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FreeStars update Tue, 06 April 2004 15:12 Go to next message
EDog is currently offline EDog

 
Lt. Junior Grade

Messages: 417
Registered: November 2002
Location: Denver, Colorado, USA
Hey there, friendly development team!

How about posting an update regularly on progress on the FreeStars development? Some of us are interested in the goings on (but might not have the programming vocabulary to follow your various ramblings).

EDog



http://ianthealy.com
Born, grew up, became an adventurer

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Re: FreeStars update Tue, 06 April 2004 16:01 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Until recently there hasn't been too much activity. My free time got clobbered by a Stars! game (RWIAB) and by my job.

However the game ended, and work has settled down somewhat, so I've been able to work on it again. Also some new programmers have started working on the client.

I finished mining a while ago (as in extracting minerals from worlds). I then started redoing the xml file formats somewhat, and am almost done. My next project is production. Split fleet is still not done.

Other parts of the host program not yet done:
Big project: Battles

Medium Project with lots of statistical testing required: Random events, including wormholes, MTs, and comets.

Smaller projects:
pop growth/death
Bombing
Fleet transfer
repair

I'm sure I've missed a lot.



- LEit

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Re: FreeStars update Tue, 06 April 2004 21:39 Go to previous message
True-Chaos

 
Crewman 1st Class

Messages: 26
Registered: October 2003
Location: Canada
LEit wrote on Tue, 06 April 2004 17:01

Until I've been able to work on it again. Also some new programmers have started working on the client.



And on that note... I don't know how much help I could be, but if you think of anything that needs doing, ask, I'll most likely do it, if I know how to Razz (ei. I don't know C++ all to well, so...)



~The World be black and white except for the shades of gray~

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