.

A couple of questions I have of Platon, is there a SS in the game and can you get Robber Barons? The best thing would be if you LBU bombed planets AND took all of one mineral, say Germanium Twisted Evil, from each planet to prevent its economic recovery. If you can get the minerals back to your production centers that would be gravy, but the important thing is to get them away from your enemy and so dumping the minerals into space works great.


Never before have I seen so many platons in a post.. Very Happy
Normally, people mistake it for platoon, as Platon is actually norwegian for Plato, the Greek philosopher, which I didn't know was spelled Plato in english when I was finding an internet name 8-9 years ago.. Smile

Well, the current situation is as follows: No SS that I am aware of. I am IS. Steve is IT and probably following this thread without being too concerned.. Laughing
Being IT I guess he can plan some nice surprises for whatever I can send towards his planets, unless I somehow manage to cloak them.. Smile

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Re: A planet a day keeps the doctor away.. Thu, 17 February 2005 12:23 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
platon79 wrote on Thu, 17 February 2005 10:25



Well, the current situation is as follows: No SS that I am aware of. I am IS. Steve is IT and probably following this thread without being too concerned.. Laughing
Being IT I guess he can plan some nice surprises for whatever I can send towards his planets, unless I somehow manage to cloak them.. Smile



Cloaked missile nubs + a handful of bombers + ~300 chaff

Easy to get +93% cloaked. Sneak em close to a planet, chaff sweep and move the same turn. Kill SB orders. IT matters not. He would have to guess correctly with a large fleet, jumping planet to planet. So, pick one that he least expects to get hit.

Chaff sweeping is an advantage to the small guy, so use it if you can.

-Matt




Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: A planet a day keeps the doctor away.. Thu, 17 February 2005 23:16 Go to previous message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland


Quote:

Cloaked missile nubs + a handful of bombers + ~300 chaff

Easy to get +93% cloaked.


This actually works very well. Using B52's you get to stick cloaks on them - and they overcloak from the weight. Just be carefull to stay out of range of max scanner potential. Move the fleet in to just outside of potential scanner range then jump in the next turn to hit the planet. For a 93% cloaked fleet you want the fleet no closer than 71 ly to the planet you intend to hit (unless you know he's not NAS). You have to figure on the possibility of a cloaked Peerless scanner at the planet and with NAS that would have 1000 ly scan range with NAS. 71 ly is a one year jump at warp 9 and you are guaranteed to be invisible.

It's a good idea to fake over on the side of the minefield somewhere with a few sweepers also so that the mines swept message doesn't give away the fact that you have a cloaked fleet around. I'd use only missile ships for this with Kill Starbase orders and enough LBU's to completely wipe out the infrastructure. Chaff sweep the field the same turn you hit the planet. Recovery will take a long time - especially if the germanium is depleted.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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