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Planet Transfer Thu, 15 April 2004 13:38 Go to next message
ForceUser is currently offline ForceUser

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 383
Registered: January 2004
Location: South Africa
Could you put in an option to transfer planets?? That would make expansion of two allies who has different habs very easier. Lets say you can't do it if it has more than 5000 pop or maybe 25000 pop on it. It obviously won't work with AR though, except if it's another AR. Make it an option at the start of the game.

I know, it won't be implemented in the 1st version but how difficult would it be? Can it be done?

ForceUser



"There are two types of people in the world. AR players and non-AR players" Nick Fraser

Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/

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Re: Planet Transfer Thu, 15 April 2004 13:48 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Why bother when you can just offload your pop and have the other player invade?
Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Planet Transfer Thu, 15 April 2004 14:58 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 383
Registered: January 2004
Location: South Africa
What if there's a space station in orbit?? What if you need to gate in reinforcement AND take over the world and do a lot of stuff, What if the planet is hundreds of Ly away and you will take many years to get there??

[Updated on: Thu, 15 April 2004 15:01]




"There are two types of people in the world. AR players and non-AR players" Nick Fraser

Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/

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Re: Planet Transfer Thu, 15 April 2004 15:27 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
ForceUser wrote on Thu, 15 April 2004 20:58

What if there's a space station in orbit?? What if you need to gate in reinforcement AND take over the world and do a lot of stuff, What if the planet is hundreds of Ly away and you will take many years to get there??

Tuff luck. Wink
How you imagine a specie A taking over species B planet without even being there? Do the species B people have go into hospital and let their wings to be amputated and tentacles implanted before or after they get the passports of specie A? Razz

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Re: Planet Transfer Thu, 15 April 2004 15:43 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Agreed - there is no reason to be able to 'change species' with planets. When I have a space station in orbit of a planet I want to allow my ally to invade I simply create a one off new design empty space fort, downgrade the station to the one off fort then delete the design the next turn. Easy and painless - my ally doesn't have to worry about shooting down my station.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Planet Transfer Thu, 15 April 2004 17:40 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 383
Registered: January 2004
Location: South Africa
Well, if you put it that way it seems stupid doesn't it. Only problem is that I'm in the EXACT same situation in a game RIGHT NOW. That's why I thaught to ask. My ally's got a planet with a gate right at the edge of enemy teritory. The planet is very low for him but 92% for me. It's the ONLY planet near the enemy still standing after a packet shower. I'm IS, I've got cheaper devences and better freighters to take everybody off planet before a hit. I've got better gate tech also. I can't lose 1 turn in NOT gating in reinforcements. If he could just transfer the planet to my control the next turn it would be a lot simpler.

Besides, It was just a thaught taken from my current situation and from moo2. There you can trade planets but the pop stays different.

It *might* be an interesting addition at game setup to say, vertion 1.1 Wink

ForceUser



"There are two types of people in the world. AR players and non-AR players" Nick Fraser

Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/

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Re: Planet Transfer Thu, 15 April 2004 17:50 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Or you could simply allow multiple species per planet. and SB's too? hmm 75% cloaked SS pop <eg>

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Re: Planet Transfer Thu, 15 April 2004 21:36 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
ForceUser wrote on Thu, 15 April 2004 17:40

My ally's got a planet with a gate right at the edge of enemy teritory. The planet is very low for him but 92% for me. It's the ONLY planet near the enemy still standing after a packet shower. I'm IS, I've got cheaper devences and better freighters to take everybody off planet before a hit. I've got better gate tech also. I can't lose 1 turn in NOT gating in reinforcements.


This is a general Stars! issue (not specific to FreeStars)

You'll have to lose 1 turn. But that's all. Kill the base (you can use it the same turn) and invade. Then next turn build a new base, you lose the turn of building only.

If you can wait two turns, you're probably better off if you have your ally copy the base to a design that is exactly the same as the current design, build it (so there is only one of the new design anywhere, if it's already unique, then you can skip this step). Then plant a bunch of pop in orbit, have him delete the base, and lift pop. At the same time you drop pop (note if you try to lift and drop at the same time with waypoint 1 orders, it won't work the way you want, the invasion happens before lifting). That transfers the world, however, you will only get your auto-build queue stuff built, so you can't build a base. That way you don't lose a turn of production, and you don't have to have orders to attack your ally.



- LEit

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Re: Planet Transfer Thu, 15 April 2004 22:06 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:


you will only get your auto-build queue stuff built, so you can't build a base



I can already see this leading to... "I want a more flexible auto-build queue that includes ships, starbases". Smile

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Re: Planet Transfer Thu, 15 April 2004 22:30 Go to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Actually, it's probably going to be easier to have the default queue include everything. So that will probably be a game option. As well as allowing you to design ships that you can't build yet. This could make for interesting jump games, where you put battleship designs in the queue on turn 1. Of course both options will be off by default, and if they get complex will not be an option.


- LEit

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