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icon2.gif  Re: New team game (AVP [Aliens Vs. Predators)) Mon, 16 August 2004 17:29 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
SinicalIdealist wrote on Mon, 16 August 2004 03:38

Beginner/Novice/Newbie/Newb/N00b (Take your pick.)
Basic premise is that, you've beaten back the AI a number of times, you've kicked its ass on expert. You've even kicked the asses of 8 expert AIs that can ally against you!

Replies on this regarding AI play have been moved to the Bar,

mch,
mod.a.w.


[Updated on: Tue, 31 August 2004 16:04]

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Re: New team game (AVP [Aliens Vs. Preditors)) Mon, 16 August 2004 18:06 Go to previous messageGo to next message
Hooga is currently offline Hooga

 
Crewman 1st Class

Messages: 31
Registered: July 2004
Yes I do name fleets with jobs sometimes. But once the fleets are done their job, I have to use F3 to find them. I just look for fleets with no destination and that's my idle fleets.

Back to about the new game. We need more players! JOIN!

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Re: New team game (AVP [Aliens Vs. Preditors)) Mon, 16 August 2004 19:10 Go to previous messageGo to next message
Sinla is currently offline Sinla

 
Warrant Officer

Messages: 132
Registered: February 2003
Location: the Netherlands
Hooga wrote on Tue, 17 August 2004 00:06

that's my idle fleets.

Have you seen the big Zzzzz-button (next to the ships count overlay-button, which is also a pretty nifty thingy) Smirk

PS wait a moment, I ofcourse meant the Sleeping -button, Grin



If you can't beat me... Run away...

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Re: New team game (AVP [Aliens Vs. Preditors)) Mon, 16 August 2004 23:31 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

Factor wrote on Fri, 06 August 2004 01:21

Current players interested in playing:

Host: Factor---- Newstech.inc (IT)

Mercenaries:
1.) Expert (NO IT)
2.) Expert (NO IT)

Alien:
1.) Elite Expert [commander]
2.) Advanced AR ONLY [Financial officer]
3.) Beginner/intermediate
4.) Beginner/intermediate
5.) Beginner/intermediate

Preditors:
1.) Elite Expert [commander]
2.) Advanced AR ONLY [Financial officer]
3.) Beginner/intermediate
4.) Beginner/intermediate
5.) Beginner/intermediate




I think we may be running into the classic problem that will inevitably cause most concept games to die early: Too many rules. It makes the game far more complicated than necessary with too many rules. Better to stick w/ as few rules as possible. ie. Players can pick most any race they want. However, on a team it's best that the whole team be designed to maximize the strength of the team while also allowing for each person's wants. The goal of each player should be to make themselves stronger at the expense of the opposing parties. Otherwise you'll never hold the interest of players. That said, it is not really necessary that each team MUST have an AR. It is highly recommended. A race w/ highly efficient mines (ie. 18+/3-6/16+) and TT can also do very well. IMO, you could keep IT and CA as part of the game. Just make sure that only the mercs can be one, and only the teams can have the other. I would recommend IT for the mercs, and CAs on the teams. That way the mercs and teams will essentially be dependent upon each other to some extent. This will lead to an uneasy peace at times, and times of truce at others. At the same time, the Mercs can never ally for the long term. There will be times, however, when it will benefit the mercs to team up to beat back a team or two. With 4-5 per team and 2 mercs, the mercs will not be in the best logistic position overall. At the same time, to distribute minerals and other goods, the teams will desire IT gates. Contracts should be limited only by the stipulations of the parties agreeing. At the same time, contracts between Mercs and teams, or mercs and mercs may not be indefinite as Only 1 team or 1 merc may win the game. I suggest that the observation race be WM w/ pen scanners. That way, the host gets a good view of everything right from the start. Host race should take Elect cheap, keep everything else expensive, build a shload of scouts, and not do much other than observe... There are limited planets, and you really want to maximize the competition between them. Neutral worlds will just be annoying for all parties as they will essentially always be targets.



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: New team game (AVP [Aliens Vs. Preditors)) Tue, 17 August 2004 02:30 Go to previous messageGo to next message
SnakeChomp is currently offline SnakeChomp

 
Petty Officer 1st Class

Messages: 61
Registered: April 2003
Location: Stamford, CT

SinicalIdealist wrote on Mon, 16 August 2004 23:31

I suggest that the observation race be WM w/ pen scanners. That way, the host gets a good view of everything right from the start. Host race should take Elect cheap, keep everything else expensive, build a shload of scouts, and not do much other than observe...

When you say "WM w/ pen scanners" I hope you really meant to say "JOAT with or without NAS", as what you just described is how a JOAT gains their information. Scouts + Elect = Happy JOAT.

[edit: spelling]


[Updated on: Tue, 17 August 2004 02:31]

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Re: New team game (AVP [Aliens Vs. Preditors)) Tue, 17 August 2004 03:23 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Quote:

When you say "WM w/ pen scanners" I hope you really meant to say "JOAT with or without NAS", as what you just described is how a JOAT gains their information. Scouts + Elect = Happy JOAT.

The advantage of using WM is that the host gets to see team ship designs as well. Since the host is acting as a neutral party and will be broadcasting news to the rest of the universe then it's still better to choose WM rather than Joat. Razz

The host could instead ping ships to see their designs, but if a battle occurs at the same destination then the battleboard positions are changed and it may vastly affect the outcome. Sad

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Re: New team game (AVP [Aliens Vs. Preditors)) Tue, 17 August 2004 09:26 Go to previous messageGo to next message
True-Chaos

 
Crewman 1st Class

Messages: 26
Registered: October 2003
Location: Canada
Well I'm interested.
I've played about half a dozen PBEMs, and countless blitzes(althou most of the blitzes were years ago) So would most likely be best suited as a merc or commander.



~The World be black and white except for the shades of gray~

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Re: New team game (AVP [Aliens Vs. Preditors)) Tue, 17 August 2004 16:04 Go to previous messageGo to next message
SnakeChomp is currently offline SnakeChomp

 
Petty Officer 1st Class

Messages: 61
Registered: April 2003
Location: Stamford, CT

Steve1 wrote on Tue, 17 August 2004 03:23

The advantage of using WM is that the host gets to see team ship designs as well.


You learn something new every day. Razz

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Re: New team game (AVP [Aliens Vs. Preditors)) Tue, 17 August 2004 21:51 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

True-Chaos wrote on Tue, 17 August 2004 06:26

Well I'm interested.
I've played about half a dozen PBEMs, and countless blitzes(althou most of the blitzes were years ago) So would most likely be best suited as a merc or commander.


I agree. You could present a decent and interesting challenge. Wink

I look forward to potentially facing you. Smile

g.e./Gakl on #stars!
(should see if hunter is up up for leading a team...)



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: New team game (AVP [Aliens Vs. Preditors)) Thu, 19 August 2004 09:18 Go to previous messageGo to next message
TheGoaT is currently offline TheGoaT

 
Crewman 2nd Class

Messages: 14
Registered: June 2004
Location: VA Beach

just curious how many players are now signed up.

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Re: New team game (AVP [Aliens Vs. Preditors)) Fri, 20 August 2004 16:41 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

Well, the two interested experts, including myself are interested given certain universe conditions that are conducive to reduced MM and speed of getting teh game to maximum action and keeping each side maximally competitive.

At the same time, most advanced players are more interested in smaller, more crowded universes that offer lots of challenge.



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: New team game (AVP [Aliens Vs. Preditors)) Fri, 20 August 2004 18:29 Go to previous messageGo to next message
Hooga is currently offline Hooga

 
Crewman 1st Class

Messages: 31
Registered: July 2004
I would also prefer a smaller, less dense galaxy as I'm kinda busy right now and MM concerns a big issues. I'd rather have less to do than more.

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Re: New team game (AVP [Aliens Vs. Preditors)) Thu, 26 August 2004 21:50 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
I might be interested in taking one of the AR positions. Razz

I consider myself strong-intermediate, with good AR experience.

I'd need to get an idea of the intended turn schedule before I can commit.

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Re: New team game (AVP [Aliens Vs. Preditors)) Sat, 28 August 2004 12:22 Go to previous messageGo to next message
Hooga is currently offline Hooga

 
Crewman 1st Class

Messages: 31
Registered: July 2004
I am going to have to announce that I have to withdraw my interest in this game. I would like to play, but time and computer constraints won't allow me to.

Sorry Factor. Good luck getting this started.

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Re: New team game (AVP [Aliens Vs. Preditors)) Fri, 03 September 2004 09:50 Go to previous messageGo to next message
Sandman

 
Crewman 1st Class

Messages: 20
Registered: April 2004
I'm in if there's still room

I like the team concept, unsure about the other rules but willing to try anything once

I consider myself a beginning player, esp in the realm of race creation. I don't like taking the same old things off the suggestion boards but instead like trying new things.

Either Alien or Predator is fine but Alien is preferred (loved the Zerg in Star Craft!)



"Fascinating Captain."

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Re: New team game (AVP [Aliens Vs. Preditors)) Thu, 09 September 2004 23:24 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
now there's a thought...

maybe you should force the alien races to play -f, and the predator races to play hp or qs Smile

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Re: New team game (AVP [Aliens Vs. Preditors)) Thu, 04 November 2004 16:40 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

Hi.. whats the status of this game?

Balloon

Ash

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Re: New team game (AVP [Aliens Vs. Preditors)) Wed, 24 November 2004 09:57 Go to previous messageGo to next message
imkeshav is currently offline imkeshav

 
Master Chief Petty Officer

Messages: 111
Registered: November 2004
Location: Land of many ppl

Hi..

How many players do we have here?
Has the game started or not?

kesh

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Re: New team game (AVP [Aliens Vs. Preditors)) Wed, 24 November 2004 17:02 Go to previous messageGo to next message
Neverborn is currently offline Neverborn

 
Crewman 3rd Class

Messages: 6
Registered: October 2004
If it's not too late I'd like to play. Very new to multiplayer, but I can beat AI Smile

lol

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Re: New team game (AVP [Aliens Vs. Preditors)) Wed, 08 December 2004 21:03 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
Is this thread/game dead??? Confused


Dieter of sprockets

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Re: New team game (AVP [Aliens Vs. Preditors)) Wed, 08 December 2004 21:41 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
I think this is a dead thread. I don't think the game host has visited the page in a while.

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Re: New team game (AVP [Aliens Vs. Preditors)) Thu, 09 December 2004 04:32 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Dogthinkers wrote on Thu, 09 December 2004 03:41

I think this is a dead thread. I don't think the game host has visited the page in a while.

Last post from host: 19 August 2004, locking this thread,

mch,
mod.a.w.


[Updated on: Thu, 09 December 2004 04:33]

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