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Re: Weapon range and firing order |
Tue, 23 November 2004 16:58 |
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iztok wrote on Tue, 23 November 2004 19:54 | In add. 3 should be ALL slot numbers that have the same init. If there's only one slot it could happen the token will fire that slot, then another token would fire weapon with the same init, and after that the first token would fire another slot with the same weapon. That didn't ever happen in my testbeds and in battles.
IMO it would be best to check each time, when the token gets "focus", what weapons it can fire with the given initiative and then proceed with firing according to slot firing order.
BR, Iztok
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I think that's what I was saying
The algorithm is...
sort tokens randomly before battle
for init_level = 64 down to 1
for each token (in order)
for each slot
if slot.initiative = init_level
fire slot
So, for example, a colloidal DD would fire all 3 slots together, and then another stack of colloidal DDs would fire all 3 of it's slots.
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