|
Re: Missile hit rate vs additional target tokens |
Mon, 14 August 2006 04:44 |
|
tgellan | | Chief Petty Officer | Messages: 75
Registered: May 2006 Location: Luxembourg | |
|
Kotk wrote on Sun, 13 August 2006 02:21 |
when 2 first missiles miss and last hits it destroys only one scout.
|
Thinking about that sentence...
Couldn't it be that, as long as no missile hits, it does not yet count for max kills?
Meaning, you have 3 missiles (max kills = 3), the first missile misses > max kills is now 2, if second one hits, fine. But if the second one misses too, max kill is then 1. You get the picture...
I know this sounds weird codewise, but that idea just occured to me as I read your writings
Tgellan
Report message to a moderator
|
|
|
|
Re: Missile hit rate vs additional target tokens |
Wed, 25 October 2006 20:08 |
|
|
No Message Body
[Updated on: Wed, 25 October 2006 20:12] Report message to a moderator
|
|
|