Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » exploding minefields
icon5.gif  exploding minefields Wed, 12 May 2004 18:52 Go to next message
Sinla is currently offline Sinla

 
Warrant Officer

Messages: 132
Registered: February 2003
Location: the Netherlands
In one of my games, I have an exploding minefield over a planet (13ly).
Now there is a miniminelayer of another race in this field (10ly from the centre), but... it hasn't been hit Confused2

Now my exploding minefield is entirely in *his* exploding minefield, but that is the only explanation I can think of...

Everybody seen this before? (and is there anyone not as lazy/busy as me to try and reproduce this? Cool )



If you can't beat me... Run away...

Report message to a moderator

Re: exploding minefields Wed, 12 May 2004 19:12 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

It's the fault of player numbers - I believe the MML's belonging to the player of the higher number are immune to the lower number's exploding mines. This is a bug and not supposed to happen.

Report message to a moderator

Re: exploding minefields Wed, 12 May 2004 20:09 Go to previous messageGo to next message
Sinla is currently offline Sinla

 
Warrant Officer

Messages: 132
Registered: February 2003
Location: the Netherlands
Assuming this to be true; what to do about it?
The minelayer that *should* have been killed has to be scrapped on the spot? Laughing

What do people normally do about this, because this really sucks if you play a game with almost everybody being SD... *Especially* this game and especially *me* having a very bad playernumber Rolling Eyes



If you can't beat me... Run away...

Report message to a moderator

Re: exploding minefields Thu, 13 May 2004 01:25 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

I ran a test with two SD's.

Test Case
2 SD mini mine layers
Overlapped minefields, both mini minelayers inside both fields.
Explode the fields.

Results:
Mini mine layer for player 1 was unaffected
Mini mine layer for player 2 was destroyed

Explode minefields on subsequent turn.
Mini mine layer for player 1 still not affected.

Conclusion:
The LOWER player number mine layer doesn't get destroyed from a higher player number SD's exploding minefield.

Definitely a bug.

Ptolemy





Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: exploding minefields Thu, 13 May 2004 02:57 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Ptolemy wrote on Thu, 13 May 2004 07:25

I ran a test with two SD's.
...
Results:
Mini mine layer for player 1 was unaffected
Mini mine layer for player 2 was destroyed

Explode minefields on subsequent turn.
Mini mine layer for player 1 still not affected.

Maybe I can explain that behaviour. Regardless of number of detonating minefields the ship's in, it can be hit only by one, the rest are ignored. The MML of #1 player was already hit by his own field, so other explosions are ignored.
To test that you should turn off the detonation of the #1 player's minefield. The MML will be destroyed. Unfortunately, you can not expect your opponet will do that in a SD minefield skirmish. Sad
BR, Iztok

Report message to a moderator

Re: exploding minefields Thu, 13 May 2004 03:06 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

That logically explains the situation and it is correct. After turning off the detonation of the player 1 minefield, the player 1 mine layer is destroyed by the player 2 minefield. The logic is incorrect though since the minelayers are supposed to be 'immune' from your own fields. Therefore, the detonation of the minefield for player one should not 'hit' the player 1 mini minelayer at all.

Therefore, it is a bug in processing logic. Something we'll have to make sure to address in Freestars.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: exploding minefields Thu, 13 May 2004 03:31 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Sinla wrote on Thu, 13 May 2004 02:09

(detonating minefields bug)
Assuming this to be true; what to do about it?

There's no safe border with only minelayers. Just a pack of shielded DDs will wreak havoc on layers and fields (if you have proper tech Wink. Below 2k econ at 2465 and weap expensive quite prohibits "early" fighting. The Dark Ages III will remain dark for quite some time Wink).
BR, Iztok


[Updated on: Thu, 13 May 2004 03:32]

Report message to a moderator

Re: exploding minefields Thu, 13 May 2004 05:22 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Quote:

(detonating minefields bug)
Assuming this to be true; what to do about it?


The answer is obvious - drop some mines ahead of the track of the other minelayer and detonate them.

Ptolemy Razz Twisted Evil




Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: exploding minefields Thu, 13 May 2004 10:08 Go to previous messageGo to next message
Kang is currently offline Kang

 
Senior Chief Petty Officer

Messages: 87
Registered: April 2003
I'm glad I read the Forum before I spent anymore time on this question.

Razz As the benefactor of the situation being discussed I can only wonder about the fairness of this situation, but I can't say as I have any ideas how to make this fair to my enemy.
It seems as long as I stay within my own exploding field (which of course I would do anyway) I should be able to operate without fear of his own minefields. Makes me glad my transports in this game are also MML hulls. Very Happy

A bigger concern is what will happen in an all SD game such as IROC. A low player number is definitely a plus for this type of game.

So how can this be made "fair" to all players? I'm certainly not going to turn my mines off to allow you to blow me up!

Kang

Report message to a moderator

Re: exploding minefields Thu, 13 May 2004 10:26 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Well, when your ships move to lay mines they generally won't be moving so slow as to stay inside a minefield - to do so would only allow you to create one big minefield, not many small ones. If minefields outside your minefield have been laid and set to explode, your minefield that you lay the same year you move can not be set to explode. Therefore, your move would be in /end in an exploding minefield and you are hit.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: exploding minefields Thu, 13 May 2004 14:27 Go to previous messageGo to next message
Sinla is currently offline Sinla

 
Warrant Officer

Messages: 132
Registered: February 2003
Location: the Netherlands
Kang wrote on Thu, 13 May 2004 16:08

So how can this be made "fair" to all players? I'm certainly not going to turn my mines off to allow you to blow me up!

I've put some thought into this and most easy would be you scrapping your 'offending' minelayer. It should have been dead, ya know Wink
This is most fair (you probably didn't see the minefield?) I think, but we can ask for a ruling from our GH.

There should be a standard solution for this...



If you can't beat me... Run away...

Report message to a moderator

Re: exploding minefields Thu, 13 May 2004 15:01 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Quote:

So how can this be made "fair" to all players? I'm certainly not going to turn my mines off to allow you to blow me up!


Well, technically that is exactly what you should do. Both minelayers were in each others fields, both fields detonated, both minelayers should be dead. The fact that yours survived only by a logic error in the game engine shouldn't really count - the mine layer should be / is already dead. My advice in this case is:
1. Turn off your detonation and let the other field detonate - or -
2. Scrap the ship in space

Being fair about the situation in this instance isn't going to cost you much and gains you more in reputation than you lose in the cost of the single ship.

My my 2 cents worth.

Ptolemy


[Updated on: Thu, 13 May 2004 15:02]





Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: exploding minefields Thu, 13 May 2004 21:28 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
It is possible for any ship to be in an exploding mine field and take no damage.

If you start the turn outside the field, and it expands to cover your position, you will look like you are 'in' the field, however, you won't be in it when it explodes, so you will take no damage. Combined with the other bug, it may be difficult to figure out when a ship should be dead and when it shouldn't.



- LEit

Report message to a moderator

Re: exploding minefields Thu, 13 May 2004 21:43 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
hmmm, maybe the only practical choice is to ban MML hull, which seems a little harsh... Shocked

Report message to a moderator

Re: exploding minefields Fri, 14 May 2004 02:11 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

eh. I'd thought "higher" player number as 1 being highest. It's the lower number but the highest spot on the player list. Smile

Report message to a moderator

Re: exploding minefields Fri, 14 May 2004 03:59 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Dogthinkers wrote on Fri, 14 May 2004 03:43

hmmm, maybe the only practical choice is to ban MML hull, which seems a little harsh... Shocked

A LITTLE harsh? You're asking a SD to not use the MML (or SML) hull? New Shocked

Wink

mch

Report message to a moderator

Re: exploding minefields Fri, 14 May 2004 10:39 Go to previous messageGo to next message
Kang is currently offline Kang

 
Senior Chief Petty Officer

Messages: 87
Registered: April 2003
Ptolemy wrote


Being fair about the situation in this instance isn't going to cost you much and gains you more in reputation than you lose in the cost of the single ship.



Nice idea, I'll double check this situation and verify that my ship was in the field when it exploded. I was intending to do that yesterday, but did not after the explanation was posted here. Still, if that is the case then I must also go back and verify every mine layer in every turn and hope that all the opponents minefields show up on my scanners (which they do not.)
While I'm at it, I'll have to check every minelayer ship belonging to player #2 who is also an SD, and I believe has benefited from this bug in at least one of my fields. I would also insist that player #2 perform the same review of every previous turn, and if player #1 is also an SD (I don't have that information in front of my now) he should do the same.

"It isn't going to cost him/them much and gains more in reputation than is lose in the cost of the ship(s)."

Sinla wrote


I've put some thought into this and most easy would be you scrapping your 'offending' minelayer. It should have been dead, ya know
This is most fair (you probably didn't see the minefield?) I think, but we can ask for a ruling from our GH.



Nice idea but impractical. The game host will not have enough time in the day to check up on all possible instances of this bug when there are 4 SD's know to be in this game.

LEit wrote


It is possible for any ship to be in an exploding mine field and take no damage.

If you start the turn outside the field, and it expands to cover your position, you will look like you are 'in' the field, however, you won't be in it when it explodes, so you will take no damage. Combined with the other bug, it may be difficult to figure out when a ship should be dead and when it shouldn't.



That is also a possibility which must be considered.

Kang

Report message to a moderator

Re: exploding minefields Fri, 14 May 2004 11:27 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Kang,

Please post what you find out. Obviously, since I am playing in this game I can't examine the files as a moderator. With 4 SD's in this game there is always going to be the possibility of everlapped minelayers in exploding minefields. Additionally, minefields may not be on scanners when they are set to explode and, as LEit correctly pointed out, a minefield may grow to cover a ship that didn't actually travel into it since fleets move before mines are layed. All you SD players should work out together how you want to deal with the potential problem. I can envision a situation where 3 of the 4, or all 4, of the 4 SD's are all in each others minefields, all in the same area of space and all set to explode. Only one minelayer would not be affected by the explosions and that would be the lowest player number.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: exploding minefields Sun, 16 May 2004 11:54 Go to previous messageGo to next message
Kang is currently offline Kang

 
Senior Chief Petty Officer

Messages: 87
Registered: April 2003
I found three instances where ships of mine were clearly in a minefield owned by race #6. It appears that only the one instance in question was his field set to explode. Two ships were in that minefield and have been set to scrap where they are in space.

Kang


[Updated on: Sun, 16 May 2004 12:11]

Report message to a moderator

Re: exploding minefields Sun, 16 May 2004 12:57 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Kang wrote on Sun, 16 May 2004 17:54

Two ships were in that minefield and have been set to scrap where they are in space.

Salute to a honorable man.

Since in TDA3 I'm SD #3 I'm going to do the same to SD #4, if it ever happens my layers survive his detonation.
BR, Iztok

Report message to a moderator

Re: exploding minefields Sun, 16 May 2004 14:09 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

It sounds like a fair enough solution.

Later on when there are Super Minelayer hulls the issue may become more cloudy since some ship designs may survive a detonation. It is not going to be possible to deliberately assign the damage to a ship that it should have received from having been in a detonation.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

Report message to a moderator

Re: exploding minefields Mon, 17 May 2004 09:25 Go to previous messageGo to next message
Sinla is currently offline Sinla

 
Warrant Officer

Messages: 132
Registered: February 2003
Location: the Netherlands
Good point about the SML-hull, probably is will survive a hit.
So when there is a 2nd hit you ought to scrap it. But only
when the hits are within a year, else it will have healed some
of its damage (how much? is there an SFX around? Is it in a
fleet that is bombing?)

Yikes, this is getting annoying/difficult.

That's it, as of now not more then one SD in a game Laughing



If you can't beat me... Run away...

Report message to a moderator

Re: exploding minefields Mon, 17 May 2004 09:29 Go to previous messageGo to next message
Sinla is currently offline Sinla

 
Warrant Officer

Messages: 132
Registered: February 2003
Location: the Netherlands
And ofcourse kuddos to Kang for scraping the fleets that were in my detonating minefield!
I'm player 6 and I believe there is at most 1 SD player below me, so I think I won't have
this problem. But I encourage this and have a feeling the players in this game are all of
the highest class regarding etiquettes, so it will all work out fine with the mml's.



If you can't beat me... Run away...

Report message to a moderator

Re: exploding minefields Mon, 17 May 2004 10:21 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
Sinla wrote on Mon, 17 May 2004 14:29

And ofcourse kuddos to Kang for scraping the fleets that were in my detonating minefield!
I'm player 6 and I believe there is at most 1 SD player below me, so I think I won't have
this problem. But I encourage this and have a feeling the players in this game are all of
the highest class regarding etiquettes, so it will all work out fine with the mml's.

Reminds me of playing Cowboys and Indians when I was little. If somebody said they had shot you then you had to accept you were dead. Of course there was nothing to prevent you getting off one last shot against your assailant.

Report message to a moderator

Re: exploding minefields Sun, 28 June 2009 01:05 Go to previous messageGo to previous message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Bump coz I added this to the Known Bugs list.

Report message to a moderator

Previous Topic: Enemy SB can force two allyers to fight each other?
Next Topic: Player Number used for game play.
Goto Forum:
  


Current Time: Sun May 05 09:34:01 EDT 2024