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Re: Miniaturization musings Mon, 21 June 2004 05:42 Go to previous messageGo to next message
Carn is currently offline Carn

 
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iztok wrote on Mon, 21 June 2004 10:30

Hi!
multilis wrote on Mon, 21 June 2004 06:02

...Hulls such as cruisers, battlecruisers, metamorphs, battleships and dreadnaughts have limited uses in certain situations.

I agree. In certain situations. In most other situations they are underpowered/underdefended/outinited == much easier prey then contemporary ships.
BR, Iztok




Please help me, in which situation are those ship hulls better than Nubs?

Whatever design is used, Nub beats any other hull, except for FF in case of missles. Only disadvantage for Nub is, you cannot split a single Nub, while 6 CCs(~same cost) can be in 6 places at ones. I conclude that non-Nubs are only better than Nubs for skirmishing and mine sweep tasks, and there not always, depending on what your enemy prefers for skirmishing.

But i cannot think of any situation, where BB is better to build than Nub, because for just 50% extra cost Nub has more than double armor, is lighter and has slightly less, but totally flexible, slots. Seems to be better in all cases.

Carn

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Re: Miniaturization musings Mon, 21 June 2004 06:26 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Yep - it's a no brainer Sleeping

Of course, if somebody want to use a bunch of other junk to go up against my nubs there will be lots of stuff falling from the sky Raining.

I won't complain Nana nana bubu Crazy

Ptolemy





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Re: Miniaturization musings Mon, 21 June 2004 08:02 Go to previous messageGo to next message
multilis is currently offline multilis

 
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There is a huge difference in costs in BET compared to non BET to answer Carn's question.

For Ptols... same could be said of his designs such as missile ships and gattlings. Both can be badly toasted in some situations. Mixing sappers and gattlings is not always the best due to flaw in how combat engine handles ship with sappers + range2 in combat. The missile ships can be rendered useless and easily killed with a bit of beamers and unconventional chaff.

His missile ships rely on his other ships for survival. Same with other mixes including non nub hulls in BET world. Some designs are not meant for survival, just like flak... only to gate in for an early job then get destroyed.

Only so many slots on a nub to deal with different pressures such as first strike, jamming against missiles, improving own beamers while reducing damage from others as well as desired 2.25+ combat speed and shields.

There are funny types of dud ships, completely useless except for abillity to screw up combat orders of enemy on turn one. A single ship can turn a battle and/or force other battle orders that leave other vulnerbillities. Duds range from light scouts to heavy battleships/galleons/nubs.







[Updated on: Mon, 21 June 2004 08:19]

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Re: Miniaturization musings Mon, 21 June 2004 08:16 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
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hi

Sorry to but into such an indeapth conversation with a stupid remark from a noob but anyways Wink hehe

I've just completed my first 2 games (Started 4 at the same time Rolling Eyes ) and Both were over WAY before nubs by Consesion (Not myne thouh Crying or Very Sad )

So in those situation, BET would have givven in both games A HUGE bonus as they could have built HUGE fleets of Cap ships a lot cheaper than anybody else.

Just a thought



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Re: Miniaturization musings Mon, 21 June 2004 08:30 Go to previous messageGo to next message
Carn is currently offline Carn

 
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multilis wrote on Mon, 21 June 2004 14:02

There is a huge difference in costs in BET compared to non BET to answer Carn's question.








Sorry,
of course i asked for non-BET situation.
With BET 1 nub hull costs 3.5 times a BB hull, therefore there can be BB designs that are more efficient than (BET) nubs.

But BET BBs against non-BET Nubs(only 2 times as expensive) still do not look good to me, so what ships is a BET race supposed to use, if firepower is needed?

Yes, i know DN is the right choice, a missle DN with BET should be superior to a missle Nub without BET.

Carn

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Re: Miniaturization musings Mon, 21 June 2004 09:05 Go to previous messageGo to next message
Carn is currently offline Carn

 
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ForceUser wrote on Mon, 21 June 2004 14:16

hi

Sorry to but into such an indeapth conversation with a stupid remark from a noob but anyways Wink hehe

I've just completed my first 2 games (Started 4 at the same time Rolling Eyes ) and Both were over WAY before nubs by Consesion (Not myne thouh Crying or Very Sad )

So in those situation, BET would have givven in both games A HUGE bonus as they could have built HUGE fleets of Cap ships a lot cheaper than anybody else.

Just a thought


You are realy certain about BET being advantage in short games?
In some test i did i found already the need to research 1 level of prop and con more early on hurting.
But think about what happens if you are drawn into an early war. As BET does only give little points, you will have no tech advantage and a slightly weaker economy, due to extra early tech needed. But BET will force you to develop higher tech levels in all fields, that are needed for your ships. That will mean in most cases en, con and we.How long will that take?
Before building the attack force, your enemy will have developed useful tech as long as research goes fast, e.g. a tech level per turn. Therefore you will need something like 3-6 turns to research the extra levels needed because of BET, because your economy will be of slightly smaller size.
But when you have researched those tech levels your ships will be 5% cheaper(compared to 4% cheaper with non-BET), if your enemy has stooped researching.

So the deal is, you get ships for 95% cost instead of 96%(without BET) and maybe a few race wizard points, but have a slightly smaller economy and you will start production/movement of ships 3-6 turns later than enemy.
Thats acceptable, if you are the attacker, then you choose the moment, but crippling if on defense, especially if enemy tried to surprise you, he has a guaranteed time of 3 turns where you are researching to avoid double costs.

I cannot see when BET race would be stronger than non-BET in terms of war, if there are no allies to help.

(Guess what, as AR or CA in a team game i would consider BET, there are never enough minerals or OAs and someone has to build mine layers, sweepers and chaff as well.)

Carn

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Re: Miniaturization musings Mon, 21 June 2004 09:13 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Carn wrote on Mon, 21 June 2004 14:30

... DN is the right choice, a missle DN with BET should be superior to a missle Nub without BET.

Even that only marginaly. The power of Nub is in its general slots that can mount a lot of defensive toys. That's what a DN (or BB) can't do. And missile Nubs are gateable. What's the use of a superior missile fleet if it isn't there where you need it?
BR, Iztok

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Re: Miniaturization musings Mon, 21 June 2004 09:27 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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BET dreadnaughts are really the only case of capitol ship I can see that BET can be useful with. However, dreadnaughts rule the sky anyway.

That being said, the cost savings on a DN hull with maxed tech BET isn't all that great..

      Nubian noBET    DN BET        DN NoBET
Iron       75kt         70kt           84kt       
Bor        12kt         15kt           18kt
Germ       12kt         12kt           15kt
resources: 150          137            165


If you are using lower tech weaps to keep costs down then the BET dreadnaught and a non BET nubian will be fairly equal in cost and firepower. IMO then, a BET DN is now equal and NOT superior to a non BET nub whereas a non BET DN with high tech weaps is superior to a nubian anytime. BET then more or less drags a comperable cost DN down to the level of the nub, ship for ship. However, a WM can more effectively use BET than any other race.

The main drawback with the DN is that it's next to impossible to build a gatable one.

Ptolemy


[Updated on: Mon, 21 June 2004 09:29]





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Re: Miniaturization musings Mon, 21 June 2004 09:48 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Yes, BET ships are weak in certain ways... But I think we are ignoring the weaknesses of the non BET ships still.

Ptol's missile ship has only 9 missiles. BET jihad is nearly as cost effective for damage and lots harder to stop with flak.

Suppose a single friend in some other corner of the battleboard has some shielded flak that is less attractive than almost anything else for beamers... What happens to the conventional nub missile ship?

Unshielded small warhulls can be used to attract missiles but not torps to help stop the 'shielded chaff killer' torp ships.

The defensive weakness of a missile ship only matters if the enemy can get to that missile ship.

As for gating... his current missile ships only work so well. In my current game Soteks cruisers are less damagable by his gates and he isn't gating them much for a reason, despite having other fronts where he could use them. In mao style war over a larger front, gates are only so useful if overgate damage risk exists.



[Updated on: Mon, 21 June 2004 09:52]

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Re: Miniaturization musings Mon, 21 June 2004 17:18 Go to previous messageGo to next message
Carn is currently offline Carn

 
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multilis wrote on Mon, 21 June 2004 15:48

Yes, BET ships are weak in certain ways... But I think we are ignoring the weaknesses of the non BET ships still.

Ptol's missile ship has only 9 missiles. BET jihad is nearly as cost effective for damage and lots harder to stop with flak.

Suppose a single friend in some other corner of the battleboard has some shielded flak that is less attractive than almost anything else for beamers... What happens to the conventional nub missile ship?

Unshielded small warhulls can be used to attract missiles but not torps to help stop the 'shielded chaff killer' torp ships.

The defensive weakness of a missile ship only matters if the enemy can get to that missile ship.

As for gating... his current missile ships only work so well. In my current game Soteks cruisers are less damagable by his gates and he isn't gating them much for a reason, despite having other fronts where he could use them. In mao style war over a larger front, gates are only so useful if overgate damage risk exists.




Well, about what game type are you assuming?
In several posts above you mentioned having a friend with a BET race. I'm starting to get the feeling you suggest that BET is good, if you have friends helping you. One can certainly hope for that, if alliance victory is allowed, but lot of games are single victory.

What ships do you use if you are alone?

And thinking of it, if you have allies, who are there when you need them and with the right ships, then your enemy will have some as well and you might end up close to some high init AMP Nubs. You have to consider it that way, because if you are so good diplomat, that all reliable players gather in an alliance around you, then you have won, no matter what race design you have.

About diplomacy, how do you avoid ending up in the weaker position of an alliance? Optimal for alliance would be if BET race builds chaff, mine layers, mining robots, skirmishers, bombers and freighters, while non-BET builds all high tech warships. Transferring ships will drastically reduce scrapping value, so everybody keeps his ships. The end looks like BET having far less fighting power and what non BET is missing can be build rather quick compared to building firepower. Looks like a bad diplomatic situation, BET needs non BET, but non BET does not realy need BET. How do you deal with that?

Carn

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Re: Miniaturization musings Mon, 21 June 2004 17:32 Go to previous messageGo to next message
Carn is currently offline Carn

 
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iztok wrote on Mon, 21 June 2004 15:13

Hi!
That's what a DN (or BB) can't do. BR, Iztok


Right, BB cannot do that, but DN is a bit better. DN can have up to 18 shields, 6 computers and 4 jammers, thats enough to hurt Nubs and reduce damage from missles.
Of course against beams Nubs are better, only 2 deflectors on DN, but therefore i limited my statement to missle ships, because when enemy beamers start to damage missle ships the deflectors will not help very much anyway.
So without considering gateability(i know thats a stupid assumption:)), missle DN beat missle Nub cost wise, as long as their is no misbalance with beamers(which will be in case of BET - no Nubs with AMPs and beam deflectors).
Carn

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Re: Miniaturization musings Mon, 21 June 2004 17:54 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Well, about what game type are you assuming?
In several posts above you mentioned having a friend with a BET race. I'm starting to get the feeling you suggest that BET is good, if you have friends helping you. One can certainly hope for that, if alliance victory is allowed, but lot of games are single victory.


In most games, including 'solo victory' people trade. Most commonly they trade techs. But other things can be traded including planets, ships, minerals.

BET is odd ball, just as AR mineral fountain, and toys of some PRTs. Odd ball MIGHT mean trading possible.

I read one game summary where an IS who was far behind the leaders made up ground selling Tachyon scanners to all the major powers.

It is useful to understand the how to work within ones odd ball limits, for example an AR or WM should know their defensive weaknesses and act to limit the pain. Similar with BET LRT. Friends are one means of trying to trade reduce the pain. Other methods also exist such as 'bluff or bluster', 'honourable warmonger diplomacy'.

Cooperation even in 'solo victory' can improve chances for each person to win. Game conditions can help for example a rampaging monster tends to get others cooperating more for survival.


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Re: Miniaturization musings Tue, 22 June 2004 05:29 Go to previous messageGo to next message
Carn is currently offline Carn

 
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multilis wrote on Mon, 21 June 2004 23:54


BET is odd ball, just as AR mineral fountain, and toys of some PRTs. Odd ball MIGHT mean trading possible.

I read one game summary where an IS who was far behind the leaders made up ground selling Tachyon scanners to all the major powers.

It is useful to understand the how to work within ones odd ball limits, for example an AR or WM should know their defensive weaknesses and act to limit the pain. Similar with BET LRT. Friends are one means of trying to trade reduce the pain. Other methods also exist such as 'bluff or bluster', 'honourable warmonger diplomacy'.





The question is always, what do you gain and what do you lose or what do you need to compensate.
AR needs peace early and midgame, needs perfect defense on and around HW(no foreign ships in 100 LY radius) and loses planets fast, but has great(certain?) chance to win in the long run.
HE needs ally for gates(or has to get along without), but double growth can be turned either into great early advantage(20%+) or great late advantage(mine eff 20+).
WM needs to trade for 3+ mine layers per planet or needs non-aggresive neighbours, but dominates from con16 to con25(which is normally researched after we26).
You might notice that all 3 PRTs have disadvantages, that can be crippling in certain situations, but in return will have(and can plan for) phases in game, where their advantages will be great or even game winning. All three have a chance to win(depending on game settings,...) on their own and all have during their strong phase the means to make interesting offers to neighbours(WM: My DN crews want to see action, any suggestions where i should send them? Twisted Evil tri-i HE: Give me 2 planets of your choice and you'll get that green one, hope you are not disturbed by the 500 facs and mines there, no, do not pay for them, they were built so fast. Cool ...)

Now, when has BET a decisive advantage?
Probably somewhere around con 14-17 and we 13-25 and always trading low tech ships.
Will it be a big advantage?
At most something around 10-15% in cost reduction, except for low tech stuff, but always has to research 1 tech more. That sounds nice, but not game winning.
Disadvantages?
Early on some and later realy big.
How can disadvantages be avoided?
Having a communicative ally especially in end game, who does not have thoughts like "i'm #2, he's #1 and unable to build nubs, what do i do now?".

Sorry, seems to me that BET opens a small trade option(remember traded ships lose scrap value, any ship that has chance to survive till outdated is cheaper in minerals to build by oneself instead of BET ally), gives slightly cheaper ships in midgame, but forces one to absolutely have an ally in late game, and the ally will know that. Does not sound a good idea for single victory game, as few people will trade 500 AMP nubs.

Carn



[Updated on: Tue, 22 June 2004 05:30]

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Re: Miniaturization musings Tue, 22 June 2004 11:08 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Quote:


Now, when has BET a decisive advantage?
Probably somewhere around con 14-17 and we 13-25 and always trading low tech ships.
Will it be a big advantage?
At most something around 10-15% in cost reduction, except for low tech stuff, but always has to research 1 tech more. That sounds nice, but not game winning


BET requires thinking different to get advantage. So perhaps w13-14 and other techs not as far behind rather than w16 and bio still at 7.

BET flak helps neutralize jugs, cheap stacked hordes aren't so bad against more expensive beamers.

As a result, BET flak costs half of other players for a large portion of the game, and opens option of non-standard flak much earlier. BET starbases are much cheaper. BET support ships such as minelayers and freighters become much cheaper midgame.

BET opens options of unusual ship designs with much more than 10% to 15% savings over what a conventional player would pay for them. Normal players wouldn't find such ships cost effective.

In my last game where I braved BET (I prefer unusual) it got to the point mid game where my flak was getting TOO cheap, I had to give some to a friend to increase its effectiveness and avoid researching my lowest field till I was ready for a newer design.

My secondary opponent (a sleeper JOAT with TT LRT, at least intermediate skill level) was focusing on first strike range 3 beamers in the end. Charging into my massive horde of older tech multirange chaff/missile defender battleships (less ship turnover with BET), he would have lost all his beamers but killed my conventional chaff if I couldn't distract him with friends decoy flak. In turn I was planning several counter strategies including unconventional secondary chaff.

IF as non BET player I had more ship designs and smaller stacks, my ships might end up on different squares on the battleboard and his ships might pick off only some of mine at a time under some situations. BET can reduce switching to newer designs.

...

It was an unusual game as the biggest powers didn't have const cheap (nubs were slow in coming).

My main older beamer was a battleship with phased sappers, collodial phasors, mark IV blasers and miniblasters designed to be extremely mineral lean, and able to fight any later counterdesign threat from range 0 to 3. My opponents thought it was weird, went after it with dedicated counter design range 3 ships.

I was a newbie, the design was not perfect, but it did the job.

My missile ships were safe behind the bulk and my beamers held their own due to power of numbers and stacked shields. The main threat I faced later was enemy jug missile ships and trying to keep my flak alive against his strike first round. (Was looking at specialty flak and other options).

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Re: Miniaturization musings Wed, 30 June 2004 03:28 Go to previous messageGo to next message
Robert is currently offline Robert

 
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Anyone tried IS croby hordes being useful when tech gets higher and you got BET?

I can imagine it works, but I am not sure...

A -f IS could run for quite high tech in en, wp and con (around 10-12) quickly and start building the horde. Does the BET cost advantage help much?

Experience with this someone???

Robert



2b v !2b -> ?

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Re: Miniaturization musings Wed, 30 June 2004 04:02 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Robert wrote on Wed, 30 June 2004 09:28

Anyone tried IS croby hordes being useful when tech gets higher and you got BET?

I've fielded a BET FF horde once (a weird game Well's Bottom), but as a WM. Really cheap design: FM, 3 bazookas, 2 wolverines. Worked wonders against an IS horde CCs (AD-8, 4 crobby, 4 colloidals, 2 sappers-9), esp. because I could kill them 3.5 to 1 ratio, but they costed me 5 to 1. 've managed to kill most of his fleet without losses on my side, but lost two thirds (1100) of them in an prolonged battle with our BIIIG monster with 3 Doom BBs, tech 21 sappers SB and a bunch of other ships.

Conclusion: when cap-missiles show up, those FFs start dying pretty fast. At that time sappers are quite common too, and that makes those FFs dying even faster. Besides, crobby is not expensive, so paying 1 mineral and 1-2 resources less doesn't make BET more attractive.
My my 2 cents.
BR, Iztok

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Re: Miniaturization musings Wed, 30 June 2004 11:43 Go to previous messageGo to next message
multilis is currently offline multilis

 
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BET Corby frigate:

IMO much depends on actual game setup. As BET I was a fan of battleships once they rolled out due to higher init and more booster electrical slots and focused my BET on the toys that went on the battleship.

In the light skirmisher/minesweeper field, I could see a big roll for Corby frigate as minesweeper, enemy minesweeper killer and chaff/unarmed ship hunter. Frigate has one higher init than destroyer and can be lighter, so a croby frigate with range 3 weapon(s) might eat up usual gattling minesweeper while not being vulnerable to torps like normal frigate.

Useful to note when facing later game missles or earlier game missiles+sappers, best croby design may be single croby armour and single beamer weapon to keep costs per missile kill down.

Horde style often has empty slots (to improve armour/cost ratio)

...

As added note, croby expensive compared to other shields, potentially more expensive than a collodial phasor depending on value of iron and germ compared to bor. Usefulness is heavily dependant on opponents love of sappers.

There is a temptation as BET IS horde to use conventional cheaper shield(s) and single weapon depending on situation.

Croby really big for super fuel x-ports, such ships are potentially a good trade item that also keeps friends nice (so they get more). BET would lower the costs of such trade.


[Updated on: Wed, 30 June 2004 12:07]

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Re: Miniaturization musings Thu, 28 October 2004 13:31 Go to previous messageGo to next message
BackBlast is currently offline BackBlast

 
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Disadvantages?
Early on some and later realy big.
How can disadvantages be avoided?
Having a communicative ally especially in end game, who does not have thoughts like "i'm #2, he's #1 and unable to build nubs, what do i do now?".

Sorry, seems to me that BET opens a small trade option(remember traded ships lose scrap value, any ship that has chance to survive till outdated is cheaper in minerals to build by oneself instead of BET ally), gives slightly cheaper ships in midgame, but forces one to absolutely have an ally in late game, and the ally will know that. Does not sound a good idea for single victory game, as few people will trade 500 AMP nubs.



I think BET is workable in a full out game begining to end. Bounce It is very specialized, but not undoable. Firstly I think the most suitable race for BET is the WM.

We won't get into general weaknesses of the WM race (defences, minefields) except to say that they are weaknesses and you can get over around them the same as you do without BET. So this is a moot point. I'll go through some various phases in the game and show how a competative army could be fielded for a comparable cost, and even offer some advantages.

Now, how does BET aid our warfighting, detraction from this as a WM is generally undesireable (Peaceful warmonger? bleh).

First, the biggest advantage of BET is minturization of older tech. WM also gets an inherit advantage of 25% weapons cost savings. If we combine this with fully BET tech we could get as high as 85% cost reduction on weapons , and 80% on everything else. Though, to be fair.. We can only reach max miniturization on tech level 10 and under items.

Enter the second WM only advantage that can be useful for BET. The specialty war ships. The BC is a tech level 10 item, it fully miniturizes to the 80% possible and becomes reasonably cost effective against nubian beamers as the main beamer arm of the fleet. The BC is (in my opinion) the most flexible war ship before the nubian, with 3 general slots and 4 elec/mech you can do quite a bit with it. Yes, I realize that many will very quickly point out that AMP is unavailbe as it is a lvl 26 item. And of course, the best missle platform in the game - the DN.

I would like to suggest a few designs that can be cost effective and work with BET. During the middle game, destroyers will work very nicely until BCs are available for mass construction (const 11). I might also suggest LRT as RS and CE, also *NOT* checking NRSE (read scoops are good, lighter, and cheaper) to further reduce the cost of these lower warships. In building DD/CA/FF level ships engines can often account for a significant (20-30%) cost of the ship. With weapon savings and a movement bonus to boot you should be able to compete toe to toe with possibly as much as a 30% economic deficincy. That's pushing the envelope but it's very workable in the early game. These ideas and LRTs are simply to work with the theme of cost reduction and massing ships.

Next we will enter the BB phase, depending on your economic settings and other game settings you may or may not have fought a war. The BC will serve for many years during this phase, I consider the BC on par with BBs - especially with the cost savings. You can generally build ~2.5 - 3 BCs for the cost of one unarmored BB, ending up with more armor and shields. You suffer larger attrition with missles but you are competative and even possibly at an advantage as you can counter design better, use range 2, etc. UR might be useful in counter design warfare, but it's usefulness is limited as things will depreciate in value a lot as the game progresses and will scrap for less when obsolete due to BET.

Of course the next era the WM always shines - the heyday of the DN. Before nubs emerge - this shouldn't be much different than a little bit shorter lived because of the longer time it takes to start to create them. As a small design tip in this era, I would stick with a doomsday design with enough movement to get 2 1/2. These ships should surv
...

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Re: Miniaturization musings Sun, 31 October 2004 21:20 Go to previous messageGo to next message
Kotk

 
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BackBlast wrote on Thu, 28 October 2004 20:31

I think BET is workable in a full out game begining to end.


You put lot of words there but say no much. No nubs... so Dread overcloakers? Okay lets put the overcloakers aside.

Lets say someone survive to end game nub era and manages to build 1000 AMP nubs + 200 missile nubs + 4000 chaff too. To ease your task i say design too so you can counterdesign all it takes.

TGMS, 9 capasitors, 3 CP shields, 3 jammers, 12 deflectors and 9 AM Pulverisers.
TGMS, 6 BS computers, 6 CP shields, 6 jammers, 6 deflectors, 2 thrusters and 9 Armaggedons.

These are not for contest of being best nubs or something ... but probably (since you write so long letter about range 0 bc-s and doom dreads) you can now easily say what it costs to kill such fleet with such BET WM gear? Whats the fleet?

It costs 2 times more minerals than that fleet, isnt it?

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Re: Miniaturization musings Mon, 01 November 2004 04:03 Go to previous messageGo to next message
Staz is currently offline Staz

 
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Am I missing something here ? Everyone keeps saying "No nubs" with BET, but I was under the impression that you could have them but they cost twice as much as normal.

If that is the case then you can use them, but you don't want to build them in large quantities. So a few overcloakers is fine, but a few thousand AMP nubs is not.

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Re: Miniaturization musings Mon, 01 November 2004 12:57 Go to previous messageGo to next message
BackBlast is currently offline BackBlast

 
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Quote:


You put lot of words there but say no much. No nubs...



Quote:


Am I missing something here ? Everyone keeps saying "No nubs" with BET, but I was under the impression that you could have them but they cost twice as much as normal.

If that is the case then you can use them, but you don't want to build them in large quantities. So a few overcloakers is fine, but a few thousand AMP nubs is not.



Yes, really the whole point is using something other than Nubs as mainline ships, even in the nub era. Everyone seems to think that this is impossible.

I had a full out explanation to illustrate a few ideas that can make it work, with all the details to run testbeds and experiment with design. The reason I used "lot of words" is because I was arguing my case - how it works.

Quote:


Lets say someone survive to end game nub era and manages to build 1000 AMP nubs + 200 missile nubs + 4000 chaff too. To ease your task i say design too so you can counterdesign all it takes.



Seems you are a skeptic, why not run a few testbeds and do some math? This attitude will aid my design as you might not run the testbeds and lose some important battles. To back up my words I'll run a few quick tests.

On your nubians I swapped out the TGMS for a IS-10, as I said above - I made this assumption (maybe you didn't read it very carefully?). The validity of this assumption is a seperate argument. I also believe that CPS would not be available at this point (who waits for that before begining production of nubians?), but lets give you that one. I also put the better jammer (jammer 30) on the nubians.

Beamer nubian cost: 249 I, 453 B, 180 G, 1062 R 220kt weight

Missle Nubian cost: 874 I, 246 B, 452 G, 971 R

Some standard designs on my end.

Range 0 BC:
TGMS, 7 deflectors, 4 tech 14 shields, 3 Blunderbuss (other weapons slot is empty)
Cost: 27 I, 49 B, 42 G, 100 R 183kt (garantee last move)

Doomsday DN:
TGMS, 18 tech 14 shields, 4 jammer 20s, 4 BSC, 16 Doomsday missles (8 slots), 2 jets (for 2 1/2 movement).
Cost: 652 I, 196 B, 279 G, 547 R

First you may notice that the BCs are very light on Iron consumption. This is roughly equal tech numbers, and some miniturizing in varying techs.

I cut your numbers to 10% so I wasn't building obnoxious and huge fleets that would take me more time.

So, your fleet has 100 beamers and 20 missle ships, with 400 chaff. I selected some rough numbers, 600 BCs and 40 DNs. First without chaff of my own, and 2nd with.

I'll save a lot of math and put the mineral totals here:

Nubian fleet: 43180 I, 51020 B, 27840 G, 127220 R
WM fleet : 42280 I, 37240 B, 36360 G, 81880 R

Now, what is the limiting resource? I'm going to assume Iron. Most any other assumption puts more ships in my fleet except for Germ. If resources are the limiter, WM fleets recieves more than a 50% larger fleet (big ouch!).

Okay, result of the first battle:

WM wins, 35 DNs survive.

Result of the 2nd battle (added 400 chaff (800 more iron for WM side, still very equal inputs):

WM wins, 40 DNs survive, 486 BCs survive @ 1% damage.

Maybe I'll do some more battles later, play with the designs for better counter designs (jammers maybe). Hands down, the nubians lost. Battle notes: most of the BCs died due to missle hits, this was true in both battles. In the 2nd the shields held, this is why it was significantly different. To help with that the nubians did not close to kill the chaff on the 2nd round (which helped the WM).

This *can* work, which was my point.

BackBlast
...



[Updated on: Mon, 01 November 2004 13:03]

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Re: Miniaturization musings Mon, 01 November 2004 13:11 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:


These are not for contest of being best nubs or something ... but probably (since you write so long letter about range 0 bc-s and doom dreads) you can now easily say what it costs to kill such fleet with such BET WM gear? Whats the fleet?

It costs 2 times more minerals than that fleet, isnt it?


Standard missile nubs are vulnerable to all sorts of chaff, including shielded chaff.

Jihad dreads are way less vulnerable to chaff but more vulnerable to beamers. For a non-BET race, jihads are still quite expensive. If access to SD slowdown devices, the extra chaff killing can become really powerful in comparison.

With backup tricks the jihad missile boats can become quite nasty... less range can be better (easier to not be able to reach chaff). Backup tricks might be achieved through faster missile boats and/or special battle orders.

You end up with different tactics, you don't play BET the same as a regular race.

The hull (nub) is twice the minerals, the componenets don't have to be (can use below w26 beam weapons such as range 1 or gattlings or range 3).

Many variations of fancy chaff are cheaper (and quite effective against usual non-BET missile ships). Level 10 tech like colodial phaser is miniturized to 80% rather than 64%, that means 20% of original cost remaining rather than 36%.



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Re: Miniaturization musings Mon, 01 November 2004 13:46 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
BackBlast wrote on Mon, 01 November 2004


On your nubians I swapped out the TGMS for a IS-10, as I said above - I made this assumption (maybe you didn't read it very carefully?).

Quote:


Range 0 BC:
TGMS, 7 deflectors, 4 tech 14 shields, 3 Blunderbuss (other weapons slot is empty)
Cost: 27 I, 49 B, 42 G, 100 R 183kt (garantee last move)

Doomsday DN:
TGMS, 18 tech 14 shields, 4 jammer 20s, 4 BSC, 16 Doomsday missles (8 slots), 2 jets (for 2 1/2 movement).
Cost: 652 I, 196 B, 279 G, 547 R



How much of this victory is down to WM having ramscoops and the Nubians not having them ?

[edit: clarification]
I don't mean the weight advantage that you already mentioned - the resource and mineral advantage.


[Updated on: Mon, 01 November 2004 13:48]

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Re: Miniaturization musings Mon, 01 November 2004 18:02 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
BackBlast wrote on Mon, 01 November 2004 18:57


I'll save a lot of math and put the mineral totals here:

Nubian fleet: 43180 I, 51020 B, 27840 G, 127220 R
WM fleet : 42280 I, 37240 B, 36360 G, 81880 R

Now, what is the limiting resource? I'm going to assume Iron. Most any other assumption puts more ships in my fleet except for Germ. If resources are the limiter, WM fleets recieves more than a 50% larger fleet (big ouch!).

From my experience limiting resource in end-game is most of the time germ ... usually plenty of iron left, but no germ around to pay for the missiles and computing ...

mch

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Re: Miniaturization musings Mon, 01 November 2004 21:05 Go to previous messageGo to previous message
BackBlast is currently offline BackBlast

 
Officer Cadet 1st Year
Duel club Champion 2004
Duel Club Champion 2006

Messages: 215
Registered: February 2003
Location: A Rock
Quote:


How much of this victory is down to WM having ramscoops and the Nubians not having them ?

[edit: clarification]
I don't mean the weight advantage that you already mentioned - the resource and mineral advantage.



15kt of extra Iron on the IS-10s swapped for TGMS would yield an extra 6% ships, or 6 more. Not likely to have affected the outcome much. I thought those were a bit pricy nubians, cheapers engines on a more efficient design I think would have yielded better results and the engine swap would be more useful.

Quote:


From my experience limiting resource in end-game is most of the time germ ... usually plenty of iron left, but no germ around to pay for the missiles and computing ...



This is a potential problem, perhaps I would need to put more missles on a single ship if Germ was in short supply. Depending on actual conditions, designs may vary. This will also vary depending on your chosen economic model, seeing how Germ is required for certain economies and not others Twisted Evil

BackBlast


[Updated on: Mon, 01 November 2004 21:16]

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