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Home » Stars! Clones, Extensions, Modding » FreeStars » Improving PP - Massdrivers collecting minerals (split from "CA Balance")
Improving PP - Massdrivers collecting minerals (split from "CA Balance") Mon, 12 April 2004 10:17 Go to next message
EDog is currently offline EDog

 
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LEit wrote on Sun, 11 April 2004 20:48

ARs are not clearly the weakest PRT, PPs might be however...

Modifying their abilities and costs should be possible with only a config file change (once we get everything done)

More race points for PP? Twisted Evil

EDog
Cackles evilly with glee

[Mod edit: added quote]


[Updated on: Wed, 09 February 2005 05:23] by Moderator





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Re: CA Balance Mon, 12 April 2004 10:32 Go to previous messageGo to next message
Kotk

 
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EDog wrote on Mon, 12 April 2004 16:17

More race points for PP? Twisted Evil

Cheers ... 100-120 additional RW points and PP would be quite playable in something other than tiny.

I have wondered... the algorithm for current race wizard is quite unknown, isnt it?

Will it be reverse engineered to be exactly the same?

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Re: CA Balance Mon, 12 April 2004 10:56 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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LEit wrote on Sun, 11 April 2004 13:48


ARs are not clearly the weakest PRT, PPs might be however...



I've never considered PP the weakest PRT. However, it is definitely the most unappealing IMO. While whipping packets is great, you just don't get enough metal to fully exploit it, unless you are allied with an AR... I'm sure the PRT could be improved, but I don't think just adding race points would be good enough, or balanced. It needs something to make it an attractive race...

I'd say something that revolves around metal, as that is in line with the PRT. Maybe give it the ability to remote mine it's inhabited planets like an AR. Hmmmm -f/m PP...

-Matt





Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: CA Balance Mon, 12 April 2004 11:10 Go to previous messageGo to next message
Kotk

 
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Yess... maybe something like:
"your mass drivers collect space debris each year 10kT of mineral per warp of the mass driver" Shocked Very Happy

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Re: CA Balance Tue, 13 April 2004 01:29 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Kotk wrote on Mon, 12 April 2004 17:10

Yess... maybe something like:
"your mass drivers collect space debris each year 10kT of mineral per warp of the mass driver" Shocked Very Happy

Ugh, 260kT of EACH mineral from EACH planet with a dual-driver Ultra Station?!?! Who needs and AR for an ally? Wink
Would also make some nasty dilemma: a driver for minerals or a gate for mobility. Well, in a very late game I'd like to have such one. Very Happy
BR, Iztok


[Updated on: Tue, 13 April 2004 01:33]

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Re: CA Balance Tue, 13 April 2004 01:37 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Then EVERY mass driver should collect minerals from space dust - PP mass drivers should just be a lot more efficient at it and IT mass drivers 50% less efficient than the non pp races Laughing
Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: CA Balance Tue, 13 April 2004 06:16 Go to previous messageGo to next message
mazda is currently offline mazda

 
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Maybe allow PP to "fire" ships at warp speed as well as packets.
Only a minor benefit, but a benefit nonetheless.

I like the idea of PP collecting space debris.
Surely 2 Warp 13 drivers make a Warp 14 driver, not a Warp 26 one.

And at the start, when effects are usually most important, this effect would be smallest (less planets, less drivers, smaller drivers).

M

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Re: CA Balance Tue, 13 April 2004 06:20 Go to previous messageGo to next message
Kotk

 
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iztok wrote on Tue, 13 April 2004 07:29

Ugh, 260kT of EACH mineral from EACH planet with a dual-driver Ultra Station?!?! Who needs and AR for an ally? Wink


Okay... maybe 10 is too strong then maybe less kT? As current there is no obvious reason why PP PRT costs 90 rw points more than SD. Or how about:

"Your wonderful mass drivers act as planetary remote miners, 15 mines per warp?"

Will make -m PP thinkable.

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Re: CA Balance Tue, 13 April 2004 08:10 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Kotk wrote on Tue, 13 April 2004 12:20

Okay... maybe 10 is too strong then maybe less kT? As current there is no obvious reason why PP PRT costs 90 rw points more than SD.

I wasn't criticising when writing my comment. I find your idea great Cool ! 260kt are 2 late game nubians - really looks a bit too much (but hey, what about AR's mineral fountain?), however it fits PP PRT perfectly, mitigating PPs main problem: "I like playing PPs, but I always happen to run out of minerals faster then I run out of enemies." (can't remember the author of the quote).
BR, Iztok
P.S. Just got a nasty idea: if drivers are flinging minerals they aren't collecting the dust. Twisted Evil


[Updated on: Tue, 13 April 2004 14:27]

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Re: CA Balance Tue, 13 April 2004 11:17 Go to previous messageGo to next message
multilis is currently offline multilis

 
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We are likely talking options that could be turned on as part of a games settings.

If mass drivers may collect minerals (perhaps worth one mine per square of warp speed), then perhaps HW may lose their special non-deplete status and AR gets a super efficiency rating for its mining. To me, the special mineral status of a HW seems goofy.

The concentration of minerals in space might vary based on:
a) mass drivers sucking up minerals
b) minerals slowly settling back on to planets
c) ships getting blown up, mineral packet decay, etc adding mineral dust

It may also be fun to play with the chances of random comet strikes, for instance be able to increase the number of small strikes.

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Re: CA Balance Tue, 13 April 2004 14:06 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Now, this is a thought - get rid of the special mineral status of HW's altogether - however, gen each HW with a minimum of 70 concentration of each mineral. Mass drivers collect 'space dust' (though not based on variables) - doesn't matter if you are flinging a packet or not - doesn't take one full year to fling a packet...

Getting rid of the 'special' mineral status of HW's reduces programming a little too.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: CA Balance Tue, 13 April 2004 14:46 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
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Wo there people. Some guys actually LIKE playing AR. Unless the AR keeps their "mineral fountain" or get some other nice goodies, AR WILL be the weakest race in the game.


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Re: CA Balance Tue, 13 April 2004 15:08 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Quote:


Wo there people. Some guys actually LIKE playing AR. Unless the AR keeps their "mineral fountain" or get some other nice goodies, AR WILL be the weakest race in the game.



My thought (which was in the original post) was AR gets a different sort of mineral fountain in such a case... free super efficient mine settings (mining reduces concentrations less) that also work for remote miners (either AR owning them makes them more efficient or mining a world inhabitted by AR). So AR no longer has to worry about saving the HW, but ends up with much less mineral depletus than everyone else in the end.

This would make AR not quite as strong end game... but stronger mid game when his miners have much better than 30% concentrations to work with.

Or to add a different way... AR gets much more space dust from outer space landing on its planets and boosting concentrations (based on sqrt of pop living above). Or perhaps AR natural mining by pop is based on space dust with no planetary depletion.


Disclaimer: I am not talking changing the original game, but rather possible options that may be added to the game. Joys of open source, some of these things may be easy.


[Updated on: Tue, 13 April 2004 15:15]

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Re: CA Balance Tue, 13 April 2004 15:56 Go to previous messageGo to next message
EDog is currently offline EDog

 
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Here's a thought:

Suppose Mass Drivers can "extract minerals from spacedust". What if the minerals must be manually (Waypoint 1) downloaded to the planet for use. Otherwise they remain in the Starbase. Following this procedure, minerals must be uploaded to a driver-bearing starbase (Waypoint 1) and can then be launched in a packet the following turn (Waypoint 0). This would mitigate the benefits somewhat. This means your starbase would have cargo capacity (for minerals) and packets could only be launched from the starbase's mineral pool. Perhaps for PP race the starbase capacity would either be much larger or else PPs could fling minerals without uploading them to the starbase first.

I've actually never thought PPs were particularly weaker than other races. Based on my own experiences, I would have said WM were the weakest race design because they have to win a game in either the CC or BB/DN era, or else they will be Nubians and better economies. I play PP races (usually -f) as a combination of budget JoaT (no special properties) and budget CA (using inexpensive packets for pro- or anti-terraforming).

EDog



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Re: CA Balance Tue, 13 April 2004 16:44 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Too complicated and not realistic EDog,

Any massdriver at a planet would obviously beam the minerals to the surface.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Improving PP - Massdrivers collecting minerals (split from "CA Balance") Wed, 09 February 2005 05:25 Go to previous messageGo to next message
Micha

 

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LEit, I took the liberty to split this topic.

mch

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Re: CA Balance Wed, 09 February 2005 05:37 Go to previous messageGo to next message
Micha

 

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multilis wrote on Tue, 13 April 2004 21:08

Quote:


Wo there people. Some guys actually LIKE playing AR. Unless the AR keeps their "mineral fountain" or get some other nice goodies, AR WILL be the weakest race in the game.



My thought (which was in the original post) was AR gets a different sort of mineral fountain in such a case... free super efficient mine settings (mining reduces concentrations less) that also work for remote miners (either AR owning them makes them more efficient or mining a world inhabitted by AR). So AR no longer has to worry about saving the HW, but ends up with much less mineral depletus than everyone else in the end.

This would make AR not quite as strong end game... but stronger mid game when his miners have much better than 30% concentrations to work with.

I like the fixed HW concentration, just because it is the power AND the weakness of the ARs mineral fountain. The fountain can make the AR overly powerfull but since it means concentrating all his miners in one spot means this tremendous power does have an Achilles Heel! You can destroy it!
Nothing is more fun as decloaking at an AR HW and let your gatlings blast those 3000+ (depends) Super Bugs out off the sky! Twisted Evil Sometimes even not so succesfull attacks (miners surviving) might be just what you need because it means the AR loses 1-2 years of mining, (which can be 50.000kT of each mineral per year, again depending) and that might cut you just enough breathing room for some game situations.

mch


[Updated on: Tue, 02 August 2005 06:08]

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Re: CA Balance Wed, 09 February 2005 05:54 Go to previous message
Micha

 

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Kotk wrote on Mon, 12 April 2004 17:10

Yess... maybe something like:
"your mass drivers collect space debris each year 10kT of mineral per warp of the mass driver" Shocked Very Happy

I like this idea! But why not go further!? Grin Why stop just at collecting that inferior space debris? A PPs massdriver can suck up those shiny minerals from all planets which have a massdriver in orbit and that are in range of the massdrivers of the PP! Twisted Evil Laughing Range being the flinging range, 15*15=225ly for instance.

So what do you do? Build an massdriver to protect yourself from packet attacks? Or *not* build a massdriver to hold on to your precious minerals? Twisted Evil Shocked

Did you pay your mineral taxes today? Razz

The mineral transfer could be a % of surface minerals, or 10kT of each mineral, or maybe connected to the mining rate (of the owner of the planet, or using the minesettings of the PP should he live on that planet) or depeding mineral concentration, ...

Also a neat feature would be that the PP can see what the other races has on the surface, and maybe like a robberbaron just steal all minerals?? Laughing

Now that would make PP an intersting PRT! Nod

mch

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