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Heroes |
Fri, 30 July 2004 03:08 |
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Factor | | Chief Petty Officer | Messages: 80
Registered: April 2004 Location: Vancouver | |
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what about adding heroes to the game.
the hero will be a modifier of a fleet.
in a battle, if a hero is present the speed, accuracy, iniative of a fleet the hero is incharge of will be modified by the hero's status.
when a hero's new his skills modifier (speed, accuracy and initative) will be 0.8. therefore making the fleet 80% efficient in speed, accuracy and initative. after a few battles, the hero gains experience points and wehn the hero reaches a level, the hero is given 2 skill points which the user can spend it on (speed, accuracy and initative) and each skill point increases the skill modifier by 0.1.
heroes can be transfer from fleets to fleets in a way similar to cargos. but they wont take up any spaces.
and for organizational purposes, when you recruit a hero, you can name the hero. and to make this more realistic, every race can only own up to (# of planets /5 [+ 1 starting hero])
[the following can be implemented way later on]
when heroes looses their fleet in a combat, they can either fly back to HW in an escape pod or be captured by the enemy race. when captured, the user must pay a ransom to get the hero back.
[ends]
what do you think about this idea? (i kno its too early to suggest this,i dont expect this to appear on the first release of free stars, but in my opinion its a very good idea.
*edited: heros loosing a battle
*edited: naming heroes
[Updated on: Fri, 30 July 2004 03:19] Report message to a moderator
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Re: Heroes |
Fri, 30 July 2004 04:24 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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Factor wrote on Fri, 30 July 2004 09:08 | heroes can be transfer from fleets to fleets in a way similar to cargos. but they wont take up any spaces.
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You can always give the hero it's own ship. But maybe a hero could be more like a general. You "assign" a fleet to a general, he is in command of that fleet, sitting in the control center somewhere so doesn't have to be present in the battle. It's afterall the space age!
(Ender also didn't had to be present in the battles against the Buggers. )
Note that with this I do not mean that you lose control of that fleet and some sort of AI handles its movements. You still decide where it goes, which battle orders it uses etc.
Quote: | and for organizational purposes, when you recruit a hero, you can name the hero. and to make this more realistic, every race can only own up to (# of planets /5 [+ 1 starting hero])
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With assigning fleets and the hero/general not present you could assign several fleets to one general. Each fleet getting the same bonus or the bonus would get divided amongst the fleets. A choice to be made.
The number of fleets receiving the influence of the general would depend on the skill of the general ...
Quote: | when heroes looses their fleet in a combat, they can either fly back to HW in an escape pod or be captured by the enemy race. when captured, the user must pay a ransom to get the hero back.
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So the hero wouldn't get killed? Ever? Would you as enemy accept the ransom and give back someone who makes your enemy stronger? I'd kill the hero ... better: brainwash him to work for you! Or send him back after that as a spy and saboteur!
Guess my heroes would have cyanide capsules in their teeth! Is that an available upgrade?
As for the heroes/generals not being present at the battle, they could be connected to a world, if you lose that world and your general is still there he is captured/killed. Moving a general to another world would take a year (depending on distance between the planets? ITs can use their gates?) and he would be inactive during that year? He can't use it laptop when travelling in a spaceship! That would interfer with the board computer.
Just some thoughts ...
mch
[Updated on: Fri, 30 July 2004 06:30] Report message to a moderator
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Re: Heroes |
Sun, 01 August 2004 14:31 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
LEit wrote on Sun, 01 August 2004 14:36 | I don't like the idea of Heroes...
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Did you ever had the feeling something is missing, when you executed a successful early strike on your neighbour's economy? He lost some planets, his growth is slowed down, but what did YOU gain? Your ships are already obsolete, you're behind with the tech, you still need to develop conquered territory, and public opinion could be against you. More bad then good points, so the game develops into tech race to Arm's and Nubs instead into fighting.
IMO there should be some form of combat experience built into the game to reward aggression. Gained experience should be measured with values of destroyed ships and installations, compared to total economy (to diminish value of "friendly" fighting).
My .
BR, Iztok
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Re: Heroes |
Tue, 03 August 2004 16:24 |
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Factor | | Chief Petty Officer | Messages: 80
Registered: April 2004 Location: Vancouver | |
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iztok wrote on Sun, 01 August 2004 11:31 | Hi!
LEit wrote on Sun, 01 August 2004 14:36 | I don't like the idea of Heroes...
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Did you ever had the feeling something is missing, when you executed a successful early strike on your neighbour's economy? He lost some planets, his growth is slowed down, but what did YOU gain? Your ships are already obsolete, you're behind with the tech, you still need to develop conquered territory, and public opinion could be against you. More bad then good points, so the game develops into tech race to Arm's and Nubs instead into fighting.
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so true...
iztok wrote on Sun, 01 August 2004 11:31 |
IMO there should be some form of combat experience built into the game to reward aggression. Gained experience should be measured with values of destroyed ships and installations, compared to total economy (to diminish value of "friendly" fighting).
My .
BR, Iztok
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i was planning on making a ship experiences post, but i changed it to heroes becuase but if we were to have that in free stars, that would require to much programming. you'll kno what i mean if you've played warcraft 3 before.
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Re: Heroes |
Wed, 04 August 2004 05:20 |
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perece | | Crewman 1st Class | Messages: 20
Registered: July 2004 Location: Moscow, Russia | |
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Factor wrote on Tue, 03 August 2004 16:16 |
LEit wrote on Sun, 01 August 2004 05:36 | I don't like the idea of Heroes.
2) It sounds like it would increase the MM factor a lot. And the game doesn't need more MM.
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2.) and NO, it wont increase MM factor. onli by a little bit. the only mm it requires is creating, naming the general and assign fleet to general. thats all...
and besides, general adds a bit of roleplaying to it.
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hm.. What will happen when You're merge two fleets, assigned to different generals?
At least, this must be always on mind, so it _does_ increasing MM a bit..
SMTP /Perece/.
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Re: Heroes |
Wed, 04 August 2004 13:52 |
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perece wrote on Wed, 04 August 2004 05:20 |
hm.. What will happen when You're merge two fleets, assigned to different generals?
At least, this must be always on mind, so it _does_ increasing MM a bit..
SMTP /Perece/.
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Admiral Spoor would be displeased, pout a bit, and then take it out on her chief of staff of course.
- Kurt
[Updated on: Wed, 04 August 2004 13:58] Report message to a moderator
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Re: Heroes |
Wed, 04 August 2004 14:00 |
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Orca | | Chief Warrant Officer 1 | Messages: 148
Registered: June 2003 Location: Orbiting tower at the L5 ... | |
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overworked wrote on Wed, 04 August 2004 10:52 | Admiral Spoor would be displeased, pout a bit, and then take it out on her chief of staff of course.
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And then mollify her displeasure by crushing the weak?
Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.Report message to a moderator
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Re: Heroes |
Fri, 06 August 2004 02:34 |
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Factor | | Chief Petty Officer | Messages: 80
Registered: April 2004 Location: Vancouver | |
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Kotk wrote on Thu, 05 August 2004 14:55 |
Dark_Traveller wrote on Fri, 30 July 2004 22:02 | Jamming, cloaking, deflection are ones a General could effect to in a minor way but not as drastically as the movement and combat.
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Yes "jammer", "cloak" and "deflector" sound wrong but the abilities that such stuff give are actually possible to achieve without real electronic gadgets.
How about "his sergeants dodge missiles 10% better in battle"? or "her fleets are 30% harder to spot"? ... for example because she like asteroid hopping.
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i just say movement in battle, accuracy + jamming is good (speed, atk, def)
remember, new officers/admirals decrease the fleet performance
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Re: Heroes |
Thu, 12 August 2004 05:48 |
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If you're goingto the efort of having heroes...make hem expensive to lose. King piece(s). 3 generals, one dies, 1/4 of your empire rebels(or commits suicide)..or perhaps a sensible justification
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