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The use of Small Freighters (split from: New ranked game: Landrush (beginner) ) Wed, 12 May 2004 10:29 Go to next message
Micha

 

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Carn wrote on Wed, 12 May 2004 16:00

p.s.:never build small freighters, its like a big sign saying "newbie", always try to research medium freighters or, often better, privateers before shiping things around.

Very true.

In case you are wondering:

- When to use medium freighters: low iron concentration, high germ concentration, -f econ (you won't build factories so you'll have plenty of germ laying around), AR PRT (you'll need the iron for your pinta's and remote miners, but you'll probably won't use many of them since you're shooting for LF's)

- When to use privateers: high iron concentration, low germ concentration, HP econ (you'll need a LOT of germ to build all your factories)

mch


[Updated on: Tue, 18 May 2004 10:58]

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Re: New ranked game: Landrush (beginner) Fri, 14 May 2004 13:45 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

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Micha wrote on Wed, 12 May 2004 08:29

Carn wrote on Wed, 12 May 2004 16:00

p.s.:never build small freighters, its like a big sign saying "newbie", always try to research medium freighters or, often better, privateers before shiping things around.

Very true.



Hmmm, not *always* true, in a dense universe, one might want to consider using the small freighter as a colonizer.
Colony Ship w/qj = 23/9/23 [30 res] 200mg 2.5k pop
Small Freighter Colonizer w/qj = 25/9/25 [30 res] 130mg 7.0k pop

Just a thought... I know... the small freighter is *usually* useless Wink


[Updated on: Tue, 18 May 2004 10:59] by Moderator


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Re: New ranked game: Landrush (beginner) Fri, 14 May 2004 14:17 Go to previous messageGo to next message
multilis is currently offline multilis

 
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I think a good principle is never say 'never', instead say usually not. That includes stuff like alpha torps, blue lasers, small freighters.

I continue to find profitable uses for stuff I thought I never would use when in unusual situations.

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Re: New ranked game: Landrush (beginner) Fri, 14 May 2004 21:25 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

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I meant using small freighters to ship things around, there they are always(yes i take the risk again to say "always") more ineffiecient than MFs or privateers, excluding situations where you want to make others think you are making mistakes, create shielded freighter chaff, create transports with high battle board speed, slow tech games(or worse like Dark Ages), exploit UR for new colonies and take some cargo along, maybe i missed something.

I had testbeds in mind where only purpose of freighters is to carry things around and in such a situation, which is comparable to situation in most early games, with freighters only speed, range, cargo capacity and costs matter and on that MFs are better except range.

Carn

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Re: New ranked game: Landrush (beginner) Fri, 14 May 2004 21:43 Go to previous messageGo to next message
multilis is currently offline multilis

 
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You got most but not all that come to mind from my limited experiance.

Strange as it may seem, in rare situations it may be more efficient to build a few before getting tech for better.

Later of course (when slots get tighter) the few built would be quickly scrapped, as would things like medium transports with non-fuel mizer engines.

'Always' is a dangerous word, 'almost always' is safer.

[edited to add example]

lets pretend you are a warmonger with const non-cheap and not up to 3 who started near an IT secondary world. You also have a nearby super-green planet. IT says 'friend, lets trade tech!'

You figure out it is more cost effective to build factories/mines and trade for the const 3-4 while using small freighters (likely with fuel tank) to ship early over 25% pop to your nearby colony. Later when you have privateers, your small freighter still ships germ to the nearby colony.


[Updated on: Fri, 14 May 2004 22:04]

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Re: New ranked game: Landrush (beginner) Sat, 15 May 2004 06:51 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
multilis wrote on Fri, 14 May 2004 20:17

I think a good principle is never say 'never', instead say usually not. That includes stuff like alpha torps, blue lasers, small freighters.

Small freighter is mostly used as a "chaff" for covering IS flying orgies / bombers against missile attacks (kill bombers/freighters battle order). But IIRC any ship with cargo can do that, even a FF with a cargo module.
Alpha torpedo is the only torpedo that can cost-effectively make shielded chaff. All others (and overgating method) do kill too many ships.
BR, Iztok

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Re: New ranked game: Landrush (beginner) Mon, 17 May 2004 07:29 Go to previous messageGo to next message
Carn is currently offline Carn

 
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multilis wrote on Sat, 15 May 2004 03:43

You got most but not all that come to mind from my limited experiance.

Strange as it may seem, in rare situations it may be more efficient to build a few before getting tech for better.

Later of course (when slots get tighter) the few built would be quickly scrapped, as would things like medium transports with non-fuel mizer engines.

'Always' is a dangerous word, 'almost always' is safer.

[edited to add example]

lets pretend you are a warmonger with const non-cheap and not up to 3 who started near an IT secondary world. You also have a nearby super-green planet. IT says 'friend, lets trade tech!'

You figure out it is more cost effective to build factories/mines and trade for the const 3-4 while using small freighters (likely with fuel tank) to ship early over 25% pop to your nearby colony. Later when you have privateers, your small freighter still ships germ to the nearby colony.




In that situation SFs are likely to be better choice, than researching MFs, but this would still depend on how fast the IT can/will send scrappers, luck on scrapping, distance of high green, min conc on HW and pop growth. SFs cost far more germ than MFs, i think before building something like 14 SFs(needed if new planet more than 1 year away), its far better to research con 3 and save a lot of germ, that way you could end up with more factories, because of saved germ(especially on low germ HW).
Execption is of course expensive con tech and not tech3 checked and HP, but i think that combination is already a mistake.

Ok, convinced nearly always its better to research MFs before using SFs. But those special cases where SFs are good, are realy special and it would require lot of calculation to be certain, that SFs are realy a choice, so for newbies like me, i think an "always" rule is better, than spending several hours during early turns to decide, if SFs make sense.

Carn

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Re: New ranked game: Landrush (beginner) Tue, 18 May 2004 00:09 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Quote:

"But those special cases where SFs are good, are realy special"

Not as special as you may think. Yes, likely talking with 81 ly for first good green. If you put the effort into factories AND mines rather than research, the extra mines early can more than make up for the germ burnt.

It doesn't take hours to calculate, when the situation hits it fairly obvious. HE is most likely (wider hab, less time before 25% capacity) to hit such a case.

Narrow habs+an immunity also has a fair chance at such a situation, the chances of getting a really good green near you HW isn't that bad.

Higher planet density, slow tech game, and other factors may make a few small freighters early more attractive as well.

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Re: New ranked game: Landrush (beginner) Tue, 18 May 2004 06:27 Go to previous messageGo to next message
Carn is currently offline Carn

 
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Ok, i give in, there are cases when SmallFs are useful.

Carn

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Re: The use of Small Freighters (split from: New ranked game: Landrush (beginner) ) Tue, 18 May 2004 11:00 Go to previous message
Micha

 

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Registered: November 2002
Location: Belgium GMT +1
This thread is split from "New ranked game: Landrush (beginner)" in the New Game Announcements forum,

mch,
maw

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