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Home » Stars! 2.6/7 » The Academy » exploding minefields
Re: exploding minefields Sun, 28 June 2009 06:42 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Huh ... it's not in the Bug list on the forum ...

I think you should include what Iztok said: "Regardless of number of detonating minefields the ship's in, it can be hit only by one, the rest are ignored." It's an important part of the logic behind the bug.

Something in the lines of:
Regardless of the number of detonating minefields a ship is in, it can be hit by only one detonation per turn. Checks are performed in player number order.
The SD specific MML and SML hulls are immune to the explosions of their own minefields and if a given MML or SML has "survived" its own exploding field, it will also survive the exploding fields of all following SD players it may be in.

mch

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Re: exploding minefields Sun, 28 June 2009 09:49 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Micha wrote on Sun, 28 June 2009 22:42

I think you should include what Iztok said: "Regardless of number of detonating minefields the ship's in, it can be hit only by one, the rest are ignored." It's an important part of the logic behind the bug.


I'm not sure only being hit by one field is a bug per se as its at least consistent(for non-*MLs) - you only ever hit/check against one (normal) minefield during movement too. but as you say, it is part of the logic that causes the bug.

"The SD specific mini-minelayer and maxi-minelayer hulls are immune to the explosions of their own minefields however the checks are performed in player number order and, regardless of number of detonating minefields the ship's in, it can be hit only by one field hence the rest of the exploding minefields are ignored. I.e. if a given MML or SML has "survived" its own exploding field, it will also survive the exploding fields of all following SD players' exploding fields it may be in."

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Re: exploding minefields Sun, 28 June 2009 18:13 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
gible wrote on Sun, 28 June 2009 15:49

Micha wrote on Sun, 28 June 2009 22:42

I think you should include what Iztok said: "Regardless of number of detonating minefields the ship's in, it can be hit only by one, the rest are ignored." It's an important part of the logic behind the bug.


I'm not sure only being hit by one field is a bug per se as its at least consistent(for non-*MLs) - you only ever hit/check against one (normal) minefield during movement too. but as you say, it is part of the logic that causes the bug.

Don't get me wrong, I'm not saying that I think that only getting hit by one field is a bug. I just mean that this is the reason why the MMLs and SMLs are able to survive the next detonations, they were checked for one detonation (their own) and ignored for the folliwing.

Quote:

"The SD specific mini-minelayer and maxi-minelayer hulls are immune to the explosions of their own minefields however the checks are performed in player number order and, regardless of number of detonating minefields the ship's in, it can be hit only by one field hence the rest of the exploding minefields are ignored. I.e. if a given MML or SML has "survived" its own exploding field, it will also survive the exploding fields of all following SD players' exploding fields it may be in."

That's a long sentence. Wink
BTW, it's not 'maxi' but 'super', hence SML. Wink

mch

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Re: exploding minefields Sun, 28 June 2009 19:18 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Micha wrote on Mon, 29 June 2009 10:13

BTW, it's not 'maxi' but 'super', hence SML. Wink


I knew that. Was just testing... Lurking

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Re: exploding minefields Tue, 30 June 2009 05:07 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Added to the bug list here on the forum as well.

mch,
modaw

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