Home » Stars! 2.6/7 » The Academy » Backstabbing
Re: Backstabbing |
Sat, 19 June 2004 07:11 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Carn wrote on Sat, 19 June 2004 11:45 | ...Thats what i meant in one of the above post, if the distrust is too great, then the benefit of an alliance might drop drastically or even go to 0.
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There has to be some trust, otherwise alliance is of little use.
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There are many kinds of cooperation. Alliance is the highest one, but requires a lot of trust. If you can not (or don't want) to trust the other player, then it is better to set him to neutral and change battle orders accordingly. You still can tech trade and mount joint assaults, but "blitzkrieg" assaults on core planets are no more possible.
BR, Iztok
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Re: Backstabbing |
Fri, 02 July 2004 20:26 |
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This topic highlights that gateless nature of HE is not entirely a disadvantage.
HE has less risk setting another to friend, and HE can sometimes negotiate planets in others cores. Unlike a normal race, HE can't just throw up a gate and let in the enemy hordes.
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Re: Backstabbing |
Fri, 01 October 2004 04:16 |
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Steve1 | | Officer Cadet 2nd Year | Messages: 240
Registered: January 2003 Location: Australia | |
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Quote: | the object of the game is to win and all players should keep their eyes on the prize.
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I feel inclined to throw you a curve ball on that one
Let's suppose you're working by yourself at a Sunday market for your uncle and you have a pre-arranged agreement with him that of any profit you make in sales, your take is 40%.
At the end of the day you realise that you made more than expected and well, you do have a family to feed and a mortgage to pay off, so you decide instead to take 80%. He quickly discovers that you violated your agreement with him and accuses you of being a thief. You counter that "the object of working for him was to make money". You then stick your thumbs in your ears and waggle your fingers like so
Quote: | In many ways it takes two to backstab. One player has to be willing to backstab, but the other player has to make himself vulnerable to the backstab.
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How about this scenario?
You're driving your car and a red traffic light signals you to stop. Being a law abiding citizen you brake and await the next green light. A hooded man smashes your side window with a tyre iron, pulls you out of your car, dumps you on the road and car- jacks you.
The police catch him, but his "very clever" defence attorney argues that since you made yourself vulnerable to his clients car-jacking, by stopping near to his local street corner, that you are also responsible and should be held accountable for his client's actions.
The magistrate acknowledges the attorney's valid point and lets you both off lightly with a bond, but warns you not to do it again or the second offence shall attract a much more harsh penalty
Quote: | I am regularly re-evaluating the strategic situation to determine how to mitigate the risks, including the risk of backstabbing; this is simple due dilligence.
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Hate to coin a phrase, but with friends like that who need enemies.
Quote: | Another issue is the definition of backstabbing. I have a strict constructionist view that if the action is not explicitly forbiden by written treaty then it is allowable without being called backstabbing. So treaty writing is very important in preventing backstabs. In the opening post to this thread Ptolemy said,
They keep their agreements and do not attack their friends. In most games, NAP's are nullified with the agreed termination notice.
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IIRC NAP stands for Non Aggression Pact.
Now let's see ... Aggression .... Aggression ....
Ah here it is:
1) The action of a state in violating by force the rights of another state, particularly it's territorial rights.
2) Any offensive action or procedure; an inroad or encroachment.
3) The practice of making assaults or attacks; offensive action in general.
Pretty well covered I'd say
Hmmm ... In reading through the above I realised that it sounds a bit sarcastic, so I'll add some smiley faces
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Re: Backstabbing |
Fri, 01 October 2004 13:04 |
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vonKreedon | | Lieutenant | Messages: 610
Registered: March 2003 Location: Seattle, WA USA | |
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Steve - Unlike the real life situations of working with your Uncle or getting your car stolen, Stars! is a game. Further, Stars! is a game that simulates interstellar power politics. As such our approach to winning this game should be Machievellian. I sign NAPs and alliances with other races all the time, it is a major component of my playing style. But, I also constantly evaluate what I know about each of my allies to see if their situation is changing to make me a bigger threat/obstacle than other races, and to see if any of my allies are becoming bigger threats/obstacles to my goal of winning than other races.
I am very careful about the treaties I sign. I specify what is considered agression in a NAP for example. I always specify a process for exiting the treaty. I virtually always stick to the letter of the treaty. Iirc, there has only been one time in the ten or so years of playing Stars! where I have NOT stuck to the letter of a treaty. However, IMO it needs to always be an option for a player to launch a pre-emptive strike against another player if doing so is the best/only way to ensure a chance of winning the game.
We should not ostracize a player who plays the game to win. We should take note of the circumstances under which a player violates an agreement and store this knowledge for future use. We should judge the quality of the players play on the effectiveness of their backstabbing, but this is no different than judging the effectiveness of their race design or minefield MM.
This is not real life relationships; this is a game of interstellar power politics, play it for what it is.
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Re: Backstabbing |
Fri, 01 October 2004 22:56 |
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Steve1 | | Officer Cadet 2nd Year | Messages: 240
Registered: January 2003 Location: Australia | |
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Quote: | So instead you play by their rules(they are bigger after all) until you see a point of ultimate weakness in them. You take this chance to defeat them in the hope that you'll be protecting your people from future aggressions and possibly enslavement by the other country.
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Ah yes but then I call on my ally - the United States and they kick your butt. So ultimately it doesn't help you
[Updated on: Fri, 01 October 2004 22:57] Report message to a moderator
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Re: Backstabbing |
Fri, 01 October 2004 23:24 |
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Quote: |
ex. You are the ruler of a small unknown african country and are allied with a bigger, but yet unkown african country who wants to take over africa. You realize that even though they are freindly now that they more then likely will in the end turn their guns on you, after all they want ALL of africa. So instead you play by thier rules(they are bigger after all) until you see a point of ultimate weakness in them. You take this chance to defeat them in the hope that you'll be protecting your people from future aggressions and possibly inslavement by the other country.
Quite frankly if I was in this situation I would try to ensure my people's freedom, don't know about you, but sometimes inslaved people are treated quite badly and I don't want that to happen to my people. Off course they may never have actually planned to turn on you but in a Stars! last man standing game the fact that they'll eventually turn on you is given.
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As bigger African country playing Mr. Honourable, I have no need to take you out ever. If no one wants to attack me, game gets voted over and I win... sort of like a diplomatic victory in MOO or Civ games.
As my friend, you get help to improve your place and chances such as free planets. If someone else weakens me you become #1, otherwise you get to be #2.
If you backstab me, you become my #1 ENEMY. Everything is focused on hurting you even if it means helping my former enemy win if he has never backstabbed me.
If instead you make war friendly like with notice and such I help set you up as a reward and we play war.
All my policies are made well known, I encourage my enemy who has never backstabbed me to try and get my friend to backstab me if he wants so that my enemy can become my friend and go for #1. May sound weird, but as Mr. Honourable, I have treaties even with semi-honourable enemies I am wiping out (who only picked on a weaker power that I decided to help), I call them agression pacts.
Being Mr. Honourable, I go beyond the requirements of agreements, giving notice of war even if no NAP and as a result others fear me less and would rather leave me grow into a monster than Mr. Backstabber.
[Updated on: Fri, 01 October 2004 23:38] Report message to a moderator
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Re: Backstabbing |
Sat, 02 October 2004 11:42 |
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multilis wrote on Fri, 01 October 2004 23:24 |
As bigger African country playing Mr. Honourable, I have no need to take you out ever. If no one wants to attack me, game gets voted over and I win... sort of like a diplomatic victory in MOO or Civ games.
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That would be an incredibly boring game would it not? Who would want to play in such a game?
multilis wrote on Fri, 01 October 2004 23:24 | If you backstab me, you become my #1 ENEMY. Everything is focused on hurting you even if it means helping my former enemy win if he has never backstabbed me.
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That is why you must use a really big knife to do your stabbing. Preferably more than one knife. Not just a piddly taking out a few planets here and there, but a massive surprise attack taking out at least some of your core production centers with enough reinforcements inbound to have the definte advantage for the foreseeable future, with possible aid from other countries.
multilis wrote on Fri, 01 October 2004 23:24 | If instead you make war friendly like with notice and such I help set you up as a reward and we play war.
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If giving such a warning would lose your ability to win the war, such a warning should not be sent. Sure it makes you seem like a jerk, but, well, thats tough.
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Re: Backstabbing |
Sat, 02 October 2004 12:20 |
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Quote: | That would be an incredibly boring game would it not? Who would want to play in such a game?
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There is no shortage of war before such a point when others give up. Massive micromanagement in your endgame sounds "incredibly boring".
Quote: | That is why you must use a really big knife to do your stabbing
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Mr. Honourable is not dumb, always considers other doing backstab as part of planning and focuses much of resources on defences.
If good backstab occurs main objective of Mr. Honourable switches from trying to win to avenging backstab, a single minded focus on hurting you no matter what cost.
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From perspective of other players, a player who cares only for revenge against your competition can be a useful ally. Another set of slots to hold ships, advantages of another PRT, etc.
A crippled AR (such as mlaub relates) can still provide free minerals. Anyone can give a helping hand with ships slots, battle board, sharing the smart bombers to make them quick and deadly, minelayers, etc.
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Re: Backstabbing |
Sat, 02 October 2004 13:03 |
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multilis wrote on Sat, 02 October 2004 13:20 | If good backstab occurs main objective of Mr. Honourable switches from trying to win to avenging backstab, a single minded focus on hurting you no matter what cost.
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From perspective of other players, a player who cares only for revenge against your competition can be a useful ally. Another set of slots to hold ships, advantages of another PRT, etc.
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The fact that other players would seek to fuel the flames of revenge is why one planning to backstab would (at least try) to make certain that he would not be hitting a bees nest with a big stick, so to speak.
This type of planning is delicate however. If you blatently tell person A that you will backstab person B, person B could just as well tell person A and you will lose the element of surprise and possibly draw the wrath of the bees. If you don't tell person B at all, and person B is allied with person A, and you backstab person A, person B will more than likely attack you back if they are loyal. But, if person B is allied with A and is not very loyal, and you hint of mutiny, they may well join you.
Oh the possibilities...
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Re: Backstabbing |
Sat, 02 October 2004 13:10 |
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Hunnuli | | Crewman 3rd Class | Messages: 5
Registered: September 2004 | |
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Heh, that part about Mr. Honurable surviving wouldn't be in there, At the very lest I would cripple him severly. Elsewise I wouldn't initiate an attack. If he never left himself open, all I would do is spread "rumors" of his positions that I know off, in the hope someone with good military strenght could severly cripple him with that.
As for the actual back stab, I
a) wouldn't be alone, my military power is too small to ultimately win
b) my own forces may not be in the offensive at all, and if you have more then 1 ally you may never know which of us leaked that important information.
Other policies would be
a) be a suck up if there are more then 1 ally that way when it comes down to suspects I will likely be viewed with less suspicion after all, I have been buding up with you no matter how sickenly I found that.
Basically it just would depend if I knew I would eventually be attacked or not, In a 1 man standing I know I will be destroyed in the end. In a team game, I wouldn't backstab, I would be on the wining side one way or the other afterall.
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Re: Backstabbing |
Sat, 02 October 2004 15:08 |
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Quote: | Heh, that part about Mr. Honurable surviving wouldn't be in there
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Easy enough to backstab a small player, but not a much bigger player who spends much of his effort protecting against backstabs.
In my case was HE last two games which means you can't gate into my worlds. In other cases often Mr. Bigger sets others to neutral just in case though stays friendly.
So... looks like you may be down to rumours.
Not normally a big secret who is biggest guys on block.
Not an easy thing to get others to risk their necks attacking Mr. Big while you aren't risking. They may instead turn tables to get you facing wrath of Mr. Big while they take it relatively easy. (The backstabber is easiest to backstab without blame).
Its a complex game of diplomacy and tactics. Just as you may want to backstab to win, Mr. Big may want to make backstabs unprofitable to prevent them and win.
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One other thing to add: micromanagment in the end. In Trans game (medium normal) I as #1 had around 90 planets. #2 had around 90 planets as well but was a -f which meant less than half the resources of my HP HE. Both of us were likely getting tired of game due to micromanagement.
#3 with 50 planets, bit better eccon than -f was more interested in another game he was fighting as underdog and wanted to commit suicide. #4 with 25ish but same resources due to being an SS HP wanted to fight some. I asked #3 to stay in but not put effort rather than suicide simply because of not wanting even MORE planets to manage and chance of a longer game.
Having a large amount of micromanagement in the end has a way of sometimes leading to end of game rather than big battles whether backstab or not. Happened in my games of CFLKIAB and Trans where further war was negotiated as possible but then declined, also in other peoples games such as Popgun Navies..
[Updated on: Sat, 02 October 2004 15:34] Report message to a moderator
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Re: Backstabbing |
Sat, 02 October 2004 20:11 |
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vonKreedon | | Lieutenant | Messages: 610
Registered: March 2003 Location: Seattle, WA USA | |
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Both SnakeChomp and multilis are effectively arguing one coherent take on "backstabbing".
Snake recognizes that a back stab must be overwhelming in its effectiveness to worth doing. "That is why you must use a really big knife to do your stabbing. Preferably more than one knife. Not just a piddly taking out a few planets here and there, but a massive surprise attack taking out at least some of your core production centers with enough reinforcements inbound to have the definte advantage for the foreseeable future, with possible aid from other countries." This is absolutely right, and a player who executes a trivial back stab should be remembered by other players as someone who executed an incompetent back stab.
To answer Steve, I'm not saying that there should be some form of register, but that I assume that each player takes mental notes of the strengths/weaknesses and tendencies of other players; this is just another data item to take mental note.
A player who is incompetent in executing betrayals is less trustworthy than a player who executes well thought out betrayals. The reason for this is that the competent betrayer is easier to predict; the competent is not going to betray over trivialities, it is only when the betrayer is crushingly desperate OR you have made yourself crushingly vulnerable that a competent betrayer will betray. So, unless such conditions pertain you may trust, within verifiable reason, the competent. An incompetent betrayer will betray for trivial and passing reasons and so cannot be predicted or trusted.
Multilis recognizes that it is necessary as part of your play to be a "player who spends much of his effort protecting against backstabs." This is the part of play that I think the backstabbing should be abolished from play partisans want to do away with; they don't want to have to do the work to protect against being stabbed in the back, they want a handshake and a piece of paper to do the job of positioning reserves and building defenses. I don't think that this is realistic given that Stars! is a game of interstellar power politics.
Multilis also recognizes the Mutually Assured Destruction component of betraying an ally. The betrayer must assume that the betrayed's victory conditions will change from winning the game to destroying the betrayer's race by any means available. This is particularly true in the face of a competent betrayal as the betrayed no longer has the option of actually winning the game. Again, the incompetent may well not take this eventuality with the seriousness it demands, the competent will assume this and plan for it.
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Re: Backstabbing |
Mon, 04 October 2004 12:13 |
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Quote: | Maybe because whatever is left alive of that backstabbed AR it can still make quite sure that the guy who backstabbed him does not win.
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If game lasts long enough for minerals to be an issue then of course AR is ace in hole.
Along those lines for new players... good idea to have a few orbital colonisers and a few thousand pop that will survive any attack/backstab.
In Trans game an AR on opposite side of map was 3 way attacked in the 2430s. Diplomacy was slow with him, took several turns to get replies. Managed to get him some minicolonisers and he saved a few 1000 pop, but no orbital coloniser (I had gates available).
He wanted me to get him an orbital coloniser, but I an not good enough at diplomacy to try convincing my #1 enemy, the only other AR in town to sell me some (so I could set up a fountain on his former HW).
[Updated on: Mon, 04 October 2004 12:14] Report message to a moderator
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Re: Backstabbing |
Mon, 04 October 2004 13:01 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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ARs can use any colonization pod, it does not need to be the AR one. Other races can use the AR colonization pod too, it will not build an orbital fort however.
Only the AR pod will do the viral bombing, that doesn't matter who is running them.
[Updated on: Mon, 04 October 2004 13:02]
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Re: Backstabbing |
Mon, 04 October 2004 13:48 |
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Quote: |
ARs can use any colonization pod, it does not need to be the AR one. Other races can use the AR colonization pod too, it will not build an orbital fort however.
Only the AR pod will do the viral bombing, that doesn't matter who is running them.
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lol, your right! Gives new bizzare meaning to HE and AR shiptrading.
This thread on AR colonisers may be split.
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