Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » Best 2450 Resource Count
Re: Best 2450 Resource Count Wed, 20 May 2009 22:26 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 630
Registered: January 2009
Location: new york -5

I do agree with ccmaster.

My own opinion on CA high resources race.. Iv checked the CA files. Sure it was amazing looking at all those green planets on the map and seeing the incredible amount of resources the race got at year 2450 at first glance.

But then again you should clearly state this race in your study was only to show the highest amount resources possible and that's it.(if you did i missed it, my apologies then)

The race its self is totally broken and unplayable in my opinion. Looking at the files Only research in Bio was done for TT.

Conclusion i personally make is that in real game it would struggle for either tt or other tech which would make good ships possible to defend the empire.

I personally think benchmarks should me made somewhat more in the fashion of ccmaster says. reach at least 25k(??) resources by 2450 along with having all the actual tech you would need required to even survive that late in the game. Bench marked good and playable which to me is what the whole point is.

Listing races using these type of benchmarks would actually help newcomers and such, instead of confusing them on what really works.
My 2 cents.

Good job though actually testing how high of resources you could actually get. Id love to have that much with nubs on the loose.



......
Ranked games: 8-1
Recently won the game Knife Fight.
Looking for a practice duel.
.......

Report message to a moderator

Re: Best 2450 Resource Count Wed, 20 May 2009 22:50 Go to previous messageGo to next message
Madman is currently offline Madman

 
Officer Cadet 1st Year

Messages: 228
Registered: November 2003
Location: New Zealand
slimdrag00n wrote on Thu, 21 May 2009 14:26

But then again you should clearly state this race in your study was only to show the highest amount resources possible and that's it.(if you did i missed it, my apologies then)

It was pretty clear by the context (and some other posts on the thread made it very clear), even if I didn't state it explicitly. As I wrote on the wiki (where I eventually put the files): "This is of course a broken race (look at the narrow hab, expensive tech and poor mines), only suitable for testbedding."

Quote:

I personally think benchmarks should me made somewhat more in the fashion of ccmaster says. reach at least 25k(??) resources by 2450 along with having all the actual tech you would need required to even survive that late in the game. Bench marked good and playable which to me is what the whole point is.

Listing races using these type of benchmarks would actually help newcomers and such, instead of confusing them on what really works.

Again, I don't see why I 'should' be doing anything. I didn't do this to help newcomers, and I hope a newcomer doesn't think this would be a playable race in a multiplayer game (not that multiplayer games tend to allow CAs anyway). My goal was quite different - I did it because I was curious.

I learned some minor things doing this I would take into real games though.

Report message to a moderator

Re: Best 2450 Resource Count Thu, 21 May 2009 00:28 Go to previous messageGo to next message
slimdrag00n is currently offline slimdrag00n

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 630
Registered: January 2009
Location: new york -5

Good answers anyways just Was just my opinion on the whole situation.
Its good example of how many resources you can get which was pretty good.
Personally id like to see what you have to offer on a benchmark with a playable race. I bet it would be very impressive.



......
Ranked games: 8-1
Recently won the game Knife Fight.
Looking for a practice duel.
.......

Report message to a moderator

Re: Best 2450 Resource Count Thu, 21 May 2009 07:16 Go to previous messageGo to next message
Madman is currently offline Madman

 
Officer Cadet 1st Year

Messages: 228
Registered: November 2003
Location: New Zealand
slimdrag00n wrote on Thu, 21 May 2009 16:28

Personally id like to see what you have to offer on a benchmark with a playable race. I bet it would be very impressive.

There's a problem about interpretation about the word 'playable'. The race I used would be playable with some of: lots of space / enforced peace for 50 years / weapons required expensive / limit mines to being 10/x/10. Of course, the game would be broken (everyone would play TT CAs), but the point is that the playability of a race depends on the game.

That's the reason for the 100 Arm BB benchmark - it's an attempt to create a target that at least approximates what might be useful in a multiplayer game. I might try that sometime, but again the race would be 'gamed' for that, not necessarily a playable race.

Report message to a moderator

Re: Best 2450 Resource Count Thu, 21 May 2009 10:36 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
This has been touched on in the recent discussion, but the reason for testbedding with "broken" races is to practice the specific techniques of race design and MM for optimizing specific areas such as resources or tech or production. These skills are useful in then designing and playing actual races.

Report message to a moderator

Re: Best 2450 Resource Count Thu, 21 May 2009 10:40 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
Madman wrote on Thu, 21 May 2009 07:16

slimdrag00n wrote on Thu, 21 May 2009 16:28

Personally id like to see what you have to offer on a benchmark with a playable race. I bet it would be very impressive.

There's a problem about interpretation about the word 'playable'. The race I used would be playable with some of: lots of space / enforced peace for 50 years / weapons required expensive / limit mines to being 10/x/10. Of course, the game would be broken (everyone would play TT CAs), but the point is that the playability of a race depends on the game.

That's the reason for the 100 Arm BB benchmark - it's an attempt to create a target that at least approximates what might be useful in a multiplayer game. I might try that sometime, but again the race would be 'gamed' for that, not necessarily a playable race.



Some time ago I remember a site where a benchmark test was described. I recall it involving a fixed universe & 100 BBs with minimum techs.

IIRC the test was not x res by 2450 but the year in which the 100 BBs could be built.

Report message to a moderator

Re: Best 2450 Resource Count Thu, 21 May 2009 10:51 Go to previous messageGo to next message
Madman is currently offline Madman

 
Officer Cadet 1st Year

Messages: 228
Registered: November 2003
Location: New Zealand
AlexTheGreat wrote on Fri, 22 May 2009 02:40

Some time ago I remember a site where a benchmark test was described. I recall it involving a fixed universe & 100 BBs with minimum techs.


You mean this one:

http://wiki.starsautohost.org/wiki/Testbed

or this one?

http://starsautohost.org/sahforum/index.php?t=tree&th=38 07&mid=36832&rid=78&S=ec44aaab2e93b62e1685068a1b a8fea1&rev=&reveal=

There would be discussion about this on the rec.games.computer.stars newsgroup too.

(edit by Ron, fixed URL)


[Updated on: Tue, 25 January 2011 21:16] by Moderator


Report message to a moderator

Re: Best 2450 Resource Count Thu, 21 May 2009 19:16 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

Hi ,

yes one off these would be ok. It is not the pervekt way to test your race but it is better then a Resources only based Race.
And whe nyour neighbore comes with 100 BB with amag in year 2450 you have mostly trouble.
He could kill you with ships not with Resources.


ccmaster

Report message to a moderator

Re: Best 2450 Resource Count Thu, 21 May 2009 20:23 Go to previous messageGo to next message
Madman is currently offline Madman

 
Officer Cadet 1st Year

Messages: 228
Registered: November 2003
Location: New Zealand
ccmaster wrote on Fri, 22 May 2009 11:16

yes one off these would be ok. It is not the pervekt way to test your race but it is better then a Resources only based Race.
And whe nyour neighbore comes with 100 BB with amag in year 2450 you have mostly trouble.
He could kill you with ships not with Resources.

That's a straw man argument. Of course the 100 BB benchmark is a better way to test a race intended for a game. That's not however what I was doing - that race was never intended to be played against opponents. I assume you are pointing out in case anyone inexperienced is reading the thread and still thinks after several posts of people saying otherwise that this is a useful race design for a multiplayer game.

Actually in this case, if someone did have lots of planets and massive resources at 2450, it wouldn't be too bad if attacked by 100 BB - throw us some quick minefields, about 4 years to get decent weapons tech, and a few more years to build some ships (although rather longer to assemble). With enough planets, it would take quite a while to do significant damage. It would be a poor strategy though, as it would _really_ hurt being attacked early, before the massive amount of resources - expensive weapons would be suicide.

Report message to a moderator

Re: Best 2450 Resource Count Thu, 21 May 2009 21:39 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
Madman wrote on Thu, 21 May 2009 20:23

ccmaster wrote on Fri, 22 May 2009 11:16

yes one off these would be ok. It is not the pervekt way to test your race but it is better then a Resources only based Race.
And whe nyour neighbore comes with 100 BB with amag in year 2450 you have mostly trouble.
He could kill you with ships not with Resources.

That's a straw man argument. Of course the 100 BB benchmark is a better way to test a race intended for a game. That's not however what I was doing - that race was never intended to be played against opponents. I assume you are pointing out in case anyone inexperienced is reading the thread and still thinks after several posts of people saying otherwise that this is a useful race design for a multiplayer game.

Actually in this case, if someone did have lots of planets and massive resources at 2450, it wouldn't be too bad if attacked by 100 BB - throw us some quick minefields, about 4 years to get decent weapons tech, and a few more years to build some ships (although rather longer to assemble). With enough planets, it would take quite a while to do significant damage. It would be a poor strategy though, as it would _really_ hurt being attacked early, before the massive amount of resources - expensive weapons would be suicide.



Why can't you agree you are both right? Cheers

CCMaster is right that you need a race that performs well when it comes to playing in a game so the BB test is better than one that simply delivers a lot of res (though the more res you have the more easily you can overcome a few shortcomings).

Madman is right because he was not designing such a race. He was simply having fun seeing what was possible - just an exercise.

The most impressive performance I have witnessed in a real game was a -f IS that delivered 52k res by 2450 &, when everyone else conceded in 2463 had 64k res, 144 Capital ships (Weap20/21), techs: 11-22-16-20-12-5, a score of 3621, 84 planets & 10.4 million pop in orgies. Had the game continued he would have had Arm nubs by 2468/9. The game was SixPack 1 which was a no diplomacy game.

The player was Dogthinker.


Report message to a moderator

Re: Best 2450 Resource Count Fri, 22 May 2009 00:34 Go to previous messageGo to next message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
AlexTheGreat wrote on Fri, 22 May 2009 02:39



The most impressive performance I have witnessed in a real game was a ...



That is quite an awesome achievement.

Report message to a moderator

Re: Best 2450 Resource Count Fri, 22 May 2009 02:38 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 985
Registered: November 2002
Location: Germany

zoid wrote on Sun, 12 January 2003 09:53

And how about some modification suggestions for multiplayer gameplay?



Hi ,

maybe you have missunderstand me I only write because of the first question of Zoid. That he should not go for The Res. Testbed.


ccmaster

Report message to a moderator

Re: Best 2450 Resource Count Fri, 22 May 2009 04:32 Go to previous message
Madman is currently offline Madman

 
Officer Cadet 1st Year

Messages: 228
Registered: November 2003
Location: New Zealand
ccmaster wrote on Fri, 22 May 2009 18:38

maybe you have missunderstand me I only write because of the first question of Zoid. That he should not go for The Res. Testbed.

OK, my bad. I did misunderstand - my reading was that zoid was doing the same thing that I was - not worrying about playability of races.

Certainly the 100 Arm BB test makes a lot more sense for testing races meant for real games (that test is not perfect either).

For those of us that just want to get silly numbers of resources, the resource one is a lot more fun Razz

Report message to a moderator

Previous Topic: Odds on Last Movement
Next Topic: Mine Sweeping: Methods and Terminology
Goto Forum:
  


Current Time: Sun May 05 09:45:42 EDT 2024