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Re: New Game - Stars! Survivor |
Thu, 05 August 2004 16:00 |
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This game sounds interesting if this game is skewed toward more advanced players. I honestly would prefer a smaller universe, however. Larger universes cause out of control MM. Smaller planet/player ratio results in more fun and less work. Small packed w/ 16 players and medium sparse w/ 16 is preferable. Slow tech also makes things more interesting. This makes PRT-specific toys far more valuable and makes the game less of a race to nubians. Also makes the game extremely competitive and fun w/out having to work like hell just to balance 50 planets worth of minerals.
Sma/pac and Med/sparse, you'll find almost all PRTs viable. AR has some trouble in sma/pac and IT isn't quite as powerful as it is in larger universes.
To make the game for as interesting for as long as possible, I think it would be better to extend the amount of time between ejections. Otherwise the game dynamic will very quickly swing in favor of he who has the most dead neighbors. I suggest a minimum of 10. The process of war in the game tends to naturally de-select players.
[Updated on: Thu, 05 August 2004 16:02]
g.e.
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"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. DickReport message to a moderator
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Re: New Game - Stars! Survivor |
Fri, 06 August 2004 22:22 |
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I think that for me to join the game, it would have to be contingent upon certain parameters. And at the moment, I'm somewhat vaguely considering it.
g.e.
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"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. DickReport message to a moderator
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Re: New Game - Stars! Survivor |
Mon, 09 August 2004 12:19 |
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Steve1 | | Officer Cadet 2nd Year | Messages: 240
Registered: January 2003 Location: Australia | |
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Quote: | Can I suggest some additions to the rules to stop players avoid conflict through specific battle plans. Basically setting someone to enemy doesnt make your ships attack them if you change their battle plans.
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huh!!!
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Re: New Game - Stars! Survivor |
Tue, 10 August 2004 23:05 |
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SteveTrov wrote on Mon, 09 August 2004 09:43 | ok that could of made more sence.
One of the game criteria is to set everyone to enemy. I assume this is to make your ships fight other ships at the same location. You could avoid fighting your enemies by changing your fleets battle plan. You can even specify which enemy to attack in a battle plan.
Personally I dont think in game alliances cause much of a problem anyway. and you will never stop people having NAPs which is half the value of an ally.
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A better plan is to make the game winner take all. Smaller universes are easier to scout completely. Thus, you still have the challenge of fighting an intel war, while not needing to go completely insane with MM.
g.e.
====
"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. DickReport message to a moderator
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Re: New Game - Stars! Survivor |
Wed, 15 September 2004 12:23 |
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Dyrham wrote on Fri, 02 July 2004 09:08 | In game communication to all only.
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Does this mean that email between players is considered cheating, and would be treated the same as using the cheap starbase cheat, for example ?
[Updated on: Wed, 15 September 2004 12:26] Report message to a moderator
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