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Re: Planet Names Tue, 06 April 2004 03:52 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

I think I'll stick with a pre-defined list of names and randomly select them.
Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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icon5.gif  Re: Planet Names Tue, 06 April 2004 03:56 Go to previous messageGo to next message
Hyena is currently offline Hyena

 
Master Chief Petty Officer

Messages: 109
Registered: January 2004
Why can't we just use the normal way? These suggestions are nice, but they alter the gameplay of Stars! a lot. Having each player name the stars might be more realistic, but the main point is playability. It just makes it more difficult.

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Re: Planet Names Tue, 06 April 2004 05:50 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

See my previous post........... Rolling Eyes
Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Planet Names Tue, 06 April 2004 12:04 Go to previous messageGo to next message
EDog is currently offline EDog

 
Lt. Junior Grade

Messages: 417
Registered: November 2002
Location: Denver, Colorado, USA
Perhaps something like the Stars Notebook utility could be incorporated into the Freestars game, allowing for data to be tracked in-game instead of requiring a separate utility and file transfers.

EDog



http://ianthealy.com
Born, grew up, became an adventurer

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Re: Planet Names Tue, 06 April 2004 14:14 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

I plan to allow notes to be attachd to planets in my client - I just haven't planned on initially allowing them to be attached to fleets...
Ptolemy

Note: I posted this in the Client Additions thread.




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Planet Names Wed, 07 April 2004 07:38 Go to previous messageGo to next message
Alien is currently offline Alien

 
Crewman 2nd Class

Messages: 18
Registered: March 2004
Location: Belgium
How about at least having several "themes" of planet names that the host can choose from? Maybe even being able to pick several, or all, if he so desires. Examples of themes including for instance normal Stars! planets, Greek, German town names, Quenya, Klingon, silly, scientific, etc.



---
Treehuggers united!

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icon5.gif  Re: Planet Names Thu, 08 April 2004 18:53 Go to previous messageGo to next message
Hyena is currently offline Hyena

 
Master Chief Petty Officer

Messages: 109
Registered: January 2004
And ruin all the work I went to coming up with those planet names?

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Re: Planet Names Mon, 24 May 2004 17:36 Go to previous messageGo to next message
edorfaus is currently offline edorfaus

 
Crewman 3rd Class

Messages: 8
Registered: March 2004
Hyena wrote on Thu, 08 April 2004 18:53

And ruin all the work I went to coming up with those planet names?


Nah... One of the categories can be "Hyena's names", and/or they can be included in the other categories Smile

Btw, see http://nukunuku.homeip.net/fsplanets/ ... Mostly just for fun, I made up a database and interface for FreeStars planet names, where you can add your own suggestions as you come up with them, and place them in one or more categories... Very Happy

Since I have little to no imagination, I started out with the categories Alien gave, plus the one mentioned above(Hyena's), and added Hyena's list to the database... only in his own category for now, if someone better at categorizing than me could go through and add them to appropriate categories(adding more categories as needed), that would be nice. Smile

I don't know if it will actually be used or not, Rolling Eyes but it's there anyway... Just in case. Smile

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Re: Planet Names Thu, 10 June 2004 13:38 Go to previous messageGo to next message
StarsBob is currently offline StarsBob

 
Crewman 2nd Class

Messages: 14
Registered: June 2004
As long as the planet names are in an XML file, then anyone can change them, right?

The only thing I would like is the ability to name homeworlds. Maybe not in v1.0. I see the race wizard just adding it too the first page.

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icon3.gif  Re: Planet Names Thu, 10 June 2004 21:57 Go to previous messageGo to next message
Heinz89 is currently offline Heinz89

 
Crewman 2nd Class

Messages: 18
Registered: November 2002
Location: New Jersey, USA
What about having a choice that the names would start out as "Unnamed x,y" and the first person pen scan or orbit the planet has the ability to change the name only once that year. If not renamed, it gets a default name from the list the game is assigned. It then updates to all the files next turn.

A good way to name planets for those who like to feel a little ownership of the universe and eliminates the necessity of naming for those who feel that is just more MMing.

Just be careful not to name a planet after your wife or girlfriend unless you wanted to get a message that says you just lost her. Confused

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Re: Planet Names Fri, 11 June 2004 08:01 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Heinz89 wrote on Fri, 11 June 2004 03:57

What about having a choice that the names would start out as "Unnamed x,y" and the first person pen scan or orbit the planet has the ability to change the name only once that year. If not renamed, it gets a default name from the list the game is assigned. It then updates to all the files next turn.


Ability for the host to name and arrange planets before game starts can be nice for hosting certain themed games from fantasy books.
OTOH ... naming things by players has been way to confuse others (and if possible the game engine) in any multiplayer games starting from muds. Example:
clip-clop ... West arrived from east riding the pack mule.
> examine West

You see mountains range in the western horizon. 
> say cool name you got there, cant even look at you

You say "cool name you got there, cant even look at you". 
West snickers softly.
In Stars they surely name them something like: "7rYd 0zPe Ll1tMu DjAf UcKa5" or worse and turn the "cool" feature into pain. Im not saying Stars! is the 1337 gamers game, but there has been multiple threads about how to confuse others with ship design names. Nod

Also such features need to be thinked very well. If you have not scanned them they are unnamed? Does not work. How you do the diplo then?
"The Crogs live at Cornhusk and control also the Oasis and Waterfall clusters ... but for you my dear these are probably Unnameds uhh, letme open that game see 1407,2096 .. 1274, 2013 and 1170,1936. Hopefully i didnt make typo."
Confused

Now if all players see the names right next turn after scanning (and maybe naming) by someone you will see all their HW-s (and secondary planets) at turn 1 and that is changing the game balance. Finally ... the freestars FAQ say it very nicely:

- I've got some nifty ideas for improvements, where do I submit them?

Right now, we've got more then enough to do. We hope to make the final version easily modifiable without a new exe for each version, so save your ideas.

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Re: Planet Names Fri, 30 July 2004 02:43 Go to previous message
Factor is currently offline Factor

 
Chief Petty Officer

Messages: 80
Registered: April 2004
Location: Vancouver
errrrr.... nice list.....


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