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Re: Early Diplomacy Wed, 31 March 2004 21:54 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2003
Location: Dixie Land
Ptolemy wrote on Wed, 31 March 2004 10:05



I long for a game where all players stay in character - (perhaps I should start one) Smile




Then, by all means, if you do so, remember to allow extra time between turns so that when I go overboard and wind up spending more time in preparing my yearly dissertations rather than managing my fleet dispositions and pop distribution, I have time to at least submit a hasty, yet pitifully inadequate turn file.


Wall Bash

Angel



Nothing for now.

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icon5.gif  Re: Early Diplomacy Thu, 01 April 2004 02:29 Go to previous messageGo to next message
Hyena is currently offline Hyena

 
Master Chief Petty Officer

Messages: 109
Registered: January 2004
Strat wrote on Tue, 30 March 2004 17:48

I had no idea that it was so involved the art of adding to your words. One wrote a communictation about his peaceful people and thier singing capabilities! Rolling Eyes People don't sing in Stars!, they mine and make resources. I saw another communication about a scout who died and how his family was upset. Confused


Oh, I do that. A little extra roleplaying goes a long way in gaining the sympathies of the other players. If a neighbour attacks without provokation, I tell everyone "The deaths of the innocent children on planet Godel is a tragedy to all Zirklions. We have lived in peace since the beginning of time and now our young men and women must for the first time build torpedoes. May the neighbours of the thoughtlessly destructive Googrians be warned of their deceit."
It's a little easier to come to the dire aid the repressed souls of the Zirklions than to help dbzgrrl@somethinstupid.net get his production capacity back to 25k before 2450 rolls around.

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Re: Early Diplomacy Thu, 01 April 2004 04:13 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Public messages are very usefull for gaining the sympathies of races whom you've had no contact with. In cases where a freighter or privateer loaded with colonists gets blasted to atoms without warning, or a planet gets dropped on without warning, I also will send a public message similar to the following;

"We mourn the lost souls that were blasted into oblivion by the treacherous WigglyNigs. Without warning, 10,000 innocent famlies with women and children were blasted to dust just one year from their destination as they slept on their 9 year journey to their new home. Now our peacefull people shall have to take up arms to eliminate the threat posed by the horrible WigglyNigs. All peacefull races of the galaxy beware of these monsters"

This has multiple advantages:
1. Other races are now immediately wary of the WigglyNigs
2. My race is perceived to have been greviously wronged

As time goes on, it is highly likely that another race will wish to work with me to destroy the WigglyNigs - especially if they have had a similar experience. By making my message public immediately when the action happens, WigglyNigs has little he can do to gain sympathy, since any public message he makes in response is going to be seen as a desperate attempt not to be perceived as the bad guy. That one message will have done him more harm for the rest of the game than a fleet of bombers attacking a major outpost (which will certainly be on the way soon anyway) Wink

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Early Diplomacy Thu, 01 April 2004 05:15 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
Quote:

We mourn the lost souls that were blasted into oblivion by the treacherous WigglyNigs.


But did the WigglyNigs really attack you ? And even if they did, were you sending a coloniser deep into their territory against their wishes ?

I love this game Very Happy

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Re: Early Diplomacy Thu, 01 April 2004 05:35 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Absolutely the WigglyNigs attacked! The nasty, horrible, MONSTEROUS WigglyNigs attacked and destroyed the unarmed privateer without provocation or warning. The peacefull famlies were simply going to their new home at Yuppie Puppy a mere 92 light years from our home planet! Those disgusting WigglyNigs MUST be destroyed now!! Fire bounce

Of COURSE, this is why we sent the public broadcast as a warning to other species.... Laughing

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Early Diplomacy Thu, 01 April 2004 07:25 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Ptolemy wrote on Thu, 01 April 2004 11:13

Public messages are very usefull for gaining the sympathies of races whom you've had no contact with...

... or they became annoyed and will search for you to get their share of your (obviously undefended) territory. Wink

To tell the truth, I see public messages as spam. Someone is trying to to sell me his version of happening and I'm not going to buy it without my own investigation. Anyway, Stars! is a 4X game. The 4th X will start happening sooner or later. For your race just started. Good luck. I have to deal with my own neighbours.
BR, Iztok


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Re: Early Diplomacy Thu, 01 April 2004 08:08 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

I agree almost entirely since I don't see the public message as spam per se.

The public message is usefull since by getting your version of an event that may lead to all out war out in the public domain, you are less likely to be seen as the agressor and the largest threat. You may be perceived more as a defender once you start taking military action against the WigglyNigs. If you don't send the public message and go ahead and invade 3 WigglyNig planets in retaliation, WigglyNig sends out a public outcry about your aggresive behaviour and now you are perceived to be the party most dangerous.

When I declare war, I sometimes like to do so publicly - i.e. something like:

"News Ministry Broadcast: Due to irreconcilable differences over border control, we are invoking the 5 year notice terminating all treaties with the WigglyNigs"

Now, nobody can accuse me of not keeping to my agreements when I attack WigglyNig in 5 years. He has no way of getting anybody to believe that I violated my treaty.

Psychology plays a role in Stars and support can be drummed up to assist in eliminating an opponent by what is perceived to have happened and who is perceived to be the largest threat. Carefully planned and worded messages can get other players believing that race X is more of a threat than they may actually be.

Certainly, I investigate claims and assess their truth as much as possible. I also pay attention to how many planets other players have as well as what types of ships are in flight to determine how dangerous any given player may be.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Early Diplomacy Thu, 01 April 2004 11:28 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
I think that most broadcasts of the, The peaceful Nukonian people were attacked today by forces from the evil Expando empire! The resulting loss of over 2 million Nuke women and children is a crime that all right thinking races take with great seriousness. We call on all such races to join the Nukonians in blah blah blah, variety are really calls to join the feeding frenzy. I mean, why broadcast that you are too weak to protect yourself?

I hear such broadcasts like this:
The Nukonians would like to announce that the buffet is open. The Expandos are first in line.

Now, I may come to the Nuke's aid, but that would have to do with my strategic relations with the Expandos and would have absolutely nothing to do with the peaceful Nukonians.

Well, he should have armed himself! - Bill Munny (Unforgiven)


[Updated on: Thu, 01 April 2004 11:30]

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Re: Early Diplomacy Thu, 01 April 2004 11:36 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

So True, so true...
These things are what makes Stars! such a great game Very Happy

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Early Diplomacy Thu, 01 April 2004 12:23 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2003
Location: Dixie Land
If you are going to publicly broadcast messages to all the players of a game, seems to me you need to disguise it as an "impartial" and "unbiased" news broadcast. Rolling Eyes Twisted Evil

Otherwise, limit your public broadcast to those races with whom you have established contact, and thus, diplomatic relations. Otherwise, you risk the tactic backfiring on you, as iztok kindly pointed out. Regardless of your own opinion, it is the opinion of your neighbors that matters here, so tread carefully! Puppy dog eyes

Quote from "Dune Messiah"

"Stilgar scowled,Frown said:"Often, I must speak otherwise than I think. That is called diplomacy"".


Angel


[Updated on: Thu, 01 April 2004 12:33]




Nothing for now.

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Re: Early Diplomacy Thu, 01 April 2004 13:37 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
Is in-game messaging reliable now ? I know it used to be unreliable (way back), but it might be fixed in the j patch.

In my last game, only one player used in-game messaging. I think the totals were something like:

Total in game messages: 10
Total blank messages: 3
Messages received but not intended for me: 2
Messages supposedly sent but not received: at least 1

I don't know whether this was a fault in the messaging system, operator error or a deliberate attempt to spread misinformation.

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Re: Early Diplomacy Thu, 01 April 2004 13:51 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:

Regardless of your own opinion, it is the opinion of your neighbors that matters here, so tread carefully!


In my last game it was actually the opinions of non-neighbours that meant something with regards to public messages.

Neighbours had all been sorted out much earlier, starting with private messages at first contact.

Your true goal in public messages may not be the obvious one.

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Re: Early Diplomacy Thu, 01 April 2004 14:26 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2003
Location: Dixie Land
Staz wrote on Thu, 01 April 2004 12:37

Is in-game messaging reliable now ?

I'm not sure. I think it was "supposed" to be fixed with J RC2 or 3, but I personally liked it "broke". I kinda gave us some random "spying" ability.

But I'm just not right in the head most days. Twisted Evil

Angel



Nothing for now.

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Re: Early Diplomacy Thu, 01 April 2004 15:57 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

In game messaging works fine provided you pay attention to what you are doing. If you write a message then click in the galaxy (or some other area) to move some fleets, adjust productino queues etc. before you hit next in the in-game message panel - the message will blank out. Always write your message, click next then go back and check that all is how you intended before you save your turn. Your message will go where it is supposed to.

The most common mistake is forgetting to set the desired destination player and verifying it.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Early Diplomacy Tue, 01 June 2004 03:02 Go to previous messageGo to next message
Madman is currently offline Madman

 
Officer Cadet 1st Year

Messages: 228
Registered: November 2003
Location: New Zealand
vonKreedon wrote on Thu, 01 April 2004 03:19

Strat mentions role playing and this is a good diplomatic hook. When I interact with another race I generally try and speak to the role that they are playing. If they are engaging in florid diplomatic prose so do I; if they are Dogs I speak in canine etc. This, IME, pre-disposes the player to make nice with me as I am playing into their role playing and so furthering a part of the game they are enjoying.


The other use for a light amount of role-playing is to soften things a little.

In a recent game, I accidentally killed a scout of a player I'd had no real diplomatic relations with. Rather than send a plain apology, I wrote a formal apology (something like):

Quote:

We regret the accidental destruction of your scout at XXXXX.

This was caused by a misinterpretation of battle orders, and the crew responsible has been disciplined and steps taken to make sure such an event does not recur.

We are endeavouring to locate the remains of the ship and crew, and will arrange to have them shipped to any world you specify as soon as they are found.

Yours sincerely,
YYYYY



(I then changed my default battle orders to not attack neutrals.)

The idea here was to make if clear that it really was an accident, and have the idea that I was doing something, even if was 'out of game', was designed to mollify him (OK, I was prepared to send him a few minerals as the 'remains'), in a way that "whoops, I accidentally killed your scout, I won't do it again" may not have.

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Re: Early Diplomacy Tue, 01 June 2004 16:29 Go to previous messageGo to next message
Abbadon is currently offline Abbadon

 
Crewman 1st Class

Messages: 25
Registered: January 2003
Location: UK
Very interesting stuff

Everybody seems to agree that an alliance/agreement with as many get out clauses in the small print as possible is the way to go.

Sometimes that is my approach.

Once I won a game, 9 players, with no allies, crushing all opposition. 2 players next to me quit so I grabbed their Homeworlds and territory, guess the remaining players couldn't have been that good Razz

Stars seems harder now and many larger alliances form in games to make single victory almost impossible.

Often though I will use the "End Game Alliance" option. This is where we are as one, allied to the end of the game, win or loose.
I am not saying it is better, just an option that can work.

Many many games ago a great player and diplomat ( Frank Egeter I believe ) told me, it's not what you say to your allies that is important, just keep saying something !
It is easy to get paranoid when your ally says nothing for a couple of turns.

Lastly if you are in a position of power ( or expect to be )
then playing the Religious Fanatic can be fun.
**** The conjunction of the Stars indicates that your race
**** must be eradicated from the galaxy.
**** Prepare to die heathen trash !

There is no logical counter argument to such lunacy Laughing

Regards

Abbadon - Angel of the Abyss

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Re: Early Diplomacy Wed, 02 June 2004 01:56 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Abbadon wrote on Tue, 01 June 2004 22:29

Lastly if you are in a position of power ( or expect to be )
then playing the Religious Fanatic can be fun.
**** The conjunction of the Stars indicates that your race
**** must be eradicated from the galaxy.
**** Prepare to die heathen trash !

There is no logical counter argument to such lunacy Laughing


You've played too much MoO1 Wink. Do you know what usually happens to races that issue such a statement? They got extinct in a very short time (at least in my MoO games Twisted Evil ).
BR, Iztok

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Re: Early Diplomacy Wed, 02 June 2004 09:22 Go to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
iztok wrote on Wed, 02 June 2004 01:56

You've played too much MoO1 Wink


I don't think that is possible...

MoO is a great game, I still find it fun to play every so often.



- LEit

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