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Home » Stars! 2.6/7 » The Academy » Annoyed by formation of large alliances (was Re: Backstabbing)
Re: Backstabbing Fri, 16 July 2004 12:48 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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Kotk is not talking about the limitations of various race designs in various situations; in each there is fun to be had and lessons to be learned as long as the players are playing to win. I believe the point that Kotk is making is that if the top players are not all playing to win then the fun and lessons get short circuited and the other players are left frustrated and bored. I totally agree.

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Re: Backstabbing Fri, 16 July 2004 14:16 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Quote:



Kotk is not talking about the limitations of various race designs in various situations; in each there is fun to be had and lessons to be learned as long as the players are playing to win. I believe the point that Kotk is making is that if the top players are not all playing to win then the fun and lessons get short circuited and the other players are left frustrated and bored. I totally agree



I don't. You are defending a situation where #2-#10 go out of the way to bring down #1, who is in a hopeless situation. Your arguements about what sort of grouping are 'ok' clearly do so.

In the situation I describe #1 is toast. No diplomacy in world would allow Kotk to save his QS if all the HP's stick together on delaying war and not giving territory. Anything he does to change situation makes him a rampaging #1 monster. The other players have effectively increased their chances from 10% to win to 13% by eliminating him (without even starting a war).

In the situation Kotk describes, the 3 players could very well be playing to win and increasing their chances. If they pull it off they increase their chances from 16% to 33%, one out of 3 of them will win. They may have a system to work out who wins in a way all have a chance once they toast everyone else.

To try and police what broad cooperation is ok when rules say nothing and what isn't ends up being just a matter of giving a certain style of race an advantage over another.


[Updated on: Fri, 16 July 2004 14:17]

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Re: Backstabbing Sat, 17 July 2004 15:53 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
multilis wrote on Fri, 16 July 2004 20:16

I don't. You are defending a situation where #2-#10 go out of the way to bring down #1, who is in a hopeless situation. Your arguements about what sort of grouping are 'ok' clearly do so.

I've been in many games and I can tell you there's no chance 9 races if 10 will join together to bring down #1. The only races that will ally will be those directly endangered, and maybe one or two players with real strategic sense. The rest will play their own games regardless of big monster looming in other part of the uni.

Quote:

In the situation I describe #1 is toast. No diplomacy in world would allow Kotk to save his QS if all the HP's stick together on delaying war and not giving territory. Anything he does to change situation makes him a rampaging #1 monster.

Kotk has already given you a recipe how to play in such a situation. I can only support him, as I know what faster races can to to slower ones. And a QS is really fast, compared to HPs. It can easily cripple econ growth of 2-3 neighboring HP races, while killing the 4th. And with its speed it can get conquered planets on-line really fast. Who cares if 3 HP's will each have at 2460 10 planets producing 40k resources, when QS will have 40 planets producing 80k, and many times more minerals to throw at HPs? The only real problem for QS is required MM and number of fleets limit, nothing else.
BR, Iztok



[Updated on: Sat, 17 July 2004 15:58]

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Re: Backstabbing Sat, 17 July 2004 16:34 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Ok the theme of this thread is how annoyed that people AREN'T all working against the monster.

Now we have Kotk and Iztok describing how my senerio is wrong because as early monster others won't unite against Kotk so he will be ok as 'wolf among lambs'.

The senario which I describe, the QS is clearly the 'monster'. Everyone else will be behind in beginning.

Quote:

haven't seen


I haven't seen or heard of Kotk's described 3 of top players unbreakable password sharing alliance at 2425 which alternatingly either is attacking you or not depending on the version.

Faced with Kotk as a QS with 9 other HP and with me in the opposite end of the universe, and following the described 'ethics' and I may join in against him.

I gain from the tech sharing, ship+planet trading, and other cooperation that come from working with 8 other players, we all get a chance to safely bloom into HP powers.

And on the other hand if you say then play HP rather than QS, you then face the opposite early Sotek suprise attack described which if done well will take down an HP.

IMO all you are doing with this 'only ok to cooperate against #1' logic is favouring races like SD -f, and penalising races like IT -f who needs a strong start and HE 3i who needs to become strong to compensate lack of gates.


[Updated on: Sat, 17 July 2004 16:53]

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Re: Backstabbing Sun, 18 July 2004 04:19 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
multilis wrote on Sat, 17 July 2004 22:34

Faced with Kotk as a QS with 9 other HP and with me in the opposite end of the universe, and following the described 'ethics' and I may join in against him.

I gain from the tech sharing, ship+planet trading, and other cooperation that come from working with 8 other players, we all get a chance to safely bloom into HP powers.

OTOH if you join QS you gain tech from him AND part of a territory of QS's victim AND temporary safety from QS's attack. Wouldn't that make you stronger then to play as a peer among other equal HPs?

Quote:

And on the other hand if you say then play HP rather than QS, you then face the opposite early Sotek suprise attack described which if done well will take down an HP.

IMO all you are doing with this 'only ok to cooperate against #1' logic is favouring races like SD -f, and penalising races like IT -f who needs a strong start and HE 3i who needs to become strong to compensate lack of gates.

Man, you sound like you got kicked badly in a game or two. But that's a part of Stars! Every race and econ model can be successful in certain situation, and destroyed in another one. One part of success is to recognize conditions in the universe and design proper race. But there are many random factors you can't control: the strongest of them is planet draw, the second one is neighbour draw. If they are against you then your race will fall among the first.
I have only one general rule when playing Stars!: never be deliberately weak. The rest is just a matter of execution Smile. So far I've been quite successful at that.
BR, Iztok

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Re: Backstabbing Sun, 18 July 2004 12:24 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Man, you sound like you got kicked badly in a game or two

No, never got kicked. Watched others get kicked.

Borg faced Sotek attempt at kicking this game. Sotek had flawed execution, so instead Sotek suffered. But any HP would be weakened if Sotek had propper execution including perhaps getting help from another neighbour. Just as I continue to snipe the transports he has heading to fresh territory.

Agreed others may help QS. Though possible with good diplomacy that multiple HP could be stronger including techs (dedicated focus on single tech beats even -f spread out).

But considering thread was about being annoyed that #1 sometimes got lots of help from others so #2 or whoever can't bring him down, I find current line of reasoning funny.

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Re: Backstabbing Mon, 19 July 2004 02:40 Go to previous messageGo to next message
Kotk

 
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multilis wrote on Sun, 18 July 2004 18:24

In the situation I describe #1 is toast. No diplomacy in world would allow Kotk to save his QS if all the HP's stick together on delaying war and not giving territory.


Delaying a war? Laughing HOW? How HP delay a war with QS? All HP can do if neighbour QS decides it is not needed on the map by 2440 is to die. That may the hard bill to swallow for HP but nothing really to do with it. Even AR has more chances against QS in that 2425-2440 timeframe.

Not *giving* territory? To QS? ROFL Who controls the territory? What HP can resist QS from just *taking* whatever he wants or stopping any of his shipments? Sure if QS player got noteworthy diplo skill he can make some HP neighbour to think that they gave something to QS or that they "traded" some planets. Very Happy

Whatever ... if that QS fails or wins is indifferent. Its interesting to play such QS. If that QS however manages to pick 2 bigger HP-s from the rest of them and ally with them without exit clause then the game is broken for the rest of the universe and ACTUALLY for them too. Sad


[Updated on: Mon, 19 July 2004 02:41]

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Re: Backstabbing Mon, 19 July 2004 08:49 Go to previous messageGo to next message
multilis is currently offline multilis

 
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You really think QS can take every other player? That was my proposed senario following this threads all should unite to stop #1 monster logic. QS is clearly #1 monster.

Sotek was starting pretty similar to a QS with his AR getting extra minerals and terraforming from Transformer ships in our current game. Sotek isn't doing so well right now.

Quote:


All HP can do if neighbour QS decides it is not needed on the map by 2440 is to die.



If the HP gets help from other HPs as described by me then you are wrong.

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Re: Backstabbing Mon, 19 July 2004 11:06 Go to previous messageGo to next message
Kotk

 
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Why you say i am so wrong? I trust i can play alone against 3 HP-s allied in small dense and win with QS. Easily! Cool Why you think i cant back my words? QS is not #1 monster if it does not cripple its neighbours or intersettle with them. Nod So any pile of HP-s have to gang to beat me with QS.

QS gets its HW que green at 2415 while HP gets there about 2425. QS has like 10 years head research there. At 2425 it has bazooka frigates and 3-4 production breeders. Poor HP-s have only 3 HW-s that just come up and start to research. So it is the time to produce 2-3 fleets and go directly after HP HW-s. If its down there are half the resources gone. If one takes QS into game he has to play it QS way. Nod

But you are just mixing every possible terminology up ARs, QSs and NFs ??? Use the abbreviations faq first before bringing any examples where QS (actually AR) is doomed against 10 HP-s medium normal/dense. I know it myself AR is doomed there, and Sotek probably learned it too now. AR has no production capacity no minerals of QS. It is just -f without mines and ability to pop drop.

Even if i somehow lose 1:3 against 3 HP-s i have LOT OF FUN playing that QS. Your bla-bla has nothing to do with the fact that if i wimpyly ally with 3 HP-s around me intersettle with them and spoil the game then i feel damn quilty for others because the game suck for them and Bored nothing fun there. Poke

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Re: Backstabbing Mon, 19 July 2004 15:39 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Normal AR has no production capabillity. Sotek had remote mining of equivelent of 500 mines from turn 1 on top of usual. Plus he had more resources than any normal AR from OA ships. That combined with his 1i, 1w, 1n gave him at 2425 all the resources of your described QS.

I got some but not full support from neighbours, and what I got I paid for in trade. When the trans game is over I can publish the archive game files and show just how wrong you are.

...

Ok, do you wish a duel where you control a QS, and 3 other players control HP races that were not designed as a team and all of them are completely allied (and against you) till they bring down '#1'? And you being QS are obviously #1.





[Updated on: Mon, 19 July 2004 15:43]

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Re: Annoyed by formation of large alliances Mon, 19 July 2004 17:32 Go to previous messageGo to next message
mazda is currently offline mazda

 
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Changing the subject ...

I think what this thread was meant to get at was the situation where for some players the satisfaction they extract from playing the game is not obtained by actually trying all out to win the game. There is just as much satisfaction to be had in forming friendships and working as a team.

Let's call it a "comfort zone".
The situation you have at a certain point in the game where you and your initial friends have banded together and had some success at stomping on other players.

Now in a team/alliance game this is not a problem.

However a lot of players take this attitude into a single player victory game.

The dynamics of games where there are only one winner demand that, at the point mentioned above, some dramatic changes in player relations have to take place.

However, players in this "comfort zone" are unable to do this.
It is not human nature to attack those with whom you have bonded and worked for some time.

Personally, without psycho-analysing the entrants before the game starts, I don't see how you can get around human nature.

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Re: Annoyed by formation of large alliances (was Re: Backstabbing) Mon, 19 July 2004 18:10 Go to previous messageGo to next message
Hooga is currently offline Hooga

 
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Yup. Few people like to cause others pain, even within the context of the game. Especially others you have worked with and are friendly with.

I find it enjoyable to work in cooperation with others, to plan joint wars, to coordinate mineral transfers, etc. Especially when we work together to bring another, bigger race down.

Hold on, that's a contradiction. Didn't I say that few like to cause others pain.

Well, destroying others has its pleaseures too. Even when it comes to backstabbing. Example:

I am in a game (gotta be careful to give as little as possible away) where at one point I had every other race set to friend. Some were closer than others, but I was pretty much tech trading or sharing info or negotiating intersettlement with everyone. Of course this situation can't last, and so I picked some races that I thought would make better friends in an alliance. Not the #1 or #2 guy (I was #8 at this point). I used the diplomatic information I was getting to determine where "hot spots" were developing and picked sides in the conflict where my help was needed most. I used the friendly status with the others to lead some of them on into thinking they had my support when that fleet I was massing was meant to destroy them. Was this backstabbing? Probably. But there's no reasonable expectation for me to stay friendly with all races, and there was no formal agreement between me and anyone. And I didn't pick the allies that would be most beneficial to my own ranking, or the enemies that would be best for myself to destroy. I'm hoping I picked the allies and enemies that will make the game the most interesting it can be.

EDIT: I have to say now (just so ppl don't say I helped the bigger guy with no gain for myself) that I think now I have a reasonable shot at winning this game.

Ok end example.

I felt comfortable turning against those I had helped and those that had helped me because I was helping others I had helped and who had helped me more. If that makes any sense.


With regard to one victor only games, its obvious that an alliance cannot last. So the alliance members are going to have to ditch their conscience and kill their ally. I would understand in such a game. But then, I would be prepared for such an eventuality. Twisted Evil


[Updated on: Mon, 19 July 2004 18:11]

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Re: Annoyed by formation of large alliances Mon, 19 July 2004 18:12 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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I could get real philosophical right now and argue that there is no uniquely human nature, but I will confine myself to saying that what mazda describes is not human nature.

Mazda describes the basis for this discussion very well prior to reaching his human nature conclusion. But I believe that this perceived problem is likely to be very receptive to a peer pressure solution, should such a peer concensus arise.

Look, if the game parameters say that there can be only one victor, then you are bound to do your best to ensure that you are that victor, else you are denying yourself and the other players the game that you all signed on to play.


[Updated on: Mon, 19 July 2004 18:13]

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Re: Backstabbing Tue, 20 July 2004 08:37 Go to previous messageGo to next message
Kotk

 
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Why i have to say it 10 times that AR is no QS? Laughing I play AR most of the time. It has to be played like -f not like QS. What has AR at 90% breeder world with station? ~400 resources like -fs breeder dock. Does it have ability to pop drop? No, so it misses best early weapon of -f. Does it have growth & hab of -f? No, so it is bit weaker than -f but it has to be played like -f. Sotek did it and i applaud.

But, 500 mines are nothing since -F has it on each breeder and QS has normally lot more per each production breeder. QS would get that terraforming and mining equipment too, wont it? QS has 1000 resources on each breeder with dock. AR needs double more breeders to be comparable production-wise and has still nothing like minerals to build it flat-out 10 years from 2425 to 2435. So stop comparing dick with finger. Wink

multilis wrote on Mon, 19 July 2004 21:39

Ok, do you wish a duel where you control a QS, and 3 other players control HP races that were not designed as a team and all of them are completely allied (and against you) till they bring down '#1'? And you being QS are obviously #1.


Why not? I suspect its hard to find competitiors here because i have lot more chance to win such duel than to lose. It would be a fun duel for me. Just usual HP-s not some sort of pre-set team of hybrides there and i make quite std QS. I wont take CA if they agree to not take CA.

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Re: Backstabbing Tue, 20 July 2004 08:51 Go to previous messageGo to next message
Carn is currently offline Carn

 
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Kotk wrote on Tue, 20 July 2004 14:37


Why not? I suspect its hard to find competitiors here because i have lot more chance to win such duel than to lose.



If those HPs are SD, wouldn't make that things harder for you?

Carn

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Re: Backstabbing Tue, 20 July 2004 09:06 Go to previous messageGo to next message
Kotk

 
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Carn wrote on Tue, 20 July 2004 14:51

If those HPs are SD, wouldn't make that things harder for you?

Probably it would make things more equal early. Anything is OK with me besides pre-designed team.

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Re: Backstabbing Tue, 20 July 2004 12:49 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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Kotk wrote on Tue, 20 July 2004 08:06

Carn wrote on Tue, 20 July 2004 14:51

If those HPs are SD, wouldn't make that things harder for you?

Probably it would make things more equal early. Anything is OK with me besides pre-designed team.



I'd play one of the HP's. I guarantee I won't have a military ally, but that wouldn't stop me from trading tech. I'd like to see a QS beat 3 unallied HP's, but I want a front row seat. Smile

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Backstabbing Wed, 21 July 2004 09:13 Go to previous messageGo to next message
Kotk

 
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Good! Smile Any other interested parties?

I actually got similar feeling. I have felt i can do it in actual game. Quite early. I had to avoid doing it for general strategy reasons... however i would love to see it from that front seat. Very Happy

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Re: Backstabbing Wed, 21 July 2004 11:08 Go to previous messageGo to next message
LEit is currently offline LEit

 
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You should define what you mean by HP and QS. Although I suppose for this game QS can be pretty open.

My take on HP is more then 3500 resources from a 100% world. That's generally 1/2500 15/x/20+/3 where x is at most 9, and probably lower. HE shouldn't be allowed, they're too easy to get those settings, and thats not really HP because they can't get 3500 resources per world, also I think play style is what you're discussiong, and HEs don't play the same way HPs do.



- LEit

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Re: Backstabbing Wed, 21 July 2004 12:13 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Quote:


Why i have to say it 10 times that AR is no QS? I play AR most of the time. It has to be played like -f not like QS.



Have you ever played AR with extra 500 mines in the beginning and free terraforming for all early colonies?

Each his own opinion. I was talking 2425, later the AR gets weaker due to not enough minerals.

But having 500 mines from turn 1 on compared to QS who is going to take years to get those mines going... gives enough extra minerals for 2425 warfleet as far as I can tell.

AR strength is NOT full worlds but MOSTLY EMPTY ones (due to square root nature). Comparing full worlds is misleading, and an AR with more abillity to focus on Energy thanks to Trans ships is ahead of usual AR curve.

I assume that the AR coloniser is a fairly good early bomber against the smaller initial colonies that spring up. Perhaps I am wrong.

...

For a suggested 'duel', some of the talk on this thread was 'ok for everyone to unite against #1 till threat taken out' and my example was specifying that. I assume that all 3 HPs would be required to working together against the #1 QS monster, though perhaps not allied as mlaub says.

I currently have trans game to finish, I am one of the larger powers, there is lots to manage. Most of the players are now either directly in wars or nearly eliminated.

My real life is more busy than usual as well. So not sure if I can manage before Trans is over.

Since it would be a 4 player game we could likely have hosted on Autohost, perhaps medium density small universe.

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Re: Backstabbing Wed, 21 July 2004 13:26 Go to previous messageGo to next message
Kotk

 
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LEit wrote on Wed, 21 July 2004 17:08

My take on HP is more then 3500 resources from a 100% world.
That's generally 1/2500 15/x/20+/3 where x is at most 9, and probably lower.


Yes ... i thinked HP in classical sense. 1/2500 pop efficiency taken as trade for 15/7-8/20+/3 factories, so it gets more econ per planet than HG-s.

Primeval QS was 1/2500 with 15/6/18+/3 factories, more modern times it mostly means 1/1000 pop with quick (factories cost 8 ) and strong econ (mostly 3500+ per planet like HP).


[Updated on: Wed, 21 July 2004 13:27]

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Re: Backstabbing Wed, 21 July 2004 14:14 Go to previous messageGo to next message
multilis is currently offline multilis

 
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My take on HP is definition should also allow HE to qualify, like Kotk definition does rather than Leit definition.

Done properly broader hab and/or immunes would compensate for less resources per planet (more good greens to work with) in describing hp potential of a race. So for example, TT trait makes race more HPish. (more long term potential)

On other hand a OWW may easily get 3500 resources per green planet but not be HP.


[Updated on: Wed, 21 July 2004 14:17]

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Re: Backstabbing Wed, 21 July 2004 14:21 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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multilis wrote on Wed, 21 July 2004 11:13


Why i have to say it 10 times that AR is no QS? I play AR most of the time. It has to be played like -f not like QS.

Have you ever played AR with extra 500 mines in the beginning and free terraforming for all early colonies?



That is why I never commented on the whole AR QS line. An AR without the worry of early minerals *would* be a QS. I very much doubt any experienced AR player would argue against this point.

Quote:


I assume that the AR coloniser is a fairly good early bomber against the smaller initial colonies that spring up. Perhaps I am wrong.



Nope, your not. Wow, 2 in a row! Smile

Quote:


I assume that all 3 HPs would be required to working together against the #1 QS monster, though perhaps not allied as mlaub says.



Phooey on that. If you are my neighbor, and are in my way...It won't matter if you are the QS, or another HP. Wink

I assumed it would be a "normal" game with no pre-existing alliances or co-operation assummed. Only the fact that the QS will gunning for the HP's, eventually. <shrug> So, a normal game for me... Smile I'd still be willing to TT with everyone, but only after "normal" ingame negotiations.

Quote:


My real life is more busy than usual as well. So not sure if I can manage before Trans is over.

Since it would be a 4 player game we could likely have hosted on Autohost, perhaps medium density small universe.


Well, we need a 3rd HP. I wouldn't mind if the game puttered along until the end of summer. How about getting it set up, and play 3-4 turns during the week till everyone is ready to go faster?

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Backstabbing Wed, 21 July 2004 15:56 Go to previous messageGo to next message
Kotk

 
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Hmm. Smile You too, Matt. Very Happy
Lets not forget that all get the same support ships not only AR. AR feels still a bit like -F CA while JOAT or IT QS feels like 130% of QS CA. In my tests. QS and -F goals and strategies are slightly different (again just for me maybe?). Ahh.. enough of that. Very Happy

As for 1/2500 pop eff and 15/7/20+ factories HE-s as being HP-s it feels a bit different? Can it be called normal HP just for purities sake of the experiment? I played once one in a small game and it has nice growth, almost costless TT and is quite easy to intersettle with anyone, especially with radiation immunity. So such race feels a bit like trying to gain from the fact that one cannot precooperate but knows that he has 2 allies in game. Wink

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Re: Backstabbing Wed, 21 July 2004 17:31 Go to previous messageGo to previous message
multilis is currently offline multilis

 
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Quote:


So such race feels a bit like trying to gain from the fact that one cannot precooperate but knows that he has 2 allies in game.



Embarassed

I think you have got my perspective on this thread and not just for this game. HE 3i has diplomatic strengths that help compensate for its weaknesses (like the human race in MOO).

The gateless part also helps negotiate planets (can't later use them to gate in enemy horde into other players core).

As well, 3i HE will likely have more resources (from more planets) in the end which are needed to help compensate for gateless weakness.







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