Duplicating the battle engine |
Thu, 10 June 2004 17:48 |
|
|
How are you guys getting on with duplicating the Stars! battle engine ?
There's a thread in one of the other areas about a battle simulator which got me playing around with trying to write one myself.
It seems to me that a Stars! battle simulator would share an awful lot of code with the FreeStars battle engine.
At the very least, it would be useful to have a repositary of information about the guts of the battle engine.
For example, right now I'm trying to figure out how beam weapon damage deteriorates with range. The manual says "10% pro-rated" then goes on to say a range 3, 100dp beam at range 2 would do 94 damage which is not consistant with that.
Report message to a moderator
|
|
|
|
|
|
Re: Duplicating the battle engine |
Wed, 16 June 2004 06:34 |
|
|
mazda wrote on Fri, 11 June 2004 17:03 | At range 3 it does 90, at range 2 94 (93.3 rounded up), at range 1 it does 97 (96.6 rounded up), at range 0 it does 100.
|
Ahhhh. Yes, of course.
Thanks guys.
Report message to a moderator
|
|
|