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Research Wed, 01 December 2004 14:15 Go to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
I have a question about how Stars! scanning works.

If some one would do the research, I would appreciate it.

What details of a planet and/or base can you see in various circumstances:
                                               Base presense, design, ship presense, design, world hab/MCs, pop, ownership
                                    Pen scan:  Base presense,       , ship presense,       , world hab/MCs, pop, ownership
                      Non-scan ship at world:
                            scanner at world:
                       robber baron at world:
      Non-scan ship killed at world by owner:
            scanner killed at world by owner:
       robber baron killed at world by owner:
Non-scan ship killed at world by third party:
      scanner killed at world by third party:
 robber baron killed at world by third party:
                       PP packet hits driver:
                    PP packet hits no driver:
                           IT scan with gate:
                  IT scan of another IT gate:
                 SD det over orbit with base:
                         SD field over orbit:
Mining fleet without scanner over unoccupied:
  Mining fleet without scanner over occupied:
Others?



- LEit

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Re: Research Wed, 01 December 2004 23:07 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Orca did some of this:

                                               Base presense, design, ship presense, design, world hab/MCs, pop, ownership
                                    Pen scan:  Base presense,       , ship presense,       , world hab/MCs, pop, ownership
            Non-scan ship at world with base:
         Non-scan ship at world without base:
                            scanner at world:
                       robber baron at world:
Without base:
      Non-scan ship killed at world by owner:
            scanner killed at world by owner:
       robber baron killed at world by owner:
Non-scan ship killed at world by third party:
      scanner killed at world by third party:
 robber baron killed at world by third party:
With base:
      Non-scan ship killed at world by owner:
            scanner killed at world by owner:
       robber baron killed at world by owner:
Non-scan ship killed at world by third party:
      scanner killed at world by third party:
 robber baron killed at world by third party:

                       PP packet hits driver: nothing
        PP packet hits base without a driver:
         PP packet hits world without a base:
                           IT scan with gate:  Base presense,       ,             ,       , world hab/MCs, pop, ownership
                  IT scan of another IT gate:
                 SD det over orbit with base:
                         SD field over orbit:
Mining fleet without scanner over unoccupied:
  Mining fleet without scanner over occupied:
Others?


IT gate scanning: I've seen ITs not scan a base they should have seen. I don't know why, even with both turns it doesn't show up, unless some one can explain it, I'll assume it's a bug, not worry about it, and fix it.


[Updated on: Wed, 01 December 2004 23:07]




- LEit

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Re: Research Wed, 01 December 2004 23:36 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

I can give you the info for the mining fleets:

Mining fleet arrives at world - no data is available

Mining fleet mines for one year:
Mineral concentrations and planet environmental stats are available.

i.e. one year of remote mining is equal to having a scanner in orbit.

Since no mining has occurred over an occupied world, no stats are available.

Ptolemy


[Updated on: Wed, 01 December 2004 23:37]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Research Wed, 08 December 2004 01:48 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

"IT gate scanning: I've seen ITs not scan a base they should have seen. I don't know why, even with both turns it doesn't show up, unless some one can explain it, I'll assume it's a bug, not worry about it, and fix it."


Answer's simple.. It's not a bug, IT gate scanning is suseptable to cloaked Starbases.. Unless the gate that scans has infinate range.
Try it sometime..



Rule 1: "Pillage, THEN burn!"

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Re: Research Wed, 08 December 2004 13:42 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
I took cloaks into account. The enemy base had no cloak devices, but did have ISB and was IT (not SS). The world was 400ly away, but could not be seen with a inf/800 gate. The viewing gate may have been cloaked...


- LEit

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Re: Research Wed, 08 December 2004 14:41 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

I quote from the help:
Quote:


Improved Starbases

Gives you two new starbase designs. The Space Dock hull allows you to build starbases which can in turn build small to medium ships. The Ultra-Station is much larger than a standard Starbase. Your starbases are automatically cloaked by 20%. Starbases will cost you 20% less to build.


Therefore, all ISB starbases are cloaked at 20% even if they have no other cloaking... which reduced range of being scanned by 20%.

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Re: Research Wed, 08 December 2004 14:54 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
donjon wrote on Wed, 08 December 2004 19:41

Therefore, all ISB starbases are cloaked at 20% even if they have no other cloaking... which reduced range of being scanned by 20%.


But 400ly from an 800ly range gate isn't 20% so that doesn't explain it.

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Re: Research Thu, 09 December 2004 00:09 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Next item needing research:

What is the Tactic shown in battle reports when the tactic for the battle orders are:

Disengage:
Disengage if challenged:
- after being shot:
Min Damage to self:
Max Net Damage:
Max Damage Ratio:
Max Damage:

I'm fairly certain that they just display the tactic, execpt in the case of Disengage if challenged.



- LEit

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Re: Research Thu, 23 December 2004 10:44 Go to previous messageGo to next message
Downsider is currently offline Downsider

 
Crewman 1st Class

Messages: 35
Registered: June 2003
Location: Derbyshire, England
donjon wrote on Wed, 08 December 2004 19:41


Therefore, all ISB starbases are cloaked at 20% even if they have no other cloaking... which reduced range of being scanned by 20%.


IIRC, ITs cannot see a cloaked gate at any distance unless they already know the design. The planet could be 50ly away, but you still wouldn't see the starbase. I think this is because the stars client program doesn't know how cloaked the starbase is without knowing the design and, therefore, can't say at what range that design should be visible.
I'm not sure about infinate range scanning though. I would speculate that it allows all gates to be seen, no matter the cloaking.



"Violence is the last resort of the incompetent" - Salvor Hardin

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Re: Research Thu, 23 December 2004 15:05 Go to previous messageGo to next message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

No... That's not true,
1) just tested it out,
2) recalled seeing SS gates from my neighbor via gate scanning all the way up until he went to useing 98% cloaking (and then only with an 100/any.)
3) The client doesn't make any such determination, all that stuff is done when the host (who sees all) decides that the IT gate is close enough to perceive the cloaked gate.
4) Otherwise anyone with ISB would be immune to IT gate scanning, unless a starbase of that sort has been normally probed before.
5) It would just be a rediculously silly bug that would be too easy to exploit against the IT on a regular and not nessessarily intentional basis.



Rule 1: "Pillage, THEN burn!"

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Re: Research Thu, 23 December 2004 19:18 Go to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
I tested it more, and the a better discussion is in the Academy in the thread 'Known bugs', please continue the disucussion there.


- LEit

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