Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » Game stories » EAC vs IRC
EAC vs IRC Thu, 29 July 2004 12:58 Go to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
First blood shed in the EAC vs IRC game at year 2404.

A Jillas (IRC) scout encountered a Bakuhatsu (EAC) mine field.

And a Savage Bovine (EAC) Little Hen layer encountered a Dark Star (IRC) DD.

These incidents happened at opposite sides of the galaxy.

From this it's clear that team EAC has 2 SDs, at least.


[Edit wrong year 2403->2404]


[Updated on: Fri, 06 August 2004 16:08]




- LEit

Report message to a moderator

Re: EAC vs IRC Fri, 30 July 2004 13:32 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
More EAC losses:
Bakuhatsu lost a layer to a Jillas mine field.
Flood lost a scout to a Jillas mine field.
Savage Bovines lost a layer to a Dark Star Armed probe.



- LEit

Report message to a moderator

Re: EAC vs IRC Fri, 06 August 2004 16:05 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Team EAC has these losses through 2410:
2 scouts
8 layers
1 colonizer
1 small freighter colonizer
1 medium freighter colonizer

We've lost one scout...


Ettane: Ready to surrender yet?



- LEit

Report message to a moderator

Re: EAC vs IRC Fri, 06 August 2004 16:27 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Might be useful to have a summary here of game rules/setup. Some of us have been only loosely following, (other games acting as distraction). I had thought there was a 300ly buffer zone between North and South HW placements.

If I were to make an 8 player team would more likely double up IT rather than SD for fast movements including of PRT specific toys. But most likely would not double anything up as greedy for toys/advantages of 8+ different races.


[Updated on: Fri, 06 August 2004 16:28]

Report message to a moderator

Re: EAC vs IRC Fri, 06 August 2004 16:35 Go to previous messageGo to next message
Orca

 
Chief Warrant Officer 1

Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
multilis wrote on Fri, 06 August 2004 13:27

Might be useful to have a summary here of game rules/setup. Some of us have been only loosely following, (other games acting as distraction). I had thought there was a 300ly buffer zone between North and South HW placements.


There was. First blood was drawn in 2404 regardless. We're IRC players you see, aggressive is our middle name... Smile and team EA's ships were moving just as aggressively.



Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

Report message to a moderator

Re: EAC vs IRC Fri, 06 August 2004 16:41 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Mostly coppied from the game ad:
Ettane wrote

Number of players: 8 on a team
Huge, sparse universe
Slower tech
Accelerated BBS
No random events (no mystery traders)
No public player scores
No galaxy clumping

Turn generation will be:
Turn 1-40: Mon through Fri, 8am (pst)
Winning condition: Inhabit three enemy homeworlds at the end of each of three contiguous rounds. (Or make the other team cry uncle... )

The universe will be set up such that it will be a top vs bottom scenario -- each team will move their homeworlds and secondary worlds to their space. There will be a 300 ly no-mans-land zone horizontally across the middle of the universe for starting planets (so you won't start closer than 300 lys to the enemy, however you may cross it as soon as the game starts).


We also swapped HWs around with a .def file (and then moved them to the appropiate side).

Thanks to donjon for doing the setup work.

Yes, things have gotten violent very fast. We both knew which way the enemy was, and there is no need to be nice for diplomatic reasons. 300lys gets covered very fast when both sides are flying at warp 9.



- LEit

Report message to a moderator

Re: EAC vs IRC Fri, 06 August 2004 16:46 Go to previous messageGo to next message
Orca

 
Chief Warrant Officer 1

Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
Some additional comments about the State of the Universe circa 2410. The western quarter is heavily contested with minelayers and interceptors on both sides flying about trying to kill each other. The middle segments are fairly quiet for the moment, but look to be heating up (this is where 2 colonization fleets died this turn). The eastern quarter is lightly contested, but with both sides sniping at each other.


Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

Report message to a moderator

Re: EAC vs IRC Fri, 06 August 2004 20:07 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Commentary on this international event from one of our 'expert' commentators (who doesn't really have a clue):


Since war power at this stage tends to double every five turns or faster (counting both resource growth and techs gained improving effective power/resources used), I would expect a mostly defensive style with thrusts for securing gates and defensive strongholds nearer to the enemy... in other words the most powerful warship is often the gated stardock.

From the sidelines I am guessing the battles are mostly between SS (or warmonger), SD, IT powers (with the SS getting ships built by others and transfered). IT unarmed ships trying to set up gates, SD using difficulty of sweeping minefields with only range 1 weapons and SS using sniping/suprise abillity.

Both sides likely have SS scouts transfered to NAS warmonger (for finding out enemy ship designs in advance). Possible variation on this will soon be CA or SD DNA scanners being transfered to a NAS warmonger.


[Updated on: Fri, 06 August 2004 20:09]

Report message to a moderator

Re: EAC vs IRC Sat, 07 August 2004 21:06 Go to previous messageGo to next message
Ettane is currently offline Ettane

 
Petty Officer 1st Class

Messages: 63
Registered: June 2003
Location: Canada
Orca wrote on Fri, 06 August 2004 13:35

First blood was drawn in 2404...


Sorry for the slowness. Our bad. We'll try to go faster next time. 4 turns is waaaay too long to go in a game before combat breaks out. Might as well say it's purely an economic game if we aren't even going to fight till turn 4. Smile

: D

Report message to a moderator

Re: EAC vs IRC Sat, 07 August 2004 21:09 Go to previous messageGo to next message
Ettane is currently offline Ettane

 
Petty Officer 1st Class

Messages: 63
Registered: June 2003
Location: Canada
LEit wrote on Fri, 06 August 2004 13:05

Ettane: Ready to surrender yet?


Never give up, never surrender

: D

Report message to a moderator

Re: EAC vs IRC Sat, 07 August 2004 21:55 Go to previous messageGo to next message
Orca

 
Chief Warrant Officer 1

Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
Ettane wrote on Sat, 07 August 2004 18:06

Sorry for the slowness. Our bad. We'll try to go faster next time. 4 turns is waaaay too long to go in a game before combat breaks out. Might as well say it's purely an economic game if we aren't even going to fight till turn 4. Smile


You're forgiven this time. Next time I'll hold you to 2402 though! 300ly neutral zone, if we both go at warp 9... Smile



Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

Report message to a moderator

Re: EAC vs IRC Mon, 09 August 2004 17:24 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
For 2411:
EAC loses 1 scout, 1 DD, 2 SFs, 3 MFs, 4 layers
IRC loses 1 DD

Both DDs were lost to detonating mine fields, so there may have been more then one lost on each side (if you kill the whole fleet, it doesn't tell you how many ships that was).

A lot of the EAC cargo ships arn't full, however, we think they've lost about 50k pop in the last 2 turns, most of that to two races, their colony ships are pushing into no-mans land (the 300ly gap between our starting positions), and are paying the price.



- LEit

Report message to a moderator

Re: EAC vs IRC Mon, 09 August 2004 17:35 Go to previous messageGo to next message
Ettane is currently offline Ettane

 
Petty Officer 1st Class

Messages: 63
Registered: June 2003
Location: Canada
Our ships are piloted by monkeys. What can you expect from a monkey piloting a ship at 81 times the speed of light - you're gonna have a few..."accidents".

However, we do have a near-infinite amount of monkeys, so losing some finite number is as near to none as makes no odds.

PS: We will accept your surrender at any time, and will happily send mind-numbing quantities of monkeys to all of your worlds to aid in the dismantling of your military. And to generally mess up the place. Cause, well, that's really all monkeys are good at. Despite what the primate programming site would have you believe.

: D

Report message to a moderator

Re: EAC vs IRC Tue, 10 August 2004 11:26 Go to previous messageGo to next message
Orca

 
Chief Warrant Officer 1

Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
2412 - the monkeys strike back! IRC loses 3 DDs and a layer to minefields, EAC loses 2 layers to Dark Star DDs. Also potentially detonated on their own colonization fleet (oops!). If so, that's up to an additional 2 MFs and a scout lost by EAC.


Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

Report message to a moderator

Re: EAC vs IRC Tue, 10 August 2004 11:42 Go to previous messageGo to next message
Ettane is currently offline Ettane

 
Petty Officer 1st Class

Messages: 63
Registered: June 2003
Location: Canada
OOooo OOoo OoOOoO Aaaa EEeeeEeE EEEeeEE EEEEeeEe

: D

Report message to a moderator

Re: EAC vs IRC Tue, 10 August 2004 14:15 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Ettane wrote on Tue, 10 August 2004 11:42

OOooo OOoo OoOOoO Aaaa EEeeeEeE EEEeeEE EEEEeeEe

: D


Sorry, I'm not interested in becoming a member of the Banana Republic... Surprised


Report message to a moderator

Re: EAC vs IRC Tue, 10 August 2004 16:19 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
overworked wrote on Tue, 10 August 2004 11:15

Ettane wrote on Tue, 10 August 2004 11:42

OOooo OOoo OoOOoO Aaaa EEeeeEeE EEEeeEE EEEEeeEe

: D


Sorry, I'm not interested in becoming a member of the Banana Republic... Surprised


Careful or you may find yourself involved in a gorilla war! Rolling Eyes

Report message to a moderator

Re: EAC vs IRC Thu, 12 August 2004 11:48 Go to previous messageGo to next message
Quantum is currently offline Quantum

 
Civilian

Messages: 1
Registered: August 2004
Bummer, the fog of Dark Star destroyers is so think out in the west I can't see a damn thing. Laughing
Cheers.

- Savage Bovines

Report message to a moderator

Re: EAC vs IRC Tue, 24 August 2004 17:16 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
The game is up to 2422 now. Skirmishing continues, losses mounting for both sides, I think we're still doing better, but I'm not keeping an exact count. Our DDs are getting heavily damaged by mine fields. However, repairs are free Smile

So far team IRC hasn't lost any colonists, EAC has lost a fair amount, almost all to their IS races, who have been pushing colonies towards us.

Things have been fairly static the last few turns, there is a line about half way between us, they control one half, we control the other half. There are a few spots we've got control on their half, and one area where they've got control of our half. They have pushed a few layers deeper into our territory, but those have been cleared by now.

EAC has built a few Alpha DDs to hunt WM scouts. We've just let our WM go scout hunting as needed. Scout hunting, mine layer hunting, colonizer hunting, freighter hunting... They've been busy >:)

Team EAC has 2 SDs, 2 ISs, 2 CAs, an IT, and probably an AR. The SDs and ISs are their front line races (HWs right on the border), and are building colonies all over the place. Our guess is that the front 4 are fast, and the back 4 are going to be big.

I know that they know that we have an SD and a WM. They've seen Orbital Adjusters of ours, so they know we have a CA too.

One of their CAs have set up a w/l site with the two SDs, to pass out biotech.

Their scouts have mostly been kept back, so since I'm not sure what they know, I can't tell much about our team's situation.



- LEit

Report message to a moderator

Re: EAC vs IRC Tue, 24 August 2004 17:24 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
LEit wrote on Tue, 24 August 2004 16:16


Team EAC has 2 SDs, 2 ISs, 2 CAs, an IT, and probably an AR.



No WM ? That's odd. The advantage of seeing the other teams designs before combat can make a huge difference...

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: EAC vs IRC Wed, 25 August 2004 11:07 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:


I think we're still doing better, but I'm not keeping an exact count.


Of course one can suffer twice the losses and still be winning. More important is growth and territory which is hard to measure.

Quote:


No WM ? That's odd


Similar can be said about most other PRTs, each has a use... even HE, PP, JOAT in their own ways. Can't have them all.

If the intel is correct (it is possible to fake IS flying orgy with an SS helping), then it looks like EAC is going for doubling specialists (CA quick monster ecconomy, IS for defences/pop drop, SD for securing territory).

In team games sometimes doubling up works, have heard of where a double IT (QS+HP) won due to speed of focusing forces.


Report message to a moderator

Re: EAC vs IRC Wed, 25 August 2004 11:42 Go to previous messageGo to next message
Ettane is currently offline Ettane

 
Petty Officer 1st Class

Messages: 63
Registered: June 2003
Location: Canada
multilis wrote on Wed, 25 August 2004 08:07

In team games sometimes doubling up works, have heard of where a double IT (QS+HP) won due to speed of focusing forces.



Heh, I've also got an 8-way IT combo I've wanted to try. One IT with expensive but super efficient factories and mines but a small, centered hab, and seven other 'helper' -f IT's, each with a decent hab and TT. Basically, the primary IT has 8 100% worlds right off the bat for its people to grow into, and 8 more decent worlds, while the seven helper IT's spread and terraform, putting up gates and basic factories and mines for the main IT to expand to later on. Another variant on this would be to have one or two power CAs with TT and cheap bio replace one or two of the helper IT's, and get the helper IT's to skip the terraforming part in favour of faster gates and remote terraforming. In theory, it should have a mind-numbing resource curve.

Imagine having eight 100% worlds that you don't have any wasted travel time to, and that have factories and mines already built, and a gate network on 16 worlds spread out reasonably evenly across the universe. And you get all this on turn zero! <drool> Smile

We almost tried it for this game, but we changed our minds and went with what we have now. Too boring for the seven helper races; win or lose, we wanted everyone to have fun this time round. So far, it's defintely been a fun game! Can't wait till turn 50-60! (Assuming we live that long of course...) Smile

: D

[Mod edit: fixed quote]


[Updated on: Thu, 26 August 2004 14:42] by Moderator


Report message to a moderator

Re: EAC vs IRC Thu, 26 August 2004 12:12 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
Chief Warrant Officer 2

Messages: 167
Registered: November 2002
... I wanted to trash-talk.

But LEit says I can't give away information EAC doesn't have.

So I can't say anything. ;_;

Report message to a moderator

Re: EAC vs IRC Thu, 26 August 2004 12:14 Go to previous messageGo to next message
Ettane is currently offline Ettane

 
Petty Officer 1st Class

Messages: 63
Registered: June 2003
Location: Canada
If you told us, we'd know about it, and so it would be okay to rub whatever it is in our faces via whatever trash talk you wanted to do. Smile

: D

Report message to a moderator

Re: EAC vs IRC Fri, 27 August 2004 10:30 Go to previous messageGo to previous message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Speaking as a lurker who is interested in this game.
It would be good if Ettane posted what they had worked out about IRC in the same way that Leit posted what they had worked out about EAC.
Of course you may not want your opponent to know, what you know about them. If this is the case you can lie a little about what you know.

Anyway Id just like to know more about whats happening, if you know what I mean. Razz
Joseph



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

Report message to a moderator

Previous Topic: Wonka's Mineral Factory (long)
Next Topic: The Dark Ages 3 - Game commentary (long!!!)
Goto Forum:
  


Current Time: Thu May 02 23:44:57 EDT 2024