Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! Clones, Extensions, Modding » FreeStars » HE changes?
HE changes? Tue, 13 April 2004 21:27 Go to next message
The Taubat is currently offline The Taubat

 
Officer Cadet 3rd Year

Messages: 263
Registered: December 2002
Will the HE be changed in anyway? Give it a more balanced and playable PRT, I do think the 50% cut of total pop isnt fair. And no stargates really hurt it.


Royal Sha'a'kar of the Taubat people

Report message to a moderator

Re: HE changes? Tue, 13 April 2004 21:36 Go to previous messageGo to next message
Orca

 
Chief Warrant Officer 1

Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
The Taubat wrote on Tue, 13 April 2004 21:27

Will the HE be changed in anyway? Give it a more balanced and playable PRT, I do think the 50% cut of total pop isnt fair. And no stargates really hurt it.


No balance changes are planned for version 1.0.



Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

Report message to a moderator

Re: HE changes? Wed, 14 April 2004 01:55 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
The Taubat wrote on Wed, 14 April 2004 11:27

Will the HE be changed in anyway? Give it a more balanced and playable PRT, I do think the 50% cut of total pop isnt fair. And no stargates really hurt it.


I'm not conviced they actually need any help... 6% growth HE races can be pretty awesome... IMHO the main reason people don't play them much any more is because they tend to get jumped on in the same way CA races do...

Report message to a moderator

Re: HE changes? Wed, 14 April 2004 02:49 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Because (a) their small planets are easy prey for an agressive popdropper early on, or any other time, and (b) they're at a huge strategic disadvantage because of lack of stargates. I say, give 'em back the gates and they'll be fine Smile

Report message to a moderator

Re: HE changes? Wed, 14 April 2004 03:18 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Dogthinkers wrote on Wed, 14 April 2004 07:55

I'm not conviced they actually need any help... 6% growth HE races can be pretty awesome... IMHO the main reason people don't play them much any more is because they tend to get jumped on in the same way CA races do...

IMO they are jumped on because their current fame is they are _weak_ Shocked . Well, it depends of the game settings. The bigger the uni, the harder to play them against races with gates.

I agree a 6% HE starts fast, but sacrifices a lot of capacity for that. A 5% HE can have 50% better mines, 20% faster factories and 24% better max econ, for 20% less grown pop per turn.
BR, Iztok

Report message to a moderator

Re: HE changes? Thu, 15 April 2004 23:09 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
For comparison with other races... Don't forget the fact that they own at least twice as many worlds as other PRTS and that all those worlds are 100% for them.

In under a minute I can design a 6% HE with weapons cheap and 2282 resources and 1100 (15eff) mines on every world. Assuming they only have twice the habitability of their neighbours that gives them an equivalent of 4564 resources and 2200 high-eff mines against each opposing world. That's not too shaby. Don't forget to add their special hulls and parts into your evaluation of them.

If you're willing to drop the growth to 5% (I wouldn't) then you can take 1/1000 pop efficiency which gets those resource values to 2612 (5224 equivalent) with a terrifyingly fast ramp up time: 1/1000 pop eff, plus very high mineral supplies, plus 6 cost ger cheap factories = OUCH. I find 5% growth is way too limiting though. I've tried it in testbeds and the pop-growth becomes a bottleneck far too early for my liking.

I think any beneficial change to HE risks putting them out of balance with the other races. Maybe we should give them *only* 100kt/250ly gates and watch them use hordes of tiny ships against nubs in late game Razz

Report message to a moderator

Re: HE changes? Fri, 16 April 2004 02:22 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Dogthinkers wrote on Thu, 15 April 2004 20:09

For comparison with other races... Don't forget the fact that they own at least twice as many worlds as other PRTS and that all those worlds are 100% for them.

In under a minute I can design a 6% HE with weapons cheap and 2282 resources and 1100 (15eff) mines on every world. Assuming they only have twice the habitability of their neighbours that gives them an equivalent of 4564 resources and 2200 high-eff mines against each opposing world. That's not too shaby. Don't forget to add their special hulls and parts into your evaluation of them.



Yeah - but without good mobility you'll need every resource you can finagle to stop a rapid attack. A (properly played) SD will rip you into tiny bleeding shreds. New Shocked Furious

Quote:


I think any beneficial change to HE risks putting them out of balance with the other races. Maybe we should give them *only* 100kt/250ly gates and watch them use hordes of tiny ships against nubs in late game Razz

It's still much cheaper to overgate nubians through tiny gates than to use smaller ship hulls. That way, taking overgating damage and losses to the Void together, you'll only be at, say, a 3 to 2 disadvantage per cost than a 10 to 1 disadvantage...


[Updated on: Fri, 16 April 2004 02:32]

Report message to a moderator

Re: HE changes? Fri, 16 April 2004 04:48 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Dogthinkers wrote on Fri, 16 April 2004 05:09

Maybe we should give them *only* 100kt/250ly gates and watch them use hordes of tiny ships against nubs in late game Razz

I agree. WMs have only basic defenses, HEs should have only basic gates. Besides, gating 175kT Nubs 400LY far through 100/250 gates would (according to Stars! calculator) cause 43% damage and 11% of them vanish. Still viable IMO, esp. if you'd merge ships at arrival to a SFX, and the orbital wouldn't be just a fort. In that case almost all damage would be repaired in the same turn. But gating a BB beamer would be expensive: about 30% losses and 90% damage.
BR, Iztok

Report message to a moderator

Re: HE changes? Fri, 16 April 2004 10:32 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Dogthinkers wrote on Thu, 15 April 2004 23:09

Maybe we should give them *only* 100kt/250ly gates


This will be possible in the first version (well when it gets done). Components have allowed and disallowed PRTs (and LRTs), so you could easily modify the component file to allow HEs to build whatever gate you wanted, even one that no one else can build (50/500 for example).



- LEit

Report message to a moderator

Re: HE changes? Mon, 17 May 2004 23:40 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
LEit wrote on Sat, 17 April 2004 00:32

Dogthinkers wrote on Thu, 15 April 2004 23:09

Maybe we should give them *only* 100kt/250ly gates


This will be possible in the first version (well when it gets done). Components have allowed and disallowed PRTs (and LRTs), so you could easily modify the component file to allow HEs to build whatever gate you wanted, even one that no one else can build (50/500 for example).


Nice! I was about to suggest a 50/250 gate or similar. I like this idea because it ties in nicely with my mental image of the swarming HE. Honestly, what would a race that uses mini-coloniser hull want with a nubian or battleship anyway?

I'm not even sure they'd be capable of conceptualising such massive ships - why would they, given their outstanding capability with tiny ships such as the mini-coloniser?


[Updated on: Mon, 17 May 2004 23:42]

Report message to a moderator

Re: HE changes? Tue, 18 May 2004 10:28 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Dogthinkers wrote on Tue, 18 May 2004 05:40

Honestly, what would a race that uses mini-coloniser hull want with a nubian or battleship anyway?


Why nubian is big? I think of nubian as relatively average sized ship... about same size with the metamorph ... bit bigger than cruiser and certainly smaller than galleon or battleship. It is very powerful ship, but not very big one. Wink

Report message to a moderator

Re: HE changes? Wed, 09 June 2004 07:54 Go to previous message
Sandman

 
Crewman 1st Class

Messages: 20
Registered: April 2004
Anything that can carry 3600 tons of material (three times that of a Large Freighter) has to be large. I see the Nubian as a huge armored (empty) shell. The difference is what you put inside it.


"Fascinating Captain."

Report message to a moderator

Previous Topic: FreeStars on SourceForge
Next Topic: Praise to the makers
Goto Forum:
  


Current Time: Fri May 03 16:14:41 EDT 2024