Research |
Wed, 01 December 2004 14:15 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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I have a question about how Stars! scanning works.
If some one would do the research, I would appreciate it.
What details of a planet and/or base can you see in various circumstances:
Base presense, design, ship presense, design, world hab/MCs, pop, ownership
Pen scan: Base presense, , ship presense, , world hab/MCs, pop, ownership
Non-scan ship at world:
scanner at world:
robber baron at world:
Non-scan ship killed at world by owner:
scanner killed at world by owner:
robber baron killed at world by owner:
Non-scan ship killed at world by third party:
scanner killed at world by third party:
robber baron killed at world by third party:
PP packet hits driver:
PP packet hits no driver:
IT scan with gate:
IT scan of another IT gate:
SD det over orbit with base:
SD field over orbit:
Mining fleet without scanner over unoccupied:
Mining fleet without scanner over occupied:
Others?
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Re: Research |
Wed, 01 December 2004 23:07 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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Orca did some of this:
Base presense, design, ship presense, design, world hab/MCs, pop, ownership
Pen scan: Base presense, , ship presense, , world hab/MCs, pop, ownership
Non-scan ship at world with base:
Non-scan ship at world without base:
scanner at world:
robber baron at world:
Without base:
Non-scan ship killed at world by owner:
scanner killed at world by owner:
robber baron killed at world by owner:
Non-scan ship killed at world by third party:
scanner killed at world by third party:
robber baron killed at world by third party:
With base:
Non-scan ship killed at world by owner:
scanner killed at world by owner:
robber baron killed at world by owner:
Non-scan ship killed at world by third party:
scanner killed at world by third party:
robber baron killed at world by third party:
PP packet hits driver: nothing
PP packet hits base without a driver:
PP packet hits world without a base:
IT scan with gate: Base presense, , , , world hab/MCs, pop, ownership
IT scan of another IT gate:
SD det over orbit with base:
SD field over orbit:
Mining fleet without scanner over unoccupied:
Mining fleet without scanner over occupied:
Others?
IT gate scanning: I've seen ITs not scan a base they should have seen. I don't know why, even with both turns it doesn't show up, unless some one can explain it, I'll assume it's a bug, not worry about it, and fix it.
[Updated on: Wed, 01 December 2004 23:07]
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Re: Research |
Wed, 01 December 2004 23:36 |
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I can give you the info for the mining fleets:
Mining fleet arrives at world - no data is available
Mining fleet mines for one year:
Mineral concentrations and planet environmental stats are available.
i.e. one year of remote mining is equal to having a scanner in orbit.
Since no mining has occurred over an occupied world, no stats are available.
Ptolemy
[Updated on: Wed, 01 December 2004 23:37]
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: Research |
Wed, 08 December 2004 01:48 |
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"IT gate scanning: I've seen ITs not scan a base they should have seen. I don't know why, even with both turns it doesn't show up, unless some one can explain it, I'll assume it's a bug, not worry about it, and fix it."
Answer's simple.. It's not a bug, IT gate scanning is suseptable to cloaked Starbases.. Unless the gate that scans has infinate range.
Try it sometime..
Rule 1: "Pillage, THEN burn!"Report message to a moderator
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Re: Research |
Wed, 08 December 2004 14:41 |
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I quote from the help:
Quote: |
Improved Starbases
Gives you two new starbase designs. The Space Dock hull allows you to build starbases which can in turn build small to medium ships. The Ultra-Station is much larger than a standard Starbase. Your starbases are automatically cloaked by 20%. Starbases will cost you 20% less to build.
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Therefore, all ISB starbases are cloaked at 20% even if they have no other cloaking... which reduced range of being scanned by 20%.
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Re: Research |
Wed, 08 December 2004 14:54 |
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donjon wrote on Wed, 08 December 2004 19:41 | Therefore, all ISB starbases are cloaked at 20% even if they have no other cloaking... which reduced range of being scanned by 20%.
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But 400ly from an 800ly range gate isn't 20% so that doesn't explain it.
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Re: Research |
Thu, 23 December 2004 10:44 |
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Downsider | | Crewman 1st Class | Messages: 35
Registered: June 2003 Location: Derbyshire, England | |
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donjon wrote on Wed, 08 December 2004 19:41 |
Therefore, all ISB starbases are cloaked at 20% even if they have no other cloaking... which reduced range of being scanned by 20%.
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IIRC, ITs cannot see a cloaked gate at any distance unless they already know the design. The planet could be 50ly away, but you still wouldn't see the starbase. I think this is because the stars client program doesn't know how cloaked the starbase is without knowing the design and, therefore, can't say at what range that design should be visible.
I'm not sure about infinate range scanning though. I would speculate that it allows all gates to be seen, no matter the cloaking.
"Violence is the last resort of the incompetent" - Salvor Hardin Report message to a moderator
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Re: Research |
Thu, 23 December 2004 15:05 |
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No... That's not true,
1) just tested it out,
2) recalled seeing SS gates from my neighbor via gate scanning all the way up until he went to useing 98% cloaking (and then only with an 100/any.)
3) The client doesn't make any such determination, all that stuff is done when the host (who sees all) decides that the IT gate is close enough to perceive the cloaked gate.
4) Otherwise anyone with ISB would be immune to IT gate scanning, unless a starbase of that sort has been normally probed before.
5) It would just be a rediculously silly bug that would be too easy to exploit against the IT on a regular and not nessessarily intentional basis.
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Re: Research |
Thu, 23 December 2004 19:18 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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I tested it more, and the a better discussion is in the Academy in the thread 'Known bugs', please continue the disucussion there.
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