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Re: Planet Names |
Mon, 05 April 2004 02:32 |
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I suspect we'll use mostly new names - there isn't any need to use the same names that the planets currently have.
Ptolemy
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Re: Planet Names |
Mon, 05 April 2004 05:05 |
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Valhalla, Olympus, Haven, Gangrene, Slime Pit, Dung, Leprosy, Facelift, Liposuction, Lobotomy, Frostbite, Garbage Dump, Lands End, Space Debris, Hole in the Wall, Outhouse, Black Hole, Rustbucket, Diddly Squat, Roundtoit .....
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: Planet Names |
Mon, 05 April 2004 07:23 |
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I hope not. For one it would be a lot of extra coding on the client side. The client and the host need to be using the same name list I would guess also. I don't think we are going to want to add all the planet names into the xml files.
Ptolemy
[Updated on: Mon, 05 April 2004 07:23]
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: Planet Names |
Mon, 05 April 2004 15:47 |
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what we can easily do is assign planets by co-ordinates instead of names. The universe definition then only cares about co-ordinates as does the host utility. The client can use any names to reference the co-ordinates. From top left to bottom right, each planet can be read into an array - the index can then be assigned a name for use in the rest of the game. The Client can keep the info in the history file for the game. This file can contain the array index and planet name (encoded). The Planet_ref info changes can be appended to the turn file as an encoded block and the host program simply strips off the info before processing the turn and appends all the Planet_ref info blocks from each file as one block at the end of each new turn file. All history files are updated on the next turn load at the client anyway.
Planets not yet scanned or named by anybody just show up as a co-ordinate i.e. Planet 6,84. Easy enough to understand. IF it has a name - somebody else has visited it and given it a name
Ptolemy
[Updated on: Mon, 05 April 2004 15:51]
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: Planet Names |
Mon, 05 April 2004 19:27 |
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My philosophy didn't work that way.
My concept was that All planets NOT scanned by you show up as co-ordinates in the universe display. Once you visit a planet, if it doesn't have a name, you get to give it one if you wish. That 'star/planet' is now a bright color not a dim color and shows the co-ordinate/name. Any planet you visit that was named by someone else gets the name they gave it. The only conflict is in the case of multiple races scanning a planet simultaneously.. Haven't figured out what to do there yet - throw the random number generator I guess and send the loser(s) a message that the other name was first. That would probably have to resolve in the host though.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: Planet Names |
Tue, 06 April 2004 01:17 |
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It makes sense to me that id's get used for the planets and the client deals with names. The server has no use for them anyway. Stick a 'names list' somewhere - everybody come up with some names and when we have enough to cover a huge dense universe they can be added to the client.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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