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Home » Stars! 2.6/7 » New Game Announcements » Rings: a Stars! team game for 4 teams of 3 players each
Rings: a Stars! team game for 4 teams of 3 players each Fri, 04 June 2004 04:21 Go to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Rings: a Stars! team game for 4 teams of 3 players each
Host Name: Micha
Host e-mail: micha.vandormael@box.be (replace box with pandora to mail me)
Version: Registered 2.6 or 2.7 jRC3

Game will be on Autohost.

Turn rate: Tu-W-Th-F-Sa for at least the first 20 turns, and will change to Tu-Th-Sa upon request of any one team after turn 20.
Turns are generated at 4.00 AM GMT.

Number of Players: 12 (4 teams of 3)
Universe size: Medium
Universe density: Packed
Player Starting Positions: Distant
Skill Level: Advanced


Game options:
___ Beginner: Maximum Minerals
___ Slower Tech Advances
_x_ Accelerated BBS
___ No Random Events
___ Computer Players Form Alliances
___ Public Player Scores
___ Galaxy Clumping


Introduction:
Before the start a third party will remap the planets of the medium packed universe into 3 rings. All races in one team will be placed close together, two races of each team will start in the outer ring, one will start in the middle ring. There will be no discussion or choices about which race will start in the middle ring, and which races are in the outer ring. Placement of the races within a team will be random.

Medium Packed means 540 stars, or IOW 45 per player.

The universe will look something like this.
The blue dots are the HW's, the green lines are showing which HW's belong to one team. This is very rough, the HW positions won't be exactly like this! This is just to give you an idea. The setup person is very experienced with this sort of games, and he will do his best to make sure that all team positions are fair relative to one another.
An universe example can be found here.

The setup person might play a 13th race as an observer. He must be set to friend and will have all other races set to neutral.


Rules:
- ALL players except your teammates (and observer) will be set to enemy (neutral party will check from time to time), battle orders will be set to attack enemies (unless in special cases like when you want to infiltrate enemy minefields without sweeping). This is not just a technicality, they ARE your enemies, please treat them that way.

- The neutral party will keep a list of all passwords, to check on the player relation settings. Passwords will not change unless you send the new one(s) to the third party.

- CA is banned.

- No cheats allowed, except for chaff and split fleet dodge (keep it reasonable). You can find a good (but not complete!) bug list at http://www.starsfaq.com/bugs.htm or here at the forum in The Academy (this one is more complete and I suggest your read this one).

- One person playing more than one race is not allowed, unless when teammates are on holiday or when a race is almost dead. Please inform the host about this.

- Players missing more than 3 turns will be set to inactive (but I assume teammates will take over when they know their friend will miss a turn).

- When an entire team drops there will be no search for replacements, such a search could dramatically slow the game down and trying to replace an entire team is nearly impossible.
I strongly ask for NO UNREASONABLE drops (reasonable is when you remain with so few planets that when you leave the game the "gift" to one of your opponents doesn't hurt the game balance).

If in doubt please contact me (the host) or the third party.


Victory conditions:
The game will be over in 2500.
Each planet will have a point value: planets in the outer ring=1, middle=2 and center=3. Due to the different sizes of the rings in practice all the "whole" rings have about the same value. The team with the most points wins.
To collect the points for a planet there has to be at least 100.000 pop on the surface and a starbase in orbit (the starbase hull or above are valid, fort and dock are not).

A team owning the complete center ring ( =pop+base as above for each planet) at any time in the game will win immediately.


What to do:
To save a slot in the game send me an email with the names and email addresses of the 3 players of your team (team name preferred but not required). I'll sent you a reply and in that message I'll include the neutral party in the CC, then the race files should be sent to the neutral party (NOT to me!!).

Please apply with a full team, matching up solo players doesn't work 99% of the time, you'll need a team that is used to playing together.

Send your race files WITHOUT password to the neutral party. This makes it easier for him to do the setup. You can tell him what you would like as a password and he'll change it once he's done with the setup and before he sends the files to AutoHost.

The setup of the universe might be a pain because of the remap, it might take a week (after receiving all race files) depending on the luck of the third party and his Real Life.

mch

{edit: fixed links}


[Updated on: Mon, 26 February 2007 09:24]

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Re: Rings: a Stars! team game for 4 teams of 3 players each Fri, 04 June 2004 11:22 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Hmm. Smile Interested... but cant find 2 advanced players who have nothing to do but to play in a team game this summer. Confused

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Re: Rings: a Stars! team game for 4 teams of 3 players each Mon, 07 June 2004 01:09 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
"100.000 pop on the surface"

So no AR then? Wink

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Re: Rings: a Stars! team game for 4 teams of 3 players each Mon, 07 June 2004 02:06 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
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I'd be interested in playing, but I don't have time to join any Stars games until late August Sad

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Re: Rings: a Stars! team game for 4 teams of 3 players each Mon, 07 June 2004 08:09 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Dogthinkers wrote on Mon, 07 June 2004 07:09

So no AR then? Wink

Game is over at 2500. That means quick races mostly there. It is reshaped into thick lines (that quite visibly favors certain races). The victory condition favors the ability to gain control and to hold certain territory and CA-s are already banned. I would expect quite interesting game but little variety of team compositions from these rules. Nod

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Re: Rings: a Stars! team game for 4 teams of 3 players each Mon, 07 June 2004 14:39 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Kotk wrote on Fri, 04 June 2004 17:22

Hmm. Smile Interested... but cant find 2 advanced players who have nothing to do but to play in a team game this summer. Confused


Summer is always a problem with vacations, although less in teamgames where you are sure you'll have a temporary replacement, and one who knows what he should be doing.
In my previous teamgame my team had the trouble that 2 out off 3 were on vacation at the same time for 1 or 2 weeks, IIRC we slowed the game down to one turn per week, game was near the end and playing 3 of those turns 3 times a week was a bit too much. Confused And one week my entire team was out, had a one week hold, else we would have come back to nothing. Uh Oh

I'd of course be flexible to other teams as well.

mch

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Re: Rings: a Stars! team game for 4 teams of 3 players each Mon, 07 June 2004 14:42 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Dogthinkers wrote on Mon, 07 June 2004 07:09

"100.000 pop on the surface"

So no AR then? Wink


Laughing Didn't think of that! You can always manually unload those cols and I'll accept the <splat!> message as valid. Very Happy Of course no starbase that way ... Wink

mch

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Re: Rings: a Stars! team game for 4 teams of 3 players each Mon, 07 June 2004 14:44 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
In case anyone was wondering, or if I was unclear: host is playing,

mch

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Re: Rings: a Stars! team game for 4 teams of 3 players each Tue, 08 June 2004 01:38 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Micha wrote on Tue, 08 June 2004 04:42

Laughing Didn't think of that! You can always manually unload those cols and I'll accept the <splat!> message as valid. Very Happy Of course no starbase that way ... Wink


hmmm, OK, here's a plan (not sure if it would work)

Waypoint 0 unload task = unload 100,000 colonists (splat message)
Waypoint 0 colonisation = use a fleet containing over 3,000,000 colonists to colonise star
...
production = use default queue to build a starbase...
....hang on.... default queue cannot contain starbase... doh... I was so close Smile

maybe you should count population in starbases as well as on surface Smile

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Re: Rings: a Stars! team game for 4 teams of 3 players each Fri, 18 June 2004 04:36 Go to previous messageGo to next message
TheJorrus is currently offline TheJorrus

 
Petty Officer 1st Class

Messages: 69
Registered: November 2002
Location: South Africa

Yes i have a 3 man team standing by! Call us TEAM-South Africa!
*Grin* Razz Twisted Evil

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Re: Rings: a Stars! team game for 4 teams of 3 players each Fri, 18 June 2004 20:06 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Micha wrote on Fri, 04 June 2004 10:21

- When an entire team drops there will be no search for replacements, such a search could dramatically slow the game down and trying to replace an entire team is nearly impossible.

Maybe I should rephrase this as: "not putting the game on hold to look for replacements". Should a replacement team show up I of course won't refuse them if their presence keeps the game balanced. (Still very doubtful that an entire team can be replaced.)

mch

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icon6.gif  Re: Rings: a Stars! team game for 4 teams of 3 players each Sat, 19 June 2004 04:32 Go to previous messageGo to next message
owteufel is currently offline owteufel

 
Petty Officer 1st Class

Messages: 63
Registered: December 2002
Location: Germany

Micha,

I am willing to play in a team (I do not have a team)so if you need a player, I can join. Or I would act as a replacement for a dropped team member.

WM and SD are my favourites. Destruction, destruction, destruction !!! Twisted Evil


Mick



Ostwestfalens Idioten !

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Status (Re: Rings: a Stars! team game for 4 teams of 3 players each) Sun, 20 June 2004 16:45 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Current status is 2 full games and 2 extra teams,

mch

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Re: Rings: a Stars! team game for 4 teams of 3 players each Sun, 20 June 2004 16:47 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
owteufel wrote on Sat, 19 June 2004 10:32

Micha,

I am willing to play in a team (I do not have a team)so if you need a player, I can join. Or I would act as a replacement for a dropped team member.


Game is full (even 2 games), but I'll note you down as a replacement.

Quote:

WM and SD are my favourites. Destruction, destruction, destruction !!! Twisted Evil


So you kicked off from your SS habit? Wink (Or am I remembering wrong?)

mch

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Re: Rings: a Stars! team game for 4 teams of 3 players each Mon, 21 June 2004 17:53 Go to previous messageGo to next message
owteufel is currently offline owteufel

 
Petty Officer 1st Class

Messages: 63
Registered: December 2002
Location: Germany

Razz No I tried many guises, but destruction seems to be my forté

Mick



Ostwestfalens Idioten !

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Re: Rings: a Stars! team game for 4 teams of 3 players each Wed, 23 June 2004 23:05 Go to previous messageGo to next message
Strat is currently offline Strat

 
Petty Officer 1st Class

Messages: 62
Registered: March 2004
Dang game looks cool. To bad I'm not advanced! Crying or Very Sad

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Re: Rings: a Stars! team game for 4 teams of 3 players each Thu, 24 June 2004 03:23 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Strat wrote on Thu, 24 June 2004 05:05

Dang game looks cool. To bad I'm not advanced! Crying or Very Sad


You can always host one at your skill level ... finding enough (beginner?) teams might be a bit hard but this might work as a solo game too ...

mch

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Re: Rings: a Stars! team game for 4 teams of 3 players each Fri, 25 June 2004 07:09 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
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New Mentored Game has been split to its own thread Wink

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Re: Rings: a Stars! team game for 4 teams of 3 players each Tue, 29 June 2004 12:45 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
donjon convinced me Smile both games are now ranked,

mch

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Re: Rings: a Stars! team game for 4 teams of 3 players each Tue, 29 June 2004 13:10 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
Lt. Commander

Messages: 834
Registered: November 2002
Location: Pueblo CO USA

theres a chance that i might get split off to another
thread Embarassed Embarassed Embarassed but I couldn't post without a password in the Duel Club...

and this has nothing to do with RINGS....

but... Congrats! Micha on winning the 2004 Dueling Club Championship!!! Yey

Your icon is really cool Cool

Balloon
Ash

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Re: Rings: a Stars! team game for 4 teams of 3 players each Tue, 29 June 2004 13:24 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
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Location: Benque Viejo del Carmen, ...

Micha wrote on Tue, 29 June 2004 10:45

donjon convinced me Smile both games are now ranked,

mch

I convinced you ???
Geez, subconscious arm-twisting... I'll add that to my resume Wink


[Updated on: Tue, 29 June 2004 13:27]

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Re: Rings: a Stars! team game for 4 teams of 3 players each Tue, 29 June 2004 13:36 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
donjon wrote on Tue, 29 June 2004 19:24

I convinced you ???
Geez, subconscious arm-twisting... I'll add that to my resume Wink


You're last PM did the trick (must have been weeks ago by now <g>),

mch

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Re: Rings: a Stars! team game for 4 teams of 3 players each Tue, 29 June 2004 18:45 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Ashlyn wrote on Tue, 29 June 2004 19:10

theres a chance that i might get split off to another
thread Embarassed Embarassed Embarassed but I couldn't post without a password in the Duel Club...

and this has nothing to do with RINGS....

but... Congrats! Micha on winning the 2004 Dueling Club Championship!!! Yey

Your icon is really cool Cool

Balloon
Ash


Thanks Ashlyn.
I wouldn't dare splitting you off! (Even if I could. Wink )

Icon is really cool indeed. Nod

mch

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Re: Status (Re: Rings: a Stars! team game for 4 teams of 3 players each) Fri, 09 July 2004 16:55 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Micha wrote on Sun, 20 June 2004 22:45

Current status is 2 full games and 2 extra teams.


One game started, the setup of the other is close to completion,

mch

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poll.gif  Re: Status (Re: Rings: a Stars! team game for 4 teams of 3 players each) Fri, 16 July 2004 05:02 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
All files have been sent to Ron. Topic locked,

mch

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