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The minelayer hulls. Thu, 29 April 2004 16:11 Go to next message
platon79 is currently offline platon79

 
Chief Warrant Officer 3

Messages: 184
Registered: February 2004
Location: Norway
I am playing SD for the first time against some friends, and I am having great fun blowing up theirs ships with my exploding minefields.. Laughing
However, I do have a question regarding the special minelaying hulls of the SD. These hulls are the only hulls that are immune to the detonating standard mine fields. Now I wonder, why are they immune to the detonating standards? Are they immune to the detonating standards because they are immune to the detonating standards? Or, are they immune because they are immune to MINE DETONATIONS in GENERAL? That is, can I safely speed them through enemy minefields at warp9/10, or is it only the special case of detonations, and not the headlong-into-with-to-high-warp-detonations they are immune to?

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Re: The minelayer hulls. Thu, 29 April 2004 16:39 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Only the special case of detonations.

And, I'm not sure about this, but it might be only the special case of YOUR detonations.



- LEit

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Re: The minelayer hulls. Thu, 29 April 2004 16:58 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

LEit wrote on Thu, 29 April 2004 16:39

Only the special case of detonations.

And, I'm not sure about this, but it might be only the special case of YOUR detonations.


Just your own detonations. Another SD can nail your special hulls with his detonating fields.

I've seen MML "duels" in a few games where the fastest detonation wins...

- Kurt

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Re: The minelayer hulls. Thu, 29 April 2004 18:27 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
The immunity to detonations of these huls is limited only to your own standard minefield detonations.

SD can travel safe at 2 warps above others so flying 77 ly at warp 9 in standard enemy field it is 50/50 chance to hit or pass. Wink

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Re: The minelayer hulls. Thu, 29 April 2004 22:32 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

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overworked wrote on Fri, 30 April 2004 06:58


I've seen MML "duels" in a few games where the fastest detonation wins...


Sherlock

Hmmm, could you please elaborate on that for me? Is this another OOE issue where the lower player number has an advantage, or is it more complex than that?

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Re: The minelayer hulls. Fri, 30 April 2004 07:42 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Dogthinkers wrote on Thu, 29 April 2004 22:32

overworked wrote on Fri, 30 April 2004 06:58


I've seen MML "duels" in a few games where the fastest detonation wins...


Sherlock

Hmmm, could you please elaborate on that for me? Is this another OOE issue where the lower player number has an advantage, or is it more complex than that?


Nothing special. Just getting them into one of your minefields before you end up in one of theirs. Higher tech standard layers give an edge since you can lay larger minefields (or at least lay them quicker.)

And player order won't save you since if you're in the detonating field after movement you're gonna get it regardless of player order.

I just found it a bit interesting to watch (it was a team game) since it was a sort of dodging ballet without a standard beam being fired. Didn't last long since there were sweepers deployed by both sides soon afterwards and the skirmishing became rather standard from then on.

- Kurt

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Re: The minelayer hulls. Mon, 17 May 2004 09:10 Go to previous message
Sinla is currently offline Sinla

 
Warrant Officer

Messages: 132
Registered: February 2003
Location: the Netherlands
I've started a discussion on this in the Academy section, but it seems playernumber *does* have effect on detonations!
So a duel between 2 SD's would get difficult (in the game in question we have at least 4 SD's...).
Interesting to know for all SD-players out there Wink



If you can't beat me... Run away...

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