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Re: Huge Universe game for intermediate players |
Wed, 19 May 2004 15:11 |
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Huge sparse sould be playable, barely... huge dense would be just sick.
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Re: Huge Universe game for intermediate players |
Thu, 20 May 2004 10:52 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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iztok wrote on Thu, 20 May 2004 02:18 |
You have to be a masochist to do all the needed MM. If you aren't, then someone that is will overrun you.
Those games aren't won by the best player, but the most endurant one. I've been in such contests. Despite being successfull I'll never again repeat it. Only a fool doesn't learn from his mistakes.
BR, Iztok
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How long did a turn take you at the end? were you at war at the time? Was it the end game? How many planets did you have? Just curious.
I spend up to 1/2 hour a turn in the late game, prewar. During a war, I'll spend twice that when at war, until I have destroyed the majority of my enemies fleet(s). Then I drop down to about 45 minutes.
The most I've ever spent, is 2 hours a turn for a week or so. However, that would be using an HE in a huge, with multiple enemies/fronts. Automated orders are a must!
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: Huge Universe game for intermediate players |
Thu, 20 May 2004 15:56 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
mlaub wrote on Thu, 20 May 2004 16:52 | How long did a turn take you at the end? were you at war at the time? Was it the end game? How many planets did you have? Just curious.
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The first one was my second beginner game, 8 races in huge dense. I've been running a pretty standard TT HG CA. IIRC game ended around turn 60 when I had 100+ planets, almost more res then the rest of the uni together and at (small) war with the second and 4th player, the rest dropped. We fought with CCs, my Jihad CCs had ruled the battlefield at 2455 . TT 25 almost reached, 40+ breeders. With CA and TT I just couldn't stop growing.About 2 hours per turn, mostly moving pop and minerals around.
The second one was large normal modded VML 1.1 (my last game). I haven't finished it, had to drop from leading position at about turn 110 for RL reason. Had about 80 planets. At war with the leading SD from turn 70, helping a bit one ally, killing a bit two other players, tech trading like mad, taking planets from a dropped player, remotely minig with 3 fleets. Up to 4 hours per turn when most intense, 2-3 hours at the end. I could afford playing one hour, but Ptolemy just didn't want to quit , so I had to do that.
There wasn't any main fleet battle, because there wasn't main fleets, only a lot of skirmishing. My attack fleet of 250 Nubs killing SD's core worlds was the largest in known universe.
BR, Iztok
[Updated on: Thu, 20 May 2004 16:17] Report message to a moderator
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Re: Huge Universe game for intermediate players |
Sun, 23 May 2004 05:25 |
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Hi Guys !
The game is still in it's planning stages so it should not start for at least a week. So if downsider wants to send me his race file so I can secure him a place, I think it will be about when he wants to start.
I agree MM is a pain, but this is where the fun of stars! begins, you can adjust the game to the type that fits your workload or lifestyle/playing style better. I have to admit, most players who have registered want the Large, Sparse and so "Your wish is my command" . Large, Sparse it is!
3 race files in from the forum and I have just mailed my known stars! players list, so come on guys, let's game!
Going to the soccer game now, my team just achieved promotion to the German 1st division so we are going to party a little too
I have the day off tomorrow
Mick
Ostwestfalens Idioten !Report message to a moderator
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Re: Huge Universe game for intermediate players |
Wed, 26 May 2004 19:37 |
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Downsider | | Crewman 1st Class | Messages: 35
Registered: June 2003 Location: Derbyshire, England | |
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Well, I've finally sent my race.
How many players have we got now?
"Violence is the last resort of the incompetent" - Salvor Hardin Report message to a moderator
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