Home » Stars! 2.6/7 » New Game Announcements » New Game - keeping it simple
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Re: New Game - keeping it simple |
Fri, 20 August 2004 16:34 |
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Damnit kang, I need to consolidate all experts or advanced players into one small packed or medium sparse game w/ 12-16 players!! If everyone keeps starting new games this will never work. (So basically I just keep trying to warp everyone else's game posts to my vision of an ideal game so I don't have to host it myself.)
g.e. (Gakl)
[Updated on: Fri, 20 August 2004 16:34]
g.e.
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"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. DickReport message to a moderator
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Re: New Game - keeping it simple |
Sat, 21 August 2004 13:12 |
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Kang | | Senior Chief Petty Officer | Messages: 87
Registered: April 2003 | |
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mlaub wrote on Fri, 20 August 2004 12:00 | You and I both. However, you are much better than the average player, from what I remember. Also, so that that everyone else in the game doesn't paint me as a "Boogieman", I seem to recall that you felt I was no better than an intermediate player...
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Matt,
Ive had my fanny kicked a few times since then, most recently in The Dark Ages III. As I recall your 7% 2I HE had so many minerals stockpiled that without Kevin Mackies "Happies" I would have been toast eventually.
I reevaluated my brash statement after viewing your position.
OK, I'll put my paintbrush away now.
mlaub wrote on Fri, 20 August 2004 12:00 | As to the count, it was posted as 13. Good enough. I'll finish testing and probably send in my race tonight or Sat.
-Matt
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My race is sent for thirteen, I hope we are to 16 before it starts.
Kang the Meek:crazy:
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Re: New Game - keeping it simple |
Sat, 21 August 2004 19:00 |
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Is this game still slated as medium normal?
I highly recommend small packed or medium sparse to reduce overall MM. I just finished a medium normal, and that almost wore me out on all the MM. Too many planets==too much work. Also, you get to the action of the game. Ie. Why we all play the game. Much sooner. At the same time, you'll even hit nubians in a small packed. I haven't played a game that didn't hit near max tech since I was a noob (unless the game conditions ended the game pre-maturely--ie. game stops at year 60 w/ slow tech). You may have to submit a new race, but it almost always takes a week to get a game up on AH. Besides, games are always more fun w/ more players.
g.e./Gakl
g.e.
====
"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. DickReport message to a moderator
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Re: New Game - keeping it simple |
Sun, 22 August 2004 21:04 |
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Kang wrote on Sat, 21 August 2004 18:54 | So Gakl, does this mean you are also in? This game gets better every day! But I think I'll look hard for a 3I HE....
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I'm thinking about it. I haven't really decided. I'm going away for labor day weekend, so I'd have to wait until after then to start a game.
mlaub Wrote Sometime before my post |
I wouldn't play in a medium sparse or small packed with 13+ players. The game becomes more luck, than skill, at that point. To many OWW...and too close. Besides, the difference between a small packed and medium normal is only 48 planets. Divided by 13 players, it's a fairly trivial number.
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I disagree completely. Small packed w/ 240 planets, gives 15 planets for each player on average with *16* planets. I shoot for 13->20 planets/player on average at most. Any more planets/player and you're just increasing MM.
1WWs are not viable in anything above 8/player outside of a tiny universe. QSs tend to work best for small/packed/distant games. You're usually shooting for 15-25k by 50 in such a game. Only 2 PRTs are not particularly advantageous in a small packed: AR and SS. In medium sparse, HE and PP would be weaker in a medium sparse. Some AR designs would be pretty competitive. I vehemently disagree on the 1WWs though. I would never even consider fielding a 1WW in such conditions.
g.e./Gakl
[Updated on: Sun, 22 August 2004 21:06]
g.e.
====
"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. DickReport message to a moderator
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Re: New Game - keeping it simple |
Sun, 22 August 2004 21:25 |
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brian12110 | | Crewman 2nd Class | Messages: 13
Registered: April 2004 Location: upstate new york | |
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Here are some thoughts.
A point was brought up about holiday weekends. The game only runs weekdays. I will stop the game on the following holidays - US Labor Day, Sept 6 - Thanksgiving, Nov 25 and Nov 26 - Christmas, Dec 24 and Dec 27. I don't plan on stopping for New Years Day because it's on the weekend. If there are other holidays that you think we should take a break for, let me know before the game starts and I'll definitely consider them.
I consider these thoughts guidelines for now until I hear opinions/desires from the other players.
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Re: New Game - keeping it simple |
Mon, 23 August 2004 00:01 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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SinicalIdealist wrote on Sun, 22 August 2004 20:04 |
1WWs are not viable in anything above 8/player outside of a tiny universe.
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<shrug> I've seen it happen, and done it myself in a medium...
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I disagree completely. Small packed w/ 240 planets, gives 15 planets for each player on average with *16* planets.
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Your piece of the pie might be 16 planets, but realistically it is around 4-8 with a well rounded race. Well, unless you are playing a 3i or low growth race. Or are you playing in games were people intersettle across the entire map?
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In medium sparse, HE and PP would be weaker in a medium sparse.
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Errr, no to the HE. A 4% HE can survive a medium sparse quite well, as it has several advantages that other races don't. As to the PP, maybe later on, but depending on Hab, could have 1 breeder planet headstart on the competition. I've used it in that capacity, and while not as explosive as the IT, it can pack a wallop early to an unsuspecting neighbor. Gaining valuable territory from an early victory can really swing the pendulum your way.
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Some AR designs would be pretty competitive.
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In a Medium sparse? No way. If anyone could do it, it would be Frank E., and we put that to bed in a duel over this same argument. Maybe against Noobs or in a team game...Not against decent players in a game like this. If you are a AR in this game, and my neighbor, get allies quickly.
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I vehemently disagree on the 1WWs though. I would never even consider fielding a 1WW in such conditions.
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Well, I'm not saying that the OWW would win, but it could take out 1+ non-OWW neighbors before it dies. If you are the lucky neighbor, then you die. In a denser universe, it is much more difficult to kill a non-OWW.
It is apparent that you are 180 degrees of my view. Let me put it this way. More planets means less luck, less planets means more luck. Statistics don't lie. You design your race with a certain hab, and the fewer planets there are, the more "luck of the draw" becomes a factor. More planets in "your" starting area (around 30) means you should get a fairly average distribution of Hab.
One or two (un)lucky planet draws in your theoretical universe will artificially skew the potential of that particular race. And yes, with only 16 planets to choose from, 1-2 planets does make a big difference!
More space = more time to build your empire. More time = greater difference between players that know how to build an economy, and those that don't. It also gives ample opportunity for deep race design factors to come into play. Then on top of that, there is fighting skill, strategic and tactical.
I totally agree that more planets = more MM, but come on. A 20 planet empire shouldn't take more than 15 minutes to play...Surely you can spare 15 minutes?
-Matt
P.S. If you want to continue to debate this, someone should boot it to the Bar.
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: New Game - keeping it simple |
Mon, 23 August 2004 02:05 |
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On AR: I've done AR in a medium sparse w/ 14 or 16 advanced+ players. 2-player team game. Ally was CA far away. Had 4 aggressive opponents on 4 borders. Fought aggressive wars the entire game, eventually making it into the top half of races still left. Didn't win, but smacked back some of the leaders.
My experience w/ 1WW vs. QS. QS usually hits 3-4k by 20, barely behind the 1WW. By 30, the QS should have 3-6 planets, and would have 1.5-2x what a 1WW would have.
On MM. I've managed to turn 15 worlds into a 2 hours of MM per turn, but that was w/ SD and I was holding off a whole team with about 10x my resources over a theater of about 800ly for 50 years. Keep in mind that when I face 16 planets on average, I tend to look at that as more like 32-64 for myself, no matter the opposition.
[Updated on: Mon, 23 August 2004 02:25]
g.e.
====
"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. DickReport message to a moderator
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Re: New Game - keeping it simple |
Mon, 23 August 2004 11:28 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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SinicalIdealist wrote on Mon, 23 August 2004 01:05 | On AR: I've done AR in a medium sparse w/ 14 or 16 advanced+ players. 2-player team game. Ally was CA far away.
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As I said, maybe in a team game. Frank E and I once wiped 4 other teams in a Medium, and he was playing an AR. Team games help eliminate most of the issues of a AR, even if your partner starts across the map. I'm sure your teammate gave you tech, on a pre-arranged schedule.
I played a quasi-QS IT in our game, and supported Frank with minerals and tech to eliminate the mineral-tech crunch that a non-allied AR would face. It makes a _huge_ difference. An AR without that support is fairly easy pickens to a HG or QS until they get past that point. Usually that takes 40+ years. Your chances of surviving fall way off if you start losing colonies before that happens.
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My experience w/ 1WW vs. QS. QS usually hits 3-4k by 20, barely behind the 1WW. By 30, the QS should have 3-6 planets, and would have 1.5-2x what a 1WW would have.
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This is a little to general. The 1WW can afford cheaper techs, and better mining. If it is a PP or IT, we are talking 8k pretty quick. A JOAT can hit 6K. With the right mine settings, you don't run out of metal on your HW, and can send a contiuous stream of warships at your neighbors. QS's, on the other hand, still depend on getting planets and therefore have to have a reasonable hab. That costs some RP. That means that you have cut corners somewhere, and it is usually on mine eff and tech.
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On MM. I've managed to turn 15 worlds into a 2 hours of MM per turn, but that was w/ SD and I was holding off a whole team with about 10x my resources over a theater of about 800ly for 50 years.
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If they had 10x your resources, and you held them off for 50 years, then you are either the best SD player on the planet, or they sucked...
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Keep in mind that when I face 16 planets on average, I tend to look at that as more like 32-64 for myself, no matter the opposition.
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So, you assume that you will own 1/4+ of the map from the get go. I like that attitude. Please play in this game. I want to see that first hand. I normally don't get that cocky till turn 35.
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: New Game - keeping it simple |
Mon, 23 August 2004 21:26 |
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brian12110 | | Crewman 2nd Class | Messages: 13
Registered: April 2004 Location: upstate new york | |
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Hello everyone,
The game is now full. Actually 15 players, but its time to get started. I sent an email (on bcc per request) to all the players. If you think you sent me a request to be in the game and did not get the email, please let me know by 6pm EST Tuesday 8/24.
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Re: New Game - keeping it simple |
Mon, 23 August 2004 21:53 |
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brian12110 wrote on Mon, 23 August 2004 18:26 | Hello everyone,
The game is now full. Actually 15 players, but its time to get started. I sent an email (on bcc per request) to all the players. If you think you sent me a request to be in the game and did not get the email, please let me know by 6pm EST Tuesday 8/24.
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Damn. Game looks like it's getting thrown up a lot earlier than I expected. Doesn't look like I'll make it in the game as I've not sent in a race. I never send in a race till I know the exact number of players in the game...
I can't start before Sept. 7th or 8th in any case since I'm going on vacation for most of the week before the 7th.
g.e.
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"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. DickReport message to a moderator
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Re: New Game - keeping it simple |
Mon, 23 August 2004 23:17 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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SinicalIdealist wrote on Mon, 23 August 2004 20:53 |
brian12110 wrote on Mon, 23 August 2004 18:26 | Hello everyone,
The game is now full. Actually 15 players
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Damn. Game looks like it's getting thrown up a lot earlier than I expected....I can't start before Sept. 7th or 8th in any case since I'm going on vacation for most of the week before the 7th.
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Bummer. I was looking forward to seeing you in action. Let me know if you start a game, and I'll consider it.
-Matt
[Mod edit: fixed quote]
[Updated on: Mon, 30 August 2004 07:56] by Moderator
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: New Game - keeping it simple |
Mon, 23 August 2004 23:22 |
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mlaub wrote on Mon, 23 August 2004 08:28 |
As I said, maybe in a team game. Frank E and I once wiped 4 other teams in a Medium, and he was playing an AR. Team games help eliminate most of the issues of a AR, even if your partner starts across the map. I'm sure your teammate gave you tech, on a pre-arranged schedule.
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Actually, as the AR I was supplying most of the starting tech. I grabbed 3 big worlds early, had a huge tech lead by 20. Just around that time, I made a massive tactical blunder, and lost a world that was effectively a 2nd HW 150ly away. Set me back about 10 years in the loss of that one world. My tech lead was tremendous, so I was just barely able to keep throwing up just enough mine fields and picking off enough ships to keep my worlds alive after waves and waves of assaults from multiple directions. Eventually others became involved in other wars and I struck out against a dual IT team next to me. While I continued to see harassment from a WM on my other side (hunter).
Actually, the tech trade was mostly, me trying to get my ally up to speed early (HP design--1/2500 TT CA)
mlaub wrote on Mon, 23 August 2004 08:28 |
Usually that takes 40+ years. Your chances of surviving fall way off if you start losing colonies before that happens.
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Actually, I find the ARs work best with an offensive strategy. If only you can get by the early mineral crunch without catastrophic losses.
mlaub wrote on Mon, 23 August 2004 08:28 |
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Keep in mind that when I face 16 planets on average, I tend to look at that as more like 32-64 for myself, no matter the opposition.
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So, you assume that you will own 1/4+ of the map from the get go. I like that attitude. Please play in this game. I want to see that first hand. I normally don't get that cocky till turn 35.
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Well...that's just because there have been very few games in recent years where I haven't managed to get at least twice my fair allotment of planets.
The one w/ the SD was a particularly spectacular failure.
g.e.
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"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. DickReport message to a moderator
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