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Home » Stars! 2.6/7 » New Game Announcements » New Game - Hail and Kill
New Game - Hail and Kill Thu, 23 December 2004 09:38 Go to next message
Magic is currently offline Magic

 
Petty Officer 3rd Class

Messages: 44
Registered: November 2003
Location: Saint-Petersburg, Russia
STARS (2.6J/Autohost) game: Hail and Kill

Fast (4 month) PBEM game for advanced players, seeking some other ways with not-so-economic races (no CA or JoaT races).

Good PBEM experience (3 or more years), agressive and intelligent gameplay required.

Setup:

Large/Normal/Distant for about 10 players Normal start (not ABBS), other boxes also unchecked. Scores opened in 2500.

Game will be created and run on STARS Autohost.
Prepare to send your race files (strictly with password).

Rules:

1. No CA or JoaT races allowed.
2. Only one winner (last man standing).
3. Everyone must fight for its own:
(*) no alliances or trade allowed
(*) since 2400 each player MUST set everyone to "Enemy"
4. Exploiting game bugs is forbidden.
(*) Chaff and Split Fleet Dodge usage are only allowed things

Schedule and turn generation:

Since 2400 1 turn generated at a time.
2400-2500 1 turn per workday (5 turns/week)

Leaving the game (crushed):
Player may leave the game only with no HW, and <10 planets.

All remaining planets must have

(*) Armed starbases (even forts)
(*) Minefields around (for non-WM)
(*) Building queue == [Up to 100 def/Up to 10 mines/Alchemy As Needed].

Game end:

The game continues until all players (except one) surrendered or crushed.

Player must be declared a winner, if after 2500 he:

(*) controls 3 HWs (including its own) AND
(*) has more resources, than all other players together
--
contact me nubian<at>pisem.net

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icon14.gif  Re: New Game - Hail and Kill Fri, 07 January 2005 10:29 Go to previous messageGo to next message
Dyrham is currently offline Dyrham

 
Petty Officer 2nd Class

Messages: 50
Registered: June 2003
OK , I'll have another try at beating you !! You are not going to play that sd race again are you ...? Smile

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Re: New Game - Hail and Kill Tue, 11 January 2005 11:57 Go to previous messageGo to next message
Magic is currently offline Magic

 
Petty Officer 3rd Class

Messages: 44
Registered: November 2003
Location: Saint-Petersburg, Russia
Still looking for players... 6 slots free.

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Re: New Game - Hail and Kill Sat, 15 January 2005 20:49 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

I can play.

I've been gone for a while and need a game Smile


However one thing concerns me -- those victory conditions will not makre for a "fast 4 month PBEM game". It will take quite a while to achieve that.

I think simply the first player to control 3 homeworlds would be a good enough victory condition, or failing that, the player with the highest score in year X.


[Updated on: Sat, 15 January 2005 20:54]

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Re: New Game - Hail and Kill Fri, 21 January 2005 15:30 Go to previous messageGo to next message
phulshof is currently offline phulshof

 
Crewman 2nd Class

Messages: 12
Registered: November 2004
Any places left? I'm interested in joining! Smile

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Re: New Game - Hail and Kill Tue, 25 January 2005 11:40 Go to previous messageGo to next message
Crappicus is currently offline Crappicus

 
Chief Petty Officer

Messages: 83
Registered: May 2004
Location: Canada
Me too, lemme in!


I'm liquefyin'
Blood of lions
I aint dyin'
I am immortal.

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Re: New Game - Hail and Kill Wed, 26 January 2005 01:56 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Sounds great... Still a slot open for me?

Robert



2b v !2b -> ?

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Re: New Game - Hail and Kill Wed, 26 January 2005 21:31 Go to previous messageGo to next message
spider is currently offline spider

 
Crewman 2nd Class

Messages: 10
Registered: February 2003
Location: Atlanta
This sounds like a great game concept. Do you still have space available?
Just a few questions to clarify to what degree this is a no cooperation all enemy game.
First is it ok for players to trade e-mail addresses and contact each other outside the in game e-mail? If yes is it ok to trade game files etc?
Second you said no trades, this then applies to planet swap and wolf/lamb.
Third these things are difficult to monitor, will you have a third party available to resolve disputes and possible rule breaking?

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Re: New Game - Hail and Kill Thu, 27 January 2005 01:09 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

I dn't know how out-of-game communication could be prevented.
Secondly, what do you consider as an alliance? Would an NAp be against the rules? Would it matter whether it's a written agreement or just an understanding? Would you oppose several smaller races agreeing among themselves to attack the leading race all at once, but not necessarily owing any favors to each other?


[Updated on: Thu, 27 January 2005 01:10]

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Re: New Game - Hail and Kill Fri, 28 January 2005 15:22 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

I've emailed Magic for a status report on the game.

Balloon

Ash

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Re: New Game - Hail and Kill Sun, 30 January 2005 02:53 Go to previous messageGo to next message
Magic is currently offline Magic

 
Petty Officer 3rd Class

Messages: 44
Registered: November 2003
Location: Saint-Petersburg, Russia
Ok. Here are final rules. Send me your races. First ten races will be in game.

Large/Normal/Distant for 10 players
Normal start (not ABBS), other boxes also unchecked. Scores opened in 2500.

Game will be created and run on STARS Autohost.
Prepare to send your race files (strictly with password).

Rules:

1. No CA or JoaT races allowed.
2. Only one winner (last man standing).
3. Everyone must fight for its own:
(*) no alliances, NAP, etc. or trade allowed
(*) since 2400 each player MUST set everyone to "Enemy"
(*) no communications allowed!
4. Exploiting game bugs is forbidden.
(*) Chaff and Split Fleet Dodge usage are only allowed things

Schedule and turn generation:

Since 2400 1 turn generated at a time.
2400-2500 1 turn per workday (5 turns/week)

Leaving the game (crushed):
Player may leave the game only with no HW, and <10 planets.

All remaining planets must have

(*) Armed starbases (even forts)
(*) Minefields around (for non-WM)
(*) Building queue == [Up to 100 def/Up to 10 mines/Alchemy As Needed].

Game end:

The game continues until all players (except one) surrendered or crushed.

Player must be declared a winner, if after 2500 he:

(*) controls 3 HWs (including its own) AND
(*) has more resources, than all other players together

I'm waiting for your races. nubian <att> pisem.net

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Re: New Game - Hail and Kill Mon, 31 January 2005 00:52 Go to previous messageGo to next message
Magic is currently offline Magic

 
Petty Officer 3rd Class

Messages: 44
Registered: November 2003
Location: Saint-Petersburg, Russia
I got 4 race files. 6 slots still free...

1. Roman Khananov - nubian@*****.net
2. Dyrham - dyrham@*****.com
3. Pieter Hulshoff - phulshof@*****.nl
4. Scheffermann Robert - scheffermann@*****.de

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Re: New Game - Hail and Kill Mon, 31 January 2005 03:04 Go to previous messageGo to next message
Magic is currently offline Magic

 
Petty Officer 3rd Class

Messages: 44
Registered: November 2003
Location: Saint-Petersburg, Russia
Game .def file, that will be sent to Ron:

Hail and Kill
3 1 3 90377
0 0 0 0 0 0 0
10
d:\games\stars\hnk\r1.r1
d:\games\stars\hnk\r2.r1
d:\games\stars\hnk\r3.r1
d:\games\stars\hnk\r4.r1
d:\games\stars\hnk\r5.r1
d:\games\stars\hnk\r6.r1
d:\games\stars\hnk\r7.r1
d:\games\stars\hnk\r8.r1
d:\games\stars\hnk\r9.r1
d:\games\stars\hnk\r10.r1
0
0
0
0
0
0
1 100
1 100
d:\games\stars\hnk\hnk.xy


[Updated on: Mon, 31 January 2005 11:40]

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Re: New Game - Hail and Kill Mon, 31 January 2005 03:35 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Magic wrote on Mon, 31 January 2005 09:04

d:\games\stars\hnk\hnk.yx

Make that .xy. Wink

As a side note: should anybody try to use this seed to pregen the universe and prescan Shame that won't work since seed numbers give different results on different computers ... Bounce

mch

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Re: New Game - Hail and Kill Mon, 31 January 2005 08:39 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Does this mean the 10 players have sent their races???


2b v !2b -> ?

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Re: New Game - Hail and Kill Mon, 31 January 2005 11:36 Go to previous messageGo to next message
Magic is currently offline Magic

 
Petty Officer 3rd Class

Messages: 44
Registered: November 2003
Location: Saint-Petersburg, Russia
Quote:

Does this mean the 10 players have sent their races???


6 slots still available

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Re: New Game - Hail and Kill Mon, 31 January 2005 19:52 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Well since "Reality Sucks" is starting soon I think I'll call myself officially out of the running on this one. I don't wanna overburden myself with MM a month from now.
Best of luck, people.


[Updated on: Mon, 31 January 2005 19:52]

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Re: New Game - Hail and Kill Sat, 12 February 2005 03:44 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

Note: this game needs more players!!! Bounce

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Re: New Game - Hail and Kill Sun, 13 February 2005 08:04 Go to previous messageGo to next message
Madman is currently offline Madman

 
Officer Cadet 1st Year

Messages: 228
Registered: November 2003
Location: New Zealand
Hmmm ... logging on here after some time away, and been looking for a non-AccBBS non-alliance game Smile

What time of day will the gens be? (makes a difference to me because of time zones, and I'm often away weekends, about Friday 5am till Sunday 11 am GMT).

Also, how strong is the '3 years PBEM experience'? I've only had about four games over the last couple of years - won two of them though.

If gens at suitable time, I need a day to get a race together ... hopefully the game is still alive and there is still space available.

Madman

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Re: New Game - Hail and Kill Tue, 15 February 2005 00:14 Go to previous messageGo to next message
Magic is currently offline Magic

 
Petty Officer 3rd Class

Messages: 44
Registered: November 2003
Location: Saint-Petersburg, Russia
Not enough players to start the game. 4 slots still available.

Gens will be 0:00 GMT

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Re: New Game - Hail and Kill Tue, 15 February 2005 14:08 Go to previous messageGo to next message
Crappicus is currently offline Crappicus

 
Chief Petty Officer

Messages: 83
Registered: May 2004
Location: Canada
Have you gotten my race?


I'm liquefyin'
Blood of lions
I aint dyin'
I am immortal.

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Re: New Game - Hail and Kill Wed, 16 February 2005 00:27 Go to previous messageGo to next message
Magic is currently offline Magic

 
Petty Officer 3rd Class

Messages: 44
Registered: November 2003
Location: Saint-Petersburg, Russia
Quote:

Have you gotten my race?


Not sure, what is the name of your race file?

Now I've got 7 races:

1. Roman Khananov - nubian@*****.net
2. Dyrham - dyrham@*****.com
3. Pieter Hulshoff - phulshof@*****.nl
4. Scheffermann Robert - scheffermann@*****.de
5. Mike - MIKEANGSEESING@*****.com
6. Ulrich - us-@*****.de
7. ?????? - starsaddict@*****.com

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Re: New Game - Hail and Kill Wed, 16 February 2005 12:24 Go to previous messageGo to next message
Crappicus is currently offline Crappicus

 
Chief Petty Officer

Messages: 83
Registered: May 2004
Location: Canada
Hmm, ya dont Smile I'll send it tonight.


I'm liquefyin'
Blood of lions
I aint dyin'
I am immortal.

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Re: New Game - Hail and Kill Sat, 26 February 2005 04:57 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

Stirs up the game....

How many players we got now???? Bounce

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Re: New Game - Hail and Kill Sat, 26 February 2005 21:27 Go to previous messageGo to previous message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Since I notice that the host is playing in this game, who is verifying that there are no CA or JOAT races?

If the game needs a 3rd party to verify the races and check after game start that everything is OK I can do so. I can also check turns periodically to make sure that everyone stays set to enemy.

Ptolemy
Ptolemy
Emperor of a Thousand Suns






Though we often ask how and why, we must also do to get the answers to the questions.

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